add a texture for the straw dummy
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@ -20,8 +20,7 @@ minetest.register_node("castle_farming:bound_straw", {
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minetest.register_node("castle_farming:straw_dummy", {
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description = S("Training Dummy"),
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tiles = {"castle_straw_bale.png"},
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--inventory_image = "castle_tapestry_inv.png",
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tiles = {"castle_straw_dummy.png"},
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groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3},
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sounds = default.node_sound_leaves_defaults(),
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drawtype = "nodebox",
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@ -32,7 +31,7 @@ minetest.register_node("castle_farming:straw_dummy", {
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fixed = {
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{-0.25, -0.5, -0.125, 0, 0.1875, 0.125}, -- right_leg
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{0, -0.5, -0.125, 0.25, 0.1875, 0.125}, -- left_leg
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{-0.25, 0.1875, -0.125, 0.25, 0.875, 0.125}, -- torso
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{-0.25, 0.1875, -0.1875, 0.25, 0.875, 0.125}, -- torso
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{0.25, 0.1875, -0.125, 0.5, 0.875, 0.125}, -- left_arm
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{-0.5, 0.1875, -0.125, -0.25, 0.875, 0.125}, -- right_arm
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{-0.25, 0.875, -0.25, 0.25, 1.3125, 0.1875}, -- head
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@ -5,7 +5,15 @@ original textures by Philipner
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License Textures: Napiophelios - CC-BY-SA 3.0
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-castle_hide.png
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-castle_straw_bale.png
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castle_hide.png
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castle_straw_bale.png
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--------------------------------------------
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Attribution 3.0 Unported (CC BY 3.0)
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Copyright (C) 2012-2016 PilzAdam
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Copyright (C) 2014-2016 BlockMen
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Copyright (C) 2015-2016 MasterGollum
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Copyright (C) 2015-2016 Gambit
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castle_straw_dummy.png - derived from farming_straw.png
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BIN
textures/castle_straw_dummy.png
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BIN
textures/castle_straw_dummy.png
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Binary file not shown.
After Width: | Height: | Size: 803 B |
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