Updates with latest texts from forum

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Auke Kok 2015-05-05 13:48:28 -07:00
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README
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@ -6,8 +6,45 @@ Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
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This minetest mod expands the basic set of farming-related This minetest mod expands the basic set of farming-related
crops that minetest_game offers. A list of crops/crafts is
below. - Configuration
A default configuration file, "crops_settings.txt" will be added
to your world folder that contains suggested "easy", "normal" (the
default) and "difficult" settings for this mod. You can currently tune
the ABM interval/chance, and required light level for plant growth.
crops that minetest_game offers. A list of crops/crafts is below.
- Hydration mechanic
Note: This feature is in progress, not all the plants implement
this yet.
Plants need water. Plants need more water when they grow. This mod
implements mechanics of plant hydration and what happens when you
over-water or not water your plants properly: Plants may wither or
soak, and if they wither/soak too much, the plant will get damaged.
You can see that plants are under stress visually. When a plant
withers, there will be particles that are steam/smoke-like floating
upwards from the plant. When a plant is over-watered, water bubbles
can be seen at the plant base. These are implemented as particles.
In the default difficulty settings, plants don't accrue enough damage
to kill the plant. But at difficult settings, withering will end up
resulting in plant death, or the loss of crop entirely. At default
settings, plants will yield significantly less harvest if not taken
care of! So if you do decide to not water your plants, make sure you
don't let them sit around for days and harvest them as soon as they
are ripe to limit the effects.
Environment factors can influence hydration: nearby water, night time
moisture. And of course, the watering can. The watering can holds
20 watering charges, and it takes 3-4 charges to water a plant from
completely dry to maximum wetness. Some plants will want more water,
some will do better with less, so make sure you use a hydrometer to
measure plant humidity. Recipes for the watering can and hydrometer
are listed below.
1. Melons 1. Melons
@ -70,3 +107,49 @@ so you salvage the beanpole's sticks after harvesting in order to
make more beanpoles again. It's a bit of work, but worth it, these make more beanpoles again. It's a bit of work, but worth it, these
beans are delicious! beans are delicious!
- Cooking / Crafting
The corn cobs can be cooked directly to make Corn-on-the-Cob.
This mod includes a bowl recipe. The bowl is made from clay lumps,
which results in an unbaked clay bowl that needs to be baked in an
oven to be usable:
empty empty empty
clay_lump empty clay_lump
empty clay_lump empty
You can fill these bowls (or any group:food_bowl) with vegetables to
craft an uncooked vegetable stew:
empty empty empty
grean_beans potato tomato
empty clay_bowl empty
The uncooked vegetable stew obviously needs to be cooked as well in
an oven. The resulting Vegetable Stew bowl gives a lot of hears back,
which is worth the effort.
The watering can can be made as follows:
steel_ingot empty empty
steel_ingot empty steel_ingot
empty steel_ingot empty
To fill the watering can, left click any block of water. To use,
left click a plant. The damage bar on the icon indicates the fill
level of the watering can.
The hydrometer can be crafted like this:
mese_crystal_fragment empty empty
empty steel_ingot empty
empty empty steel_ingot
Left-click any plant with the hydrometer, and the charge bar indicates
the humidity level of the plant: a dry plant will have 0% humidity
and be a small red bar or no bar at all, and a soaked plant will
have a full green bar. Be careful though! Some plants prefer to be
at mid-level (yellow) instead of full wetness!