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27
api.lua
27
api.lua
@ -114,37 +114,44 @@ function areas:getSmallestAreaAtPos(pos)
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end
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-- Checks if the area is unprotected, open, owned by player
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-- or player is part of faction of smallest area at position.
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-- or player is part of faction of [smallest] area at position.
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function areas:canInteract(pos, name)
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if minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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local area = self:getSmallestAreaAtPos(pos)
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-- No area, player owns it or area is open
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if not area
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or area.owner == name
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or area.open
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then
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local areas_list
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if areas.config.use_smallest_area_precedence then
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local smallest_area, _ = self:getSmallestAreaAtPos(pos)
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areas_list = { smallest_area }
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else
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areas_list = self:getAreasAtPos(pos)
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end
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local owned = false
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for _, area in pairs(areas_list) do
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-- Player owns the area or area is open
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if area.owner == name or area.open then
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return true
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elseif areas.factions_available and area.faction_open then
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if (factions.version or 0) < 2 then
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local faction_name = factions.get_player_faction(name)
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if faction_name then
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for _, fname in ipairs(area.faction_open or {}) do
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for _, fname in ipairs(area.faction_open) do
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if faction_name == fname then
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return true
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end
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end
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end
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else
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for _, fname in ipairs(area.faction_open or {}) do
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for _, fname in ipairs(area.faction_open) do
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if factions.player_is_in_faction(fname, name) then
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return true
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end
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end
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end
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end
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return false
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owned = true
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end
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return not owned
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end
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-- Returns a table (list) of all players that own an area
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23
async.lua
Normal file
23
async.lua
Normal file
@ -0,0 +1,23 @@
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areas = rawget(_G, "areas") or {}
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local safe_file_write = core.safe_file_write
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if safe_file_write == nil then
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safe_file_write = function(path, content)
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local file, err = io.open(path, "w")
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if err then
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return err
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end
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file:write(content)
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file:close()
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end
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end
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-- Save the areas table to a file
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function areas._internal_do_save(areas_tb, filename)
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local datastr = core.write_json(areas_tb)
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if not datastr then
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core.log("error", "[areas] Failed to serialize area data!")
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return
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end
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return safe_file_write(filename, datastr)
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end
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8
init.lua
8
init.lua
@ -7,11 +7,15 @@ areas = {}
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areas.factions_available = minetest.get_modpath("playerfactions") and true
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areas.adminPrivs = {areas=true}
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areas.startTime = os.clock()
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local startTime = os.clock()
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areas.modpath = minetest.get_modpath("areas")
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dofile(areas.modpath.."/settings.lua")
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dofile(areas.modpath.."/api.lua")
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local async_dofile = core.register_async_dofile or dofile
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async_dofile(areas.modpath.."/async.lua")
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dofile(areas.modpath.."/internal.lua")
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dofile(areas.modpath.."/chatcommands.lua")
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dofile(areas.modpath.."/pos.lua")
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@ -39,6 +43,6 @@ if not minetest.registered_privileges[areas.config.self_protection_privilege] th
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end
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if minetest.settings:get_bool("log_mods") then
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local diffTime = os.clock() - areas.startTime
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local diffTime = os.clock() - startTime
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minetest.log("action", "areas loaded in "..diffTime.."s.")
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end
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64
internal.lua
64
internal.lua
@ -4,26 +4,38 @@ function areas:player_exists(name)
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return minetest.get_auth_handler().get_auth(name) ~= nil
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end
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local safe_file_write = minetest.safe_file_write
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if safe_file_write == nil then
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function safe_file_write(path, content)
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local file, err = io.open(path, "w")
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if err then
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return err
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end
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file:write(content)
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file:close()
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end
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end
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-- When saving is done in an async thread, the function will not be present in this global namespace.
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if not areas._internal_do_save then
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local saving_requested = false
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local saving_locked = false
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-- Save the areas table to a file
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function areas:save()
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local datastr = minetest.write_json(self.areas)
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if not datastr then
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minetest.log("error", "[areas] Failed to serialize area data!")
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return
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-- Required cuz we are referring to _G.areas._internal_do_save *inside*
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-- async env (it does not exist in the main thread)
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local function async_func(...)
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return areas._internal_do_save(...)
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end
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local function done_callback()
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saving_locked = false
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if saving_requested == true then
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saving_requested = false
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return areas:save()
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end
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end
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function areas:save()
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if saving_locked == true then
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saving_requested = true
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else
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saving_locked = true
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return core.handle_async(async_func, done_callback, self.areas, self.config.filename)
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end
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end
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else
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-- Save the areas table to a file
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function areas:save()
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return areas._internal_do_save(self.areas, self.config.filename)
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end
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return safe_file_write(self.config.filename, datastr)
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end
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-- Load the areas table from the save file
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@ -83,19 +95,19 @@ function areas:populateStore()
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self.store_ids = store_ids
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end
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-- Finds the first usable index in a table
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-- Eg: {[1]=false,[4]=true} -> 2
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local function findFirstUnusedIndex(t)
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local i = 0
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repeat i = i + 1
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until t[i] == nil
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return i
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-- Guarentees returning an unused index in areas.areas
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local index_cache = 0
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local function findFirstUnusedIndex()
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local t = areas.areas
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repeat index_cache = index_cache + 1
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until t[index_cache] == nil
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return index_cache
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end
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--- Add an area.
