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EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
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EUPL © the European Union 2007, 2016
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This European Union Public Licence (the ‘EUPL’) applies to the Work (as defined below) which is provided under the
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terms of this Licence. Any use of the Work, other than as authorised under this Licence is prohibited (to the extent such
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use is covered by a right of the copyright holder of the Work).
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The Work is provided under the terms of this Licence when the Licensor (as defined below) has placed the following
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notice immediately following the copyright notice for the Work:
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Licensed under the EUPL
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or has expressed by any other means his willingness to license under the EUPL.
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|
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1.Definitions
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||||
In this Licence, the following terms have the following meaning:
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||||
— ‘The Licence’:this Licence.
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— ‘The Original Work’:the work or software distributed or communicated by the Licensor under this Licence, available
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as Source Code and also as Executable Code as the case may be.
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— ‘Derivative Works’:the works or software that could be created by the Licensee, based upon the Original Work or
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modifications thereof. This Licence does not define the extent of modification or dependence on the Original Work
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required in order to classify a work as a Derivative Work; this extent is determined by copyright law applicable in
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the country mentioned in Article 15.
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— ‘The Work’:the Original Work or its Derivative Works.
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— ‘The Source Code’:the human-readable form of the Work which is the most convenient for people to study and
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modify.
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— ‘The Executable Code’:any code which has generally been compiled and which is meant to be interpreted by
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a computer as a program.
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— ‘The Licensor’:the natural or legal person that distributes or communicates the Work under the Licence.
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— ‘Contributor(s)’:any natural or legal person who modifies the Work under the Licence, or otherwise contributes to
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— ‘The Licensee’ or ‘You’:any natural or legal person who makes any usage of the Work under the terms of the
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Licence.
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transmitting, or otherwise making available, online or offline, copies of the Work or providing access to its essential
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functionalities at the disposal of any other natural or legal person.
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2.Scope of the rights granted by the Licence
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The Licensor hereby grants You a worldwide, royalty-free, non-exclusive, sublicensable licence to do the following, for
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the duration of copyright vested in the Original Work:
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— use the Work in any circumstance and for all usage,
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Those rights can be exercised on any media, supports and formats, whether now known or later invented, as far as the
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applicable law permits so.
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In the countries where moral rights apply, the Licensor waives his right to exercise his moral right to the extent allowed
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by law in order to make effective the licence of the economic rights here above listed.
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The Licensor grants to the Licensee royalty-free, non-exclusive usage rights to any patents held by the Licensor, to the
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extent necessary to make use of the rights granted on the Work under this Licence.
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3.Communication of the Source Code
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The Licensor may provide the Work either in its Source Code form, or as Executable Code. If the Work is provided as
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Executable Code, the Licensor provides in addition a machine-readable copy of the Source Code of the Work along with
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each copy of the Work that the Licensor distributes or indicates, in a notice following the copyright notice attached to
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the Work, a repository where the Source Code is easily and freely accessible for as long as the Licensor continues to
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distribute or communicate the Work.
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4.Limitations on copyright
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Nothing in this Licence is intended to deprive the Licensee of the benefits from any exception or limitation to the
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exclusive rights of the rights owners in the Work, of the exhaustion of those rights or of other applicable limitations
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thereto.
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5.Obligations of the Licensee
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The grant of the rights mentioned above is subject to some restrictions and obligations imposed on the Licensee. Those
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obligations are the following:
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|
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Attribution right: The Licensee shall keep intact all copyright, patent or trademarks notices and all notices that refer to
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the Licence and to the disclaimer of warranties. The Licensee must include a copy of such notices and a copy of the
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Licence with every copy of the Work he/she distributes or communicates. The Licensee must cause any Derivative Work
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to carry prominent notices stating that the Work has been modified and the date of modification.
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Copyleft clause: If the Licensee distributes or communicates copies of the Original Works or Derivative Works, this
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Distribution or Communication will be done under the terms of this Licence or of a later version of this Licence unless
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the Original Work is expressly distributed only under this version of the Licence — for example by communicating
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‘EUPL v. 1.2 only’. The Licensee (becoming Licensor) cannot offer or impose any additional terms or conditions on the
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Work or Derivative Work that alter or restrict the terms of the Licence.
|
||||
|
||||
Compatibility clause: If the Licensee Distributes or Communicates Derivative Works or copies thereof based upon both
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||||
the Work and another work licensed under a Compatible Licence, this Distribution or Communication can be done
|
||||
under the terms of this Compatible Licence. For the sake of this clause, ‘Compatible Licence’ refers to the licences listed
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||||
in the appendix attached to this Licence. Should the Licensee's obligations under the Compatible Licence conflict with
|
||||
his/her obligations under this Licence, the obligations of the Compatible Licence shall prevail.
