Initial commit
This was split out of the venerable Castle mod, https://github.com/minetest-mods/castle, which has been maintained by a long line of distinguished modders.
This commit is contained in:
commit
f0ccf0365c
17
.gitattributes
vendored
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17
.gitattributes
vendored
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@ -0,0 +1,17 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
*.docx diff=astextplain
|
||||
*.DOCX diff=astextplain
|
||||
*.dot diff=astextplain
|
||||
*.DOT diff=astextplain
|
||||
*.pdf diff=astextplain
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
47
.gitignore
vendored
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47
.gitignore
vendored
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@ -0,0 +1,47 @@
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
# =========================
|
||||
# Operating System Files
|
||||
# =========================
|
||||
|
||||
# OSX
|
||||
# =========================
|
||||
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear in the root of a volume
|
||||
.DocumentRevisions-V100
|
||||
.fseventsd
|
||||
.Spotlight-V100
|
||||
.TemporaryItems
|
||||
.Trashes
|
||||
.VolumeIcon.icns
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
21
LICENSE
Normal file
21
LICENSE
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@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Minetest Mods Team
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||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
16
README.txt
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16
README.txt
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@ -0,0 +1,16 @@
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||||
=-=-=-=-=-=-=-=-=-=
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Castles Mod
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by: Philipbenr And DanDuncombe
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=-=-=-=-=-=-=-=-=-=
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Licence: MIT, LGPLv2.1 (Crossbow)
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see: LICENSE
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||||
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=-=-=-=-=-=-=-=-=-=
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This is a mod all about creating castles and castle dungeons.
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=-=-=-=-=-=-=-=-=-=
|
28
battleaxe.lua
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28
battleaxe.lua
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@ -0,0 +1,28 @@
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_alias("castle:battleaxe", "castle_weapons:battleaxe")
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minetest.register_tool("castle_weapons:battleaxe", {
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description = S("Battleaxe"),
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inventory_image = "castle_battleaxe.png",
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tool_capabilities = {
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full_punch_interval = 2.0,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=20, maxlevel=3},
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snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=20, maxlevel=3},
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},
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damage_groups = {fleshy=7},
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},
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})
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minetest.register_craft({
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output = "castle_weapons:battleaxe",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot","default:steel_ingot"},
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{"default:steel_ingot", "default:stick","default:steel_ingot"},
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{"", "default:stick",""}
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}
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})
|
449
crossbow.lua
Normal file
449
crossbow.lua
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@ -0,0 +1,449 @@
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--[[
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Minetest Mod - Simple Shooter [shooter] 0.5.3
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=======================================
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License Source Code: 2013 Stuart Jones - LGPL v2.1
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License Textures: Stuart Jones - WTFPL
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Licence Models: Stuart Jones - CC-BY-SA 3.0
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License Sounds: freesound.org
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--]]
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minetest.register_alias("crossbow", "castle_weapons:crossbow")
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minetest.register_alias("bolt", "castle_weapons:crossbow_bolt")
