Add luacheck, repo cleanup
This commit is contained in:
parent
32a42e32e4
commit
1c6314d4ac
15
.gitattributes
vendored
15
.gitattributes
vendored
@ -1,17 +1,2 @@
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# Auto detect text files and perform LF normalization
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# Auto detect text files and perform LF normalization
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* text=auto
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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47
.gitignore
vendored
47
.gitignore
vendored
@ -1,47 +0,0 @@
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msm
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*.msp
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# Windows shortcuts
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*.lnk
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# =========================
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# Operating System Files
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# =========================
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# OSX
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# =========================
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.DS_Store
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.AppleDouble
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.LSOverride
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# Thumbnails
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._*
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# Files that might appear in the root of a volume
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.DocumentRevisions-V100
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.fseventsd
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.Spotlight-V100
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.TemporaryItems
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.Trashes
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.VolumeIcon.icns
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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13
.luacheckrc
Normal file
13
.luacheckrc
Normal file
@ -0,0 +1,13 @@
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unused_args = false
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read_globals = {
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"minetest",
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"ItemStack",
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"default",
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"hopper",
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"castle_masonry"
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}
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globals = {
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"castle_lighting"
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}
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14
brasier.lua
14
brasier.lua
@ -3,6 +3,8 @@ if not minetest.get_modpath("fire") then return end
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local brasier_longdesc = S("A brasier for producing copious amounts of light and heat.")
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local brasier_longdesc = S("A brasier for producing copious amounts of light and heat.")
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-- luacheck: ignore
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local brasier_usagehelp = S("To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.")
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local brasier_usagehelp = S("To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.")
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local brasier_nodebox = {
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local brasier_nodebox = {
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@ -35,7 +37,8 @@ local brasier_burn = function(pos)
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local node_above = minetest.get_node(pos_above)
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local node_above = minetest.get_node(pos_above)
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local timer = minetest.get_node_timer(pos)
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() and node_above.name == "fire:permanent_flame" then return end -- already burning, don't burn a new thing.
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-- already burning, don't burn a new thing.
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if timer:is_started() and node_above.name == "fire:permanent_flame" then return end
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local inv = minetest.get_inventory({type="node", pos=pos})
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local inv = minetest.get_inventory({type="node", pos=pos})
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local item = inv:get_stack("fuel", 1)
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local item = inv:get_stack("fuel", 1)
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@ -151,7 +154,8 @@ local materials
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if minetest.get_modpath("castle_masonry") then
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if minetest.get_modpath("castle_masonry") then
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materials = castle_masonry.materials
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materials = castle_masonry.materials
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else
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else
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materials = {{name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}}
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materials = {{name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png",
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craft_material="default:stonebrick"}}
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end
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end
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local get_material_properties = function(material)
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local get_material_properties = function(material)
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@ -174,7 +178,8 @@ local get_material_properties = function(material)
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-- Apply bed of coals to the texture.
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-- Apply bed of coals to the texture.
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if table.getn(tiles) == 1 then
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if table.getn(tiles) == 1 then
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tiles = {tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)", tiles[1], tiles[1], tiles[1], tiles[1], tiles[1]}
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tiles = {tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)",
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tiles[1], tiles[1], tiles[1], tiles[1], tiles[1]}
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else
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else
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tiles[1] = tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)"
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tiles[1] = tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)"
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end
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end
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@ -211,7 +216,8 @@ local pillar_brasier_selection_box = {
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castle_lighting.register_pillar_brasier = function(material)
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castle_lighting.register_pillar_brasier = function(material)
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local composition_def, burn_time, tile, desc = get_material_properties(material)
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local composition_def, burn_time, tile, desc = get_material_properties(material)
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if burn_time > 0 or composition_def.groups.puts_out_fire then return end -- No wooden brasiers, snow brasiers, or ice brasiers, alas.
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-- No wooden brasiers, snow brasiers, or ice brasiers, alas.
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if burn_time > 0 or composition_def.groups.puts_out_fire then return end
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local crossbrace_connectable_groups = {}
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local crossbrace_connectable_groups = {}
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for group, val in pairs(composition_def.groups) do
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for group, val in pairs(composition_def.groups) do
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@ -1,5 +0,0 @@
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default
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fire?