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||||
|
||||
Provision of Source Code: When distributing or communicating copies of the Work, the Licensee will provide
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||||
a machine-readable copy of the Source Code or indicate a repository where this Source will be easily and freely available
|
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for as long as the Licensee continues to distribute or communicate the Work.
|
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Legal Protection: This Licence does not grant permission to use the trade names, trademarks, service marks, or names
|
||||
of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and
|
||||
reproducing the content of the copyright notice.
|
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|
||||
6.Chain of Authorship
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The original Licensor warrants that the copyright in the Original Work granted hereunder is owned by him/her or
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licensed to him/her and that he/she has the power and authority to grant the Licence.
|
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Each Contributor warrants that the copyright in the modifications he/she brings to the Work are owned by him/her or
|
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licensed to him/her and that he/she has the power and authority to grant the Licence.
|
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Each time You accept the Licence, the original Licensor and subsequent Contributors grant You a licence to their contributions
|
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to the Work, under the terms of this Licence.
|
||||
|
||||
7.Disclaimer of Warranty
|
||||
The Work is a work in progress, which is continuously improved by numerous Contributors. It is not a finished work
|
||||
and may therefore contain defects or ‘bugs’ inherent to this type of development.
|
||||
For the above reason, the Work is provided under the Licence on an ‘as is’ basis and without warranties of any kind
|
||||
concerning the Work, including without limitation merchantability, fitness for a particular purpose, absence of defects or
|
||||
errors, accuracy, non-infringement of intellectual property rights other than copyright as stated in Article 6 of this
|
||||
Licence.
|
||||
This disclaimer of warranty is an essential part of the Licence and a condition for the grant of any rights to the Work.
|
||||
|
||||
8.Disclaimer of Liability
|
||||
Except in the cases of wilful misconduct or damages directly caused to natural persons, the Licensor will in no event be
|
||||
liable for any direct or indirect, material or moral, damages of any kind, arising out of the Licence or of the use of the
|
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Work, including without limitation, damages for loss of goodwill, work stoppage, computer failure or malfunction, loss
|
||||
of data or any commercial damage, even if the Licensor has been advised of the possibility of such damage. However,
|
||||
the Licensor will be liable under statutory product liability laws as far such laws apply to the Work.
|
||||
|
||||
9.Additional agreements
|
||||
While distributing the Work, You may choose to conclude an additional agreement, defining obligations or services
|
||||
consistent with this Licence. However, if accepting obligations, You may act only on your own behalf and on your sole
|
||||
responsibility, not on behalf of the original Licensor or any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against such Contributor by
|
||||
the fact You have accepted any warranty or additional liability.
|
||||
|
||||
10.Acceptance of the Licence
|
||||
The provisions of this Licence can be accepted by clicking on an icon ‘I agree’ placed under the bottom of a window
|
||||
displaying the text of this Licence or by affirming consent in any other similar way, in accordance with the rules of
|
||||
applicable law. Clicking on that icon indicates your clear and irrevocable acceptance of this Licence and all of its terms
|
||||
and conditions.
|
||||
Similarly, you irrevocably accept this Licence and all of its terms and conditions by exercising any rights granted to You
|
||||
by Article 2 of this Licence, such as the use of the Work, the creation by You of a Derivative Work or the Distribution
|
||||
or Communication by You of the Work or copies thereof.
|
||||
|
||||
11.Information to the public
|
||||
In case of any Distribution or Communication of the Work by means of electronic communication by You (for example,
|
||||
by offering to download the Work from a remote location) the distribution channel or media (for example, a website)
|
||||
must at least provide to the public the information requested by the applicable law regarding the Licensor, the Licence
|
||||
and the way it may be accessible, concluded, stored and reproduced by the Licensee.
|
||||
|
||||
12.Termination of the Licence
|
||||
The Licence and the rights granted hereunder will terminate automatically upon any breach by the Licensee of the terms
|
||||
of the Licence.
|
||||
Such a termination will not terminate the licences of any person who has received the Work from the Licensee under
|
||||
the Licence, provided such persons remain in full compliance with the Licence.
|
||||
|
||||
13.Miscellaneous
|
||||
Without prejudice of Article 9 above, the Licence represents the complete agreement between the Parties as to the
|
||||
Work.
|
||||
If any provision of the Licence is invalid or unenforceable under applicable law, this will not affect the validity or
|
||||
enforceability of the Licence as a whole. Such provision will be construed or reformed so as necessary to make it valid
|
||||
and enforceable.
|
||||
The European Commission may publish other linguistic versions or new versions of this Licence or updated versions of
|
||||
the Appendix, so far this is required and reasonable, without reducing the scope of the rights granted by the Licence.
|
||||
New versions of the Licence will be published with a unique version number.
|
||||
All linguistic versions of this Licence, approved by the European Commission, have identical value. Parties can take
|
||||
advantage of the linguistic version of their choice.
|
||||
|
||||
14.Jurisdiction
|
||||
Without prejudice to specific agreement between parties,
|
||||
— any litigation resulting from the interpretation of this License, arising between the European Union institutions,
|
||||
bodies, offices or agencies, as a Licensor, and any Licensee, will be subject to the jurisdiction of the Court of Justice
|
||||
of the European Union, as laid down in article 272 of the Treaty on the Functioning of the European Union,
|
||||
— any litigation arising between other parties and resulting from the interpretation of this License, will be subject to
|
||||
the exclusive jurisdiction of the competent court where the Licensor resides or conducts its primary business.
|
||||
|
||||
15.Applicable Law
|
||||
Without prejudice to specific agreement between parties,
|
||||
— this Licence shall be governed by the law of the European Union Member State where the Licensor has his seat,
|
||||
resides or has his registered office,
|
||||
— this licence shall be governed by Belgian law if the Licensor has no seat, residence or registered office inside
|
||||
a European Union Member State.
