castle-cd2025/init.lua
Napiophelios 4b4eb95831 replace old crossbow
with Simple Shooter crossbow
2016-05-07 10:39:35 -04:00

390 lines
11 KiB
Lua

dofile(minetest.get_modpath("castle").."/pillars.lua")
dofile(minetest.get_modpath("castle").."/arrowslit.lua")
dofile(minetest.get_modpath("castle").."/tapestry.lua")
dofile(minetest.get_modpath("castle").."/jailbars.lua")
dofile(minetest.get_modpath("castle").."/town_item.lua")
dofile(minetest.get_modpath("castle").."/shields_decor.lua")
dofile(minetest.get_modpath("castle").."/murder_hole.lua")
dofile(minetest.get_modpath("castle").."/orbs.lua")
dofile(minetest.get_modpath("castle").."/rope.lua")
dofile(minetest.get_modpath("castle").."/crossbow.lua")
minetest.register_node("castle:stonewall", {
description = "Castle Wall",
drawtype = "normal",
tiles = {"castle_stonewall.png"},
paramtype = "light",
drop = "castle:stonewall",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("castle:rubble", {
description = "Castle Rubble",
drawtype = "normal",
tiles = {"castle_rubble.png"},
paramtype = "light",
groups = {crumbly=3,falling_node=1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_craft({
output = "castle:stonewall",
recipe = {
{"default:cobble"},
{"default:desert_stone"},
}
})
minetest.register_craft({
output = "castle:rubble",
recipe = {
{"castle:stonewall"},
}
})
minetest.register_craft({
output = "castle:rubble 2",
recipe = {
{"default:gravel"},
{"default:desert_stone"},
}
})
minetest.register_node("castle:stonewall_corner", {
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
description = "Castle Corner",
tiles = {"castle_stonewall.png",
"castle_stonewall.png",
"castle_corner_stonewall1.png",
"castle_stonewall.png",
"castle_stonewall.png",
"castle_corner_stonewall2.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "castle:stonewall_corner",
recipe = {
{"", "castle:stonewall"},
{"castle:stonewall", "default:sandstone"},
}
})
minetest.register_node("castle:roofslate", {
drawtype = "raillike",
description = "Roof Slates",
inventory_image = "castle_slate.png",
paramtype = "light",
walkable = false,
tiles = {'castle_slate.png'},
climbable = true,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {cracky=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("castle:hides", {
drawtype = "signlike",
description = "Hides",
inventory_image = "castle_hide.png",
paramtype = "light",
walkable = false,
tiles = {'castle_hide.png'},
climbable = true,
paramtype2 = "wallmounted",
legacy_wallmounted = true,
groups = {dig_immediate=2},
selection_box = {
type = "wallmounted",
},
})
minetest.register_craft( {
type = "shapeless",
output = "castle:hides 6",
recipe = { "wool:white" , "bucket:bucket_water" },
replacements = {
{ 'bucket:bucket_water', 'bucket:bucket_empty' }
}
})
local mod_building_blocks = minetest.get_modpath("building_blocks")
local mod_streets = minetest.get_modpath("streets") or minetest.get_modpath("asphalt")
if mod_building_blocks then
minetest.register_craft({
output = "castle:roofslate 4",
recipe = {
{ "building_blocks:Tar" , "default:gravel" },
{ "default:gravel", "building_blocks:Tar" }
}
})
minetest.register_craft( {
output = "castle:roofslate 4",
recipe = {
{ "default:gravel", "building_blocks:Tar" },
{ "building_blocks:Tar" , "default:gravel" }
}
})
end
if mod_streets then
minetest.register_craft( {
output = "castle:roofslate 4",
recipe = {
{ "streets:asphalt" , "default:gravel" },
{ "default:gravel", "streets:asphalt" }
}
})
minetest.register_craft( {
output = "castle:roofslate 4",
recipe = {
{ "default:gravel", "streets:asphalt" },
{ "streets:asphalt" , "default:gravel" }
}
})
end
if not (mod_building_blocks or mod_streets) then
minetest.register_craft({
type = "cooking",
output = "castle:roofslate",
recipe = "default:gravel",
})
end
doors.register("castle:oak_door", {
tiles = {{ name = "castle_door_oak.png", backface_culling = true }},