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-- @return The new area's ID.
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function areas:add(owner, name, pos1, pos2, parent)
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local id = findFirstUnusedIndex(self.areas)
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local id = findFirstUnusedIndex()
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self.areas[id] = {
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name = name,
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pos1 = pos1,
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137
locale/areas.de.tr
Normal file
137
locale/areas.de.tr
Normal file
@ -0,0 +1,137 @@
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# textdomain: areas
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### chatcommands.lua ###
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<AreaName>=<Bereichsname>
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<ID> [faction_name]=<ID> [Fraktionsname]
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<NewOwner>=<NeuerBesitzer>
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<ParentID>=<Eltern-ID>
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<PlayerName>=<Spielername>
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<newName>=<neuer Name>
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@1 has given you control over the area "@2" (ID @3).=@1 hat dir die Kontrolle über den Bereich „@2“ (ID @3) gegeben.
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@1 spanning up to @2x@3x@4.=@1 erstreckt sich bis zu @2x@3x@4.
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A regular expression is required.=Ein regulärer Ausdruck ist erforderlich.
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Area @1 does not exist or is not owned by you.=Bereich @1 existiert nicht oder gehört nicht dir.
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Area closed for faction members.=Bereich für Fraktionsmitglieder geschlossen.
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Area closed.=Bereich geschlossen.
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Area does not exist.=Bereich existiert nicht.
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Area is open for members of: @1=Bereich ist offen für Mitglieder von: @1
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Area opened.=Bereich geöffnet.
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Area protected. ID: @1=Bereich geschützt. ID: @1
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Area renamed.=Bereich umbenannt.
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Area successfully moved.=Bereich erfolgreich verschoben.
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Change the owner of an area using its ID=Ändere den Besitzer eines Bereichs anhand seiner ID.
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Faction doesn't exists=Fraktion existiert nicht.
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Find areas using a Lua regular expression=Suche Bereiche mithilfe eines regulären Lua-Ausdrucks.
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Get information about area configuration and usage.=Erhalte Informationen zur Bereichskonfiguration und -verwendung.
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Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Gib einem Spieler Zugriff auf einen Unterbereich zwischen zwei Positionen, die bereits geschützt wurden. Benutze set_owner, wenn du nicht willst, dass der übergeordnete Bereich festgelegt wird.
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Invalid regular expression.=Ungültiger regulärer Ausdruck.
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Limit: @1 areas=Begrenzung: @1 Bereiche
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Limit: no area count limit=Begrenzung: keine Bereichsanzahlbegrenzung
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List your areas, or all areas if you are an admin.=Liste deine Bereiche auf, oder alle Bereiche, wenn du ein Administrator bist.
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Move (or resize) an area to the current positions.=Beweg (oder skaliere) einen Bereich auf die aktuellen Positionen.
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No matches found.=Keine Übereinstimmungen gefunden.
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No visible areas.=Keine sichtbaren Bereiche.
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Owner changed.=Besitzer geändert.
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Players with the "@1" privilege can protect up to @2 areas=Spieler mit dem Privileg „@1“ können bis zu @2 Bereiche schützen
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Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Schütze einen Bereich zwischen zwei Positionen und gib einem Spieler Zugriff darauf, ohne den übergeordneten Bereich des Bereichs auf einen vorhandenen Bereich festzulegen
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Protect your own area=Schütze deinen eigenen Bereich
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Recursively remove areas using an ID=Entferne Bereiche rekursiv anhand einer ID
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Remove an area using an ID=Entferne einen Bereich anhand seiner ID
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Removed area @1=Bereich @1 entfernt
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Removed area @1 and its sub areas.=Bereich @1 und seine Unterbereiche entfernt.
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Removes all ownerless areas=Entfernt alle herrenlosen Bereiche
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Rename an area that you own=Benenne einen Bereich um, den du besitzt
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Self protection is disabled.=Selbstschutz ist deaktiviert, Spieler können keine Bereiche bestimmen.
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Self protection is enabled.=Selbstschutz ist aktiviert, Spieler können selbst Bereiche bestimmen.
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That area doesn't exist.=Dieser Bereich existiert nicht.
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The player "@1" does not exist.=Der Spieler „@1“ existiert nicht.
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Toggle an area open (anyone can interact) or closed=Schalte einen Bereich offen (jeder kann interagieren) oder geschlossen
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Toggle an area open/closed for members in your faction.=Schalte einen Bereich offen/geschlossen für Mitglieder deiner Fraktion.
