102 lines
4.5 KiB
Lua
102 lines
4.5 KiB
Lua
local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/mapgen_dungeon_markets.lua")
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local S = commoditymarket_fantasy.S
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local coal_lump = commoditymarket_fantasy.coal_lump
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local wood_sounds = commoditymarket_fantasy.wood_sounds
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local usage_help = commoditymarket_fantasy.usage_help
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local default_modpath = commoditymarket_fantasy.default_modpath
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local undermarket_currency = commoditymarket_fantasy.undermarket_currency
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local undermarket_desc = commoditymarket_fantasy.undermarket_desc
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local undermarket_symbol = commoditymarket_fantasy.undermarket_symbol
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local stone_sounds = commoditymarket_fantasy.stone_sounds
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-------------------------------------------------------------------------------
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-- "Goblin Exchange"
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if minetest.settings:get_bool("commoditymarket_enable_goblin_market", true) then
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local goblin_def = {
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description = S("Goblin Exchange"),
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long_description = S("One does not usually associate Goblins with the sort of sophistication that running a market requires. Usually one just associates Goblins with savagery and violence. But they understand the principle of tit-for-tat exchange, and if approached correctly they actually respect the concepts of ownership and debt. However, for some peculiar reason they understand this concept in the context of coal lumps. Goblins deal in the standard coal lump as their form of currency, conceptually divided into 100 coal centilumps (though Goblin brokers prefer to \"keep the change\" when giving back actual coal lumps)."),
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currency = {
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[coal_lump] = 100
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},
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currency_symbol = "¢", --"\u{00A2}" cent symbol
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inventory_limit = 1000,
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--sell_limit =, -- no sell limit
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}
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commoditymarket.register_market("goblin", goblin_def)
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local goblin_protect = minetest.settings:get_bool("commoditymarket_protect_goblin_market", true)
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local on_blast
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if goblin_protect then
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on_blast = function() end
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end
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minetest.register_node("commoditymarket_fantasy:goblin_market", {
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description = goblin_def.description,
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_doc_items_longdesc = goblin_def.long_description,
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_doc_items_usagehelp = usage_help,
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tiles = {"commoditymarket_default_chest_top.png^(default_coal_block.png^[opacity:128)","commoditymarket_default_chest_top.png^(default_coal_block.png^[opacity:128)",
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"commoditymarket_default_chest_side.png^(default_coal_block.png^[opacity:128)","commoditymarket_default_chest_side.png^(default_coal_block.png^[opacity:128)",
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"commoditymarket_empty_shelf.png^(default_coal_block.png^[opacity:128)","commoditymarket_default_chest_side.png^(default_coal_block.png^[opacity:128)^commoditymarket_goblin.png",},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 1,},
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sounds = wood_sounds,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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commoditymarket.show_market("goblin", clicker:get_player_name())
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end,
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can_dig = function(pos, player)
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return not goblin_protect or minetest.check_player_privs(player, "protection_bypass")
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end,
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on_blast = on_blast,
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})
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end
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--------------------------------------------------------------------------------
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-- Undermarket
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if minetest.settings:get_bool("commoditymarket_enable_under_market", true) then
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local undermarket_def = {
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description = S("Undermarket"),
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long_description = undermarket_desc,
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currency = undermarket_currency,
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currency_symbol = undermarket_symbol,
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inventory_limit = 10000,
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--sell_limit =, -- no sell limit
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}
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commoditymarket.register_market("under", undermarket_def)
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local under_protect = minetest.settings:get_bool("commoditymarket_protect_under_market", true)
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local on_blast
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if under_protect then
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on_blast = function() end
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end
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minetest.register_node("commoditymarket_fantasy:under_market", {
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description = undermarket_def.description,
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_doc_items_longdesc = undermarket_def.long_description,
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_doc_items_usagehelp = usage_help,
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tiles = {"commoditymarket_under_top.png","commoditymarket_under_top.png",
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"commoditymarket_under.png","commoditymarket_under.png","commoditymarket_under.png","commoditymarket_under.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 1,},
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sounds = stone_sounds,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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commoditymarket.show_market("under", clicker:get_player_name())
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end,
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can_dig = function(pos, player)
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return not under_protect or minetest.check_player_privs(player, "protection_bypass")
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end,
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on_blast = on_blast,
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})
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end
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------------------------------------------------------------------
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