Fix settings - this actually works OK.
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@ -6,28 +6,5 @@
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-- the "easy" or "difficult" settings if you wish, or come up with your own values.
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-- the "easy" or "difficult" settings if you wish, or come up with your own values.
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--
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--
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-- more settings *MAY* be added to this file at a later stage, so make sure to get
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-- Valid values are "easy", "normal", and "difficult"
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-- a fresh copy from the mod folder if you decide to use non-default settings here.
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crops.difficulty = "normal"
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--[[
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-- easy --
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crops.chance = 4
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crops.interval = 30
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crops.light = 8
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--]]
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-- normal --
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crops.chance = 8
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crops.interval = 30
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crops.light = 10
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crops.watercan = 25
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crops.watercan_max = 89
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crops.watercanuses = 20
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crops.max_damage = 50
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--[[
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-- difficult --
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crops.chance = 16
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crops.interval = 30
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crops.light = 13
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--]]
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12
init.lua
12
init.lua
@ -12,11 +12,16 @@ of the license, or (at your option) any later version.
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crops = {}
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crops = {}
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crops.plants = {}
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crops.plants = {}
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crops.settings = {}
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local settings_easy = {
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local settings_easy = {
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chance = 4,
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chance = 4,
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interval = 30,
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interval = 30,
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light = 8,
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light = 8,
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watercan = 25,
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watercan_max = 90,
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watercan_uses = 20,
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max_damage = 25
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}
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}
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local settings_normal = {
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local settings_normal = {
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chance = 8,
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chance = 8,
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@ -27,13 +32,16 @@ local settings_normal = {
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watercan_uses = 20,
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watercan_uses = 20,
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max_damage = 50
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max_damage = 50
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}
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}
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local settings_hard = {
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local settings_difficult = {
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chance = 16,
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chance = 16,
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interval = 30,
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interval = 30,
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light = 13,
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light = 13,
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watercan = 25,
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watercan_max = 100,
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watercan_uses = 20,
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max_damage = 100
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}
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}
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local worldpath = minetest.get_worldpath()
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local worldpath = minetest.get_worldpath()
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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