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castle_masonry?
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hopper?
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doc?
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@ -1 +0,0 @@
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This mod contains medieval castle lighting solutions
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418
i18n.py
418
i18n.py
@ -1,418 +0,0 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Script to generate the template file and update the translation files.
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# Copy the script into the mod or modpack root folder and run it there.
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#
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# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
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# LGPLv2.1+
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from __future__ import print_function
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import os, fnmatch, re, shutil, errno
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from sys import argv as _argv
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# Running params
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params = {"recursive": False,
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"help": False,
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"mods": False,
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"verbose": False,
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"folders": []
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}
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# Available CLI options
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options = {"recursive": ['--recursive', '-r'],
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"help": ['--help', '-h'],
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"mods": ['--installed-mods'],
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"verbose": ['--verbose', '-v']
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}
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# Strings longer than this will have extra space added between
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# them in the translation files to make it easier to distinguish their
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# beginnings and endings at a glance
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doublespace_threshold = 60
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def set_params_folders(tab: list):
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'''Initialize params["folders"] from CLI arguments.'''
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# Discarding argument 0 (tool name)
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for param in tab[1:]:
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stop_param = False
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for option in options:
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if param in options[option]:
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stop_param = True
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break
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if not stop_param:
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params["folders"].append(os.path.abspath(param))
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def set_params(tab: list):
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'''Initialize params from CLI arguments.'''
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for option in options:
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for option_name in options[option]:
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if option_name in tab:
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params[option] = True
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break
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def print_help(name):
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'''Prints some help message.'''
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print(f'''SYNOPSIS
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{name} [OPTIONS] [PATHS...]
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DESCRIPTION
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{', '.join(options["help"])}
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prints this help message
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{', '.join(options["recursive"])}
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run on all subfolders of paths given
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{', '.join(options["mods"])}
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run on locally installed modules
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{', '.join(options["verbose"])}
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add output information
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''')
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def main():
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'''Main function'''
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set_params(_argv)
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set_params_folders(_argv)
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if params["help"]:
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print_help(_argv[0])
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elif params["recursive"] and params["mods"]:
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print("Option --installed-mods is incompatible with --recursive")
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else:
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# Add recursivity message
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print("Running ", end='')
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if params["recursive"]:
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print("recursively ", end='')
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# Running
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if params["mods"]:
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print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
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run_all_subfolders("~/.minetest/mods")
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elif len(params["folders"]) >= 2:
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print("on folder list:", params["folders"])
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for f in params["folders"]:
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if params["recursive"]:
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run_all_subfolders(f)
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else:
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update_folder(f)
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elif len(params["folders"]) == 1:
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print("on folder", params["folders"][0])
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if params["recursive"]:
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run_all_subfolders(params["folders"][0])
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else:
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update_folder(params["folders"][0])
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else:
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print("on folder", os.path.abspath("./"))
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if params["recursive"]:
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run_all_subfolders(os.path.abspath("./"))
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else:
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update_folder(os.path.abspath("./"))
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#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
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#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
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pattern_lua = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
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pattern_lua_bracketed = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
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# Handles "concatenation" .. " of strings"
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pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
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pattern_tr = re.compile(r'(.+?[^@])=(.*)')
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pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
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pattern_tr_filename = re.compile(r'\.tr$')
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pattern_po_language_code = re.compile(r'(.*)\.po$')
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#attempt to read the mod's name from the mod.conf file. Returns None on failure
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def get_modname(folder):
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try:
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with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
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for line in mod_conf:
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match = pattern_name.match(line)
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if match:
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return match.group(1)
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except FileNotFoundError:
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pass
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return None
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#If there are already .tr files in /locale, returns a list of their names
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def get_existing_tr_files(folder):
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out = []
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for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
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for name in files:
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if pattern_tr_filename.search(name):
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out.append(name)
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return out
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# A series of search and replaces that massage a .po file's contents into
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# a .tr file's equivalent
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def process_po_file(text):
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# The first three items are for unused matches
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text = re.sub(r'#~ msgid "', "", text)
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text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
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text = re.sub(r'"\n#~ msgstr "', "=", text)
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# comment lines
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text = re.sub(r'#.*\n', "", text)
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# converting msg pairs into "=" pairs
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text = re.sub(r'msgid "', "", text)
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text = re.sub(r'"\nmsgstr ""\n"', "=", text)
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text = re.sub(r'"\nmsgstr "', "=", text)
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# various line breaks and escape codes
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text = re.sub(r'"\n"', "", text)
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text = re.sub(r'"\n', "\n", text)
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text = re.sub(r'\\"', '"', text)
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text = re.sub(r'\\n', '@n', text)
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# remove header text
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text = re.sub(r'=Project-Id-Version:.*\n', "", text)
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# remove double-spaced lines
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text = re.sub(r'\n\n', '\n', text)
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return text
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# Go through existing .po files and, if a .tr file for that language
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# *doesn't* exist, convert it and create it.
