cleanup. Move all parts to own files
This commit is contained in:
parent
b4886eb290
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d8b18f7b88
184
framework.lua
Normal file
184
framework.lua
Normal file
@ -0,0 +1,184 @@
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----------------------------------------------------
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-- API Call - register new variant
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----------------------------------------------------
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function customnode.register_variant(name, template)
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local modname = minetest.get_current_modname()
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if name:sub(1,1) == ":" then
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name = name:sub(1)
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elseif name:sub(1,modname:len()+1) ~= modname..":" then
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error(name.." does not match naming conventions")
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end
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local def = setmetatable({}, customnode.variant_class)
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def.__index = customnode.variant_class
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-- set variant name
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def.name = name
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-- set template
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if not template then
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template = "default"
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end
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if type(template) == "string" then
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assert(customnode._variants[template], "unknown template: "..template)
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def.template = customnode._variants[template].template
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def.tasks = customnode._variants[template].tasks
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else
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if name == "customnode:default" then
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def.template = {}
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def.tasks = {}
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else
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def.template = table.copy(customnode._variants["customnode:default"].template or {})
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def.tasks = table.copy(customnode._variants["customnode:default"].tasks or {})
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end
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if template then
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for k,v in pairs(template) do
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if k == "tasks" then
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for _, s in ipairs(v) do
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def:add_task(s)
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end
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elseif k == "skip" then
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def.skip = v
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else
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def.template[k] = v
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end
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end
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end
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end
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customnode._variants[name] = def
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return def
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end
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----------------------------------------------------
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-- API Call - register task
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----------------------------------------------------
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function customnode.register_task(name, task)
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if customnode._tasks[name] then
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error(name.." is already registered task")
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end
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customnode._tasks[name] = task
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end
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----------------------------------------------------
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-- read textures folder and get a generator list
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----------------------------------------------------
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function customnode.get_nodelist_by_textures(conf)
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local tile_mapping = {
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top = "top",
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bottom = "bottom",
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down = "bottom",
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right = "right",
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left = "left",
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back = "back",
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inner = "back",
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front = "front",
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side = "all",
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normal = "all",
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}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local files = minetest.get_dir_list(modpath.."/textures")
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local customnode_list = {}
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-- syntax is modename_[prefix_][name_][type_][tiletype].xyz
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for _, v in ipairs(files) do
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local index = 0
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local skip = false
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local basename
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local variant
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local variant_shortname
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local tiletype
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for part in v:gmatch("([^_]+)") do -- split filename by "_"
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index = index + 1
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-- remove file ending in last part
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part = part:gsub('%....$','')
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-- check modname namespace
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if index == 1 then
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if part ~= modname then
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skip = true
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break
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end
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-- check additional namespace
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elseif index == 2 and conf.check_prefix then
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if part ~= conf.check_prefix then
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skip = true
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break
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end
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-- process tile mapping
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elseif tile_mapping[part] then
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tiletype = tile_mapping[part]
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else
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if not variant and customnode._variants[modname..":"..part] then
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variant = customnode._variants[modname..":"..part]
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variant_shortname = part
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elseif not variant and customnode._variants["customnode:"..part] then
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variant = customnode._variants["customnode:"..part]
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variant_shortname = part
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end
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if not basename then
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basename = part
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else
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basename = basename.."_"..part
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end
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end
