4 slots for recipe, drinking glass now needed for recipes, barrel holds water for fermenting (thanks Sirrobzeroone)

master
tenplus1 2022-08-18 16:21:10 +01:00
parent 2819178eb3
commit 85777fdcfd
8 changed files with 214 additions and 45 deletions

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@ -30,6 +30,7 @@ re-arranged code, tweaked lucky blocks, updated translations
- 1.9 - Added wine:add_drink() function to create drink glasses and bottles
- 1.95 - Tweaked code to accept 2 item recipes, fixed mineclone2 rum recipe and ui recipes
- 1.98 - New formspec textures and Kefir drink by Sirrobzeroone
- 1.99 - Barrel now has 4 slots for recipe items (and drinking glasses) and a water slot to fill up barrel with water buckets ready for fermenting.
Lucky Blocks: 18
@ -42,9 +43,12 @@ wine:add_item(item_table)
e.g.
wine:add_item({
-- simple recipe automatically add drinking glasses
{"farming:barley", "wine:glass_beer"},
{"default:apple 2", "wine:glass_cider"}, -- 2x apples make 1x glass cider
{{"default:apple", "farming:sugar"}, "wine:glass_sparkling_apple},
-- 2x apples make 1x glass cider
{"default:apple 2", "wine:glass_cider"},
-- specific recipe has to include drinking glass if needed
{{"default:apple", "farming:sugar", "vessels:drinking_glass"}, "wine:glass_sparkling_apple},
})

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@ -10,3 +10,4 @@ doc?
unified_inventory?
thirsty?
farming?
vessels?

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@ -1,4 +1,3 @@
-- add all drinks even if mods to brew them aren't active
wine:add_drink("wine", "Wine", true, 2, 5, 1)
wine:add_drink("beer", "Beer", true, 2, 8, 1)