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# The .tr file that results will subsequently be reprocessed so
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# any "no longer used" strings will be preserved.
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# Note that "fuzzy" tags will be lost in this process.
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def process_po_files(folder, modname):
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for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
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for name in files:
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code_match = pattern_po_language_code.match(name)
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if code_match == None:
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continue
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language_code = code_match.group(1)
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tr_name = modname + "." + language_code + ".tr"
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tr_file = os.path.join(root, tr_name)
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if os.path.exists(tr_file):
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if params["verbose"]:
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print(f"{tr_name} already exists, ignoring {name}")
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continue
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fname = os.path.join(root, name)
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with open(fname, "r", encoding='utf-8') as po_file:
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if params["verbose"]:
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print(f"Importing translations from {name}")
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text = process_po_file(po_file.read())
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with open(tr_file, "wt", encoding='utf-8') as tr_out:
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tr_out.write(text)
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# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
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# Creates a directory if it doesn't exist, silently does
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# nothing if it already exists
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def mkdir_p(path):
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try:
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os.makedirs(path)
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except OSError as exc: # Python >2.5
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if exc.errno == errno.EEXIST and os.path.isdir(path):
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pass
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else: raise
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# Converts the template dictionary to a text to be written as a file
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# dKeyStrings is a dictionary of localized string to source file sets
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# dOld is a dictionary of existing translations and comments from
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# the previous version of this text
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def strings_to_text(dkeyStrings, dOld, mod_name):
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lOut = [f"# textdomain: {mod_name}\n"]
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dGroupedBySource = {}
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for key in dkeyStrings:
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sourceList = list(dkeyStrings[key])
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sourceList.sort()
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sourceString = "\n".join(sourceList)
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listForSource = dGroupedBySource.get(sourceString, [])
|
|
||||||
listForSource.append(key)
|
|
||||||
dGroupedBySource[sourceString] = listForSource
|
|
||||||
|
|
||||||
lSourceKeys = list(dGroupedBySource.keys())
|
|
||||||
lSourceKeys.sort()
|
|
||||||
for source in lSourceKeys:
|
|
||||||
localizedStrings = dGroupedBySource[source]
|
|
||||||
localizedStrings.sort()
|
|
||||||
lOut.append("")
|
|
||||||