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You are an area administrator ("areas" privilege).=Du bist ein Bereichsadministrator (Berechtigung „areas“).
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You can protect areas=Du kannst Bereiche schützen.
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You can't protect that area.=Du kannst diesen Bereich nicht schützen.
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You can't protect that area: @1=Du kannst diesen Bereich nicht schützen: @1
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You don't have the necessary privilege ("@1").=Du hast nicht die erforderliche Berechtigung („@1“).
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You don't own that area.=Du besitzt diesen Bereich nicht.
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You have @1 areas.=Du hast @1 Bereiche.
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You have been granted control over area #@1. Type /list_areas to show your areas.=Dir wurde die Kontrolle über Bereich #@1 gewährt. Gib /list_areas ein, um deine Bereiche anzuzeigen.
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You have extended area protection limits ("areas_high_limit" privilege).=Du hast erweiterte Bereichsschutzgrenzen (Berechtigung „areas_high_limit“).
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You have the necessary privilege ("@1").=Du hast die erforderliche Berechtigung („@1“).
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You need to select an area first.=Du musst zuerst einen Bereich auswählen.
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### chatcommands.lua ###
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### pos.lua ###
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<ID>=<ID>
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Invalid usage, see /help @1.=Ungültige Verwendung, siehe /help @1.
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### hud.lua ###
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:open=:offen
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Areas:=Bereiche:
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### init.lua ###
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Can administer areas.=Kann Bereiche verwalten.
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Can protect areas.=Kann Bereiche schützen.
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Can protect more, bigger areas.=Kann mehr, grössere Bereiche schützen.
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### interact.lua ###
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@1 is protected by @2.=@1 wird durch @2 geschützt.
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### internal.lua ###
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Area is too big.=Bereich ist zu gross.
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Self protection is disabled or you do not have the necessary privilege.=Selbstschutz ist deaktiviert oder du hast nicht die erforderlichen Berechtigungen.
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The area intersects with @1 [@2] (@3).=Der Bereich überschneidet sich mit @1 [@2] (@3).
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You have reached the maximum amount of areas that you are allowed to protect.=Du hast die maximale Anzahl, der Bereiche, die du schützen darfst erreicht.
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### legacy.lua ###
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|
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<version>=<Version>
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Converted areas saved. Done.=Konvertierte Bereiche gespeichert. Fertig.
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Converting areas…=Bereiche werden konvertiert…
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Error loading legacy file: @1=Fehler beim Laden der Vorgänger-Datei: @1
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Invalid version number. (0 allowed)=Ungültige Versionsnummer. (Erlaubt: 0)
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Legacy file loaded.=Vorgänger-Datei geladen.
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Loads, converts, and saves the areas from a legacy save file.=Lädt, konvertiert und speichert die Bereiche aus einer Vorgänger-Speicherdatei.
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|
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Table format updated.=Tabellenformat aktualisiert.
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unnamed=unbenannt
|
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|
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### pos.lua ###
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||||
|
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<not set>=<nicht festgelegt>
|
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Area @1 selected.=Bereich @1 ausgewählt.
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||||
Area position @1 set to @2=Bereichsposition @1 auf @2 festgelegt
|
||||
Position @1 set to @2=Position @1 auf @2 festgelegt
|
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Position @1:=Position @1:
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Select an area by ID.=Wähle einen Bereich anhand seiner ID.
|
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Select position @1 by punching a node.=Wähle Position @1, durch schlagen eines Knoten.
|
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Select positions by punching two nodes.=Wähle Positionen, durch schlagen zweier Knoten.
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|
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Set area protection region position @1 to your location or the one specified=Setzt die Bereichsschutzregion-Position @1 auf deinen Standort oder den angegebenen.
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Set area protection region, position 1, or position 2 by punching nodes, or display the region=Setzt die Bereichsschutzregion, Position 1 oder Position 2 fest, durch schlagen von Knoten, oder zeigt die Region an.
|
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The area @1 does not exist.=Der Bereich @1 existiert nicht.
|
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Unable to get position.=Position konnte nicht ermittelt werden.
|
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Unknown subcommand: @1=Unbekannter Unterbefehl: @1
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|
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Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=Relative Koordinaten werden auf diesem Server nicht unterstützt. Bitte aktualisiere Minetest auf Version 5.7.0 oder neuer.
|
137
locale/areas.es.tr
Normal file
137
locale/areas.es.tr
Normal file
@ -0,0 +1,137 @@
|
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# textdomain: areas
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||||
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||||
|
||||
|
||||
### chatcommands.lua ###
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||||
|
||||
<AreaName>=<nombre del área>
|
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<ID> [faction_name]=<ID> [nombre_de_facción]
|
||||
<NewOwner>=<nuevo_propietario>
|
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<ParentID>=<ID_de_padre>
|
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<PlayerName>=<nombre_del_jugador>
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<newName>=<nuevo nombre>
|
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@1 has given you control over the area "@2" (ID @3).=@1 te ha dado control sobre el área "@2" (ID @3).
