Update some item_displacement references
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8de861a937
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4
init.lua
4
init.lua
@ -287,7 +287,7 @@ minetest.register_node("anvil:anvil", {
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minetest.chat_send_player( puncher:get_player_name(), S('Your @1 has been repaired successfully.', tool_desc))
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return
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else
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pos.y = pos.y + anvil_item_displacement
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pos.y = pos.y + anvil.setting.item_displacement
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minetest.sound_play({name="anvil_clang"}, {pos=pos})
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minetest.add_particlespawner({
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amount = 10,
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@ -325,7 +325,7 @@ minetest.register_lbm({
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nodenames = { "anvil:anvil" },
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run_at_every_load = true,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local test_pos = {x=pos.x, y=pos.y + anvil_item_displacement, z=pos.z}
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local test_pos = {x=pos.x, y=pos.y + anvil.setting.item_displacement, z=pos.z}
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if #minetest.get_objects_inside_radius(test_pos, 0.5) > 0 then return end
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update_item(pos, node)
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end
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