|
||||
|
||||
|
||||
Appendix
|
||||
|
||||
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||
— GNU General Public License (GPL) v. 2, v. 3
|
||||
— GNU Affero General Public License (AGPL) v. 3
|
||||
— Open Software License (OSL) v. 2.1, v. 3.0
|
||||
— Eclipse Public License (EPL) v. 1.0
|
||||
— CeCILL v. 2.0, v. 2.1
|
||||
— Mozilla Public Licence (MPL) v. 2
|
||||
— GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||
— Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for works other than software
|
||||
— European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||
— Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong Reciprocity (LiLiQ-R+)
|
||||
|
||||
The European Commission may update this Appendix to later versions of the above licences without producing
|
||||
a new version of the EUPL, as long as they provide the rights granted in Article 2 of this Licence and protect the
|
||||
covered Source Code from exclusive appropriation.
|
||||
All other changes or additions to this Appendix require the production of a new EUPL version.
|
||||
|
674
LICENSE.txt
674
LICENSE.txt
|
@ -1,674 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
25
README.md
25
README.md
|
@ -1,15 +1,19 @@
|
|||
### HIDDEN DOORS
|
||||
![Hidden Doors' screenshot](screenshot.png)
|
||||
**_Adds various wood, stone, etc. doors._**
|
||||
Allows to use painted doors Settings/Advanced Settings/Mods/hidden_doors
|
||||
Allows self-removal via Advanced Settings
|
||||
|
||||
**Version:** 1.11
|
||||
**Source code's license:** GPL v3.0
|
||||
**Media (Textures, Sounds) license:** CC BY-SA 4.0 International
|
||||
**Version:** 1.12.1
|
||||
**Source code's license:** [EUPL v1.2][1] or later.
|
||||
**Media (Textures, Sounds) license:** [CC BY-SA 4.0 International][2] or later.
|
||||
|
||||
**Dependencies:** default, doors, stairs, vessels (found in Minetest Game)
|
||||
**Supported:** Darkage (Addi's fork), Moreblocks
|
||||
**Dependencies:** default, doors, stairs, vessels (found in [Minetest Game][3])
|
||||
**Supported:** [Darkage (Addi's fork)][4], [Moreblocks][5]
|
||||
|
||||
__Advanced settings:__
|
||||
Settings -> All settings -> Mods -> hidden_doors
|
||||
|
||||
Allows to use painted doors
|
||||
Allows self-removal to prevent unknown nodes after the mod's deinstallation.
|
||||
|
||||
|
||||
### Installation
|
||||
|
@ -25,3 +29,10 @@ GNU+Linux - If you use a system-wide installation place it in
|
|||
|
||||
For further information or help see:
|
||||
https://wiki.minetest.net/Help:Installing_Mods
|
||||
|
||||
|
||||
[1]: https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
|
||||
[2]: https://creativecommons.org/licenses/by-sa/4.0/
|
||||
[3]: https://github.com/minetest/minetest_game
|
||||
[4]: https://forum.minetest.net/viewtopic.php?f=11&t=3213&start=125#p253141
|
||||
[5]: https://forum.minetest.net/viewtopic.php?t=509
|
||||
|
|
24
changelog.md
24
changelog.md
|
@ -7,7 +7,29 @@ and this project adheres to [Semantic Versioning](https://semver.org/).
|
|||
|
||||
## [Unreleased]
|
||||
|
||||
No further features planned.
|
||||
- No other feature planned.
|
||||
|
||||
|
||||
## [1.12.1] - 2020-04-21
|
||||
## Changed
|
||||
|
||||
- Fix darkage slab recipes by orbea.
|
||||
|
||||
|
||||
|
||||
## [1.12.0] - 2019-11-13
|
||||
## Added
|
||||
|
||||
- Permafrost hidden door (if permafrost node available).
|
||||
- Support for Minetest engine v5.x translator.
|
||||
|
||||
|
||||
## Changed
|
||||
|
||||
- License changed to EUPL v1.2.
|
||||
- Code style and formatting refresh.
|
||||
- Textures have been optimized using optipng.
|
||||
|
||||
|
||||
|
||||
## [1.11] - 2018-09-12
|
||||
|
|
132
darkage.lua
132
darkage.lua
|
@ -1,6 +1,6 @@
|
|||
--[[
|
||||
Hidden Doors - Adds various wood, stone, etc. doors.
|
||||
Copyright © 2017, 2019 Hamlet <hamlatmesehub@riseup.net> and contributors.
|
||||
Copyright © 2017, 2020 Hamlet <hamlatmesehub@riseup.net> and contributors.
|
||||
|
||||
Licensed under the EUPL, Version 1.2 or – as soon they will be
|
||||
approved by the European Commission – subsequent versions of the
|
||||
|
@ -22,131 +22,149 @@
|
|||
--]]
|
||||
|
||||
|
||||
--
|
||||
-- Variables
|
||||
--
|
||||
|
||||
-- Used for localization, choose either built-in or intllib.
