add a brasier for when a torch is too small
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131
brasier.lua
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131
brasier.lua
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@ -0,0 +1,131 @@
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if not minetest.get_modpath("fire") then return end
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local brasier_nodebox = {
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type = "fixed",
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fixed = {
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{-0.25, 0, -0.25, 0.25, 0.125, 0.25}, -- base
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{-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid
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{-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- plat
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{-0.5, 0.375, 0.375, 0.5, 0.5, 0.5}, -- edge
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{-0.5, 0.375, -0.5, 0.5, 0.5, -0.375}, -- edge
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{0.375, 0.375, -0.375, 0.5, 0.5, 0.375}, -- edge
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{-0.5, 0.375, -0.375, -0.375, 0.5, 0.375}, -- edge
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{0.25, -0.5, -0.375, 0.375, 0.125, -0.25}, -- leg
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{-0.375, -0.5, 0.25, -0.25, 0.125, 0.375}, -- leg
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{0.25, -0.5, 0.25, 0.375, 0.125, 0.375}, -- leg
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{-0.375, -0.5, -0.375, -0.25, 0.125, -0.25}, -- leg
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{-0.125, -0.0625, -0.125, 0.125, 0, 0.125}, -- bottom_knob
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}
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}
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local brasier_burn = function(pos)
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local inv = minetest.get_inventory({type="node", pos=pos})
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local item = inv:get_stack("fuel", 1)
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local fuel_burned = minetest.get_craft_result({method="fuel", width=1, items={item:peek_item(1)}}).time
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local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
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local node_above = minetest.get_node(pos_above)
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if fuel_burned > 0 then
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item:set_count(item:get_count() - 1)
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inv:set_stack("fuel", 1, item)
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local timer = minetest.get_node_timer(pos)
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timer:start(fuel_burned * 60) -- one minute of flame per second of burn time, for balance.
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minetest.debug("burned a thing", item:get_name())
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if node_above.name == "air" then
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minetest.set_node(pos_above, {name = "fire:permanent_flame"})
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end
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else
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if node_above.name == "fire:permanent_flame" then
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minetest.set_node(pos_above, {name = "air"})
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end
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end
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end
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minetest.register_node("castle_lighting:brasier_floor", {
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description = S("Brasier"),
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tiles = {
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"castle_steel.png^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)",
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"castle_steel.png",
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"castle_steel.png",
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"castle_steel.png",
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"castle_steel.png",
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"castle_steel.png",
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},
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drawtype = "nodebox",
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groups = {cracky=2},
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paramtype = "light",
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node_box = brasier_nodebox,
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selection_box ={
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.375, 0.375, 0.25, 0.375}, -- mid
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{-0.5, 0.25, -0.5, 0.5, 0.5, 0.5}, -- plat
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}
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},
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on_construct = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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inv:set_size("fuel", 1)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,5.3]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;fuel;3.5,0;1,1;]" ..
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"list[current_player;main;0,1.15;8,1;]" ..
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"list[current_player;main;0,2.38;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,1.15)
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)
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end,
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on_destruct = function(pos, oldnode)
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local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
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local node_above = minetest.get_node(pos_above)
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if node_above.name == "fire:permanent_flame" then
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minetest.set_node(pos_above, {name = "air"})
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end
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end,
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can_dig = function(pos, player)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("fuel")
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end,
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-- Only allow fuel items to be placed in fuel
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "fuel" then
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if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
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return stack:get_count()
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else
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return 0
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end
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end
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return 0
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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brasier_burn(pos)
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end,
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on_timer = function(pos, elapsed)
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brasier_burn(pos)
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end,
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})
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minetest.register_craft({
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output = "castle_lighting:brasier_floor",
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recipe = {
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{"default:steel_ingot", "default:torch", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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}
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})
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@ -1,2 +1,3 @@
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default
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intllib?
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fire?
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2
init.lua
2
init.lua
@ -8,6 +8,8 @@ minetest.register_alias("castle:chandelier_chain", "castle_lighting:chandelier
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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dofile(MP.."/brasier.lua")
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minetest.register_node("castle_lighting:light",{
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drawtype = "glasslike",
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description = S("Light Block"),
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@ -8,22 +8,27 @@ msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-02-25 19:02-0700\n"
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"POT-Creation-Date: 2017-02-26 15:16-0700\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=CHARSET\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: init.lua:13
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#: brasier.lua:50
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msgid "Brasier"
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msgstr ""
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#: init.lua:15
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msgid "Light Block"
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msgstr ""
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#: init.lua:33
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#: init.lua:35
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msgid "Chandelier"
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msgstr ""
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#: init.lua:72
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#: init.lua:74
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msgid "Chandelier Chain"
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msgstr ""
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BIN
textures/castle_brasier_bed_mask.png
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BIN
textures/castle_brasier_bed_mask.png
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Binary file not shown.
After Width: | Height: | Size: 497 B |
BIN
textures/castle_coal_bed.png
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BIN
textures/castle_coal_bed.png
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Binary file not shown.
After Width: | Height: | Size: 762 B |
BIN
textures/castle_steel.png
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BIN
textures/castle_steel.png
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Binary file not shown.
After Width: | Height: | Size: 214 B |
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