Fix error caused by unknown nodes (#27)
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@ -114,7 +114,8 @@ local rotate_pos_displaced = function(pos, origin, axis, direction)
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end
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local get_buildable_to = function(pos)
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return minetest.registered_nodes[minetest.get_node(pos).name].buildable_to
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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return def and def.buildable_to
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end
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@ -290,9 +291,7 @@ local get_door_layout = function(pos, facedir, player)
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if not vector.equals(door_node.pos, origin) then
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-- There's no obstruction if the node is literally located along the rotation axis
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local newpos = rotate_pos_displaced(door_node.pos, origin, axis, direction)
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local newnode = minetest.get_node(newpos)
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local newdef = minetest.registered_nodes[newnode.name]
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if not newdef.buildable_to then
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if get_buildable_to(newpos) then
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-- check if the destination node is free.
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door.swings[direction] = false
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break
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