Updates with latest texts from forum
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README
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README
@ -6,8 +6,45 @@ Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
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This minetest mod expands the basic set of farming-related
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This minetest mod expands the basic set of farming-related
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crops that minetest_game offers. A list of crops/crafts is
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below.
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- Configuration
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A default configuration file, "crops_settings.txt" will be added
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to your world folder that contains suggested "easy", "normal" (the
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default) and "difficult" settings for this mod. You can currently tune
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the ABM interval/chance, and required light level for plant growth.
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crops that minetest_game offers. A list of crops/crafts is below.
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- Hydration mechanic
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Note: This feature is in progress, not all the plants implement
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this yet.
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Plants need water. Plants need more water when they grow. This mod
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implements mechanics of plant hydration and what happens when you
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over-water or not water your plants properly: Plants may wither or
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soak, and if they wither/soak too much, the plant will get damaged.
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You can see that plants are under stress visually. When a plant
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withers, there will be particles that are steam/smoke-like floating
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upwards from the plant. When a plant is over-watered, water bubbles
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can be seen at the plant base. These are implemented as particles.
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In the default difficulty settings, plants don't accrue enough damage
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to kill the plant. But at difficult settings, withering will end up
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resulting in plant death, or the loss of crop entirely. At default
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settings, plants will yield significantly less harvest if not taken
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care of! So if you do decide to not water your plants, make sure you
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don't let them sit around for days and harvest them as soon as they
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are ripe to limit the effects.
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Environment factors can influence hydration: nearby water, night time
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moisture. And of course, the watering can. The watering can holds
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20 watering charges, and it takes 3-4 charges to water a plant from
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completely dry to maximum wetness. Some plants will want more water,
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some will do better with less, so make sure you use a hydrometer to
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measure plant humidity. Recipes for the watering can and hydrometer
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are listed below.
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1. Melons
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1. Melons
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@ -70,3 +107,49 @@ so you salvage the beanpole's sticks after harvesting in order to
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make more beanpoles again. It's a bit of work, but worth it, these
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make more beanpoles again. It's a bit of work, but worth it, these
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beans are delicious!
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beans are delicious!
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- Cooking / Crafting
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The corn cobs can be cooked directly to make Corn-on-the-Cob.
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This mod includes a bowl recipe. The bowl is made from clay lumps,
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which results in an unbaked clay bowl that needs to be baked in an
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oven to be usable:
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empty empty empty
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clay_lump empty clay_lump
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empty clay_lump empty
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You can fill these bowls (or any group:food_bowl) with vegetables to
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craft an uncooked vegetable stew:
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empty empty empty
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grean_beans potato tomato
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empty clay_bowl empty
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The uncooked vegetable stew obviously needs to be cooked as well in
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an oven. The resulting Vegetable Stew bowl gives a lot of hears back,
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which is worth the effort.
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The watering can can be made as follows:
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steel_ingot empty empty
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steel_ingot empty steel_ingot
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empty steel_ingot empty
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To fill the watering can, left click any block of water. To use,
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left click a plant. The damage bar on the icon indicates the fill
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level of the watering can.
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The hydrometer can be crafted like this:
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mese_crystal_fragment empty empty
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empty steel_ingot empty
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empty empty steel_ingot
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Left-click any plant with the hydrometer, and the charge bar indicates
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the humidity level of the plant: a dry plant will have 0% humidity
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and be a small red bar or no bar at all, and a soaked plant will
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have a full green bar. Be careful though! Some plants prefer to be
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at mid-level (yellow) instead of full wetness!
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