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end
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if variant and variant.skip then
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skip = variant.skip
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end
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if not skip then
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-- default tiletype
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if not tiletype then
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tiletype = "all"
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end
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if not basename then
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basename = modname
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end
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-- default generator
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if not variant then
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variant = customnode._variants["customnode:default"]
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variant_shortname = "default"
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end
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-- Add information to the customnode
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if not customnode_list[basename] then
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customnode_list[basename] = variant:new_generator({
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modname = modname,
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basename = basename,
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variant_shortname = variant_shortname,
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conf = conf,
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})
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end
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customnode_list[basename].img_tiles[tiletype] = v
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end
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end
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return customnode_list
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end
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----------------------------------------------------
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-- API Call read textures folder and create all configured tasks
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----------------------------------------------------
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function customnode.add_nodes_from_textures(conf)
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local generator_list = customnode.get_nodelist_by_textures(conf or {})
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for name, generator in pairs(generator_list) do
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local nodedef = generator:get_nodedef()
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if nodedef then
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for _, task in ipairs(generator.variant.tasks) do
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task(nodedef, generator)
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end
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end
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end
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end
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401
init.lua
401
init.lua
@ -1,399 +1,10 @@
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local fspath = minetest.get_modpath("customnode")
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customnode = {}
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customnode._variants = {}
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customnode._tasks = {}
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customnode.variant_class = dofile(fspath.."/variant_generator.lua")
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----------------------------------------------------
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-- Node generator implementation
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----------------------------------------------------
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local generator_class = {}
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generator_class.__index = generator_class
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-- Main method - get a node definition for customnode
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function generator_class:get_nodedef()
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local nodedef = table.copy(self.variant.template)
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nodedef.name = self.modname..":"..self:get_name()
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nodedef.description = self:get_description()
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nodedef.tiles = self:get_tiles()
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nodedef.paramtype2 = self:get_paramtype2()
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nodedef.groups = self:get_groups()
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return nodedef
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end
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-- Get node name
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function generator_class:get_name()
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return self.basename
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end
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-- Get node description
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function generator_class:get_description()
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local descr = self.conf.descr_prefix or self.modname
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descr = descr.." "..self.basename:gsub("_"," ")
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return descr
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end
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-- Get the tiles table for node definition
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function generator_class:get_tiles()
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local fallback_file = self.img_tiles.all
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or self.img_tiles.left or self.img_tiles.right
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or self.img_tiles.back or self.img_tiles.front
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or self.img_tiles.bottom or self.img_tiles.top
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local nodetiles = {}
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nodetiles[1] = self.img_tiles.top or fallback_file
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nodetiles[2] = self.img_tiles.bottom or fallback_file
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nodetiles[3] = self.img_tiles.right or fallback_file
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nodetiles[4] = self.img_tiles.left or fallback_file
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nodetiles[5] = self.img_tiles.back or fallback_file
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nodetiles[6] = self.img_tiles.front or fallback_file
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return nodetiles
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end
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function generator_class:get_paramtype2()
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if not self.variant.template.paramtype2 and -- do not override
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self.img_tiles.front then -- only if front defined
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return "facedir"
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else
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return self.variant.template.paramtype2
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end
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end
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function generator_class:get_groups()
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local groups = table.copy(self.variant.template.groups)
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if self.variant_shortname == "default" then
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groups.customnode = 1
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else
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groups["customnode_"..self.variant_shortname] = 1
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end
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return groups
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end
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----------------------------------------------------
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-- Node variant implementation
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----------------------------------------------------
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local variant_class = {}
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variant_class.__index = variant_class