description = "Oak Door",
inventory_image = "castle_oak_door_inv.png",
protected = true,
groups = { choppy = 2, door = 1 },
sounds = default.node_sound_wood_defaults(),
recipe = {
{"default:tree", "default:tree"},
{"default:tree", "default:tree"},
{"default:tree", "default:tree"},
}
})
doors.register("castle:jail_door", {
tiles = {{ name = "castle_door_jail.png", backface_culling = true }},
description = "Jail Door",
inventory_image = "castle_jail_door_inv.png",
protected = true,
groups = { cracky = 2, door = 1},
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"castle:jailbars", "castle:jailbars"},
{"castle:jailbars", "castle:jailbars"},
{"castle:jailbars", "castle:jailbars"},
}
})
function default.get_ironbound_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:".. spos .. ";main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"
return formspec
end
local function has_ironbound_chest_privilege(meta, player)
local name = ""
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
name = player:get_player_name()
end
if name ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("castle:ironbound_chest",{
drawtype = "nodebox",
description = "Ironbound Chest",
tiles = {"castle_ironbound_chest_top.png",
"castle_ironbound_chest_top.png",
"castle_ironbound_chest_side.png",
"castle_ironbound_chest_side.png",
"castle_ironbound_chest_back.png",
"castle_ironbound_chest_front.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=2},
node_box = {
type = "fixed",
fixed = {
{-0.500000,-0.500000,-0.312500,0.500000,-0.062500,0.312500},
{-0.500000,-0.062500,-0.250000,0.500000,0.000000,0.250000},
{-0.500000,0.000000,-0.187500,0.500000,0.062500,0.187500},
{-0.500000,0.062500,-0.062500,0.500000,0.125000,0.062500},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5,-0.500000,-0.400000,0.5,0.200000,0.4},
},
},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Ironbound Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Ironbound Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_ironbound_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_ironbound_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_ironbound_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_ironbound_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"castle:ironbound_chest",
default.get_ironbound_chest_formspec(pos)
)
end
end,
})
minetest.register_craft({
output = "castle:ironbound_chest",
recipe = {
{"default:wood", "default:steel_ingot","default:wood"},
{"default:wood", "default:steel_ingot","default:wood"}
}
})
minetest.register_tool("castle:battleaxe", {
description = "Battleaxe",
inventory_image = "castle_battleaxe.png",
tool_capabilities = {
full_punch_interval = 2.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=20, maxlevel=3},
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=7},
},
})
minetest.register_craft({
output = "castle:battleaxe",
recipe = {
{"default:steel_ingot", "default:steel_ingot","default:steel_ingot"},
{"default:steel_ingot", "default:stick","default:steel_ingot"},
{"", "default:stick",""}
}
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("castle", "stonewall", "castle:stonewall", {
description = "Stone Wall",
tiles = {"castle_stonewall.png"},
groups = {cracky=3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("castle", "rubble", "castle:rubble", {
description = "Rubble",
tiles = {"castle_rubble.png"},
groups = {cracky=3, not_in_creative_inventory=1},
sounds = default.node_sound_gravel_defaults(),
sunlight_propagates = true,
})
else
stairs.register_stair_and_slab("stonewall", "castle:stonewall",
{cracky=3},
{"castle_stonewall.png"},
"Castle Stonewall Stair",
"Castle Stonewall Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("rubble", "castle:rubble",
{cracky=3},
{"castle_rubble.png"},
"Castle Rubble Stair",
"Castle Rubble Slab",
default.node_sound_stone_defaults()
)
end