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minetest.register_alias("castle:crossbow", "castle_weapons:crossbow")
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minetest.register_alias("castle:bolt", "castle_weapons:crossbow_bolt")
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local crossbow={}
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CROSSBOW_USES = 300
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CROSSBOW_BOLT_TOOL_CAPS = {damage_groups={fleshy=4}}
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CROSSBOW_BOLT_LIFETIME = 60-- 1 minute
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CROSSBOW_ENABLE_PARTICLE_FX = false
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CROSSBOW_ENABLE_PROTECTION = true
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CROSSBOW_EXPLOSION_TEXTURE = "castle_crossbow_hit.png"
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CROSSBOW_ALLOW_NODES = true
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CROSSBOW_ALLOW_ENTITIES = true
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CROSSBOW_ALLOW_PLAYERS = true
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CROSSBOW_PLAYER_OFFSET = {x=0, y=1, z=0}
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CROSSBOW_ENTITY_OFFSET = {x=0, y=0, z=0}
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CROSSBOW_ENTITIES = {
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"mobs:chicken",
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"mobs:cow",
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"mobs:dirt_monster",
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"mobs:dungeon_master",
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"mobs:goat",
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"mobs:mese_monster",
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"mobs:npc",
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"mobs:oerkki",
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"mobs:pig",
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"mobs:pumba",
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"mobs:rat",
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"mobs:rhino",
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"mobs:sand_monster",
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"mobs:sheep",
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"mobs:spider",
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"mobs:stone_monster",
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"mobs:tree_monster",
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}
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if minetest.is_singleplayer() == true then
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CROSSBOW_ALLOW_ENTITIES = true
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CROSSBOW_ALLOW_PLAYERS = true
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end
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local allowed_entities = {}
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for _,v in ipairs(CROSSBOW_ENTITIES) do
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allowed_entities[v] = 1
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end
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local function get_dot_product(v1, v2)
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return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
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end
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local function get_particle_pos(p, v, d)
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return vector.add(p, vector.multiply(v, {x=d, y=d, z=d}))
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||||
end
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function crossbow:spawn_particles(pos, texture)
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if CROSSBOW_ENABLE_PARTICLE_FX == true then
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if type(texture) ~= "string" then
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texture = CROSSBOW_EXPLOSION_TEXTURE
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end
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local spread = {x=0.1, y=0.1, z=0.1}
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minetest.add_particlespawner(15, 0.3,
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vector.subtract(pos, spread), vector.add(pos, spread),
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{x=-1, y=1, z=-1}, {x=1, y=2, z=1},
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{x=-2, y=-2, z=-2}, {x=2, y=-2, z=2},
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0.1, 0.75, 1, 2, false, texture
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)
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end
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end
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function crossbow:punch_node(pos, def)
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local node = minetest.get_node(pos)
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if not node then
