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28
LICENSE.txt
@ -1,17 +1,21 @@
|
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path_markers mod for Minetest
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breadcrumbs mod for Minetest
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||||
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Copyright (C) 2017 FaceDeer
|
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||||
This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
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||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
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||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
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||||
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||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
@ -2,8 +2,8 @@ This mod adds a specialized type of sign block that's intended to be used while
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Path markers are initially crafted in a "blank" state. Equip the stack of markers and click on anything with them to bring up a form where you can enter a short text label for this stack of markers. This initializes the stack of markers with that label. They can then be placed on surfaces like normal signs, but the text of the sign is predefined. It will read:
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<label> #1
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placed by <player name>
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<label> #1
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placed by <player name>
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Each subsequent sign placed from this stack will increment the number count, and will also add a line of text indicating how many meters away the previous sign in the stack was placed. If you right-click on the sign a stream of particles will be displayed that travel in the direction the previous sign lies in. This should allow much easier "backtracking" along the path of signs. Good practice is to choose a label that describes the starting point of your expedition, since the trail of signs you leave behind will send travelers in the direction of that origin.
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|
@ -1,2 +0,0 @@
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default?
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doc?
|
@ -1 +0,0 @@
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Path marker signs for use when exploring a twisty maze of passages that are all alike.
|
421
i18n.py
Normal file
@ -0,0 +1,421 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Script to generate the template file and update the translation files.
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# Copy the script into the mod or modpack root folder and run it there.
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#
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# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
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# LGPLv2.1+
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#
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# See https://github.com/minetest-tools/update_translations for
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# potential future updates to this script.
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from __future__ import print_function
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import os, fnmatch, re, shutil, errno
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from sys import argv as _argv
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# Running params
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params = {"recursive": False,
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"help": False,
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"mods": False,
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"verbose": False,
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"folders": []
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}
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# Available CLI options
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options = {"recursive": ['--recursive', '-r'],
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"help": ['--help', '-h'],
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"mods": ['--installed-mods'],
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"verbose": ['--verbose', '-v']
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}
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# Strings longer than this will have extra space added between
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# them in the translation files to make it easier to distinguish their
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# beginnings and endings at a glance
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doublespace_threshold = 60
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def set_params_folders(tab: list):
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'''Initialize params["folders"] from CLI arguments.'''
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# Discarding argument 0 (tool name)
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for param in tab[1:]:
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stop_param = False
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for option in options:
|
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if param in options[option]:
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stop_param = True
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break
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if not stop_param:
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params["folders"].append(os.path.abspath(param))
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||||
def set_params(tab: list):
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'''Initialize params from CLI arguments.'''