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-- create new variant (constructor
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function variant_class:new_generator(def)
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local generator = setmetatable({}, generator_class)
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generator.__index = generator_class
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generator.variant = self
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for k,v in pairs(def) do
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generator[k] = v
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end
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generator.img_tiles = {}
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return generator
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end
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-- Add a chaper to the variant
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function variant_class:add_task(taskname)
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assert(customnode._tasks[taskname], "task not defined")
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table.insert(self.tasks, customnode._tasks[taskname])
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end
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----------------------------------------------------
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-- API Call - register new variant
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----------------------------------------------------
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function customnode.register_variant(name, template)
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local modname = minetest.get_current_modname()
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if name:sub(1,1) == ":" then
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name = name:sub(1)
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elseif name:sub(1,modname:len()+1) ~= modname..":" then
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error(name.." does not match naming conventions")
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end
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local def = setmetatable({}, variant_class)
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def.__index = variant_class
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-- set variant name
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def.name = name
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-- set template
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if not template then
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template = "default"
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end
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if type(template) == "string" then
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assert(customnode._variants[template], "unknown template: "..template)
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def.template = customnode._variants[template].template
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def.tasks = customnode._variants[template].tasks
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else
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if name == "customnode:default" then
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def.template = {}
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def.tasks = {}
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else
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def.template = table.copy(customnode._variants["customnode:default"].template or {})
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def.tasks = table.copy(customnode._variants["customnode:default"].tasks or {})
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end
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if template then
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for k,v in pairs(template) do
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if k == "tasks" then
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for _, s in ipairs(v) do
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def:add_task(s)
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end
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elseif k == "skip" then
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def.skip = v
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else
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def.template[k] = v
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end
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end
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end
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end
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customnode._variants[name] = def
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return def
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end
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----------------------------------------------------
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-- API Call - register task
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----------------------------------------------------
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function customnode.register_task(name, task)
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if customnode._tasks[name] then
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error(name.." is already registered task")
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end
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customnode._tasks[name] = task
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end
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----------------------------------------------------
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-- read textures folder and get a generator list
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----------------------------------------------------
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function customnode.get_nodelist_by_textures(conf)
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local tile_mapping = {
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top = "top",
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bottom = "bottom",
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down = "bottom",
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right = "right",
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left = "left",
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back = "back",
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inner = "back",
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front = "front",
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side = "all",
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normal = "all",
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}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local files = minetest.get_dir_list(modpath.."/textures")
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local customnode_list = {}
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-- syntax is modename_[prefix_][name_][type_][tiletype].xyz
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for _, v in ipairs(files) do
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local index = 0
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local skip = false
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local basename
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local variant
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local variant_shortname
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local tiletype
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for part in v:gmatch("([^_]+)") do -- split filename by "_"
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index = index + 1
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-- remove file ending in last part
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part = part:gsub('%....$','')
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-- check modname namespace
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if index == 1 then
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if part ~= modname then
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skip = true
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break
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end
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-- check additional namespace
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elseif index == 2 and conf.check_prefix then
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if part ~= conf.check_prefix then
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skip = true
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break
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end
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-- process tile mapping
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elseif tile_mapping[part] then
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tiletype = tile_mapping[part]
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else