245
init.lua
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@ -4,6 +4,7 @@ local path = minetest.get_modpath("wine")
local def = minetest.get_modpath("default")
local snd_d = def and default.node_sound_defaults()
local snd_g = def and default.node_sound_glass_defaults()
local glass_item = def and "default:glass"
-- check for MineClone2
@ -12,6 +13,7 @@ local mcl = minetest.get_modpath("mcl_core")
if mcl then
snd_d = mcl_sounds.node_sound_glass_defaults()
snd_g = mcl_sounds.node_sound_defaults()
glass_item = "mcl_core:glass"
end
@ -54,7 +56,7 @@ if is_uninv then
description = "Barrel",
icon = "wine_barrel.png",
width = 2,
height = 1
height = 2
})
end
@ -72,7 +74,7 @@ function wine:add_item(list)
-- change old string recipe item into table
if type(item[1]) == "string" then
item = { {item[1]}, item[2] }
item = { {item[1], "vessels:drinking_glass"}, item[2] }
end
table.insert(ferment, item)
@ -114,6 +116,7 @@ function wine:add_drink(name, desc, has_bottle, num_hunger, num_thirst, alcoholi
attached_node = 1, drink = 1, alcohol = alcoholic
},
sounds = snd_g,
on_use = function(itemstack, user, pointed_thing)
if user then
@ -122,7 +125,7 @@ function wine:add_drink(name, desc, has_bottle, num_hunger, num_thirst, alcoholi
thirsty.drink(user, num_thirst)
end
return minetest.do_item_eat(num_hunger, nil,
return minetest.do_item_eat(num_hunger, "vessels:drinking_glass",
itemstack, user, pointed_thing)
end
end
@ -168,23 +171,38 @@ end
-- Wine barrel formspec
local function winebarrel_formspec(item_percent, brewing)
local function winebarrel_formspec(item_percent, brewing, water_percent)
return "size[8,9]"
.. "image[0.25,0.5;5.5,4.25;wine_barrel_fs_bg.png]"
.. "list[current_name;src;1.55,1.8;2,1;]"
.. "list[current_name;dst;6.5,1.8;1,1;]"
.. "image[0,0;7,5;wine_barrel_fs_bg.png]"
.. "list[current_name;src;1.9,0.7;2,2;]"
.. "list[current_name;dst;7,1.8;1,1;]"
.. "list[current_player;main;0,5;8,4;]"
.. "listring[current_name;dst]"
.. "listring[current_player;main]"
.. "listring[current_name;src]"
.. "listring[current_player;main]"
.. "image[5.2,1.8;1,1;wine_barrel_icon_bg.png^[lowpart:"
.. "image[5.88,1.8;1,1;wine_barrel_icon_bg.png^[lowpart:"
.. item_percent .. ":wine_barrel_icon.png]"
.. "tooltip[5,1.8;1,1;" .. brewing .. "]"
.. "tooltip[5.88,1.8;1,1;" .. brewing .. "]"
.. "image[1.04,2.7;4.45,1.65;wine_barrel_water.png"
.. "^[colorize:#261c0e:175^[opacity:125"
.. "^[lowpart:" .. water_percent .. ":wine_barrel_water.png]"
.. "list[current_name;src_b;2.4,2.95;1,1;0]"
.. "tooltip[1.05,2.7;3.495,1.45;" .. S("Water @1% Full", water_percent) .. "]"
end
-- list of buckets used to fill barrel
local bucket_list = {
{"bucket:bucket_water", "bucket:bucket_empty"},
{"bucket:bucket_river_water", "bucket:bucket_empty"},
{"bucket_wooden:bucket_water", "bucket_wooden:bucket_empty"},
{"bucket_wooden:bucket_river_water", "bucket_wooden:bucket_river_empty"},
{"mcl_buckets:bucket_water", "mcl_buckets:bucket_empty"}
}
-- Wine barrel node
minetest.register_node("wine:wine_barrel", {
description = S("Fermenting Barrel"),
@ -205,14 +223,15 @@ minetest.register_node("wine:wine_barrel", {
local meta = minetest.get_meta(pos)
meta:set_string("formspec", winebarrel_formspec(0, ""))
meta:set_string("formspec", winebarrel_formspec(0, "", 0))
meta:set_string("infotext", S("Fermenting Barrel"))
meta:set_float("status", 0.0)
meta:set_float("status", 0)
local inv = meta:get_inventory()
inv:set_size("src", 2)
inv:set_size("dst", 1)
inv:set_size("src", 4) -- ingredients
inv:set_size("src_b", 1) -- water bucket
inv:set_size("dst", 1) -- brewed item
end,
-- punch barrel to change old 1x slot barrels into 2x slot
@ -222,8 +241,9 @@ minetest.register_node("wine:wine_barrel", {
local inv = meta and meta:get_inventory()
local size = inv and inv:get_size("src")
if size and size == 1 then
inv:set_size("src", 2)
if size and size < 4 then
inv:set_size("src", 4)
inv:set_size("src_b", 1)
end
end,
@ -249,8 +269,7 @@ minetest.register_node("wine:wine_barrel", {
return stack:get_count()
end,
allow_metadata_inventory_put = function(
pos, listname, index, stack, player)
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
@ -260,8 +279,39 @@ minetest.register_node("wine:wine_barrel", {
local inv = meta:get_inventory()
if listname == "src" then
return stack:get_count()
elseif listname == "src_b" then
local water = meta:get_int("water")
-- water full, return bucket
if water == 100 then
return 0
end
local is_water
local is_bucket = stack:get_name()
for _, def in ipairs(bucket_list) do
if def[1] == is_bucket then
is_water = true
break
end
end
if is_water then
return stack:get_count()
else
return 0
end
elseif listname == "dst" then
return 0
end
end,
@ -279,16 +329,76 @@ minetest.register_node("wine:wine_barrel", {
if to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
on_metadata_inventory_put = function(pos)
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "src_b" then
local is_water = false
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local is_bucket = inv:get_stack("src_b", 1):get_name()
local def
for n = 1, #bucket_list do
def = bucket_list[n]
if def[1] == is_bucket then
is_water = true
break
end
end
if is_water then
local water = meta:get_int("water")
water = water + 20