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for option in options:
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||||
for option_name in options[option]:
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||||
if option_name in tab:
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||||
params[option] = True
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||||
break
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||||
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||||
def print_help(name):
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'''Prints some help message.'''
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print(f'''SYNOPSIS
|
||||
{name} [OPTIONS] [PATHS...]
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||||
DESCRIPTION
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||||
{', '.join(options["help"])}
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prints this help message
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{', '.join(options["recursive"])}
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||||
run on all subfolders of paths given
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{', '.join(options["mods"])}
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||||
run on locally installed modules
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{', '.join(options["verbose"])}
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add output information
|
||||
''')
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||||
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||||
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||||
def main():
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||||
'''Main function'''
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set_params(_argv)
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set_params_folders(_argv)
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if params["help"]:
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print_help(_argv[0])
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elif params["recursive"] and params["mods"]:
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print("Option --installed-mods is incompatible with --recursive")
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else:
|
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# Add recursivity message
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||||
print("Running ", end='')
|
||||
if params["recursive"]:
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||||
print("recursively ", end='')
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# Running
|
||||
if params["mods"]:
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||||
print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
|
||||
run_all_subfolders("~/.minetest/mods")
|
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elif len(params["folders"]) >= 2:
|
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print("on folder list:", params["folders"])
|
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for f in params["folders"]:
|
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if params["recursive"]:
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run_all_subfolders(f)
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else:
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||||
update_folder(f)
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elif len(params["folders"]) == 1:
|
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print("on folder", params["folders"][0])
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if params["recursive"]:
|
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run_all_subfolders(params["folders"][0])
|
||||
else:
|
||||
update_folder(params["folders"][0])
|
||||
else:
|
||||
print("on folder", os.path.abspath("./"))
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||||
if params["recursive"]:
|
||||
run_all_subfolders(os.path.abspath("./"))
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||||
else:
|
||||
update_folder(os.path.abspath("./"))
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||||
|
||||
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
|
||||
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
|
||||
pattern_lua = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
|
||||
pattern_lua_bracketed = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
|
||||
|
||||
# Handles "concatenation" .. " of strings"
|
||||
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
|
||||
|
||||
pattern_tr = re.compile(r'(.+?[^@])=(.*)')
|
||||
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
|
||||
pattern_tr_filename = re.compile(r'\.tr$')
|
||||
pattern_po_language_code = re.compile(r'(.*)\.po$')
|
||||
|
||||
#attempt to read the mod's name from the mod.conf file. Returns None on failure
|
||||
def get_modname(folder):
|
||||
try:
|
||||
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
|
||||
for line in mod_conf:
|
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match = pattern_name.match(line)
|
||||
if match:
|
||||
return match.group(1)
|
||||
except FileNotFoundError:
|
||||
pass
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||||
return None
|
||||
|
||||
#If there are already .tr files in /locale, returns a list of their names
|
||||
def get_existing_tr_files(folder):
|
||||
out = []
|
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for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
|
||||
for name in files:
|
||||
if pattern_tr_filename.search(name):
|
||||
out.append(name)
|
||||
return out
|
||||
|
||||
# A series of search and replaces that massage a .po file's contents into
|
||||
# a .tr file's equivalent
|
||||
def process_po_file(text):
|
||||
# The first three items are for unused matches
|
||||
text = re.sub(r'#~ msgid "', "", text)
|
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text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
|
||||
text = re.sub(r'"\n#~ msgstr "', "=", text)