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@1 spanning up to @2x@3x@4.=@1 abarca hasta @2x@3x@4.
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||||
A regular expression is required.=Se requiere una expresión regular.
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Area @1 does not exist or is not owned by you.=El área @1 no existe o no es de tu propiedad.
|
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Area closed for faction members.=Área cerrada para miembros de la facción.
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Area closed.=Área cerrada.
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Area does not exist.=El área no existe.
|
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Area is open for members of: @1=El área está abierta para miembros de: @1
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Area opened.=Área abierta.
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Area protected. ID: @1=Área protegida. ID: @1
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Area renamed.=Área renombrada.
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Area successfully moved.=Área movida exitosamente.
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Change the owner of an area using its ID=Cambia el propietario de un área usando su ID
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Faction doesn't exists=La facción no existe
|
||||
Find areas using a Lua regular expression=Encuentra áreas usando una expresión regular de Lua
|
||||
Get information about area configuration and usage.=Obtén información sobre la configuración y el uso del área.
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Otorgue a un jugador acceso a una área secundaria entre dos posiciones que ya han sido protegidas. Usa set_owner si no deseas que se configure la área principal como padre.
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||||
|
||||
Invalid regular expression.=Expresión regular no válida.
|
||||
Limit: @1 areas=Límite: @1 áreas
|
||||
Limit: no area count limit=Límite: sin límite de recuento de áreas
|
||||
List your areas, or all areas if you are an admin.=Enumere tus áreas o todas las áreas si eres administrador.
|
||||
Move (or resize) an area to the current positions.=Mueve (o redimensiona) una área a las posiciones actuales.
|
||||
No matches found.=No se encontraron coincidencias.
|
||||
No visible areas.=No hay áreas visibles.
|
||||
Owner changed.=Se cambió el propietario.
|
||||
Players with the "@1" privilege can protect up to @2 areas=Los jugadores con el privilegio "@1" pueden proteger hasta @2 áreas
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Proteje una área entre dos posiciones y otorgue acceso a un jugador sin configurarle una área como padre
|
||||
|
||||
Protect your own area=Proteje tu propia área
|
||||
Recursively remove areas using an ID=Elimina áreas recursivamente usando una ID
|
||||
Remove an area using an ID=Elimina una área usando una ID
|
||||
Removed area @1=Área @1 eliminada
|
||||
Removed area @1 and its sub areas.=Área @1 y sus subáreas eliminadas.
|
||||
Removes all ownerless areas=Elimina todas las áreas sin propietario
|
||||
Rename an area that you own=Cambia el nombre de una áreas que es de tu propiedad
|
||||
Self protection is disabled.=La protección por sí mismo está deshabilitada.
|
||||
Self protection is enabled.=La protección por sí mismo está habilitada.
|
||||
That area doesn't exist.=Esa área no existe.
|
||||
The player "@1" does not exist.=El jugador "@1" no existe.
|
||||
Toggle an area open (anyone can interact) or closed=Activa o desactiva la apertura o el cierre de una área para todos los jugadores
|
||||
Toggle an area open/closed for members in your faction.=Activa o desactiva la apertura o el cierre de una área para los miembros de tu facción.
|
||||
You are an area administrator ("areas" privilege).=Eres un administrador de área (privilegio "areas").
|
||||
You can protect areas=Puedes proteger áreas
|
||||
You can't protect that area.=No puedes proteger esa área.
|
||||
You can't protect that area: @1=No puedes proteger esa área: @1
|
||||
You don't have the necessary privilege ("@1").=No tienes el privilegio necesario ("@1").
|
||||
You don't own that area.=No eres el propietario de esa área.
|
||||
You have @1 areas.=Te pertenecen @1 áreas.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Se te ha otorgado el control sobre el área #@1. Escribe /list_areas para mostrar tus áreas.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Tienes límites de protección de área extendidos (privilegio "areas_high_limit").
|
||||
|
||||
You have the necessary privilege ("@1").=Tienes el privilegio necesario ("@1").
|
||||
You need to select an area first.=Primero debes seleccionar una área.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<ID>
|
||||
Invalid usage, see /help @1.=Uso no válido, consulta /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:abierta
|
||||
Areas:=Áreas:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=Puede administrar áreas.
|
||||
Can protect areas.=Puede proteger áreas.
|
||||
Can protect more, bigger areas.=Puede proteger más áreas, más grandes.
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 está protegido por @2.
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=El área es demasiado grande.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=La protección por sí mismo está deshabilitada o no tienes el privilegio necesario.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=El área se interseca con @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Has alcanzado la cantidad máxima de áreas que tienes permitido proteger.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<versión>
|
||||
Converted areas saved. Done.=Áreas convertidas guardadas. Listo.
|
||||
Converting areas…=Convirtiendo áreas…
|
||||
Error loading legacy file: @1=Error al cargar archivo heredado: @1
|
||||
Invalid version number. (0 allowed)=Número de versión no válido. (Solo se permite: 0)
|
||||
Legacy file loaded.=Archivo heredado cargado.