|
||||
|
||||
local s_ModPath, S, NS = nil
|
||||
|
||||
if (minetest.get_modpath("intllib") == nil) then
|
||||
S = minetest.get_translator("hidden_doors")
|
||||
|
||||
else
|
||||
-- internationalization boilerplate
|
||||
s_ModPath = minetest.get_modpath(minetest.get_current_modname())
|
||||
S, NS = dofile(s_ModPath.."/intllib.lua")
|
||||
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Darkage module support
|
||||
--
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "adobe", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "adobe", s_RecipeItem1,
|
||||
"darkage:adobe", nil, S("Adobe"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "basalt", s_RecipeItem1,
|
||||
"stairs:slab_darkage_basalt", "stairs:slab_darkage_basalt", S("Basalt"),
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "basalt", s_RecipeItem1,
|
||||
"darkage:slab_basalt", "darkage:slab_basalt", S("Basalt"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "basalt_rubble", s_RecipeItem1,
|
||||
"stairs:slab_darkage_basalt_rubble", "stairs:slab_darkage_basalt_rubble",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "basalt_rubble", s_RecipeItem1,
|
||||
"darkage:slab_basalt_rubble", "darkage:slab_basalt_rubble",
|
||||
S("Basalt Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "basalt_brick", s_RecipeItem1,
|
||||
"stairs:slab_darkage_basalt_brick", "stairs:slab_darkage_basalt_brick",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "basalt_brick", s_RecipeItem1,
|
||||
"darkage:slab_basalt_brick", "darkage:slab_basalt_brick",
|
||||
S("Basalt Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "basalt_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "basalt_block", s_RecipeItem1,
|
||||
"darkage:basalt_block", nil, S("Basalt Block"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "gneiss", s_RecipeItem1,
|
||||
"stairs:slab_darkage_gneiss", "stairs:slab_darkage_gneiss",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "gneiss", s_RecipeItem1,
|
||||
"darkage:slab_gneiss", "darkage:slab_gneiss",
|
||||
S("Gneiss"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "gneiss_rubble", s_RecipeItem1,
|
||||
"stairs:slab_darkage_gneiss_rubble", "stairs:slab_darkage_gneiss_rubble",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "gneiss_rubble", s_RecipeItem1,
|
||||
"darkage:slab_gneiss_rubble", "darkage:slab_gneiss_rubble",
|
||||
S("Gneiss Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "gneiss_brick", s_RecipeItem1,
|
||||
"stairs:slab_darkage_gneiss_brick", "stairs:slab_darkage_gneiss_brick",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "gneiss_brick", s_RecipeItem1,
|
||||
"darkage:slab_gneiss_brick", "darkage:slab_gneiss_brick",
|
||||
S("Gneiss Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "gneiss_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "gneiss_block", s_RecipeItem1,
|
||||
"darkage:gneiss_block", nil, S("Gneiss Block"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "marble", s_RecipeItem1,
|
||||
"stairs:slab_darkage_marble", "stairs:slab_darkage_marble",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "marble", s_RecipeItem1,
|
||||
"darkage:slab_marble", "darkage:slab_marble",
|
||||
S("Marble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "marble_tile", s_RecipeItem1,
|
||||
"stairs:slab_darkage_marble_tile", "stairs:slab_darkage_marble_tile",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "marble_tile", s_RecipeItem1,
|
||||
"darkage:slab_marble_tile", "darkage:slab_marble_tile",
|
||||
S("Marble Tile"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "ors", s_RecipeItem1,
|
||||
"stairs:slab_darkage_ors", "stairs:slab_darkage_ors",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "ors", s_RecipeItem1,
|
||||
"darkage:slab_ors", "darkage:slab_ors",
|
||||
S("Old Red Sandstone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "ors_rubble", s_RecipeItem1,
|
||||
"stairs:slab_darkage_ors_rubble", "stairs:slab_darkage_ors_rubble",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "ors_rubble", s_RecipeItem1,
|
||||
"darkage:slab_ors_rubble", "darkage:slab_ors_rubble",
|
||||
S("Old Red Sandstone Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "ors_brick", s_RecipeItem1,
|
||||
"stairs:slab_darkage_ors_brick", "stairs:slab_darkage_ors_brick",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "ors_brick", s_RecipeItem1,
|
||||
"darkage:slab_ors_brick", "darkage:slab_ors_brick",