|
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# comment lines
|
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text = re.sub(r'#.*\n', "", text)
|
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# converting msg pairs into "=" pairs
|
||||
text = re.sub(r'msgid "', "", text)
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||||
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
|
||||
text = re.sub(r'"\nmsgstr "', "=", text)
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||||
# various line breaks and escape codes
|
||||
text = re.sub(r'"\n"', "", text)
|
||||
text = re.sub(r'"\n', "\n", text)
|
||||
text = re.sub(r'\\"', '"', text)
|
||||
text = re.sub(r'\\n', '@n', text)
|
||||
# remove header text
|
||||
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
|
||||
# remove double-spaced lines
|
||||
text = re.sub(r'\n\n', '\n', text)
|
||||
return text
|
||||
|
||||
# Go through existing .po files and, if a .tr file for that language
|
||||
# *doesn't* exist, convert it and create it.
|
||||
# The .tr file that results will subsequently be reprocessed so
|
||||
# any "no longer used" strings will be preserved.
|
||||
# Note that "fuzzy" tags will be lost in this process.
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||||
def process_po_files(folder, modname):
|
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for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
|
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for name in files:
|
||||
code_match = pattern_po_language_code.match(name)
|
||||
if code_match == None:
|
||||
continue
|
||||
language_code = code_match.group(1)
|
||||
tr_name = modname + "." + language_code + ".tr"
|
||||
tr_file = os.path.join(root, tr_name)
|
||||
if os.path.exists(tr_file):
|
||||
if params["verbose"]:
|
||||
print(f"{tr_name} already exists, ignoring {name}")
|
||||
continue
|
||||
fname = os.path.join(root, name)
|
||||
with open(fname, "r", encoding='utf-8') as po_file:
|
||||
if params["verbose"]:
|
||||
print(f"Importing translations from {name}")
|
||||
text = process_po_file(po_file.read())
|
||||
with open(tr_file, "wt", encoding='utf-8') as tr_out:
|
||||
tr_out.write(text)
|
||||
|
||||
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
|
||||
# Creates a directory if it doesn't exist, silently does
|
||||
# nothing if it already exists
|
||||
def mkdir_p(path):
|
||||
try:
|
||||
os.makedirs(path)
|
||||
except OSError as exc: # Python >2.5
|
||||
if exc.errno == errno.EEXIST and os.path.isdir(path):
|
||||
pass
|
||||
else: raise
|
||||
|
||||
# Converts the template dictionary to a text to be written as a file
|
||||
# dKeyStrings is a dictionary of localized string to source file sets
|
||||
# dOld is a dictionary of existing translations and comments from
|
||||
# the previous version of this text
|
||||
def strings_to_text(dkeyStrings, dOld, mod_name):
|
||||
lOut = [f"# textdomain: {mod_name}\n"]
|
||||
|
||||
dGroupedBySource = {}
|
||||
|
||||
for key in dkeyStrings:
|
||||
sourceList = list(dkeyStrings[key])
|
||||
sourceList.sort()
|
||||
sourceString = "\n".join(sourceList)
|
||||
listForSource = dGroupedBySource.get(sourceString, [])
|
||||
listForSource.append(key)
|
||||
dGroupedBySource[sourceString] = listForSource
|
||||
|
||||
lSourceKeys = list(dGroupedBySource.keys())
|
||||
lSourceKeys.sort()
|
||||
for source in lSourceKeys:
|
||||
localizedStrings = dGroupedBySource[source]
|
||||
localizedStrings.sort()
|
||||
lOut.append("")
|
||||
lOut.append(source)
|
||||
lOut.append("")
|
||||
for localizedString in localizedStrings:
|
||||
val = dOld.get(localizedString, {})
|
||||
translation = val.get("translation", "")
|
||||
comment = val.get("comment")
|
||||
if len(localizedString) > doublespace_threshold and not lOut[-1] == "":
|
||||
lOut.append("")
|
||||
if comment != None:
|
||||
lOut.append(comment)
|
||||
lOut.append(f"{localizedString}={translation}")
|
||||
if len(localizedString) > doublespace_threshold:
|
||||
lOut.append("")
|
||||
|
||||
|
||||
unusedExist = False
|
||||
for key in dOld:
|
||||
if key not in dkeyStrings:
|
||||
val = dOld[key]
|
||||
translation = val.get("translation")
|
||||
comment = val.get("comment")
|
||||
# only keep an unused translation if there was translated
|
||||
# text or a comment associated with it
|
||||
if translation != None and (translation != "" or comment):
|
||||
if not unusedExist:
|
||||
unusedExist = True
|
||||
lOut.append("\n\n##### not used anymore #####\n")
|
||||
if len(key) > doublespace_threshold and not lOut[-1] == "":
|
||||
lOut.append("")
|
||||
if comment != None:
|
||||
lOut.append(comment)
|
||||
lOut.append(f"{key}={translation}")
|
||||
if len(key) > doublespace_threshold:
|
||||
lOut.append("")
|
||||
return "\n".join(lOut) + '\n'
|
||||
|
||||
# Writes a template.txt file
|
||||
# dkeyStrings is the dictionary returned by generate_template
|
||||
def write_template(templ_file, dkeyStrings, mod_name):
|
||||
# read existing template file to preserve comments
|
||||
existing_template = import_tr_file(templ_file)
|
||||
|
||||
text = strings_to_text(dkeyStrings, existing_template[0], mod_name)
|
||||
mkdir_p(os.path.dirname(templ_file))
|
||||
with open(templ_file, "wt", encoding='utf-8') as template_file:
|
||||
template_file.write(text)
|
||||
|
||||
|
||||
# Gets all translatable strings from a lua file
|
||||
def read_lua_file_strings(lua_file):
|
||||
lOut = []
|
||||
with open(lua_file, encoding='utf-8') as text_file:
|
||||
text = text_file.read()
|
||||
#TODO remove comments here
|
||||
|
||||
text = re.sub(pattern_concat, "", text)
|
||||
|
||||
strings = []
|
||||
for s in pattern_lua.findall(text):
|
||||
strings.append(s[1])
|
||||
for s in pattern_lua_bracketed.findall(text):
|
||||
strings.append(s)
|
||||
|
||||
for s in strings:
|
||||
s = re.sub(r'"\.\.\s+"', "", s)
|
||||
s = re.sub("@[^@=0-9]", "@@", s)
|
||||
s = s.replace('\\"', '"')
|
||||
s = s.replace("\\'", "'")
|
||||
s = s.replace("\n", "@n")
|
||||
s = s.replace("\\n", "@n")
|
||||
s = s.replace("=", "@=")
|
||||
lOut.append(s)