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=Carga, convierte y guarda las áreas desde un archivo guardado heredado.
|
||||
|
||||
Table format updated.=Formato de tabla actualizado.
|
||||
unnamed=sin nombre
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<no establecida>
|
||||
Area @1 selected.=Área @1 seleccionada.
|
||||
Area position @1 set to @2=Posición del área @1 establecida en @2
|
||||
Position @1 set to @2=Posición @1 establecida en @2
|
||||
Position @1:=Posición @1:
|
||||
Select an area by ID.=Selecciona una área por ID.
|
||||
Select position @1 by punching a node.=Selecciona la posición @1 golpeando un nodo.
|
||||
Select positions by punching two nodes.=Selecciona las posiciones golpeando dos nodos.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Establece la posición de la región de protección del área @1 en tu ubicación o en la especificada
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Establece la región de protección del área, la posición 1 o la posición 2 golpeando nodos, o muestre la región
|
||||
|
||||
The area @1 does not exist.=El área @1 no existe.
|
||||
Unable to get position.=No se puede obtener la posición.
|
||||
Unknown subcommand: @1=Subcomando desconocido: @1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=Las coordenadas relativas no son compatibles con este servidor. Actualiza Minetest a 5.7.0 o versiones más nuevas.
|
@ -4,16 +4,16 @@
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<NomZone>
|
||||
<AreaName>=<nom de la zone>
|
||||
<ID> [faction_name]=<ID> [nom_de_faction]
|
||||
<NewOwner>=<NouveauPropriétaire>
|
||||
<ParentID>=<IDZonePrincipale>
|
||||
<PlayerName>=<NomJoueur>
|
||||
<newName>=<NouveauNom>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 vous a donné le contrôle de la zone "@2" (ID @3).
|
||||
<newName>=<nouveau nom>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 t'a donné le contrôle de la zone "@2" (ID @3).
|
||||
@1 spanning up to @2x@3x@4.=@1 s’étendant jusqu’à @2x@3x@4.
|
||||
A regular expression is required.=Une expression régulière est requise.
|
||||
Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne vous appartient pas.
|
||||
Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne t'appartient pas.
|
||||
Area closed for faction members.=Zone fermée aux membres de la faction.
|
||||
Area closed.=Zone fermée.
|
||||
Area does not exist.=La zone n’existe pas.
|
||||
@ -22,58 +22,58 @@ Area opened.=Zone ouverte.
|
||||
Area protected. ID: @1=Zone protégée. ID : @1
|
||||
Area renamed.=Zone renommée.
|
||||
Area successfully moved.=Zone déplacée avec succès.
|
||||
Change the owner of an area using its ID=Change le propriétaire d’une zone en utilisant son ID.
|
||||
Change the owner of an area using its ID=Changer le propriétaire d’une zone en utilisant son ID.
|
||||
Faction doesn't exists=La faction n'existe pas
|
||||
Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
|
||||
Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et l’utilisation des zones.
|
||||
Find areas using a Lua regular expression=Trouver les zones en utilisant une expression régulière Lua.
|
||||
Get information about area configuration and usage.=Obtenir des informations sur la configuration des zones et l’utilisation des zones.
|
||||
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si vous ne voulez pas que la zone pricipale soit définie.
|
||||
Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si tu ne veux pas que le parent soit définie.
|
||||
|
||||
Invalid regular expression.=Expression régulière invalide.
|
||||
Limit: @1 areas=Limite: @1 zones.
|
||||
Limit: no area count limit=Limite: pas de limite de nombre de zones.
|
||||
List your areas, or all areas if you are an admin.=Liste vos zones, ou toutes les zones si vous êtes administrateur.
|
||||
List your areas, or all areas if you are an admin.=Liste tes zones, ou toutes les zones si tu es administrateur.
|
||||
Move (or resize) an area to the current positions.=Déplace (ou redimensionne) une zone aux positions actuelles.
|
||||
No matches found.=Aucun résultat.
|
||||
No visible areas.=Pas de zone visible.
|
||||
Owner changed.=Propriétaire changé.
|
||||
Players with the "@1" privilege can protect up to @2 areas=Les joueurs avec le privilège "@1" peuvent protéger jusqu’à @2 zones
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Protège une zone entre deux positions et donne à un joueur accès à cette zone sans définir la zone principale de cette zone ni aucune zone existante.