|
||||
S("Old Red Sandstone Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "ors_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "ors_block", s_RecipeItem1,
|
||||
"darkage:ors_block", nil, S("Old Red Sandstone Block"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "serpentine", s_RecipeItem1,
|
||||
"stairs:slab_darkage_serpentine", "stairs:slab_darkage_serpentine",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "serpentine", s_RecipeItem1,
|
||||
"darkage:slab_serpentine", "darkage:slab_serpentine",
|
||||
S("Serpentine"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "shale", s_RecipeItem1,
|
||||
"stairs:slab_darkage_shale", "stairs:slab_darkage_shale",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "shale", s_RecipeItem1,
|
||||
"darkage:slab_shale", "darkage:slab_shale",
|
||||
S("Shale"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "schist", s_RecipeItem1,
|
||||
"stairs:slab_darkage_schist", "stairs:slab_darkage_schist",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "schist", s_RecipeItem1,
|
||||
"darkage:slab_schist", "darkage:slab_schist",
|
||||
S("Schist"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "slate", s_RecipeItem1,
|
||||
"stairs:slab_darkage_slate", "stairs:slab_darkage_slate",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "slate", s_RecipeItem1,
|
||||
"darkage:slab_slate", "darkage:slab_slate",
|
||||
S("Slate"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "slate_rubble", s_RecipeItem1,
|
||||
"stairs:slab_darkage_slate_rubble", "stairs:slab_darkage_slate_rubble",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "slate_rubble", s_RecipeItem1,
|
||||
"darkage:slab_slate_rubble", "darkage:slab_slate_rubble",
|
||||
S("Slate Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "slate_tile", s_RecipeItem1,
|
||||
"stairs:slab_darkage_slate_tile", "stairs:slab_darkage_slate_tile",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "slate_tile", s_RecipeItem1,
|
||||
"darkage:slab_slate_tile", "darkage:slab_slate_tile",
|
||||
S("Slate Tile"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "slate_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "slate_block", s_RecipeItem1,
|
||||
"darkage:slate_block", nil, S("Slate Block"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "slate_brick", s_RecipeItem1,
|
||||
"stairs:slab_darkage_slate_brick", "stairs:slab_darkage_slate_brick",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "slate_brick", s_RecipeItem1,
|
||||
"darkage:slab_slate_brick", "darkage:slab_slate_brick",
|
||||
S("Slate Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "tuff", s_RecipeItem1,
|
||||
"stairs:slab_darkage_tuff", "stairs:slab_darkage_tuff",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "tuff", s_RecipeItem1,
|
||||
"darkage:slab_tuff", "darkage:slab_tuff",
|
||||
S("Tuff"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "tuff_bricks", s_RecipeItem1,
|
||||
"stairs:slab_darkage_tuff_bricks", "stairs:slab_darkage_tuff_bricks",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "tuff_bricks", s_RecipeItem1,
|
||||
"darkage:slab_tuff_bricks", "darkage:slab_tuff_bricks",
|
||||
S("Tuff Bricks"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "tuff_rubble", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "tuff_rubble", s_RecipeItem1,
|
||||
"darkage:tuff_rubble", nil, S("Tuff Rubble"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "rhyolitic_tuff", s_RecipeItem1,
|
||||
"stairs:slab_darkage_rhyolitic_tuff",
|
||||
"stairs:slab_darkage_rhyolitic_tuff",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "rhyolitic_tuff", s_RecipeItem1,
|
||||
"darkage:slab_rhyolitic_tuff", "darkage:slab_rhyolitic_tuff",
|
||||
S("Rhyolitic Tuff"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "rhyolitic_tuff_bricks",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "rhyolitic_tuff_bricks",
|
||||
s_RecipeItem1,
|
||||
"stairs:slab_darkage_rhyolitic_tuff_bricks",
|
||||
"stairs:slab_darkage_rhyolitic_tuff_bricks",
|
||||
"darkage:slab_rhyolitic_tuff_bricks",
|
||||
"darkage:slab_rhyolitic_tuff_bricks",
|
||||
S("Rhyolitic Tuff Bricks"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "old_tuff_bricks",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "old_tuff_bricks",
|
||||
s_RecipeItem1,
|
||||
"stairs:slab_darkage_old_tuff_bricks",
|
||||
"stairs:slab_darkage_old_tuff_bricks",
|
||||
"darkage:slab_old_tuff_bricks",