lOut.append(source)
|
|
||||||
lOut.append("")
|
|
||||||
for localizedString in localizedStrings:
|
|
||||||
val = dOld.get(localizedString, {})
|
|
||||||
translation = val.get("translation", "")
|
|
||||||
comment = val.get("comment")
|
|
||||||
if len(localizedString) > doublespace_threshold and not lOut[-1] == "":
|
|
||||||
lOut.append("")
|
|
||||||
if comment != None:
|
|
||||||
lOut.append(comment)
|
|
||||||
lOut.append(f"{localizedString}={translation}")
|
|
||||||
if len(localizedString) > doublespace_threshold:
|
|
||||||
lOut.append("")
|
|
||||||
|
|
||||||
|
|
||||||
unusedExist = False
|
|
||||||
for key in dOld:
|
|
||||||
if key not in dkeyStrings:
|
|
||||||
val = dOld[key]
|
|
||||||
translation = val.get("translation")
|
|
||||||
comment = val.get("comment")
|
|
||||||
# only keep an unused translation if there was translated
|
|
||||||
# text or a comment associated with it
|
|
||||||
if translation != None and (translation != "" or comment):
|
|
||||||
if not unusedExist:
|
|
||||||
unusedExist = True
|
|
||||||
lOut.append("\n\n##### not used anymore #####\n")
|
|
||||||
if len(key) > doublespace_threshold and not lOut[-1] == "":
|
|
||||||
lOut.append("")
|
|
||||||
if comment != None:
|
|
||||||
lOut.append(comment)
|
|
||||||
lOut.append(f"{key}={translation}")
|
|
||||||
if len(key) > doublespace_threshold:
|
|
||||||
lOut.append("")
|
|
||||||
return "\n".join(lOut) + '\n'
|
|
||||||
|
|
||||||
# Writes a template.txt file
|
|
||||||
# dkeyStrings is the dictionary returned by generate_template
|
|
||||||
def write_template(templ_file, dkeyStrings, mod_name):
|
|
||||||
# read existing template file to preserve comments
|
|
||||||
existing_template = import_tr_file(templ_file)
|
|
||||||
|
|
||||||
text = strings_to_text(dkeyStrings, existing_template[0], mod_name)
|
|
||||||
mkdir_p(os.path.dirname(templ_file))
|
|
||||||
with open(templ_file, "wt", encoding='utf-8') as template_file:
|
|
||||||
template_file.write(text)
|
|
||||||
|
|
||||||
|
|
||||||
# Gets all translatable strings from a lua file
|
|
||||||
def read_lua_file_strings(lua_file):
|
|
||||||
lOut = []
|
|
||||||
with open(lua_file, encoding='utf-8') as text_file:
|
|
||||||
text = text_file.read()
|
|
||||||
#TODO remove comments here
|
|
||||||
|
|
||||||
text = re.sub(pattern_concat, "", text)
|
|
||||||
|
|
||||||
strings = []
|
|
||||||
for s in pattern_lua.findall(text):
|
|
||||||
strings.append(s[1])
|
|
||||||
for s in pattern_lua_bracketed.findall(text):
|
|
||||||
strings.append(s)
|
|
||||||
|
|
||||||
for s in strings:
|
|
||||||
s = re.sub(r'"\.\.\s+"', "", s)
|
|
||||||
s = re.sub("@[^@=0-9]", "@@", s)
|
|
||||||
s = s.replace('\\"', '"')
|
|
||||||
s = s.replace("\\'", "'")
|
|
||||||
s = s.replace("\n", "@n")
|
|
||||||
s = s.replace("\\n", "@n")
|
|
||||||
s = s.replace("=", "@=")
|
|
||||||
lOut.append(s)
|
|
||||||
return lOut
|
|
||||||
|
|
||||||
# Gets strings from an existing translation file
|
|
||||||
# returns both a dictionary of translations
|
|
||||||
# and the full original source text so that the new text
|
|
||||||
# can be compared to it for changes.
|
|
||||||
def import_tr_file(tr_file):
|
|
||||||
dOut = {}
|
|
||||||
text = None
|
|
||||||
if os.path.exists(tr_file):
|
|
||||||
with open(tr_file, "r", encoding='utf-8') as existing_file :
|
|
||||||
# save the full text to allow for comparison
|
|
||||||
# of the old version with the new output
|
|
||||||
text = existing_file.read()
|
|
||||||
existing_file.seek(0)
|
|
||||||
# a running record of the current comment block
|
|
||||||
# we're inside, to allow preceeding multi-line comments
|
|
||||||
# to be retained for a translation line
|
|
||||||
latest_comment_block = None
|
|
||||||
for line in existing_file.readlines():
|
|
||||||
line = line.rstrip('\n')
|
|
||||||
if line[:3] == "###":
|
|
||||||
# Reset comment block if we hit a header
|
|
||||||
latest_comment_block = None
|
|
||||||
continue
|
|
||||||
if line[:1] == "#":
|
|
||||||
# Save the comment we're inside
|
|
||||||
if not latest_comment_block:
|
|
||||||
latest_comment_block = line
|
|
||||||
else:
|
|
||||||
latest_comment_block = latest_comment_block + "\n" + line
|
|
||||||
continue
|
|
||||||
match = pattern_tr.match(line)
|
|
||||||
if match:
|
|
||||||
# this line is a translated line
|
|
||||||
outval = {}
|
|
||||||
outval["translation"] = match.group(2)
|
|
||||||
if latest_comment_block:
