99 lines
2.5 KiB
Lua
99 lines
2.5 KiB
Lua
minetest.register_alias("darkage:lamp", "castle_lighting:light")
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minetest.register_alias("castle:street_light", "castle_lighting:light")
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minetest.register_alias("castle:light", "castle_lighting:light")
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minetest.register_alias("castle:chandelier", "castle_lighting:chandelier")
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minetest.register_alias("castle:chandelier_chain", "castle_lighting:chandelier_chain")
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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castle_lighting = {}
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dofile(MP.."/brasier.lua")
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minetest.register_node("castle_lighting:light",{
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drawtype = "glasslike",
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description = S("Light Block"),
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sunlight_propagates = true,
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light_source = 14,
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tiles = {"castle_street_light.png"},
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groups = {cracky=2},
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sounds = default.node_sound_glass_defaults(),
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paramtype = "light",
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})
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minetest.register_craft({
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output = "castle_lighting:light",
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recipe = {
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{"default:stick", "default:glass", "default:stick"},
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{"default:glass", "default:torch", "default:glass"},
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{"default:stick", "default:glass", "default:stick"},
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}
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})
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minetest.register_node( "castle_lighting:chandelier", {
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drawtype = "plantlike",
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description = S("Chandelier"),
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paramtype = "light",
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wield_image = "castle_chandelier_wield.png",
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inventory_image = "castle_chandelier_wield.png",
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groups = {cracky=2},
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sounds = default.node_sound_glass_defaults(),
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sunlight_propagates = true,
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light_source = 14,
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tiles = {
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{
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name = "castle_chandelier.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.0
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},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0.35,-0.375,0.35,-0.35,0.5,-0.35},
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},
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},
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})
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minetest.register_craft({
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output = "castle_lighting:chandelier",
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recipe = {
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{"", "", ""},
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{"", "default:steel_ingot", ""},
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{"default:torch","default:torch","default:torch"},
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}
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})
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minetest.register_node( "castle_lighting:chandelier_chain", {
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drawtype = "plantlike",
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description = S("Chandelier Chain"),
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paramtype = "light",
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wield_image = "castle_chandelier_chain.png",
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inventory_image = "castle_chandelier_chain.png",
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groups = {cracky=2},
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sounds = default.node_sound_glass_defaults(),
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sunlight_propagates = true,
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tiles = {"castle_chandelier_chain.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{0.1,-0.5,0.1,-0.1,0.5,-0.1},
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},
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},
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})
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minetest.register_craft({
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output = "castle_lighting:chandelier_chain 4",
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recipe = {
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{"", "default:steel_ingot", ""},
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{"", "", ""},
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{"","default:steel_ingot",""},
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}
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}) |