add screenshot, castle_steel texture, licensing info

This commit is contained in:
FaceDeer 2017-02-20 15:51:28 -07:00
parent 0a9850114a
commit a1a7e28598
4 changed files with 25 additions and 14 deletions

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@ -7,12 +7,12 @@ minetest.register_node("castle_gates:portcullis_bars", {
description = S("Portcullis Bars"),
groups = {castle_gate = 1, choppy = 1, flow_through = 1},
tiles = {
"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"default_wood.png^[transformR90",
"default_wood.png^[transformR90",
"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
@ -35,12 +35,12 @@ minetest.register_node("castle_gates:portcullis_bars_bottom", {
description = S("Portcullis Bottom"),
groups = {castle_gate = 1, choppy = 1, flow_through = 1},
tiles = {
"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"default_wood.png^[transformR90",
"default_wood.png^[transformR90",
"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
@ -167,12 +167,12 @@ minetest.register_node("castle_gates:gate_edge_handle", {
description = S("Gate Door With Handle"),
groups = {choppy = 1, castle_gate = 1},
tiles = {
"default_steel_block.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR90)",
"default_steel_block.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR90)",
"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_door_side_mask.png)",
"default_steel_block.png^(default_wood.png^[transformR90^[mask:(castle_door_side_mask.png^[transformFX))",
"default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png^[transformFX)^(default_steel_block.png^[mask:castle_door_handle_mask.png^[transformFX)",
"default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png)^(default_steel_block.png^[mask:castle_door_handle_mask.png)",
"castle_steel.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR90)",
"castle_steel.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR90)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_door_side_mask.png)",
"castle_steel.png^(default_wood.png^[transformR90^[mask:(castle_door_side_mask.png^[transformFX))",
"default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png^[transformFX)^(castle_steel.png^[mask:castle_door_handle_mask.png^[transformFX)",
"default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png)^(castle_steel.png^[mask:castle_door_handle_mask.png)",
},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",

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11
textures/LICENSE.txt Normal file
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@ -0,0 +1,11 @@
16 px textures based on Castle mod
original textures by Philipner
License Textures: Napiophelios - CC-BY-SA 3.0
-castle_door_jail.png
-castle_door_oak.png
-castle_jail_door_inv.png
-castle_jailbars.png
-castle_oak_door_inv.png
-castle_steel.png

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