|
||||
return lOut
|
||||
|
||||
# Gets strings from an existing translation file
|
||||
# returns both a dictionary of translations
|
||||
# and the full original source text so that the new text
|
||||
# can be compared to it for changes.
|
||||
def import_tr_file(tr_file):
|
||||
dOut = {}
|
||||
text = None
|
||||
if os.path.exists(tr_file):
|
||||
with open(tr_file, "r", encoding='utf-8') as existing_file :
|
||||
# save the full text to allow for comparison
|
||||
# of the old version with the new output
|
||||
text = existing_file.read()
|
||||
existing_file.seek(0)
|
||||
# a running record of the current comment block
|
||||
# we're inside, to allow preceeding multi-line comments
|
||||
# to be retained for a translation line
|
||||
latest_comment_block = None
|
||||
for line in existing_file.readlines():
|
||||
line = line.rstrip('\n')
|
||||
if line[:3] == "###":
|
||||
# Reset comment block if we hit a header
|
||||
latest_comment_block = None
|
||||
continue
|
||||
if line[:1] == "#":
|
||||
# Save the comment we're inside
|
||||
if not latest_comment_block:
|
||||
latest_comment_block = line
|
||||
else:
|
||||
latest_comment_block = latest_comment_block + "\n" + line
|
||||
continue
|
||||
match = pattern_tr.match(line)
|
||||
if match:
|
||||
# this line is a translated line
|
||||
outval = {}
|
||||
outval["translation"] = match.group(2)
|
||||
if latest_comment_block:
|
||||
# if there was a comment, record that.
|
||||
outval["comment"] = latest_comment_block
|
||||
latest_comment_block = None
|
||||
dOut[match.group(1)] = outval
|
||||
return (dOut, text)
|
||||
|
||||
# Walks all lua files in the mod folder, collects translatable strings,
|
||||
# and writes it to a template.txt file
|
||||
# Returns a dictionary of localized strings to source file sets
|
||||
# that can be used with the strings_to_text function.
|
||||
def generate_template(folder, mod_name):
|
||||
dOut = {}
|
||||
for root, dirs, files in os.walk(folder):
|
||||
for name in files:
|
||||
if fnmatch.fnmatch(name, "*.lua"):
|
||||
fname = os.path.join(root, name)
|
||||
found = read_lua_file_strings(fname)
|
||||
if params["verbose"]:
|
||||
print(f"{fname}: {str(len(found))} translatable strings")
|
||||
|
||||
for s in found:
|
||||
sources = dOut.get(s, set())
|
||||
sources.add(f"### {os.path.basename(fname)} ###")
|
||||
dOut[s] = sources
|
||||
|
||||
if len(dOut) == 0:
|
||||
return None
|
||||
templ_file = os.path.join(folder, "locale/template.txt")
|
||||
write_template(templ_file, dOut, mod_name)
|
||||
return dOut
|
||||
|
||||
# Updates an existing .tr file, copying the old one to a ".old" file
|
||||
# if any changes have happened
|
||||
# dNew is the data used to generate the template, it has all the
|
||||
# currently-existing localized strings
|
||||
def update_tr_file(dNew, mod_name, tr_file):
|
||||
if params["verbose"]:
|
||||
print(f"updating {tr_file}")
|
||||
|
||||
tr_import = import_tr_file(tr_file)
|
||||
dOld = tr_import[0]
|
||||
textOld = tr_import[1]
|
||||
|
||||
textNew = strings_to_text(dNew, dOld, mod_name)
|
||||
|
||||
if textOld and textOld != textNew:
|
||||
print(f"{tr_file} has changed.")
|
||||
shutil.copyfile(tr_file, f"{tr_file}.old")
|
||||
|
||||
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
|
||||
new_tr_file.write(textNew)
|
||||
|
||||
# Updates translation files for the mod in the given folder
|
||||
def update_mod(folder):
|
||||
modname = get_modname(folder)
|
||||
if modname is not None:
|
||||
process_po_files(folder, modname)
|
||||
print(f"Updating translations for {modname}")
|
||||
data = generate_template(folder, modname)
|
||||
if data == None:
|
||||
print(f"No translatable strings found in {modname}")
|
||||
else:
|
||||
for tr_file in get_existing_tr_files(folder):
|
||||
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
|
||||
else:
|
||||
print("Unable to find modname in folder " + folder)
|
||||
|
||||
# Determines if the folder being pointed to is a mod or a mod pack
|
||||
# and then runs update_mod accordingly
|
||||
def update_folder(folder):
|
||||
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
|
||||
if is_modpack:
|
||||
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
|
||||
for subfolder in subfolders:
|
||||
update_mod(subfolder + "/")
|
||||
else:
|
||||
update_mod(folder)
|
||||
print("Done.")
