add screenshot, castle_steel texture, licensing info
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28
gates.lua
28
gates.lua
@ -7,12 +7,12 @@ minetest.register_node("castle_gates:portcullis_bars", {
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description = S("Portcullis Bars"),
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groups = {castle_gate = 1, choppy = 1, flow_through = 1},
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tiles = {
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"default_wood.png^[transformR90",
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"default_wood.png^[transformR90",
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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},
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sounds = default.node_sound_wood_defaults(),
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paramtype = "light",
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@ -35,12 +35,12 @@ minetest.register_node("castle_gates:portcullis_bars_bottom", {
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description = S("Portcullis Bottom"),
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groups = {castle_gate = 1, choppy = 1, flow_through = 1},
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tiles = {
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"default_wood.png^[transformR90",
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"default_wood.png^[transformR90",
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)",
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},
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sounds = default.node_sound_wood_defaults(),
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paramtype = "light",
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@ -167,12 +167,12 @@ minetest.register_node("castle_gates:gate_edge_handle", {
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description = S("Gate Door With Handle"),
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groups = {choppy = 1, castle_gate = 1},
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tiles = {
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"default_steel_block.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR90)",
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"default_steel_block.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR90)",
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:castle_door_side_mask.png)",
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"default_steel_block.png^(default_wood.png^[transformR90^[mask:(castle_door_side_mask.png^[transformFX))",
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"default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png^[transformFX)^(default_steel_block.png^[mask:castle_door_handle_mask.png^[transformFX)",
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"default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png)^(default_steel_block.png^[mask:castle_door_handle_mask.png)",
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"castle_steel.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR90)",
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"castle_steel.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR90)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:castle_door_side_mask.png)",
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"castle_steel.png^(default_wood.png^[transformR90^[mask:(castle_door_side_mask.png^[transformFX))",
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"default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png^[transformFX)^(castle_steel.png^[mask:castle_door_handle_mask.png^[transformFX)",
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"default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png)^(castle_steel.png^[mask:castle_door_handle_mask.png)",
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},
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sounds = default.node_sound_wood_defaults(),
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paramtype = "light",
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screenshot.png
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screenshot.png
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After Width: | Height: | Size: 162 KiB |
11
textures/LICENSE.txt
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11
textures/LICENSE.txt
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@ -0,0 +1,11 @@
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16 px textures based on Castle mod
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original textures by Philipner
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License Textures: Napiophelios - CC-BY-SA 3.0
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-castle_door_jail.png
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-castle_door_oak.png
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-castle_jail_door_inv.png
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-castle_jailbars.png
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-castle_oak_door_inv.png
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-castle_steel.png
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BIN
textures/castle_steel.png
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BIN
textures/castle_steel.png
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After Width: | Height: | Size: 214 B |
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