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if not variant and customnode._variants[modname..":"..part] then
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variant = customnode._variants[modname..":"..part]
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variant_shortname = part
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elseif not variant and customnode._variants["customnode:"..part] then
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variant = customnode._variants["customnode:"..part]
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variant_shortname = part
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end
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if not basename then
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basename = part
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else
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basename = basename.."_"..part
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end
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end
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end
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if variant and variant.skip then
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skip = variant.skip
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end
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if not skip then
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-- default tiletype
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if not tiletype then
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tiletype = "all"
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end
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if not basename then
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basename = modname
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end
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-- default generator
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if not variant then
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variant = customnode._variants["customnode:default"]
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variant_shortname = "default"
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end
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print(variant_shortname,dump(variant))
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-- Add information to the customnode
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if not customnode_list[basename] then
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customnode_list[basename] = variant:new_generator({
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modname = modname,
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basename = basename,
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variant_shortname = variant_shortname,
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conf = conf,
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})
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end
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customnode_list[basename].img_tiles[tiletype] = v
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end
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end
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return customnode_list
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end
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----------------------------------------------------
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-- API Call read textures folder and create all configured tasks
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----------------------------------------------------
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function customnode.add_nodes_from_textures(conf)
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local generator_list = customnode.get_nodelist_by_textures(conf or {})
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for name, generator in pairs(generator_list) do
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local nodedef = generator:get_nodedef()
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if nodedef then
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for _, task in ipairs(generator.variant.tasks) do
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task(nodedef, generator)
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end
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end
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end
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end
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----------------------------------------------------
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-- Default base task
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----------------------------------------------------
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customnode.register_task("default", function(nodedef)
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minetest.register_node(nodedef.name, nodedef)
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end)
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----------------------------------------------------
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-- task for stairs and slabs using stairs mod
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----------------------------------------------------
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customnode.register_task("stairs_slabs", function(nodedef, generator)
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if minetest.global_exists("stairs") then
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stairs.register_stair_and_slab(
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generator.modname.."_"..generator:get_name(),
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nodedef.name,
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table.copy(nodedef.groups),
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table.copy(nodedef.tiles),
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nodedef.description.." Stair",
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nodedef.description.." Stone Slab",
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table.copy(nodedef.sounds)
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)
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end
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end)
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----------------------------------------------------
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-- Default base variant
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----------------------------------------------------
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customnode.register_variant("customnode:default", {
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 2},
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sounds = default.node_sound_stone_defaults(),
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tasks = {"default"},
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})
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----------------------------------------------------
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-- variant that does nothing
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----------------------------------------------------
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customnode.register_variant("customnode:item", {
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skip = true
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})
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----------------------------------------------------
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-- Basic variants
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----------------------------------------------------
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customnode.register_variant("customnode:dirt", {
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sounds = default.node_sound_dirt_defaults(),
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groups = {crumbly = 3, oddly_breakable_by_hand = 2}
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})
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customnode.register_variant("customnode:grass", {
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groups = {crumbly = 3, oddly_breakable_by_hand = 2},
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sounds = table.copy(minetest.registered_nodes["default:dirt_with_grass"].sounds),
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})
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customnode.register_variant("customnode:ice", {
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sounds = default.node_sound_glass_defaults(),
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tasks = {"stairs_slabs"},
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})
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customnode.register_variant("customnode:stone", {
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groups = {cracky = 3, stone = 1, oddly_breakable_by_hand = 2},