|
||||
|
||||
def run_all_subfolders(folder):
|
||||
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
|
||||
update_folder(modfolder + "/")
|
||||
|
||||
|
||||
main()
|
211
init.lua
@ -9,18 +9,16 @@
|
||||
-- When a blank tag stack is used to punch an in-world tag, it inherits that tag's values (continues the chain)
|
||||
-- Can turn a tag stack blank again via crafting menu
|
||||
|
||||
local glow = minetest.setting_get("breadcrumbs_glow_in_the_dark")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local glow_level
|
||||
if glow == true or glow == nil then
|
||||
if minetest.settings:get_bool("breadcrumbs_glow_in_the_dark", true) then
|
||||
glow_level = 4
|
||||
else
|
||||
glow_level = 0
|
||||
end
|
||||
|
||||
local particles = minetest.setting_getbool("breadcrumbs_particles")
|
||||
if particles == nil then
|
||||
particles = true -- default true
|
||||
end
|
||||
local particles = minetest.settings:get_bool("breadcrumbs_particles", true)
|
||||
|
||||
local gui_bg, gui_bg_img, wood_sounds
|
||||
if minetest.get_modpath("default") then
|
||||
@ -32,20 +30,57 @@ else
|
||||
gui_bg_img = ""
|
||||
end
|
||||
|
||||
local blank_longdesc = "A blank path marker sign, ready to have a label affixed"
|
||||
local blank_usagehelp = "To start marking a new path, wield a stack of blank markers. You'll be presented with a form to fill in a short text label that this path will bear, after which you can begin placing path markers as you explore. You can also use a blank marker stack on an existing path marker that's already been placed and you'll copy the marker's label and continue the path from that point when laying down new markers from your copied stack."
|
||||
--Doctumentation
|
||||
local blank_longdesc = S("A blank path marker sign, ready to have a label affixed")
|
||||
local blank_usagehelp = S("To start marking a new path, wield a stack of blank markers. You'll be presented with a form to fill in a short text label that this path will bear, after which you can begin placing path markers as you explore. You can also use a blank marker stack on an existing path marker that's already been placed and you'll copy the marker's label and continue the path from that point when laying down new markers from your copied stack.")
|
||||
|
||||
local marker_longdesc = "A path marker with a label affixed"
|
||||
local marker_usagehelp = "This marker has had a label assigned and is counting the markers you've been laying down."
|
||||
local marker_longdesc = S("A path marker with a label affixed")
|
||||
local marker_usagehelp = S("This marker has had a label assigned and is counting the markers you've been laying down.")
|
||||
if particles then
|
||||
marker_usagehelp = marker_usagehelp .. " Each marker knows the location of the previous marker in your path, and right-clicking on it will cause it to emit a stream of indicators that only you can see pointing the direction it lies in."
|
||||
marker_usagehelp = marker_usagehelp .. " " .. S("Each marker knows the location of the previous marker in your path, and right-clicking on it will cause it to emit a stream of indicators that only you can see pointing the direction it lies in.")
|
||||
end
|
||||
marker_usagehelp = marker_usagehelp .. " If you place a marker incorrectly you can \"undo\" the placement by clicking on it with the stack you used to place it. Otherwise, markers can only be removed with an axe. Labeled markers can be turned back into blank markers via the crafting grid."
|
||||
marker_usagehelp = marker_usagehelp .. " " .. S("If you place a marker incorrectly you can \"undo\" the placement by clicking on it with the stack you used to place it. Otherwise, markers can only be removed with an axe. Labeled markers can be turned back into blank markers via the crafting grid.")
|
||||
|
||||
-----------------------------------------------------------------
|
||||
-- HUD markers
|
||||
local MARKER_DURATION = 60
|
||||
local hud_markers = {}
|
||||
local add_hud_marker = function(player, pos, label)
|
||||
local hud_id = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = label,
|
||||
text = "m",
|
||||
number = 0xFFFFFF,
|
||||
world_pos = pos})
|
||||
table.insert(hud_markers, {player=player, hud_id=hud_id, duration=0})
|
||||
end
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for i=#hud_markers,1,-1 do
|
||||
local marker = hud_markers[i]
|
||||
marker.duration = marker.duration + dtime
|
||||
if marker.duration > MARKER_DURATION then
|
||||
marker.player:hud_remove(marker.hud_id)
|
||||
table.remove(hud_markers, i)
|
||||
end
|
||||
end
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player, timed_out)
|
||||
for i=#hud_markers,1,-1 do
|
||||
local marker = hud_markers[i]
|
||||
if marker.player == player then
|
||||
table.remove(hud_markers, i)
|
||||
end
|
||||
end
|
||||
end)
|
||||
--------------------------------------------------------------------
|
||||
|
||||
local label_text = S("Label:")
|
||||
local save_text = S("Save")
|
||||
|
||||
local formspec = "size[8,2]" .. gui_bg ..