|
||||
"darkage:slab_old_tuff_bricks",
|
||||
S("Old Tuff Bricks"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("darkage", "rhyolitic_tuff_rubble",
|
||||
hidden_doors.RegisterHiddenDoors("darkage", "rhyolitic_tuff_rubble",
|
||||
s_RecipeItem1, "darkage:rhyolitic_tuff_rubble", nil,
|
||||
S("Rhyolitic Tuff Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
|
|
@ -0,0 +1,67 @@
|
|||
# textdomain:hidden_doors
|
||||
|
||||
Concealed =porta camuffata di
|
||||
Door=
|
||||
Painted =porta dipinta di
|
||||
Stone=pietra
|
||||
Cobble=ciottoli
|
||||
Stone Brick=mattone di pietra
|
||||
Stone Block=blocco di pietra
|
||||
Mossy Cobble=ciottoli muschiosi
|
||||
Desert Stone=pietra del deserto
|
||||
Desert Cobble=ciottoli del deserto
|
||||
Desert Stone Brick=mattone di pietra del deserto
|
||||
Desert Stone Block=blocco di pietra del deserto
|
||||
Sandstone=arenaria
|
||||
Sandstone Brick=mattone d'arenaria
|
||||
Sandstone Block=blocco d'arenaria
|
||||
Desert Sandstone=arenaria del deserto
|
||||
Desert Sandstone Brick=mattone d'arenaria del deserto
|
||||
Desert Sandstone Block=blocco d'arenaria del deserto
|
||||
Silver Sandstone=arenaria argentata
|
||||
Silver Sandstone Brick=mattone d'arenaria argentata
|
||||
Silver Sandstone Block=blocco d'arenaria argentata
|
||||
Obsidian=ossidiana
|
||||
Obsidian Brick=mattone d'ossidiana
|
||||
Obsidian Block=blocco d'ossidiana
|
||||
Tree=albero
|
||||
Jungle Tree=albero della giungla
|
||||
Pine Tree=pino
|
||||
Acacia Tree=acacia
|
||||
Aspen Tree=pioppo
|
||||
Wood=legno
|
||||
Jungle Wood=legno della giungla
|
||||
Pine Wood=legno di pino
|
||||
Acacia Wood=legno d'acacia
|
||||
Aspen Wood=legno di pioppo
|
||||
Bronze Block=blocco di bronzo
|
||||
Copper Block=blocco di rame
|
||||
Gold Block=blocco d'oro
|
||||
Steel Block=blocco d'acciaio
|
||||
Tin Block=blocco di stagno
|
||||
Dirt=terra
|
||||
Brick=mattone
|
||||
Ice=ghiaccio
|
||||
Diamond Block=blocco di diamante
|
||||
Mese Block=blocco di mese
|
||||
Bookshelf=scaffale
|
||||
Sand=sabbia
|
||||
Silver Sand=sabbia argentata
|
||||
Desert Sand=sabbia del deserto
|
||||
All-faces Jungle Tree=cuore di albero della giungla
|
||||
All-faces Tree=cuore di albero
|
||||
Cactus Brick=mattone di cactus
|
||||
Circle Stone Bricks=mattone di pietra a cerchio concentrico
|
||||
Coal Stone=pietra carbone
|
||||
Cobble Compressed=ciottoli compressi
|
||||
Copper Patina=patina di rame
|
||||
Empty Shelf=scaffale vuoto
|
||||
Stone Bricks=mattone di pietra
|
||||
Iron Stone=pietra ferro
|
||||
Iron Stone Bricks=mattone di pietra ferro
|
||||
Plankstone=pietra e assi
|
||||
Split Stone Tile=mattonella di pietra divisa
|
||||
Stone Tile=mattonella di pietra
|
||||
Tar=catrame
|
||||
Full Wooden Tile=mattonella di legno pieno
|
||||
Permafrost=permafrost
|
159
locale/it.po
159
locale/it.po
|
@ -40,11 +40,11 @@ msgstr "ciottoli"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Stone Brick"
|
||||
msgstr "mattoni di pietra"
|
||||
msgstr "mattone di pietra"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Stone Block"
|
||||
msgstr "blocchi di pietra"
|
||||
msgstr "blocco di pietra"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Mossy Cobble"
|
||||
|
@ -60,11 +60,11 @@ msgstr "ciottoli del deserto"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Desert Stone Brick"
|
||||
msgstr "mattoni di pietra del deserto"
|
||||
msgstr "mattone di pietra del deserto"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Desert Stone Block"
|
||||
msgstr "blocchi di pietra del deserto"
|
||||
msgstr "blocco di pietra del deserto"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Sandstone"
|
||||
|
@ -72,11 +72,11 @@ msgstr "arenaria"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Sandstone Brick"
|
||||
msgstr "mattoni di arenaria"
|
||||
msgstr "mattone d'arenaria"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Sandstone Block"
|
||||
msgstr "blocchi di arenaria"
|
||||
msgstr "blocco d'arenaria"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Desert Sandstone"
|
||||
|
@ -84,23 +84,23 @@ msgstr "arenaria del deserto"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Desert Sandstone Brick"
|
||||
msgstr "mattoni di arenaria del deserto"
|
||||
msgstr "mattone d'arenaria del deserto"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Desert Sandstone Block"
|
||||
msgstr "blocchi di arenaria del deserto"
|
||||
