63 lines
1.5 KiB
Lua
63 lines
1.5 KiB
Lua
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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-- Check for translation method
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("mobs_animal") -- 5.x translation function
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else
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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if intllib.make_gettext_pair then
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gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
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else
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gettext = intllib.Getter() -- old text file method
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end
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S = gettext
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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end
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mobs.intllib_animal = S
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-- Check for custom mob spawn file
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local input = io.open(path .. "spawn.lua", "r")
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if input then
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mobs.custom_spawn_animal = true
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input:close()
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input = nil
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end
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-- Animals
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dofile(path .. "chicken.lua") -- JKmurray
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dofile(path .. "cow.lua") -- KrupnoPavel
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dofile(path .. "rat.lua") -- PilzAdam
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dofile(path .. "sheep.lua") -- PilzAdam
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dofile(path .. "warthog.lua") -- KrupnoPavel
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dofile(path .. "bee.lua") -- KrupnoPavel
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dofile(path .. "bunny.lua") -- ExeterDad
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dofile(path .. "kitten.lua") -- Jordach/BFD
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dofile(path .. "penguin.lua") -- D00Med
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dofile(path .. "panda.lua") -- AspireMint
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-- Load custom spawning
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if mobs.custom_spawn_animal then
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dofile(path .. "spawn.lua")
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end
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-- Lucky Blocks
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dofile(path .. "lucky_block.lua")
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print ("[MOD] Mobs Redo Animals loaded")
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