minetest-customnode
A framework mod for easy nodes definitions
This mod provides the function customnode.get_nodelist_by_textures() that can be used in other mods to get additional mods in easy. The modder can focus on textures.
The best explanation is an example:
How to create a mod called "newsupermario"
-
create the mod folder newsupermario/
-
create mod.conf
name = newsupermario
- create depends.txt
customnode
- create init.lua
customnode.add_nodes_from_textures({
descr_prefix = "New Super Mario",
})
-
create textures folder
-
create your textures (or download them from internet like http://resourcepack.net/super-mario-bros-resource-pack/)
-
store the compatible textures to the texture folder according the filename convention
$ ls textures/
newsupermario_brick.png newsupermario_ice.png newsupermario_netherrack.png newsupermario_sandstone_smooth_top.png
newsupermario_coal_block.png newsupermario_iron_block.png newsupermario_noteblock.png newsupermario_sandstone_top.png
newsupermario_coal_ore.png newsupermario_iron_ore.png newsupermario_obsidian.png newsupermario_stone2.png
newsupermario_cobblestone_mossy.png newsupermario_iron_trapdoor.png newsupermario_quartz_block_bottom.png newsupermario_stone3.png
newsupermario_cobblestone.png newsupermario_jukebox_side.png newsupermario_quartz_block_chiseled.png newsupermario_stone_andesite.png
newsupermario_command_block.png newsupermario_jukebox_top.png newsupermario_quartz_block_chiseled_top.png newsupermario_stone_andesite_smooth.png
newsupermario_diamond_block.png newsupermario_lapis_block.png newsupermario_quartz_block_lines.png newsupermario_stonebrick_cracked.png
newsupermario_diamond_ore.png newsupermario_lapis_ore.png newsupermario_quartz_block_lines_top.png newsupermario_stonebrick_mossy.png
newsupermario_dirt.png newsupermario_leaves_oak.png newsupermario_quartz_block_side.png newsupermario_stonebrick.png
newsupermario_dirt_podzol_side.png newsupermario_log_acacia.png newsupermario_quartz_block_top.png newsupermario_stone_diorite.png
newsupermario_dirt_podzol_top.png newsupermario_log_spruce.png newsupermario_quartz_ore.png newsupermario_stone_diorite_smooth.png
newsupermario_emerald_block.png newsupermario_mob_spawner.png newsupermario_redstone_block.png newsupermario_stone_granite.png
newsupermario_emerald_ore.png newsupermario_mushroom_block_skin_brown.png newsupermario_redstone_ore.png newsupermario_stone_granite_smooth.png
newsupermario_gold_block.png newsupermario_mushroom_block_skin_red.png newsupermario_sandstone_bottom.png newsupermario_stone.png
newsupermario_gold_ore.png newsupermario_mushroom_block_skin_stem.png newsupermario_sandstone_carved.png newsupermario_tnt_bottom.png
newsupermario_grass_side.png newsupermario_mycelium_side.png newsupermario_sandstone_normal.png newsupermario_tnt_side.png
newsupermario_grass_top.png newsupermario_mycelium_top.png newsupermario_sandstone_smooth_bottom.png newsupermario_tnt_top.png
newsupermario_ice_packed.png newsupermario_nether_brick.png newsupermario_sandstone_smooth.png
- add the mod to a creative game and try out the new blocks
API
customnode.add_nodes_from_textures(def)
def.descr_prefix - prefix added to all generated node descriptions. If not defined the modname will be used def.check_prefix - Additional prefix if not all textures should be processed
Textures name convention
modname_[addprefix_][variant_][name_][tiletype].ext
- [] means optional
- modname - to avoid overlapping all textures without modname in filename will be ignored
- addprefix - additional prefix for mods that contains other textures that should not be processed
- variant - determinate some nodes parameter:
- Supported: brick, cobblestone, dirt, grass, ice, iron, sandstone, stone, item (=will be skipped)
- tiletype - defines the tile position
- Supported: top, bottom, down, right, left, back, front, side, normal
- name - additional string makes the nodename unique. Note: if tieltype or variant is not valid, you find it as a part of the name
- ext - File extendion as supported by minetest
Description
Languages
Lua
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