151 lines
5.3 KiB
Lua
151 lines
5.3 KiB
Lua
--[[
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Default image structure (reference for texture pack makers):
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tools: tool_base.png + tool_(pick/shovel/axe/sword/hoe)_base.png + (tool_(pick/shovel/axe/sword/hoe).png^[colorize:(color))
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block: (default_steel_block.png/crystal_block.png)^[colorize:(color)
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ingot: default_steel_ingot.png^[colorize:(color)
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metal ore: default_stone.png + mineral_0_base.png + (mineral_0.png^[colorize:(color))
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crystal ore: default_stone.png + mineral_1_base.png + (mineral_1.png^[colorize:(color))
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crystal/crystal_shard/metal_lump: (crystal/crystal_shard/metal_lump)_base.png + ((crystal/crystal_shard/metal_lump).png^[colorize:(color))
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NOTE: For images that are colorized, I HIGHLY recommend sharpening the brightness/contrast,
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as the colorization can flatten it out quite a bit. Krita is an excelent tool for this.
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]]
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--[[
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Properties shared by metal and crystal:
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name: material name base in 'mod:material' format
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(e.g 'aliens:plutonium', 'minerals_plus:tungsten', 'fairytest:enchanted_steel')
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description: The readable name of the material (will be concatenated with strings such as " Ingot", " Ore", " Shovel", etc.)
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depth: how far down before the ore generates (positive = downward)
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large_depth (optional): how far down before large clusters of the ore generate
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If nil, 2*depth will be used.
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rarity: How rare the ore is. For reference,
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8 = coal (approx)
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12 = copper (approx)
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14 = mese (approx)
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Actual scarcity of clusters is this value cubed, but this affects the size of clusters as well.
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artificial: This is an alloy or other specially made material, and does not have an ore (or a lump, if metal).
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Depth and rarity can be omitted if this is true.
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THIS WILL NOT REGISTER A RECIPE FOR YOU.
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infinite_uses: Tools don't break.
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durability:
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How many uses the tools have.
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Does nothing if infinite_uses is true.
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Will default to 40*power
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Can be over 65536, a custom after_use function handles this
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armor_durability:
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Durability (number of uses) of armor (if 3d_armor is present)
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Does nothing if infinite_uses is true.
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Will default to durability
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hardness (optional): Optional reversed nodegroup cracky of the ore and block, (1 = (cracky=3), 2 = (cracky=2), 3+ = (cracky=1)).
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Will default to one less than power.
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power: How strong the tools are. For reference, a value of '2' gives strengths roughly similar to stone tools.
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Affects max levels of tools, dig times, and ore hardness if hardness is not defined.
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speed (optional): Optional swing speed for tools. For reference, a value of '2' gives speeds roughly similar to stone tools.
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If nil, power will be used.
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color: Must be in format "#RRGGBB:AAA" Used to colorize images for materials/ores (if no custom sprite is given), and tools.
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no_tools: Don't register a toolset for this material.
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no_armor: If 3d_armor is present, don't register armor for this material.
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tool_ingredient (optional): Optional name of an item to be used in place of ingots/crystals in the tool recipe.
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shield_damage_sound: The sound played when the shield takes/blocks damage.
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armor_protection:
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Fleshy armor group, defaults to 24 - 20/level
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WARNING: If this is set to anything over 24, then a full set of armor will make the player invincible.
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(if 3d_armor is present)
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armor_hurtback:
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If true, armor will damage the attacker when attacked.
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armor_weight:
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The heaviness of the armor (the same as steel, by default) will be multiplied by this.
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ore_image (optional): Optional custom sprite for the ore. Will not be automatically colorized if specified.
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block_image (optional): Optional custom sprite for the block. Will not be automatically colorized if specified.
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]]
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instant_ores.register_metal({
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name = "gnu_slash_ores:mintium",
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description = "Mintium",
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rarity = 8,
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depth = 24,
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color = "#00C018:128",
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no_armor = true;
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durability = 140,
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power = 2,
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cooktime = 10,
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})
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--[[
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Properties unique to metal:
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cooktime (optional): Optional recipe cooktime for converting lumps into ingots.
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lump_image (optional): Optional custom sprite for the lump. Will not be automatically colorized if specified.
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ingot_image (optional): Optional custom sprite for the ingot. Will not be automatically colorized if specified.
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]]
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instant_ores.register_crystal({
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name = "gnu_slash_ores:ubnium",
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description = "Ubnium",
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rarity = 13,
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depth = 32,
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color = "#FF8030:160",
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durability = 140,
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power = 3,
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speed = 2,
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armor_weight = 0.5,
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})
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--[[
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Properties unique to crystal:
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shard_image (optional): Optional custom sprite for the shard. Will not be automatically colorized if specified.
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crystal image (optional): Optional custom sprite for the crystal. Will not be automatically colorized if specified.
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]]
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instant_ores.register_metal({
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name = "gnu_slash_ores:debinite",
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description = "Debinite",
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artificial = true,
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block_image = "default_coal_block.png^[colorize:#D01060:70",
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color = "#D01060:160",
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durability = 800,
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power = 5,
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speed = 4,
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hardness = 1,
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})
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minetest.register_craft({
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type = "shapeless",
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output = "gnu_slash_ores:debinite_ingot 9",
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recipe = {
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"gnu_slash_ores:ubnium_shard",
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"gnu_slash_ores:ubnium_shard",
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"gnu_slash_ores:ubnium_shard",
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"gnu_slash_ores:ubnium_shard",
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"gnu_slash_ores:ubnium_shard",
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"gnu_slash_ores:ubnium_shard",
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"gnu_slash_ores:ubnium_shard",
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"gnu_slash_ores:ubnium_shard",
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"gnu_slash_ores:mintium_ingot"
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}
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}) |