msgstr "blocco d'arenaria del deserto"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Silver Sandstone"
|
||||
msgstr "arenaria argentea"
|
||||
msgstr "arenaria argentata"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Silver Sandstone Brick"
|
||||
msgstr "mattoni di arenaria argentea"
|
||||
msgstr "mattone d'arenaria argentata"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Silver Sandstone Block"
|
||||
msgstr "blocchi di arenaria argentea"
|
||||
msgstr "blocco d'arenaria argentata"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Obsidian"
|
||||
|
@ -108,11 +108,11 @@ msgstr "ossidiana"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Obsidian Brick"
|
||||
msgstr "mattoni di ossidiana"
|
||||
msgstr "mattone d'ossidiana"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Obsidian Block"
|
||||
msgstr "blocchi di ossidiana"
|
||||
msgstr "blocco d'ossidiana"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Tree"
|
||||
|
@ -148,7 +148,7 @@ msgstr "legno di pino"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Acacia Wood"
|
||||
msgstr "legno di acacia"
|
||||
msgstr "legno d'acacia"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Aspen Wood"
|
||||
|
@ -156,23 +156,23 @@ msgstr "legno di pioppo"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Bronze Block"
|
||||
msgstr "blocchi di bronzo"
|
||||
msgstr "blocco di bronzo"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Copper Block"
|
||||
msgstr "blocchi di rame"
|
||||
msgstr "blocco di rame"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Gold Block"
|
||||
msgstr "blocchi d'oro"
|
||||
msgstr "blocco d'oro"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Steel Block"
|
||||
msgstr "blocchi d'acciaio"
|
||||
msgstr "blocco d'acciaio"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Tin Block"
|
||||
msgstr "blocchi di stagno"
|
||||
msgstr "blocco di stagno"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Dirt"
|
||||
|
@ -180,7 +180,7 @@ msgstr "terra"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Brick"
|
||||
msgstr "mattoni"
|
||||
msgstr "mattone"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Ice"
|
||||
|
@ -188,11 +188,11 @@ msgstr "ghiaccio"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Diamond Block"
|
||||
msgstr "blocchi di diamante"
|
||||
msgstr "blocco di diamante"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Mese Block"
|
||||
msgstr "blocchi di mese"
|
||||
msgstr "blocco di mese"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Bookshelf"
|
||||
|
@ -204,7 +204,7 @@ msgstr "sabbia"
|
|||
|
||||
#: minetest_game.lua
|
||||
msgid "Silver Sand"
|
||||
msgstr "sabbia argentea"
|
||||
msgstr "sabbia argentata"
|
||||
|
||||
#: minetest_game.lua
|
||||
msgid "Desert Sand"
|
||||
|
@ -220,11 +220,11 @@ msgstr "cuore di albero"
|
|||
|
||||
#: moreblocks.lua
|
||||
msgid "Cactus Brick"
|
||||
msgstr "mattoni di cactus"
|
||||
msgstr "mattone di cactus"
|
||||
|
||||
#: moreblocks.lua
|
||||
msgid "Circle Stone Bricks"
|
||||
msgstr "mattoni di pietra a cerchio concentrico"
|
||||
msgstr "mattone di pietra a cerchio concentrico"
|
||||
|
||||
#: moreblocks.lua
|
||||
msgid "Coal Stone"
|
||||
|
@ -244,7 +244,7 @@ msgstr "scaffale vuoto"
|
|||
|
||||
#: moreblocks.lua
|
||||
msgid "Stone Bricks"
|
||||
msgstr "mattoni di pietra"
|
||||
msgstr "mattone di pietra"
|
||||
|
||||
#: moreblocks.lua
|
||||
msgid "Iron Stone"
|
||||
|
@ -252,7 +252,7 @@ msgstr "pietra ferro"
|
|||
|
||||
#: moreblocks.lua
|
||||
msgid "Iron Stone Bricks"
|
||||
msgstr "mattoni di pietra ferro"
|
||||
msgstr "mattone di pietra ferro"
|
||||
|
||||
#: moreblocks.lua
|
||||
msgid "Plankstone"
|
||||
|
@ -260,11 +260,11 @@ msgstr "pietra e assi"
|
|||
|
||||
#: moreblocks.lua
|
||||
msgid "Split Stone Tile"
|
||||
msgstr "mattonelle di pietra divisa"
|
||||
msgstr "mattonella di pietra divisa"
|
||||
|
||||
#: moreblocks.lua
|
||||
msgid "Stone Tile"
|
||||
msgstr "mattonelle di pietra"
|
||||
msgstr "mattonella di pietra"
|
||||
|
||||
#: moreblocks.lua
|
||||
msgid "Tar"
|
||||
|
@ -272,103 +272,4 @@ msgstr "catrame"
|
|||
|
||||
#: moreblocks.lua
|
||||
msgid "Full Wooden Tile"
|
||||
msgstr "mattonelle di legno pieno"
|
||||
|
||||
#~ msgid "[Mod] Hidden Doors loaded"
|
||||
#~ msgstr "[Mod] Hidden Doors caricato"
|
||||
|
||||
#~ msgid "Adobe"
|
||||
#~ msgstr "adobo"
|
||||
|
||||
#~ msgid "Basalt"
|
||||
