Initial Checkin
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commit
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.luacheckrc
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.luacheckrc
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unused_args = false
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allow_defined_top = true
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read_globals = {
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"DIR_DELIM",
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"minetest", "core",
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"dump",
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"vector", "nodeupdate",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "ItemStack",
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"intllib",
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"default",
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table = { fields = { "copy", "getn" } }
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}
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0
depends.txt
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0
depends.txt
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1
description.txt
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description.txt
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Shut down the server after the last player leaves.
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56
init.lua
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56
init.lua
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--[[
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Copyright 2017 Auke Kok <sofar@foo-projects.org>
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject
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to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
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KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]--
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local def = 300 -- server must be empty for this long
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local int = 6 -- check interval in seconds
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local to = def
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local function do_shutdown()
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local i, _ = next(minetest.get_connected_players())
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if not i then
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to = to - int
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else
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to = def
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minetest.after(int, do_shutdown)
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return
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end
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if to < 0 then
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minetest.log("action", "autoshutdown")
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minetest.request_shutdown()
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else
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minetest.after(int, do_shutdown)
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end
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end
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minetest.register_chatcommand("autoshutdown", {
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params = "autoshutdown server",
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description = "shut the server down after the last player leaves",
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privs = {server = true},
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func = function(name, param)
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do_shutdown()
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end,
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})
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11
readme.md
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readme.md
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## autoshutdown mod
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Allows admins to schedule a shutdown when the last player leaves.
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The server shuts down a little time after the last player leaves,
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to make sure all areas are slowly unloaded.
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To schedule an automatic shutdown, issue the `/autoshutdown` command
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in chat. The shutdown will only happen once.
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