|
|
||||||
# if there was a comment, record that.
|
|
||||||
outval["comment"] = latest_comment_block
|
|
||||||
latest_comment_block = None
|
|
||||||
dOut[match.group(1)] = outval
|
|
||||||
return (dOut, text)
|
|
||||||
|
|
||||||
# Walks all lua files in the mod folder, collects translatable strings,
|
|
||||||
# and writes it to a template.txt file
|
|
||||||
# Returns a dictionary of localized strings to source file sets
|
|
||||||
# that can be used with the strings_to_text function.
|
|
||||||
def generate_template(folder, mod_name):
|
|
||||||
dOut = {}
|
|
||||||
for root, dirs, files in os.walk(folder):
|
|
||||||
for name in files:
|
|
||||||
if fnmatch.fnmatch(name, "*.lua"):
|
|
||||||
fname = os.path.join(root, name)
|
|
||||||
found = read_lua_file_strings(fname)
|
|
||||||
if params["verbose"]:
|
|
||||||
print(f"{fname}: {str(len(found))} translatable strings")
|
|
||||||
|
|
||||||
for s in found:
|
|
||||||
sources = dOut.get(s, set())
|
|
||||||
sources.add(f"### {os.path.basename(fname)} ###")
|
|
||||||
dOut[s] = sources
|
|
||||||
|
|
||||||
if len(dOut) == 0:
|
|
||||||
return None
|
|
||||||
templ_file = os.path.join(folder, "locale/template.txt")
|
|
||||||
write_template(templ_file, dOut, mod_name)
|
|
||||||
return dOut
|
|
||||||
|
|
||||||
# Updates an existing .tr file, copying the old one to a ".old" file
|
|
||||||
# if any changes have happened
|
|
||||||
# dNew is the data used to generate the template, it has all the
|
|
||||||
# currently-existing localized strings
|
|
||||||
def update_tr_file(dNew, mod_name, tr_file):
|
|
||||||
if params["verbose"]:
|
|
||||||
print(f"updating {tr_file}")
|
|
||||||
|
|
||||||
tr_import = import_tr_file(tr_file)
|
|
||||||
dOld = tr_import[0]
|
|
||||||
textOld = tr_import[1]
|
|
||||||
|
|
||||||
textNew = strings_to_text(dNew, dOld, mod_name)
|
|
||||||
|
|
||||||
if textOld and textOld != textNew:
|
|
||||||
print(f"{tr_file} has changed.")
|
|
||||||
shutil.copyfile(tr_file, f"{tr_file}.old")
|
|
||||||
|
|
||||||
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
|
|
||||||
new_tr_file.write(textNew)
|
|
||||||
|
|
||||||
# Updates translation files for the mod in the given folder
|
|
||||||
def update_mod(folder):
|
|
||||||
modname = get_modname(folder)
|
|
||||||
if modname is not None:
|
|
||||||
process_po_files(folder, modname)
|
|
||||||
print(f"Updating translations for {modname}")
|
|
||||||
data = generate_template(folder, modname)
|
|
||||||
if data == None:
|
|
||||||
print(f"No translatable strings found in {modname}")
|
|
||||||
else:
|
|
||||||
for tr_file in get_existing_tr_files(folder):
|
|
||||||
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
|
|
||||||
else:
|
|
||||||
print("Unable to find modname in folder " + folder)
|
|
||||||
|
|
||||||
# Determines if the folder being pointed to is a mod or a mod pack
|
|
||||||
# and then runs update_mod accordingly
|
|
||||||
def update_folder(folder):
|
|
||||||
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
|
|
||||||
if is_modpack:
|
|
||||||
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
|
|
||||||
for subfolder in subfolders:
|
|
||||||
update_mod(subfolder + "/")
|
|
||||||
else:
|
|
||||||
update_mod(folder)
|
|
||||||
print("Done.")