|
||||
gui_bg_img ..
|
||||
"field[0.5,1;7.5,0;label;Label:;]" ..
|
||||
"button_exit[2.5,1.5;3,1;save;Save]"
|
||||
"field[0.5,1;7.5,0;label;" .. label_text .. ";]" ..
|
||||
"button_exit[2.5,1.5;3,1;save;" .. save_text .. "]"
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "breadcrumbs:blank" then return end
|
||||
@ -53,21 +88,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local stack = player:get_wielded_item()
|
||||
|
||||
if fields.save and fields.label ~= "" then
|
||||
local data = {}
|
||||
data.label = fields.label
|
||||
data.number = 1
|
||||
local new_stack = ItemStack({name="breadcrumbs:marker", count=stack:get_count(), wear=0, metadata=minetest.serialize(data)})
|
||||
local new_stack = ItemStack({name="breadcrumbs:marker", count=stack:get_count(), wear=0})
|
||||
local meta = new_stack:get_meta()
|
||||
meta:set_string("label", fields.label)
|
||||
meta:set_int("number", 1)
|
||||
player:set_wielded_item(new_stack)
|
||||
end
|
||||
end)
|
||||
|
||||
local tag_to_itemstack = function(pos, count)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local data = {}
|
||||
data.label = meta:get_string("label")
|
||||
data.number = meta:get_int("number") + 1
|
||||
data.previous_pos = pos
|
||||
local new_stack = ItemStack({name="breadcrumbs:marker", count=count, wear=0, metadata=minetest.serialize(data)})
|
||||
local node_meta = minetest.get_meta(pos)
|
||||
local new_stack = ItemStack({name="breadcrumbs:marker", count=count, wear=0})
|
||||
local item_meta = new_stack:get_meta()
|
||||
item_meta:set_string("label", node_meta:get_string("label"))
|
||||
item_meta:set_int("number", node_meta:get_int("number") + 1)
|
||||
item_meta:set_string("previous_pos", minetest.pos_to_string(pos))
|
||||
return new_stack
|
||||
end
|
||||
|
||||
@ -84,13 +119,12 @@ local read_pointed_thing_tag = function(itemstack, pointed_thing)
|
||||
end
|
||||
|
||||
minetest.register_craftitem("breadcrumbs:blank", {
|
||||
description = "Blank Marker",
|
||||
description = S("Blank Marker"),
|
||||
_doc_items_longdesc = blank_longdesc,
|
||||
_doc_items_usagehelp = blank_usagehelp,
|
||||
inventory_image = "breadcrumbs_base.png",
|
||||
wield_image = "breadcrumbs_base.png",
|
||||
groups = {flammable = 3},
|
||||
|
||||
|
||||
on_place = function(itemstack, player, pointed_thing)
|
||||
local itemstack, success = read_pointed_thing_tag(itemstack, pointed_thing)
|
||||
@ -108,7 +142,7 @@ minetest.register_craftitem("breadcrumbs:blank", {
|
||||
})
|
||||
|
||||
minetest.register_node("breadcrumbs:marker", {
|
||||
description = "Marker",
|
||||
description = S("Marker"),
|
||||
_doc_items_longdesc = marker_longdesc,
|
||||
_doc_items_usagehelp = marker_usagehelp,
|
||||
drawtype = "nodebox",
|
||||
@ -140,10 +174,11 @@ minetest.register_node("breadcrumbs:marker", {
|
||||
local playername = placer:get_player_name()
|
||||
if minetest.is_protected(pos, playername) then return itemstack end
|
||||
|
||||
local meta = itemstack:get_metadata()
|
||||
local data = minetest.deserialize(meta)
|
||||
|
||||
if not data then return itemstack end
|
||||
local item_meta = itemstack:get_meta()
|
||||
local label = item_meta:get_string("label")
|
||||
if label == "" then return itemstack end -- don't place if there's no data
|
||||
local number = item_meta:get_int("number")
|
||||