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return
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end
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local item = minetest.registered_items[node.name]
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if not item then
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return
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||||
end
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if CROSSBOW_ENABLE_PROTECTION then
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if minetest.is_protected(pos, def.name) then
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return
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||||
end
|
||||
end
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if item.groups then
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for k, v in pairs(def.groups) do
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local level = item.groups[k] or 0
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if level >= v then
|
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minetest.remove_node(pos)
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if item.tiles then
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if item.tiles[1] then
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crossbow:spawn_particles(pos, item.tiles[1])
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end
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end
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break
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end
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end
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end
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end
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function crossbow:is_valid_object(object)
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if object then
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if object:is_player() == true then
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return CROSSBOW_ALLOW_PLAYERS
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end
|
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if CROSSBOW_ALLOW_ENTITIES == true then
|
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local luaentity = object:get_luaentity()
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if luaentity then
|
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if luaentity.name then
|
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if allowed_entities[luaentity.name] then
|
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return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
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end
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end
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function crossbow:get_intersect_pos(ray, plane, collisionbox)
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local v = vector.subtract(ray.pos, plane.pos)
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local r1 = get_dot_product(v, plane.normal)
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local r2 = get_dot_product(ray.dir, plane.normal)
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if r2 ~= 0 then
|
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local t = -(r1 / r2)
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local td = vector.multiply(ray.dir, {x=t, y=t, z=t})
|
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local pt = vector.add(ray.pos, td)
|
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local pd = vector.subtract(pt, plane.pos)
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if math.abs(pd.x) < collisionbox[4] and
|
||||
math.abs(pd.y) < collisionbox[5] and
|
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math.abs(pd.z) < collisionbox[6] then
|
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return pt
|
||||
end
|
||||
end
|
||||
end
|
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|
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function crossbow:process_round(round)
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local target = {object=nil, distance=10000}
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local p1 = round.pos
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local v1 = round.ray
|
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for _,ref in ipairs(castle.objects) do
|
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local p2 = vector.add(ref.pos, ref.offset)
|
||||
if p1 and p2 and ref.name ~= round.name then
|
||||
local d = vector.distance(p1, p2)
|
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if d < round.def.step and d < target.distance then
|
||||
local ray = {pos=p1, dir=v1}
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local plane = {pos=p2, normal={x=-1, y=0, z=-1}}
|
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local pos = crossbow:get_intersect_pos(ray, plane, ref.collisionbox)
|
||||
if pos then
|
||||
target.object = ref.object
|
||||
target.pos = pos
|
||||
target.distance = d