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tasks = {"stairs_slabs"},
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})
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customnode.register_variant("customnode:brick", "customnode:stone")
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customnode.register_variant("customnode:cobble", "customnode:stone")
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customnode.register_variant("customnode:stonebrick", "customnode:stone")
|
||||
customnode.register_variant("customnode:cobblestone", "customnode:stone")
|
||||
|
||||
customnode.register_variant("customnode:sandstone", {
|
||||
groups = {crumbly = 1, cracky = 3, oddly_breakable_by_hand = 2},
|
||||
tasks = {"stairs_slabs"},
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:sand", {
|
||||
groups = {crumbly = 3, falling_node = 1, sand = 1, oddly_breakable_by_hand = 2},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:gravel", {
|
||||
groups = {crumbly = 2, falling_node = 1, oddly_breakable_by_hand = 2},
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:snow", {
|
||||
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
|
||||
sounds = table.copy(minetest.registered_nodes["default:snowblock"].sounds),
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:tree", {
|
||||
paramtype2 = "facedir",
|
||||
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:wood", {
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
tasks = {"stairs_slabs"},
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:metal", {
|
||||
groups = {cracky = 1},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
tasks = {"stairs_slabs"},
|
||||
})
|
||||
customnode.register_variant("customnode:steel", "customnode:metal")
|
||||
|
||||
customnode.register_variant("customnode:glass", {
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
dofile(fspath.."/framework.lua")
|
||||
dofile(fspath.."/tasks.lua")
|
||||
dofile(fspath.."/variants.lua")
|
||||
|
23
tasks.lua
Normal file
23
tasks.lua
Normal file
@ -0,0 +1,23 @@
|
||||
----------------------------------------------------
|
||||
-- Default base task
|
||||
----------------------------------------------------
|
||||
customnode.register_task("default", function(nodedef)
|
||||
minetest.register_node(nodedef.name, nodedef)
|
||||
end)
|
||||
|
||||
----------------------------------------------------
|
||||
-- task for stairs and slabs using stairs mod
|
||||
----------------------------------------------------
|
||||
customnode.register_task("stairs_slabs", function(nodedef, generator)
|
||||
if minetest.global_exists("stairs") then
|
||||
stairs.register_stair_and_slab(
|
||||
generator.modname.."_"..generator:get_name(),
|
||||
nodedef.name,
|
||||
table.copy(nodedef.groups),
|
||||
table.copy(nodedef.tiles),
|
||||
nodedef.description.." Stair",
|
||||
nodedef.description.." Stone Slab",
|
||||
table.copy(nodedef.sounds)
|
||||
)
|
||||
end
|
||||
end)
|
92
variant_generator.lua
Normal file
92
variant_generator.lua
Normal file
@ -0,0 +1,92 @@
|
||||
----------------------------------------------------
|
||||
-- Node generator implementation
|
||||
----------------------------------------------------
|
||||
local generator_class = {}
|
||||
generator_class.__index = generator_class
|
||||
|
||||
-- Main method - get a node definition for customnode
|
||||
function generator_class:get_nodedef()
|
||||
local nodedef = table.copy(self.variant.template)
|
||||
nodedef.name = self.modname..":"..self:get_name()
|
||||
nodedef.description = self:get_description()
|
||||
nodedef.tiles = self:get_tiles()
|
||||
nodedef.paramtype2 = self:get_paramtype2()
|
||||
nodedef.groups = self:get_groups()
|
||||
return nodedef
|
||||
end
|
||||
|
||||
-- Get node name
|
||||
function generator_class:get_name()
|
||||
return self.basename
|
||||
end
|
||||
|
||||
-- Get node description
|
||||
function generator_class:get_description()
|
||||
local descr = self.conf.descr_prefix or self.modname
|
||||
descr = descr.." "..self.basename:gsub("_"," ")
|
||||
return descr
|
||||
end
|
||||
|
||||
-- Get the tiles table for node definition
|
||||
function generator_class:get_tiles()
|
||||
local fallback_file = self.img_tiles.all
|
||||
or self.img_tiles.left or self.img_tiles.right
|
||||
or self.img_tiles.back or self.img_tiles.front
|
||||
or self.img_tiles.bottom or self.img_tiles.top
|
||||
|
||||
local nodetiles = {}
|
||||
nodetiles[1] = self.img_tiles.top or fallback_file
|
||||
nodetiles[2] = self.img_tiles.bottom or fallback_file
|
||||
nodetiles[3] = self.img_tiles.right or fallback_file
|
||||
nodetiles[4] = self.img_tiles.left or fallback_file
|
||||
nodetiles[5] = self.img_tiles.back or fallback_file
|
||||
nodetiles[6] = self.img_tiles.front or fallback_file
|
||||
return nodetiles
|
||||
end
|
||||
|
||||
function generator_class:get_paramtype2()
|
||||
if not self.variant.template.paramtype2 and -- do not override
|
||||
self.img_tiles.front then -- only if front defined
|
||||
return "facedir"
|
||||
else
|
||||
return self.variant.template.paramtype2
|
||||
end
|
||||
end
|
||||
|
||||
function generator_class:get_groups()
|
||||
local groups = table.copy(self.variant.template.groups)
|
||||
if self.variant_shortname == "default" then
|
||||
groups.customnode = 1
|
||||
else
|
||||
groups["customnode_"..self.variant_shortname] = 1
|
||||
end
|
||||
return groups
|
||||
end
|
||||
|
||||
----------------------------------------------------
|
||||
-- Node variant implementation
|
||||
----------------------------------------------------
|
||||
local variant_class = {}
|
||||
variant_class.__index = variant_class
|
||||
|
||||
-- create new variant (constructor
|
||||
function variant_class:new_generator(def)
|
||||
local generator = setmetatable({}, generator_class)
|
||||
generator.__index = generator_class
|
||||
generator.variant = self
|
||||
|
||||
for k,v in pairs(def) do
|
||||
generator[k] = v
|
||||
end
|
||||
|
||||
generator.img_tiles = {}
|
||||
return generator
|
||||
end
|
||||
|
||||
-- Add a chaper to the variant
|
||||
function variant_class:add_task(taskname)
|
||||
assert(customnode._tasks[taskname], "task not defined")
|
||||
table.insert(self.tasks, customnode._tasks[taskname])
|
||||
end
|
||||
|
||||
return variant_class
|
93
variants.lua
Normal file
93
variants.lua
Normal file
@ -0,0 +1,93 @@
|
||||
----------------------------------------------------
|
||||
-- Default base variant
|
||||
----------------------------------------------------
|
||||
customnode.register_variant("customnode:default", {
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
tasks = {"default"},
|
||||
})
|
||||
|
||||
----------------------------------------------------
|
||||
-- variant that does nothing
|
||||
----------------------------------------------------
|
||||
customnode.register_variant("customnode:item", {
|
||||
skip = true
|
||||
})
|
||||
|
||||
----------------------------------------------------
|
||||
-- Other variants
|
||||
----------------------------------------------------
|
||||
customnode.register_variant("customnode:dirt", {
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
groups = {crumbly = 3, oddly_breakable_by_hand = 2}
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:grass", {
|
||||
groups = {crumbly = 3, oddly_breakable_by_hand = 2},
|
||||
sounds = table.copy(minetest.registered_nodes["default:dirt_with_grass"].sounds),
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:ice", {
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
tasks = {"stairs_slabs"},
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:stone", {
|
||||
groups = {cracky = 3, stone = 1, oddly_breakable_by_hand = 2},
|
||||
tasks = {"stairs_slabs"},
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:brick", "customnode:stone")
|
||||
customnode.register_variant("customnode:cobble", "customnode:stone")
|
||||
customnode.register_variant("customnode:stonebrick", "customnode:stone")
|
||||
customnode.register_variant("customnode:cobblestone", "customnode:stone")
|
||||
|
||||
customnode.register_variant("customnode:sandstone", {
|
||||
groups = {crumbly = 1, cracky = 3, oddly_breakable_by_hand = 2},
|
||||
tasks = {"stairs_slabs"},
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:sand", {
|
||||
groups = {crumbly = 3, falling_node = 1, sand = 1, oddly_breakable_by_hand = 2},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:gravel", {
|
||||
groups = {crumbly = 2, falling_node = 1, oddly_breakable_by_hand = 2},
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:snow", {
|
||||
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
|
||||
sounds = table.copy(minetest.registered_nodes["default:snowblock"].sounds),
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:tree", {
|
||||
paramtype2 = "facedir",
|
||||
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:wood", {
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
tasks = {"stairs_slabs"},
|
||||
})
|
||||
|
||||
customnode.register_variant("customnode:metal", {
|
||||
groups = {cracky = 1},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
tasks = {"stairs_slabs"},
|
||||
})
|
||||
customnode.register_variant("customnode:steel", "customnode:metal")
|
||||
|
||||
customnode.register_variant("customnode:glass", {
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
Loading…
x
Reference in New Issue
Block a user