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Protège une zone entre deux positions et donne à un joueur accès à cette zone sans définir la zone principale (parent) de cette zone ni aucune zone existante.
|
||||
|
||||
Protect your own area=Protège votre zone.
|
||||
Protect your own area=Protège ta propre zone.
|
||||
Recursively remove areas using an ID=Supprime les zones récursivement en utilisant un ID.
|
||||
Remove an area using an ID=Supprime une zone en utilisant son ID.
|
||||
Removed area @1=Zone @1 supprimée.
|
||||
Removed area @1 and its sub areas.=Zone @1 et ses sous-zones supprimées.
|
||||
Removes all ownerless areas=Supprime toutes les zones sans propriétaire
|
||||
Rename an area that you own=Renomme une zone qui vous appartient.
|
||||
Rename an area that you own=Renomme une zone que tu possèdes.
|
||||
Self protection is disabled.=L’autoprotection est désactivée.
|
||||
Self protection is enabled.=L’autoprotection est activée.
|
||||
That area doesn't exist.=La zone n’existe pas.
|
||||
The player "@1" does not exist.=Le joueur "@1" n’existe pas.
|
||||
Toggle an area open (anyone can interact) or closed=Bascule entre zone ouverte (tout le monde peut intéragir) ou fermée.
|
||||
Toggle an area open/closed for members in your faction.=Bascule entre zone ouverte/fermée pour les membres de votre faction.
|
||||
You are an area administrator ("areas" privilege).=Vous êtes un administrateur de zone (privilège "areas").
|
||||
You can protect areas=Vous pouvez protéger des zones.
|
||||
You can't protect that area.=Vous ne pouvez pas protéger cette zone.
|
||||
You can't protect that area: @1=Vous ne pouvez pas protéger cette zone : @1.
|
||||
You don't have the necessary privilege ("@1").=Vous n’avez pas le privilège nécessaire ("@1").
|
||||
You don't own that area.=Vous ne possédez pas cette zone.
|
||||
You have @1 areas.=Vous avez @1 zones.
|
||||
Toggle an area open/closed for members in your faction.=Bascule entre zone ouverte/fermée pour les membres de ta faction.
|
||||
You are an area administrator ("areas" privilege).=Tu es un administrateur de zone (privilège "areas").
|
||||
You can protect areas=Tu peux protéger des zones.
|
||||
You can't protect that area.=Tu ne peux pas protéger cette zone.
|
||||
You can't protect that area: @1=Tu ne peux pas protéger cette zone : @1.
|
||||
You don't have the necessary privilege ("@1").=Tu n'as pas le privilège nécessaire ("@1").
|
||||
You don't own that area.=Tu n'es pas propriétaire de cette zone.
|
||||
You have @1 areas.=Tu as @1 zones.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Vous avez reçu l’autorisation de contrôler la zone #@1.
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Tu as reçu l’autorisation de contrôler la zone #@1.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Votre limite de protection de zones est étendue (privilège "areas_high_limit").
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Tu limite de protection de zones est étendue (privilège "areas_high_limit").
|
||||
|
||||
You have the necessary privilege ("@1").=Vous avez le privilège nécessaire ("@1").
|
||||
You need to select an area first.=Vous devez sélectionner une zone d’abord.
|
||||
You have the necessary privilege ("@1").=Tu as le privilège nécessaire ("@1").
|
||||
You need to select an area first.=Tu dois d'abord sélectionner une zone.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<ID>
|
||||
Invalid usage, see /help @1.=Utilisation incorrecte, voir /help @1.
|
||||
Invalid usage, see /help @1.=Utilisation non valid, voir /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
@ -94,11 +94,11 @@ Can protect more, bigger areas.=Permet de protéger plus, et de plus grandes zon
|
||||
|
||||
Area is too big.=La zone est trop grande.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=L’autoprotection est désactivée ou vous n’avez pas le privilège nécessaire.
|
||||
Self protection is disabled or you do not have the necessary privilege.=L’autoprotection est désactivée ou tu n’as pas le privilège nécessaire.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=La zone a une intersection avec @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Vous avez atteint le nombre maximum de zones que vous êtes autorisé à protéger.
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Tu as atteint le nombre maximum de zones que tu es autorisé à protéger.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
@ -113,7 +113,7 @@ Legacy file loaded.=Fichier obsolète chargé.
|
||||
Loads, converts, and saves the areas from a legacy save file.=Charge, fait la conversion et sauvegarde les zones depuis un fichier de sauvegarde obsolète.
|
||||
|
||||
Table format updated.=Format de tableau mis à jour.
|
||||
unnamed=Non nommé
|
||||
unnamed=non nommé
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
@ -121,12 +121,12 @@ unnamed=Non nommé
|
||||
Area @1 selected.=Zone @1 sélectionnée.
|
||||
Area position @1 set to @2=Position @1 de la zone définie à @2.
|
||||
Position @1 set to @2=Position @1 définie à @2.
|
||||
Position @1: =Position @1 :
|
||||
Select an area by ID.=Sélectionnez une zone par son ID.
|
||||
Select position @1 by punching a node.=Sélectionnez une position @1 en frappant un bloc.
|
||||
Select positions by punching two nodes.=Sélectionnez une position en frappant deux blocs.
|
||||
Position @1:=Position @1 :
|
||||
Select an area by ID.=Sélectionne une zone par son ID.
|
||||
Select position @1 by punching a node.=Sélectionne une position @1 en frappant un bloc.
|
||||
Select positions by punching two nodes.=Sélectionne une position en frappant deux blocs.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Définit la position @1 de la région de protection de zone à votre position ou à celle spécifiée.
|
||||
Set area protection region position @1 to your location or the one specified=Définit la position @1 de la région de protection de zone à tu position ou à celle spécifiée.