local previous_pos_string = item_meta:get_string("previous_pos")
|
||||
|
||||
local success
|
||||
itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)
|
||||
@ -151,25 +186,23 @@ minetest.register_node("breadcrumbs:marker", {
|
||||
if not success then return itemstack end
|
||||
|
||||
local node_meta = minetest.get_meta(pos)
|
||||
node_meta:set_string("label", data.label)
|
||||
node_meta:set_int("number", data.number)
|
||||
node_meta:set_string("label", label)
|
||||
node_meta:set_int("number", number)
|
||||
|
||||
if data.number > 1 and data.previous_pos then
|
||||
node_meta:set_int("previous_pos_x", data.previous_pos.x)
|
||||
node_meta:set_int("previous_pos_y", data.previous_pos.y)
|
||||
node_meta:set_int("previous_pos_z", data.previous_pos.z)
|
||||
local dist = vector.distance(pos, data.previous_pos)
|
||||
node_meta:set_string("infotext",
|
||||
string.format("%s #%d\nPlaced by %s\n%dm from last marker", data.label, data.number, playername, dist))
|
||||
if number > 1 and previous_pos_string ~= "" then
|
||||
local previous_pos = minetest.string_to_pos(previous_pos_string)
|
||||
node_meta:set_string("previous_pos", previous_pos_string)
|
||||
local dist = math.floor(vector.distance(pos, previous_pos))
|
||||
node_meta:set_string("infotext", S("@1 #@2\nPlaced by @3", label, number, playername)
|
||||
.. "\n" .. S("@1m from last marker", dist))
|
||||
else
|
||||
node_meta:set_string("infotext",
|
||||
string.format("%s #%d\nPlaced by %s", data.label, data.number, playername))
|
||||
node_meta:set_string("infotext", S("@1 #@2\nPlaced by @3", label, number, playername))
|
||||
end
|
||||
|
||||
data.number = data.number + 1
|
||||
data.previous_pos = pos
|
||||
itemstack:set_metadata(minetest.serialize(data))
|
||||
|
||||
local item_meta = itemstack:get_meta()
|
||||
item_meta:set_string("label", label)
|
||||
item_meta:set_int("number", number + 1)
|
||||
item_meta:set_string("previous_pos", minetest.pos_to_string(pos))
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
@ -184,37 +217,41 @@ minetest.register_node("breadcrumbs:marker", {
|
||||
if node.name ~= "breadcrumbs:marker" then return itemstack end
|
||||
|
||||
local node_meta = minetest.get_meta(pos)
|
||||
local item_data = minetest.deserialize(itemstack:get_metadata())
|
||||
local item_meta = itemstack:get_meta()
|
||||
|
||||
local item_label = item_meta:get_string("label")
|
||||
local item_number = item_meta:get_int("number")
|
||||
|
||||
if node_meta:get_string("label") == item_data.label and
|
||||
node_meta:get_int("number") == item_data.number - 1 then
|
||||
item_data.number = item_data.number - 1
|
||||
item_data.previous_pos.x = node_meta:get_int("previous_pos_x")
|
||||
item_data.previous_pos.y = node_meta:get_int("previous_pos_y")
|
||||
item_data.previous_pos.z = node_meta:get_int("previous_pos_z")
|
||||
itemstack:set_metadata(minetest.serialize(item_data))
|
||||
if node_meta:get_string("label") == item_label and node_meta:get_int("number") == item_number - 1 then
|
||||
item_meta:set_int("number", item_number - 1)
|
||||
item_meta:set_string("previous_pos", node_meta:get_string("previous_pos"))
|
||||
itemstack:set_count(itemstack:get_count() + 1)
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
-- If the player's right-clicking with a blank sign stack, copy the sign's state onto it.