|
|
||||||
|
|
||||||
def run_all_subfolders(folder):
|
|
||||||
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
|
|
||||||
update_folder(modfolder + "/")
|
|
||||||
|
|
||||||
|
|
||||||
main()
|
|
@ -1,18 +1,9 @@
|
|||||||
# textdomain: castle_lighting
|
# textdomain: castle_lighting
|
||||||
|
|
||||||
|
|
||||||
### brasier.lua ###
|
|
||||||
|
|
||||||
@1 Brasier=Brasero de @1
|
|
||||||
A brasier for producing copious amounts of light and heat.=Un brasero para producir grandes cantidades de luz y calor.
|
A brasier for producing copious amounts of light and heat.=Un brasero para producir grandes cantidades de luz y calor.
|
||||||
|
To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.=Para encender el brasero coloque un combustible inflamable en su ranura de inventario. Un trozo de carbón arderá durante media hora.
|
||||||
Floor Brasier=Brasero con Patas
|
Floor Brasier=Brasero con Patas
|
||||||
Stonebrick=Ladrillo de piedra
|
Stonebrick=Ladrillo de piedra
|
||||||
|
@1 Brasier=Brasero de @1
|
||||||
To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.=Para encender el brasero coloque un combustible inflamable en su ranura de inventario. Un trozo de carbón arderá durante media hora.
|
Light Block=Bloque de luz
|
||||||
|
|
||||||
|
|
||||||
### init.lua ###
|
|
||||||
|
|
||||||
Chandelier=Candelero
|
Chandelier=Candelero
|
||||||
Chandelier Chain=Colgante de Candelero
|
Chandelier Chain=Colgante de Candelero
|
||||||
Light Block=Bloque de luz
|
|
||||||
|
@ -1,18 +1,9 @@
|
|||||||
# textdomain: castle_lighting
|
# textdomain: castle_lighting
|
||||||
|
|
||||||
|
|
||||||
### brasier.lua ###
|
|
||||||
|
|
||||||
@1 Brasier=Braciere di @1
|
|
||||||
A brasier for producing copious amounts of light and heat.=Un braciere per produrre grandi quantità di luce e calore.
|
A brasier for producing copious amounts of light and heat.=Un braciere per produrre grandi quantità di luce e calore.
|
||||||
|
To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.=Per accendere il braciere mettete del combustibile nella sua casella di inventario. Un grumo di carbone brucerà per circa mezz'ora.
|
||||||
Floor Brasier=Braciere da pavimento
|
Floor Brasier=Braciere da pavimento
|
||||||
Stonebrick=Mattoni di pietra
|
Stonebrick=Mattoni di pietra
|
||||||
|
@1 Brasier=Braciere di @1
|
||||||
To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.=Per accendere il braciere mettete del combustibile nella sua casella di inventario. Un grumo di carbone brucerà per circa mezz'ora.
|
Light Block=Lampada
|
||||||
|
|
||||||
|
|
||||||
### init.lua ###
|
|
||||||
|
|
||||||
Chandelier=Candeliere
|
Chandelier=Candeliere
|
||||||
Chandelier Chain=Catena per candeliere
|
Chandelier Chain=Catena per candeliere
|
||||||
Light Block=Lampada
|
|
||||||
|
@ -1,18 +1,9 @@
|
|||||||
# textdomain: castle_lighting
|
# textdomain: castle_lighting
|
||||||
|
|
||||||
|
|
||||||
### brasier.lua ###
|
|
||||||
|
|
||||||
@1 Brasier=
|
|
||||||
A brasier for producing copious amounts of light and heat.=
|
A brasier for producing copious amounts of light and heat.=
|
||||||
|
To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.=
|
||||||
Floor Brasier=
|
Floor Brasier=
|
||||||
Stonebrick=
|
Stonebrick=
|
||||||
|
@1 Brasier=
|
||||||
To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.=
|
Light Block=
|
||||||
|
|
||||||
|
|
||||||
### init.lua ###
|
|
||||||
|
|
||||||
Chandelier=
|
Chandelier=
|
||||||
Chandelier Chain=
|
Chandelier Chain=
|
||||||
Light Block=
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user