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Définit la région de protection de zone, la position 1, ou la position 2 en frappant des blocs, ou en affichant la région.
|
||||
|
||||
@ -134,4 +134,4 @@ The area @1 does not exist.=La zone @1 n’existe pas.
|
||||
Unable to get position.=Impossible d’obtenir la position.
|
||||
Unknown subcommand: @1=Sous-commande inconnue : @1
|
||||
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=
|
||||
Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=Les coordonnées relatives ne sont pas prises en charge sur ce serveur. Mets à niveau Minetest vers la version 5.7.0 ou une version plus récente.
|
||||
|
@ -121,7 +121,7 @@ unnamed=innominato
|
||||
Area @1 selected.=Area @1 selezionata.
|
||||
Area position @1 set to @2=Posizione @1 dell'area impostata a @2
|
||||
Position @1 set to @2=Posizione @1 impostata a @2
|
||||
Position @1: =Posizione @1:
|
||||
Position @1:=Posizione @1:
|
||||
Select an area by ID.=Scegli un'area tramite l'ID.
|
||||
Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo.
|
||||
Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi.
|
||||
|
@ -121,7 +121,7 @@ unnamed=без_названия
|
||||
Area @1 selected.=Территория @1 выбрана.
|
||||
Area position @1 set to @2=Позиция @1 установлена в @2
|
||||
Position @1 set to @2=Позиция @1 установлена в @2
|
||||
Position @1: =Позиция @1:
|
||||
Position @1:=Позиция @1:
|
||||
Select an area by ID.=Выбрать территорию по её ID.
|
||||
Select position @1 by punching a node.=Установите позицию @1, ударив по блоку.
|
||||
Select positions by punching two nodes.=Установите позиции, ударив по двум блокам.
|
||||
|
@ -121,7 +121,7 @@ unnamed=未命名
|
||||
Area @1 selected.=保护区 @1 已选择。
|
||||
Area position @1 set to @2=保护区座标 @1 已设定为 @2。
|
||||
Position @1 set to @2=保护区座标 @1 已设定为 @2。
|
||||
Position @1: =保护区座标 @1:
|
||||
Position @1:=保护区座标 @1:
|
||||
Select an area by ID.=通过保护区编号选择区域
|
||||
Select position @1 by punching a node.=请击打方块以设定保护区座标 @1 的位置。
|
||||
Select positions by punching two nodes.=请击打两个方块,以设定保护区座标的位置。
|
||||
|
@ -121,7 +121,7 @@ unnamed=未命名
|
||||
Area @1 selected.=保護區 @1 已選擇。
|
||||
Area position @1 set to @2=保護區座標 @1 已設定爲 @2。
|
||||
Position @1 set to @2=保護區座標 @1 已設定爲 @2。
|
||||
Position @1: =保護區座標 @1:
|
||||
Position @1:=保護區座標 @1:
|
||||
Select an area by ID.=通過保護區編號選擇區域
|
||||
Select position @1 by punching a node.=請擊打方塊,以設定保護區座標 @1 的位置。
|
||||
Select positions by punching two nodes.=請擊打兩個方塊,以設定保護區座標的位置。
|
||||
|
@ -121,7 +121,7 @@ unnamed=
|
||||
Area @1 selected.=
|
||||
Area position @1 set to @2=
|
||||
Position @1 set to @2=
|
||||
Position @1: =
|
||||
Position @1:=
|
||||
Select an area by ID.=
|
||||
Select position @1 by punching a node.=
|
||||
Select positions by punching two nodes.=
|
||||
|
130
pos.lua
130
pos.lua
@ -6,8 +6,6 @@ local S = minetest.get_translator("areas")
|
||||
-- Since this is mostly copied from WorldEdit it is mostly
|
||||
-- licensed under the AGPL. (select_area is an exception)
|
||||
|
||||
areas.marker1 = {}
|
||||
areas.marker2 = {}
|
||||
areas.set_pos = {}
|
||||
areas.pos1 = {}
|
||||
areas.pos2 = {}
|
||||
@ -152,7 +150,7 @@ minetest.register_chatcommand("area_pos", {
|
||||
areas.set_pos[name] = "pos2"
|
||||
return true, S("Select position @1 by punching a node.", "2")
|
||||
elseif param == "get" then -- Display current area positions
|
||||
local pos1str, pos2str = S("Position @1: ", "1"), S("Position @1: ", "2")
|
||||
local pos1str, pos2str = S("Position @1:", " 1"), S("Position @1:", " 2")
|
||||
if areas.pos1[name] then
|
||||
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
|
||||
else
|
||||
@ -181,42 +179,68 @@ function areas:getPos(playerName)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = posLimit(pos)
|
||||
areas.markPos1(playerName)
|
||||
function areas:setPos1(name, pos)
|
||||
local old_pos = areas.pos1[name]
|
||||
pos = posLimit(pos)
|
||||
areas.pos1[name] = pos
|
||||
|
||||
local entity = minetest.add_entity(pos, "areas:pos1")
|
||||
if entity then
|
||||
local luaentity = entity:get_luaentity()
|
||||
if luaentity then
|
||||
luaentity.player = name
|
||||
end
|
||||
end
|
||||
|
||||
if old_pos then
|
||||
for object in core.objects_inside_radius(old_pos, 0.01) do
|
||||
local luaentity = object:get_luaentity()
|
||||
