44778d7861
* add texture files for nether based 3d_armor * add texture files for nether based shield * perpare for nether armor * add nether armor * add translation for nether armor * add translation for nether armor * add nether shield * add nether shield translation * add nether armor texture preview info * add nether shield texture preview info * add nether to settingtypes.txt * add german translation for armor * add german translation for shields * Nether armor stats modified. * Modify Nether Shield Stats * Update inline documentation
78 lines
2.9 KiB
Plaintext
78 lines
2.9 KiB
Plaintext
[3d_armor]
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armor_material_wood (Enable wood armor) bool true
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armor_material_cactus (Enable cactus armor) bool true
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armor_material_steel (Enable steel armor) bool true
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armor_material_bronze (Enable bronze armor) bool true
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armor_material_diamond (Enable diamond armor) bool true
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armor_material_gold (Enable gold armor) bool true
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armor_material_mithril (Enable mithril armor) bool true
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armor_material_crystal (Enable crystal armor) bool true
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armor_material_nether (Enable nether armor) bool true
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# Increase this if you get initialization glitches when a player first joins.
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armor_init_delay (Initialization delay) int 2
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# Number of initialization attempts.
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# Use in conjunction with armor_init_delay if initialization problems persist.
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armor_init_times (Initialization attempts) int 10
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# Increase this if armor is not getting into bones due to server lag.
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armor_bones_delay (Delay for bones) int 1
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# How often player armor items are updated.
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armor_update_time (Armor refresh rate [seconds]) int 1
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# Drop armor when a player dies.
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# Uses bones mod if present, otherwise items are dropped around the player.
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armor_drop (Drop armor on death) bool true
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# Pulverize armor when a player dies, overrides armor_drop.
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armor_destroy (Pulverize armor on death) bool false
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# You can use this to increase or decrease overall armor effectiveness,
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# eg: level_multiplier = 0.5 will reduce armor level by half.
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armor_level_multiplier (Armor effectiveness multiplier) float 1
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# You can use this to increase or decrease overall armor healing,
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# eg: armor_heal_multiplier = 0 will disable healing altogether.
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armor_heal_multiplier (Armor healing multiplier) float 1
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# Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.
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armor_set_elements (Armor set items) string head torso legs feet shield
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# Bonus multiplier when wearing armor set, set to the same as armor_level_multiplier to disable
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armor_set_multiplier (Armor Set Bonus multiplier) float 1.1
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# Enable water protection (periodically restores breath when activated).
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armor_water_protect (Enable water protection) bool true
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# Enable fire protection (defaults true if using ethereal mod).
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armor_fire_protect (Enable fire protection) bool false
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# Enable fire damage from torches (defaults true if using ethereal mod).
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armor_fire_protect_torch (Enable fire protection torch damage) bool false
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# Enable punch damage effects.
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armor_punch_damage (Enable damage effects) bool true
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# Enable migration of old armor inventories.
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armor_migrate_old_inventory (Migrate old armor inventories) bool true
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# Armor is not visible on player model when enabled.
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armor_transparent (Transparent armor) bool false
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[shields]
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shields_disable_sounds (Disable shield sounds) bool false
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[wieldview]
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# Set number of seconds between visible wielded item updates.
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wieldview_update_time (Wieldview refresh rate [seconds]) int 2
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# Show nodes as tiles, disabled by default.
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wieldview_node_tiles (Show nodes as tiles) bool false
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