Initial commit

This was split out of the venerable Castle mod,
https://github.com/minetest-mods/castle, which has been maintained by a
long line of distinguished modders.
This commit is contained in:
FaceDeer 2017-02-25 19:22:49 -07:00
commit c47707205a
18 changed files with 421 additions and 0 deletions

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.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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.gitignore vendored Normal file
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# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Windows shortcuts
*.lnk
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

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LICENSE Normal file
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The MIT License (MIT)
Copyright (c) 2016 Minetest Mods Team
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

16
README.txt Normal file
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=-=-=-=-=-=-=-=-=-=
Castles Mod
by: Philipbenr And DanDuncombe
=-=-=-=-=-=-=-=-=-=
Licence: MIT
see: LICENSE
=-=-=-=-=-=-=-=-=-=
This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons.
=-=-=-=-=-=-=-=-=-=

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crate.lua Normal file
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minetest.register_alias("darkage:box", "castle_storage:crate")
minetest.register_alias("castle:crate", "castle_storage:crate")
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("castle_storage:crate", {
description = S("Crate"),
drawtype = "normal",
tiles = {"castle_crate_top.png","castle_crate_top.png","castle_crate.png","castle_crate.png","castle_crate.png","castle_crate.png"},
groups = {choppy=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0;8,5;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", S("Crate"))
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in crate at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to crate at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 takes stuff from locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
})
minetest.register_craft({
output = "castle_storage:crate",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:steel_ingot", "default:wood"},
}
})
-- Hopper compatibility
if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
hopper:add_container({
{"top", "castle_storage:crate", "main"},
{"side", "castle_storage:crate", "main"},
{"bottom", "castle_storage:crate", "main"},
})
end

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depends.txt Normal file
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default
intllib?
hopper?

1
description.txt Normal file
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This mod contains storage containers one might find contained in a castle.

3
init.lua Normal file
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local MP = minetest.get_modpath(minetest.get_current_modname())
dofile(MP.."/crate.lua")
dofile(MP.."/ironbound_chest.lua")

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intllib.lua Normal file
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-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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ironbound_chest.lua Normal file
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minetest.register_alias("castle:ironbound_chest", "castle_storage:ironbound_chest")
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local get_ironbound_chest_formspec = function(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:".. spos .. ";main;,0;8,4;]"..
"list[current_player;main;,5;8,4;]"
return formspec
end
local function has_ironbound_chest_privilege(meta, player)
local name = ""
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
name = player:get_player_name()
end
if name ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("castle_storage:ironbound_chest",{
drawtype = "nodebox",
description = S("Ironbound Chest"),
tiles = {"castle_ironbound_chest_top.png",
"castle_ironbound_chest_top.png",
"castle_ironbound_chest_side.png",
"castle_ironbound_chest_side.png",
"castle_ironbound_chest_back.png",
"castle_ironbound_chest_front.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=2},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.3125, 0.5, -0.0625, 0.3125},
{-0.5, -0.0625, -0.25, 0.5, 0, 0.25},
{-0.5, 0, -0.1875,0.5, 0.0625, 0.1875},
{-0.5, 0.0625, -0.0625, 0.5, 0.125, 0.0625},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.4, 0.5, 0.2, 0.4},
},
},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("Ironbound Chest (owned by @1)", meta:get_string("owner")))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Ironbound Chest"))
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_ironbound_chest_privilege(meta, player) then
minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3",
player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_ironbound_chest_privilege(meta, player) then
minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3",
player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_ironbound_chest_privilege(meta, player) then
minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3",
player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 takes stuff from locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_ironbound_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"castle_storage:ironbound_chest",
get_ironbound_chest_formspec(pos)
)
end
end,
on_blast = function() end,
})
minetest.register_craft({
output = "castle_storage:ironbound_chest",
recipe = {
{"default:wood", "default:steel_ingot","default:wood"},
{"default:wood", "default:steel_ingot","default:wood"}
}
})
-- Hopper compatibility
if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
hopper:add_container({
{"top", "castle_storage:ironbound_chest", "main"},
{"side", "castle_storage:ironbound_chest", "main"},
{"bottom", "castle_storage:ironbound_chest", "main"},
})
end

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-25 19:18-0700\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: crate.lua:9 crate.lua:24
msgid "Crate"
msgstr ""
#: crate.lua:34
msgid "@1 moves stuff in crate at @2"
msgstr ""
#: crate.lua:37
msgid "@1 moves stuff to crate at @2"
msgstr ""
#: crate.lua:40 ironbound_chest.lua:113
msgid "@1 takes stuff from locked chest at @2"
msgstr ""
#: ironbound_chest.lua:35 ironbound_chest.lua:69
msgid "Ironbound Chest"
msgstr ""
#: ironbound_chest.lua:65
msgid "Ironbound Chest (owned by @1)"
msgstr ""
#: ironbound_chest.lua:82 ironbound_chest.lua:91 ironbound_chest.lua:100
msgid "@1 tried to access a locked chest belonging to @2 at @3"
msgstr ""
#: ironbound_chest.lua:107
msgid "@1 moves stuff in locked chest at @2"
msgstr ""
#: ironbound_chest.lua:110
msgid "@1 moves stuff to locked chest at @2"
msgstr ""

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--------------------------------------------
16 px textures based on Castle mod
original textures by Philipner
License Textures: Napiophelios - CC-BY-SA 3.0
-castle_ironbound_chest_back.png
-castle_ironbound_chest_front.png
-castle_ironbound_chest_side.png
-castle_ironbound_chest_top.png
--------------------------------------------

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