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if target.object and target.pos then
|
||||
local success, pos = minetest.line_of_sight(p1, target.pos, 1)
|
||||
if success then
|
||||
local user = minetest.get_player_by_name(round.name)
|
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if user then
|
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target.object:punch(user, nil, round.def.tool_caps, v1)
|
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crossbow:spawn_particles(target.pos, CROSSBOW_EXPLOSION_TEXTURE)
|
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end
|
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return 1
|
||||
elseif pos and CROSSBOW_ALLOW_NODES == true then
|
||||
crossbow:punch_node(pos, round.def)
|
||||
return 1
|
||||
end
|
||||
elseif CROSSBOW_ALLOW_NODES == true then
|
||||
local d = round.def.step
|
||||
local p2 = vector.add(p1, vector.multiply(v1, {x=d, y=d, z=d}))
|
||||
local success, pos = minetest.line_of_sight(p1, p2, 1)
|
||||
if pos then
|
||||
crossbow:punch_node(pos, round.def)
|
||||
return 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_animation_frame(dir)
|
||||
local angle = math.atan(dir.y)
|
||||
local frame = 90 - math.floor(angle * 360 / math.pi)
|
||||
if frame < 1 then
|
||||
frame = 1
|
||||
elseif frame > 180 then
|
||||
frame = 180
|
||||
end
|
||||
return frame
|
||||
end
|
||||
|
||||
local function get_target_pos(p1, p2, dir, offset)
|
||||
local d = vector.distance(p1, p2) - offset
|
||||
local td = vector.multiply(dir, {x=d, y=d, z=d})
|
||||
return vector.add(p1, td)
|
||||
end
|
||||
|
||||
local function punch_object(puncher, object)
|
||||
if puncher and crossbow:is_valid_object(object) then
|
||||
if puncher ~= object then
|
||||
local dir = puncher:get_look_dir()
|
||||
local p1 = puncher:getpos()
|
||||
local p2 = object:getpos()
|
||||
local tpos = get_target_pos(p1, p2, dir, 0)
|
||||
crossbow:spawn_particles(tpos, CROSSBOW_EXPLOSION_TEXTURE)
|
||||
object:punch(puncher, nil, CROSSBOW_BOLT_TOOL_CAPS, dir)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function stop_crossbow_bolt(object, pos, stuck)
|
||||
local acceleration = {x=0, y=-10, z=0}
|
||||
if stuck == true then
|
||||
pos = pos or object:getpos()
|
||||
acceleration = {x=0, y=0, z=0}
|
||||
object:moveto(pos)
|
||||
end
|
||||
object:set_properties({
|
||||
physical = true,
|
||||
collisionbox = {-1/8,-1/8,-1/8, 1/8,1/8,1/8},
|
||||
})
|
||||
object:setvelocity({x=0, y=0, z=0})
|
||||
object:setacceleration(acceleration)
|
||||
end
|
||||
|
||||
minetest.register_craftitem("castle_weapons:crossbow_bolt", {
|
||||
description = S("Bolt"),
|
||||
stack_max = 20,
|
||||
inventory_image = "castle_crossbow_bolt_inv.png",
|
||||
})
|
||||
|
||||
minetest.register_entity("castle_weapons:crossbow_bolt_entity", {
|
||||
physical = false,
|
||||
visual = "mesh",
|
||||
mesh = "castle_crossbow_bolt.b3d",
|
||||
visual_size = {x=1.0, y=1.0},
|
||||
textures = {
|
||||
"castle_crossbow_bolt_uv.png"
|
||||
},
|
||||
timer = 0,
|
||||
lifetime = CROSSBOW_BOLT_LIFETIME,
|
||||
player = nil,
|
||||
state = "init",
|
||||
node_pos = nil,
|
||||
collisionbox = {0,0,0, 0,0,0},
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
if staticdata == "expired" then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, puncher)
|
||||
if puncher then
|
||||
if puncher:is_player() then
|
||||
local stack = "castle_weapons:crossbow_bolt"
|
||||
local inv = puncher:get_inventory()
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
if self.state == "init" then
|
||||
return
|
||||
end
|
||||
self.timer = self.timer + dtime
|
||||
self.lifetime = self.lifetime - dtime
|
||||
if self.lifetime < 0 then
|
||||
self.object:remove()
|
||||
return
|
||||
elseif self.state == "dropped" then
|
||||
return
|
||||
elseif self.state == "stuck" then
|
||||
if self.timer > 1 then
|
||||
if self.node_pos then
|
||||
local node = minetest.get_node(self.node_pos)
|
||||
if node.name then
|
||||
local item = minetest.registered_items[node.name]
|
||||
if item then
|
||||
if not item.walkable then
|
||||
self.state = "dropped"
|
||||
stop_crossbow_bolt(self.object)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
return
|
||||
end
|
||||
if self.timer > 0.2 then
|
||||
local pos = self.object:getpos()
|
||||
local dir = vector.normalize(self.object:getvelocity())
|
||||
local frame = get_animation_frame(dir)
|
||||
self.object:set_animation({x=frame, y=frame}, 0)
|
||||
local objects = minetest.get_objects_inside_radius(pos, 5)
|
||||
for _,obj in ipairs(objects) do
|
||||
if crossbow:is_valid_object(obj) then
|
||||
local collisionbox = {-0.25,-1.0,-0.25, 0.25,0.8,0.25}
|
||||
local offset = CROSSBOW_PLAYER_OFFSET
|
||||
if not obj:is_player() then
|
||||
offset = CROSSBOW_ENTITY_OFFSET
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
local def = minetest.registered_entities[ent.name]
|
||||
collisionbox = def.collisionbox or collisionbox
|
||||
end
|
||||
end
|
||||
local opos = vector.add(obj:getpos(), offset)
|
||||
local ray = {pos=pos, dir=dir}
|
||||
local plane = {pos=opos, normal={x=-1, y=0, z=-1}}
|
||||
local ipos = crossbow:get_intersect_pos(ray, plane, collisionbox)
|
||||