if water > 100 then water = 100 end
inv:remove_item("src_b", def[1])
inv:add_item("src_b", def[2])
local status = meta:get_float("status")
meta:set_int("water", water)
meta:set_string("formspec",
winebarrel_formspec(status, "Water Added", water))
end
end
local timer = minetest.get_node_timer(pos)
timer:start(5)
if not timer:is_started() then
minetest.get_node_timer(pos):start(5)
end
end,
on_metadata_inventory_move = function(pos)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
minetest.get_node_timer(pos):start(5)
end
end,
on_metadata_inventory_take = function(pos)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
minetest.get_node_timer(pos):start(5)
end
end,
tube = (function() if minetest.get_modpath("pipeworks") then return {
@ -326,45 +436,63 @@ minetest.register_node("wine:wine_barrel", {
local meta = minetest.get_meta(pos) ; if not meta then return end
local inv = meta:get_inventory()
local water = meta:get_int("water")
-- is barrel empty?
if not inv or inv:is_empty("src") then
meta:set_float("status", 0.0)
meta:set_float("status", 0)
meta:set_string("infotext", S("Fermenting Barrel"))
meta:set_string("formspec", winebarrel_formspec(0, "", water))
return false
end
-- does it contain any of the source items on the list?
local has_item, recipe
local has_items, recipe, item1, item2, item3, item4
for n = 1, #ferment do
recipe = ferment[n]
-- check for first recipe item
if inv:contains_item("src", ItemStack(recipe[1][1])) then
item1 = recipe[1][1] and ItemStack(recipe[1][1])
item2 = recipe[1][2] and ItemStack(recipe[1][2])
item3 = recipe[1][3] and ItemStack(recipe[1][3])
item4 = recipe[1][4] and ItemStack(recipe[1][4])
has_item = true
-- check for recipe items
if item1 then
-- check for second recipe item if required
if recipe[1][2] then
has_items = inv:contains_item("src", item1)
if inv:contains_item("src", ItemStack(recipe[1][2])) then
has_item = 2 -- used further on for item checks
else
has_item = false
if has_items and item2 then
has_items = inv:contains_item("src", item2)
if has_items and item3 then
has_items = inv:contains_item("src", item3)
if has_items and item4 then
has_items = inv:contains_item("src", item4)
end
end
end
end
-- if we have all items in recipe break and continue
if has_items then
break
end
end
if not has_item then
-- if we have a wrong recipe change status
if not has_items then
meta:set_string("infotext", S("Fermenting Barrel") .. " (X)")
meta:set_float("status", 0)
meta:set_string("formspec",
winebarrel_formspec(0, S("No Valid Recipe"), water))
return false
end
@ -380,26 +508,30 @@ minetest.register_node("wine:wine_barrel", {
local status = meta:get_float("status")
-- fermenting (change status)
if status < 100 then
if water > 0 and status < 100 then
meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
meta:set_float("status", status + 5)
local desc = minetest.registered_items[recipe[2]].description or ""
meta:set_string("formspec", winebarrel_formspec(status, S("Brewing: @1", desc)))
else
inv:remove_item("src", recipe[1][1])
meta:set_string("formspec", winebarrel_formspec(status,
S("Brewing: @1 (@2% Done)", desc, status), water))
-- remove 2nd recipe item if found
if has_item == 2 then
inv:remove_item("src", recipe[1][2])
end
elseif status == 100 then -- when we hit 100% remove items needed and add beverage
if item1 then inv:remove_item("src", item1) end
if item2 then inv:remove_item("src", item2) end
if item3 then inv:remove_item("src", item3) end
if item4 then inv:remove_item("src", item4) end
inv:add_item("dst", recipe[2])
meta:set_float("status", 0,0)
meta:set_string("formspec", winebarrel_formspec(0, ""))
water = water - 5
meta:set_float("status", 0)
meta:set_int("water", water)
meta:set_string("formspec", winebarrel_formspec(0, "", water))
end
if inv:is_empty("src") then
@ -448,4 +580,35 @@ if minetest.get_modpath("lucky_block") then
end
-- mineclone2 doesn't have a drinking glass, so if none found add one
if not minetest.registered_items["vessels:drinking_glass"] then
minetest.register_node(":vessels:drinking_glass", {
description = S("Empty Drinking Glass"),
drawtype = "plantlike",
tiles = {"wine_drinking_glass.png"},
inventory_image = "wine_drinking_glass.png",
wield_image = "wine_drinking_glass.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = snd_g,
})
minetest.register_craft( {
output = "vessels:drinking_glass 14",
recipe = {
{glass_item, "" , glass_item},
{glass_item, "" , glass_item},
{glass_item, glass_item, glass_item}
}
})
end
print ("[MOD] Wine loaded")

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@ -51,4 +51,6 @@ Textures by Sirrobzeroone (CC-by-3.0)
wine_barrel_icon_bg.png
wine_kefir_glass.png
wine_kefir_bottle.png
wine_drinking_glass.png
wine_barrel_water.png
screenshot.png

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@ -1,4 +1,4 @@
name = wine
depends =
optional_depends = default, intllib, lucky_block, pipeworks, bonemeal, mcl_core, mcl_sounds, mcl_loot, doc, unified_inventory, thirsty, farming
optional_depends = default, intllib, lucky_block, pipeworks, bonemeal, mcl_core, mcl_sounds, mcl_loot, doc, unified_inventory, thirsty, farming, vessels
description = Adds many alcoholic beverages and barrel to ferment them in.

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