if luaentity and luaentity.name == "areas:pos1" and luaentity.player == name then
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = posLimit(pos)
|
||||
areas.markPos2(playerName)
|
||||
end
|
||||
function areas:setPos2(name, pos)
|
||||
local old_pos = areas.pos2[name]
|
||||
pos = posLimit(pos)
|
||||
areas.pos2[name] = pos
|
||||
|
||||
local entity = minetest.add_entity(pos, "areas:pos2")
|
||||
if entity then
|
||||
local luaentity = entity:get_luaentity()
|
||||
if luaentity then
|
||||
luaentity.player = name
|
||||
end
|
||||
end
|
||||
|
||||
if old_pos then
|
||||
for object in core.objects_inside_radius(old_pos, 0.01) do
|
||||
local luaentity = object:get_luaentity()
|
||||
if luaentity and luaentity.name == "areas:pos2" and luaentity.player == name then
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
-- Currently setting position
|
||||
if name ~= "" and areas.set_pos[name] then
|
||||
if areas.set_pos[name] == "pos1" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = "pos2"
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos1only" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos2" then
|
||||
areas.pos2[name] = pos
|
||||
areas.markPos2(name)
|
||||
if areas.set_pos[name] == "pos2" then
|
||||
areas:setPos2(name, pos)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "2",
|
||||
minetest.pos_to_string(pos)))
|
||||
else
|
||||
areas:setPos1(name, pos)
|
||||
areas.set_pos[name] = areas.set_pos[name] == "pos1" and "pos2" or nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -237,32 +261,6 @@ function areas:sortPos(pos1, pos2)
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
-- Marks area position 1
|
||||
areas.markPos1 = function(name)
|
||||
local pos = areas.pos1[name]
|
||||
if areas.marker1[name] ~= nil then -- Marker already exists
|
||||
areas.marker1[name]:remove() -- Remove marker
|
||||
areas.marker1[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
||||
areas.marker1[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Marks area position 2
|
||||
areas.markPos2 = function(name)
|
||||
local pos = areas.pos2[name]
|
||||
if areas.marker2[name] ~= nil then -- Marker already exists
|
||||
areas.marker2[name]:remove() -- Remove marker
|
||||
areas.marker2[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
||||
areas.marker2[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("areas:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
@ -271,17 +269,10 @@ minetest.register_entity("areas:pos1", {
|
||||
"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
hp_max = 1,
|
||||
armor_groups = {fleshy=100},
|
||||
static_save = false,
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker1[name] = nil
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("areas:pos2", {
|
||||
@ -292,15 +283,8 @@ minetest.register_entity("areas:pos2", {
|
||||
"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
hp_max = 1,
|
||||
armor_groups = {fleshy=100},
|
||||
static_save = false,
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker2[name] = nil
|
||||
end,
|
||||
})
|
||||
|
@ -3,6 +3,20 @@
|
||||
# Static paths do not work well with settings
|
||||
#areas.filename (Configuration file path) string (world_path)/areas.dat
|
||||
|
||||
# Use smallest area volume precedence concept. (experimental; may change)
|
||||
#
|
||||
# If set to `true`:
|
||||
# The interaction permission is defined by the smallest area volume that
|
||||
# contains the interaction position. Granting access to areas is achieved
|
||||
# by factions instead of using `/add_owner`.
|
||||
# This allows players to have private areas within a greater open/shared
|
||||
# area and also define open/shared areas within those private areas.
|
||||
# If set to `false`: (default)
|
||||
# Interacting is permitted if the interaction position resides in any of the
|
||||
# player's own areas, shared or open areas.
|
||||
# This permission is not impacted by more restrictive, intersecting areas.
|
||||
areas.use_smallest_area_precedence (Smallest area rules) bool false
|
||||
|
||||
# Allow players with a privilege create their own areas using /protect
|
||||
# within the specified size and amount limits.
|
||||
areas.self_protection (Self protection) bool false
|
||||
|
Loading…
x
Reference in New Issue
Block a user