if ipos then
|
||||
punch_object(self.player, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
local p = vector.add(pos, vector.multiply(dir, {x=5, y=5, z=5}))
|
||||
local _, npos = minetest.line_of_sight(pos, p, 1)
|
||||
if npos then
|
||||
local node = minetest.get_node(npos)
|
||||
local tpos = get_target_pos(pos, npos, dir, 0.66)
|
||||
self.node_pos = npos
|
||||
self.state = "stuck"
|
||||
stop_crossbow_bolt(self.object, tpos, true)
|
||||
minetest.sound_play("castle_crossbow_bolt", {gain = 0.08, max_hear_distance = 2})
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
return "expired"
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("castle_weapons:crossbow_loaded", {
|
||||
description = S("Crossbow"),
|
||||
inventory_image = "castle_crossbow_loaded.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
minetest.sound_play("castle_crossbow_click", {object=user})
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/CROSSBOW_USES)
|
||||
end
|
||||
itemstack = "castle_weapons:crossbow 1 "..itemstack:get_wear()
|
||||
local pos = user:getpos()
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.5
|
||||
local obj = minetest.add_entity(pos, "castle_weapons:crossbow_bolt_entity")
|
||||
local ent = nil
|
||||
if obj then
|
||||
ent = obj:get_luaentity()
|
||||
end
|
||||
if ent then
|
||||
obj:set_properties({
|
||||
textures = {"castle_crossbow_bolt_uv.png"}
|
||||
})
|
||||
minetest.sound_play("castle_crossbow_shoot", {object=obj})
|
||||
local frame = get_animation_frame(dir)
|
||||
obj:setyaw(yaw + math.pi)
|
||||
obj:set_animation({x=frame, y=frame}, 0)
|
||||
obj:setvelocity({x=dir.x * 14, y=dir.y * 14, z=dir.z * 14})
|
||||
if pointed_thing.type ~= "nothing" then
|
||||
local ppos = minetest.get_pointed_thing_position(pointed_thing, false)
|
||||
local _, npos = minetest.line_of_sight(pos, ppos, 1)
|
||||
if npos then
|
||||
ppos = npos
|
||||
pointed_thing.type = "node"
|
||||
end
|
||||
if pointed_thing.type == "object" then
|
||||
punch_object(user, pointed_thing.ref)
|
||||
elseif pointed_thing.type == "node" then
|
||||
local node = minetest.get_node(ppos)
|
||||
local tpos = get_target_pos(pos, ppos, dir, 0.66)
|
||||
minetest.after(0.2, function(object, pos, npos)
|
||||
ent.node_pos = npos
|
||||
ent.state = "stuck"
|
||||
stop_crossbow_bolt(object, pos, true)
|
||||
minetest.sound_play("castle_crossbow_bolt", {gain = 0.08, max_hear_distance = 2})
|
||||
end, obj, tpos, ppos)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
obj:setacceleration({x=dir.x * -3, y=-5, z=dir.z * -3})
|
||||
ent.player = ent.player or user
|
||||
ent.state = "flight"
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("castle_weapons:crossbow", {
|
||||
description = S("Crossbow"),
|
||||
inventory_image = "castle_crossbow_inv.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local inv = user:get_inventory()
|
||||
if inv:contains_item("main", "castle_weapons:crossbow_bolt") then
|
||||
minetest.sound_play("castle_crossbow_reload", {object=user})
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
inv:remove_item("main", "castle_weapons:crossbow_bolt 1")
|
||||
end
|
||||
return "castle_weapons:crossbow_loaded 1 "..itemstack:get_wear()
|
||||
end
|
||||
minetest.sound_play("castle_crossbow_click", {object=user})
|
||||
end,
|
||||
})
|
||||
|
||||
-----------
|
||||
--Crafting
|
||||
-----------
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'castle_weapons:crossbow',
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
|
||||
{'farming:string', 'farming:string', 'farming:string'},
|
||||
{'', 'default:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "castle_weapons:crossbow_bolt 6",
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
2
depends.txt
Normal file
2
depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
intllib?
|
1
description.txt
Normal file
1
description.txt
Normal file
@ -0,0 +1 @@
|
||||
Provides several medieval weapons for use around castles
|
7
init.lua
Normal file
7
init.lua
Normal file
@ -0,0 +1,7 @@
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
dofile(MP.."/crossbow.lua")
|
||||
dofile(MP.."/battleaxe.lua")
|
||||
|
||||
|
||||
|
45
intllib.lua
Normal file
45
intllib.lua
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
29
locale/template.pot
Normal file
29
locale/template.pot
Normal file
@ -0,0 +1,29 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-02-25 19:35-0700\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: battleaxe.lua:8
|
||||
msgid "Battleaxe"
|
||||
msgstr ""
|
||||
|
||||
#: crossbow.lua:244
|
||||
msgid "Bolt"
|
||||
msgstr ""
|
||||
|
||||
#: crossbow.lua:357 crossbow.lua:416
|
||||
msgid "Crossbow"
|
||||
msgstr ""
|
10
models/LICENSE.txt
Normal file
10
models/LICENSE.txt
Normal file
@ -0,0 +1,10 @@
|
||||
License Textures: Stuart Jones - WTFPL
|
||||
|
||||
-castle_crossbow_bolt_inv.png
|
||||
-castle_crossbow_bolt_uv.png
|
||||
-castle_crossbow_hit.png
|
||||
|
||||
Licence Models: Stuart Jones - CC-BY-SA 3.0
|
||||
|
||||
-castle_crossbow_bolt.b3d
|
||||
-castle_crossbow_bolt.blend
|
BIN
models/castle_crossbow_bolt.b3d
Normal file
BIN
models/castle_crossbow_bolt.b3d
Normal file
Binary file not shown.
