Add desert sandstone and silver sandstone materials (#9)
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@ -25,10 +25,14 @@ Mod settings can allow for the basic castle masonry forms to be made for the fol
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* Desert stone brick
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* Desert stone brick
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* Sandstone
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* Sandstone
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* Sandstone brick
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* Sandstone brick
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* Desert Sandstone
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* Desert Sandstone brick
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* Silver Sandstone
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* Silver Sandstone brick
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* Stone
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* Stone
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* Stone brick
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* Stone brick
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* Castle wall
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* Castle wall
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* Wood
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* Wood
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* Snow
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* Snow
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* Ice
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* Ice
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* Obsidian Brick
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* Obsidian Brick
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12
init.lua
12
init.lua
@ -40,6 +40,12 @@ end
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if read_setting("castle_masonry_desertstonebrick", true) then
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if read_setting("castle_masonry_desertstonebrick", true) then
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table.insert(castle_masonry.materials, {name="desertstonebrick", desc=S("Desert Stone Brick"), tile="default_desert_stone_brick.png", craft_material="default:desert_stonebrick"})
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table.insert(castle_masonry.materials, {name="desertstonebrick", desc=S("Desert Stone Brick"), tile="default_desert_stone_brick.png", craft_material="default:desert_stonebrick"})
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end
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end
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if read_setting("castle_masonry_desertsandstonebrick", true) then
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table.insert(castle_masonry.materials, {name="desertsandstonebrick", desc=S("Desert Sandstone Brick"), tile="default_desert_sandstone_brick.png", craft_material="default:desert_sandstone_brick"})
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end
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if read_setting("castle_masonry_silversandstonebrick", true) then
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table.insert(castle_masonry.materials, {name="silversandstonebrick", desc=S("Silver Sandstone Brick"), tile="default_silver_sandstone_brick.png", craft_material="default:silver_sandstone_brick"})
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end
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if read_setting("castle_masonry_stone", true) then
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if read_setting("castle_masonry_stone", true) then
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table.insert(castle_masonry.materials, {name="stone", desc=S("Stone"), tile="default_stone.png", craft_material="default:stone"})
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table.insert(castle_masonry.materials, {name="stone", desc=S("Stone"), tile="default_stone.png", craft_material="default:stone"})
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end
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end
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@ -49,6 +55,12 @@ end
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if read_setting("castle_masonry_desertstone", true) then
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if read_setting("castle_masonry_desertstone", true) then
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table.insert(castle_masonry.materials, {name="desertstone", desc=S("Desert Stone"), tile="default_desert_stone.png", craft_material="default:desert_stone"})
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table.insert(castle_masonry.materials, {name="desertstone", desc=S("Desert Stone"), tile="default_desert_stone.png", craft_material="default:desert_stone"})
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end
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end
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if read_setting("castle_masonry_desertsandstone", true) then
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table.insert(castle_masonry.materials, {name="desertsandstone", desc=S("Desert Sandstone"), tile="default_desert_sandstone.png", craft_material="default:desert_sandstone"})
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end
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if read_setting("castle_masonry_silversandstone", true) then
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table.insert(castle_masonry.materials, {name="silversandstone", desc=S("Silver Sandstone"), tile="default_silver_sandstone.png", craft_material="default:silver_sandstone"})
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end
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if read_setting("castle_masonry_wood", false) then
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if read_setting("castle_masonry_wood", false) then
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table.insert(castle_masonry.materials, {name="wood", desc=S("Wood"), tile="default_wood.png", craft_material="group:wood", composition_material="default:wood"})
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table.insert(castle_masonry.materials, {name="wood", desc=S("Wood"), tile="default_wood.png", craft_material="group:wood", composition_material="default:wood"})
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end
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end
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@ -5,9 +5,13 @@ castle_masonry_cobble (Cobble) bool true
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castle_masonry_stonebrick (Stone Brick) bool true
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castle_masonry_stonebrick (Stone Brick) bool true
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castle_masonry_sandstonebrick (Sandstone Brick) bool true
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castle_masonry_sandstonebrick (Sandstone Brick) bool true
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castle_masonry_desertstonebrick (Desert Stone Brick) bool true
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castle_masonry_desertstonebrick (Desert Stone Brick) bool true
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castle_masonry_desertsandstonebrick (Desert Sandstone Brick) bool true
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castle_masonry_silversandstonebrick (Silver Sandstone Brick) bool true
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castle_masonry_stone (Stone) bool true
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castle_masonry_stone (Stone) bool true
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castle_masonry_sandstone (Sandstone) bool true
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castle_masonry_sandstone (Sandstone) bool true
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castle_masonry_desertstone (Desert Stone) bool true
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castle_masonry_desertstone (Desert Stone) bool true
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castle_masonry_desertsandstone (Desert Sandstone) bool true
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castle_masonry_silversandstone (Silver Sandstone) bool true
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castle_masonry_wood (Wood) bool false
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castle_masonry_wood (Wood) bool false
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castle_masonry_ice (Ice) bool false
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castle_masonry_ice (Ice) bool false
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castle_masonry_snow (Snow) bool false
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castle_masonry_snow (Snow) bool false
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@ -17,4 +21,4 @@ castle_masonry_obsidianbrick (Obsidian Brick) bool false
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castle_masonry_pillar (Pillars) bool true
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castle_masonry_pillar (Pillars) bool true
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castle_masonry_arrowslit (Arrow slits) bool true
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castle_masonry_arrowslit (Arrow slits) bool true
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castle_masonry_murderhole (Murder holes and machicolations) bool true
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castle_masonry_murderhole (Murder holes and machicolations) bool true
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