|
||||
-- Show particle stream directed at last sign, provided particles are enabled for this mod
|
||||
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
|
||||
if itemstack:get_name() == "breadcrumbs:blank" then
|
||||
return tag_to_itemstack(pos, itemstack:get_count())
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local previous_pos = {}
|
||||
previous_pos.x = meta:get_int("previous_pos_x")
|
||||
previous_pos.y = meta:get_int("previous_pos_y")
|
||||
previous_pos.z = meta:get_int("previous_pos_z")
|
||||
|
||||
if meta:get_int("number") > 1 and previous_pos.x and previous_pos.y and previous_pos.z and particles then
|
||||
local dir = vector.multiply(vector.direction(pos, previous_pos), 2)
|
||||
local node_meta = minetest.get_meta(pos)
|
||||
local previous_pos_string = node_meta:get_string("previous_pos")
|
||||
|
||||
if node_meta:get_int("number") > 1 and previous_pos_string ~= "" and particles then
|
||||
local previous_pos = minetest.string_to_pos(previous_pos_string)
|
||||
local label = node_meta:get_string("label")
|
||||
local number = node_meta:get_int("number") - 1
|
||||
|
||||
local distance = math.min(vector.distance(pos, previous_pos), 60) -- Particle stream extends no more than 60 meters
|
||||
local dir = vector.multiply(vector.direction(pos, previous_pos), distance/10) -- divide distance by exptime
|
||||
add_hud_marker(player, previous_pos, label .. " #" .. tostring(number))
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 10,
|
||||
time = MARKER_DURATION,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = dir,
|
||||
@ -249,4 +286,52 @@ minetest.register_craft({
|
||||
{'', 'group:wood', 'group:wood'},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
local wood_burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack("default:wood")}}).time
|
||||
local stick_burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack("default:stick")}}).time
|
||||
local marker_burn_time = math.floor((wood_burn_time * 4 + stick_burn_time) / 8)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "breadcrumbs:marker",
|
||||
burntime = marker_burn_time,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "breadcrumbs:marker",
|
||||
burntime = marker_burn_time,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("loot") then
|
||||
loot.register_loot({
|
||||
weights = { generic = 100 },
|
||||
payload = {
|
||||
stack = ItemStack("breadcrumbs:blank"),
|
||||
min_size = 30,
|
||||
max_size = 99,
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Upgrade legacy breadcrumb previous_pos",
|
||||
name = "breadcrumbs:upgrade_previous_pos",
|
||||
nodenames = {"breadcrumbs:marker"},
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
local node_meta = minetest.get_meta(pos)
|
||||
-- The previous_pos used to be stored as a set of three integer metadatas instead of one string
|
||||
local previous_pos_x = tonumber(node_meta:get_string("previous_pos_x"))
|
||||
if previous_pos_x ~= nil then
|
||||
local previous_pos_y = node_meta:get_int("previous_pos_y")
|
||||
local previous_pos_z = node_meta:get_int("previous_pos_z")
|
||||
previous_pos_string = minetest.pos_to_string({x=previous_pos_x, y=previous_pos_y, z=previous_pos_z})
|
||||
node_meta:set_string("previous_pos", previous_pos_string)
|
||||
node_meta:set_string("previous_pos_x", "")
|
||||
node_meta:set_string("previous_pos_y", "")
|
||||
node_meta:set_string("previous_pos_z", "")
|
||||
end
|
||||
end,
|
||||
})
|
14
locale/template.txt
Normal file
@ -0,0 +1,14 @@
|
||||
|
||||
# ../breadcrumbs/init.lua
|
||||
@1 #@2@nPlaced by @3=
|
||||
@1m from last marker=
|
||||
A blank path marker sign, ready to have a label affixed=
|
||||
A path marker with a label affixed=
|
||||
Blank Marker=
|
||||
Each marker knows the location of the previous marker in your path, and right-clicking on it will cause it to emit a stream of indicators that only you can see pointing the direction it lies in.=
|
||||
If you place a marker incorrectly you can "undo" the placement by clicking on it with the stack you used to place it. Otherwise, markers can only be removed with an axe. Labeled markers can be turned back into blank markers via the crafting grid.=
|
||||
Label:=
|
||||
Marker=
|
||||
Save=
|
||||
This marker has had a label assigned and is counting the markers you've been laying down.=
|
||||
To start marking a new path, wield a stack of blank markers. You'll be presented with a form to fill in a short text label that this path will bear, after which you can begin placing path markers as you explore. You can also use a blank marker stack on an existing path marker that's already been placed and you'll copy the marker's label and continue the path from that point when laying down new markers from your copied stack.=
|
4
mod.conf
@ -1 +1,3 @@
|
||||
name = breadcrumbs
|
||||
name = breadcrumbs
|
||||
description = Path marker signs for use when exploring a twisty maze of passages that are all alike.
|
||||
optional_depends = default, doc, loot
|
BIN
screenshot.png
Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 94 KiB |
Before Width: | Height: | Size: 500 B After Width: | Height: | Size: 318 B |
Before Width: | Height: | Size: 334 B After Width: | Height: | Size: 303 B |
Before Width: | Height: | Size: 634 B After Width: | Height: | Size: 372 B |