tweak barrel messages

master
tenplus1 2022-08-19 18:53:51 +01:00
parent 241b6e158a
commit c6b226e481
1 changed files with 19 additions and 6 deletions

View File

@ -447,7 +447,7 @@ minetest.register_node("wine:wine_barrel", {
local meta = minetest.get_meta(pos) ; if not meta then return end
local inv = meta:get_inventory()
local water = meta:get_int("water")
local water = meta:get_int("water") or 0
-- is barrel empty?
if not inv or inv:is_empty("src") then
@ -459,6 +459,17 @@ minetest.register_node("wine:wine_barrel", {
return false
end
-- check water level
if water < 5 then
meta:set_string("infotext", S("Fermenting Barrel (Water Level Low)"))
meta:set_float("status", 0)
meta:set_string("formspec", winebarrel_formspec(0,
S("Water Level Low"), water))
return false
end
-- does it contain any of the source items on the list?
local has_items, recipe, item1, item2, item3, item4
@ -500,7 +511,7 @@ minetest.register_node("wine:wine_barrel", {
-- if we have a wrong recipe change status
if not has_items then
meta:set_string("infotext", S("Fermenting Barrel") .. " (X)")
meta:set_string("infotext", S("Fermenting Barrel") .. " (No Valid Recipe)")
meta:set_float("status", 0)
meta:set_string("formspec",
winebarrel_formspec(0, S("No Valid Recipe"), water))
@ -511,15 +522,17 @@ minetest.register_node("wine:wine_barrel", {
-- is there room for additional fermentation?
if not inv:room_for_item("dst", recipe[2]) then
meta:set_string("infotext", S("Fermenting Barrel (FULL)"))
meta:set_string("infotext", S("Fermenting Barrel (Output Full)"))
meta:set_string("formspec",
winebarrel_formspec(0, S("Output Full"), water))
return true
return false
end
local status = meta:get_float("status")
-- fermenting (change status)
if water > 0 and status < 100 then
if status < 100 then
meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
meta:set_float("status", status + 5)
@ -529,7 +542,7 @@ minetest.register_node("wine:wine_barrel", {
meta:set_string("formspec", winebarrel_formspec(status,
S("Brewing: @1 (@2% Done)", desc, status), water))
elseif status == 100 then -- when we hit 100% remove items needed and add beverage
else -- when we hit 100% remove items needed and add beverage
if item1 then inv:remove_item("src", item1) end
if item2 then inv:remove_item("src", item2) end