BIN
models/castle_crossbow_bolt.blend
Normal file
BIN
models/castle_crossbow_bolt.blend
Normal file
Binary file not shown.
BIN
models/castle_crossbow_bolt_uv.png
Normal file
BIN
models/castle_crossbow_bolt_uv.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 157 B |
19
sounds/LICENSE.txt
Normal file
19
sounds/LICENSE.txt
Normal file
@ -0,0 +1,19 @@
|
||||
License Sounds
|
||||
------------------
|
||||
|
||||
(From Simple Shooter mod by Stuart Jones)
|
||||
-castle_crossbow_click.ogg
|
||||
-castle_crossbow_shoot.ogg
|
||||
-castle_crossbow_reload.ogg
|
||||
|
||||
Author : freesound.org
|
||||
License : Attribution 3.0 Unported (CC BY 3.0)
|
||||
CC0 1.0 Universal (CC0 1.0)
|
||||
|
||||
------------------
|
||||
|
||||
(From Minetest Game:default mod)
|
||||
-default_wood_footstep.1.ogg
|
||||
(renamed to : castle_crossbow_bolt.ogg)
|
||||
Author : Mito551
|
||||
License : (CC BY-SA)
|
BIN
sounds/castle_crossbow_bolt.ogg
Normal file
BIN
sounds/castle_crossbow_bolt.ogg
Normal file
Binary file not shown.
BIN
sounds/castle_crossbow_click.ogg
Normal file
BIN
sounds/castle_crossbow_click.ogg
Normal file
Binary file not shown.
BIN
sounds/castle_crossbow_reload.ogg
Normal file
BIN
sounds/castle_crossbow_reload.ogg
Normal file
Binary file not shown.
BIN
sounds/castle_crossbow_shoot.ogg
Normal file
BIN
sounds/castle_crossbow_shoot.ogg
Normal file
Binary file not shown.
25
textures/LICENSE.txt
Normal file
25
textures/LICENSE.txt
Normal file
@ -0,0 +1,25 @@
|
||||
--------------------------------------------
|
||||
|
||||
License Textures: Stuart Jones - WTFPL
|
||||
-castle_crossbow_bolt_inv.png
|
||||
-castle_crossbow_bolt_uv.png
|
||||
-castle_crossbow_hit.png
|
||||
|
||||
Licence Models: Stuart Jones - CC-BY-SA 3.0
|
||||
-castle_crossbow_bolt.b3d
|
||||
-castle_crossbow_bolt.blend
|
||||
|
||||
|
||||
--------------------------------------------
|
||||
|
||||
16 px textures based on Castle mod
|
||||
original textures by Philipner
|
||||
|
||||
License Textures: Napiophelios - CC-BY-SA 3.0
|
||||
|
||||
-castle_battleaxe.png
|
||||
-castle_crossbow_bolt_inv.png
|
||||
-castle_crossbow_hit.png
|
||||
-castle_crossbow_loaded.png
|
||||
|
||||
--------------------------------------------
|
BIN
textures/castle_battleaxe.png
Normal file
BIN
textures/castle_battleaxe.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 358 B |
BIN
textures/castle_crossbow_bolt_inv.png
Normal file
BIN
textures/castle_crossbow_bolt_inv.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 146 B |
BIN
textures/castle_crossbow_hit.png
Normal file
BIN
textures/castle_crossbow_hit.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 516 B |
BIN
textures/castle_crossbow_inv.png
Normal file
BIN
textures/castle_crossbow_inv.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 280 B |
BIN
textures/castle_crossbow_loaded.png
Normal file
BIN
textures/castle_crossbow_loaded.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 295 B |
Loading…
x
Reference in New Issue
Block a user