#~ msgstr "basalto"
|
||||
|
||||
#~ msgid "Basalt Rubble"
|
||||
#~ msgstr "detriti di basalto"
|
||||
|
||||
#~ msgid "Basalt Brick"
|
||||
#~ msgstr "mattoni di basalto"
|
||||
|
||||
#~ msgid "Basalt Block"
|
||||
#~ msgstr "blocchi di basalto"
|
||||
|
||||
#~ msgid "Gneiss"
|
||||
#~ msgstr "gneis"
|
||||
|
||||
#~ msgid "Gneiss Rubble"
|
||||
#~ msgstr "detriti di gneis"
|
||||
|
||||
#~ msgid "Gneiss Brick"
|
||||
#~ msgstr "mattoni di gneis"
|
||||
|
||||
#~ msgid "Gneiss Block"
|
||||
#~ msgstr "blocchi di gneis"
|
||||
|
||||
#~ msgid "Marble"
|
||||
#~ msgstr "marmo"
|
||||
|
||||
#~ msgid "Marble Tile"
|
||||
#~ msgstr "mattonelle di marmo"
|
||||
|
||||
#~ msgid "Old Red Sandstone"
|
||||
#~ msgstr "arenaria rosso antico"
|
||||
|
||||
#~ msgid "Old Red Sandstone Rubble"
|
||||
#~ msgstr "detriti di arenaria rosso antico"
|
||||
|
||||
#~ msgid "Old Red Sandstone Brick"
|
||||
#~ msgstr "mattoni di arenaria rosso antico"
|
||||
|
||||
#~ msgid "Old Red Sandstone Block"
|
||||
#~ msgstr "blocchi di arenaria rosso antico"
|
||||
|
||||
#~ msgid "Serpentine"
|
||||
#~ msgstr "serpentina"
|
||||
|
||||
#~ msgid "Shale"
|
||||
#~ msgstr "argillite"
|
||||
|
||||
#~ msgid "Schist"
|
||||
#~ msgstr "scisto"
|
||||
|
||||
#~ msgid "Slate"
|
||||
#~ msgstr "lavagna"
|
||||
|
||||
#~ msgid "Slate Rubble"
|
||||
#~ msgstr "detriti di lavagna"
|
||||
|
||||
#~ msgid "Slate Tile"
|
||||
#~ msgstr "mattonelle di lavagna"
|
||||
|
||||
#~ msgid "Slate Block"
|
||||
#~ msgstr "blocchi di lavagna"
|
||||
|
||||
#~ msgid "Slate Brick"
|
||||
#~ msgstr "mattoni di lavagna"
|
||||
|
||||
#~ msgid "Tuff"
|
||||
#~ msgstr "tufo vulcanico"
|
||||
|
||||
#~ msgid "Tuff Bricks"
|
||||
#~ msgstr "mattoni di tufo vulcanico"
|
||||
|
||||
#~ msgid "Tuff Rubble"
|
||||
#~ msgstr "detriti di tufo vulcanico"
|
||||
|
||||
#~ msgid "Rhyolitic Tuff"
|
||||
#~ msgstr "tufo di riolite"
|
||||
|
||||
#~ msgid "Rhyolitic Tuff Bricks"
|
||||
#~ msgstr "mattoni di tufo di riolite"
|
||||
|
||||
#~ msgid "Old Tuff Bricks"
|
||||
#~ msgstr "mattoni di tufo vulcanico vecchio"
|
||||
|
||||
#~ msgid "Rhyolitic Tuff Rubble"
|
||||
#~ msgstr "detriti di tufo di riolite"
|
||||
|
||||
#~ msgid "Checkered Stone Tile"
|
||||
#~ msgstr "mattonelle di pietra a scacchi"
|
||||
|
||||
#~ msgid "Trap Stone"
|
||||
#~ msgstr "pietra trappola"
|
||||
msgstr "mattonella di legno pieno"
|
||||
|
|
|
@ -0,0 +1,67 @@
|
|||
# textdomain:hidden_doors
|
||||
|
||||
Concealed =
|
||||
Door=
|
||||
Painted =
|
||||
Stone=
|
||||
Cobble=
|
||||
Stone Brick=
|
||||
Stone Block=
|
||||
Mossy Cobble=
|
||||
Desert Stone=
|
||||
Desert Cobble=
|
||||
Desert Stone Brick=
|
||||
Desert Stone Block=
|
||||
Sandstone=
|
||||
Sandstone Brick=
|
||||
Sandstone Block=
|
||||
Desert Sandstone=
|
||||
Desert Sandstone Brick=
|
||||
Desert Sandstone Block=
|
||||
Silver Sandstone=
|
||||
Silver Sandstone Brick=
|
||||
Silver Sandstone Block=
|
||||
Obsidian=
|
||||
Obsidian Brick=
|
||||
Obsidian Block=
|
||||
Tree=
|
||||
Jungle Tree=
|
||||
Pine Tree=
|
||||
Acacia Tree=
|
||||
Aspen Tree=
|
||||
Wood=
|
||||
Jungle Wood=
|
||||
Pine Wood=
|
||||
Acacia Wood=
|
||||
Aspen Wood=
|
||||
Bronze Block=
|
||||
Copper Block=
|
||||
Gold Block=
|
||||
Steel Block=
|
||||
Tin Block=
|
||||
Dirt=
|
||||
Brick=
|
||||
Ice=
|
||||
Diamond Block=
|
||||
Mese Block=
|
||||
Bookshelf=
|
||||
Sand=
|
||||
Silver Sand=
|
||||
Desert Sand=
|
||||
All-faces Jungle Tree=
|
||||
All-faces Tree=
|
||||
Cactus Brick=
|
||||
Circle Stone Bricks=
|
||||
Coal Stone=
|
||||
Cobble Compressed=
|
||||
Copper Patina=
|
||||
Empty Shelf=
|
||||
Stone Bricks=
|
||||
Iron Stone=
|
||||
Iron Stone Bricks=
|
||||
Plankstone=
|
||||
Split Stone Tile=
|
||||
Stone Tile=
|
||||
Tar=
|
||||
Full Wooden Tile=
|
||||
Permafrost=
|
21
main.lua
21
main.lua
|
@ -34,9 +34,22 @@ hidden_doors = {}
|
|||
-- Variables
|
||||
--
|
||||
|
||||
-- Load support for intllib.
|
||||
local s_ModPath = minetest.get_modpath(minetest.get_current_modname())
|
||||
S, NS = dofile(s_ModPath.."/intllib.lua")
|
||||
|
||||
|
||||
-- Used for localization, choose either built-in or intllib.
|
||||
|
||||
local S, NS = nil
|
||||
|
||||
if (minetest.get_modpath("intllib") == nil) then
|
||||
S = minetest.get_translator("hidden_doors")
|
||||
|
||||
else
|
||||
-- internationalization boilerplate
|
||||
S, NS = dofile(s_ModPath.."/intllib.lua")
|
||||
|
||||
end
|
||||
|
||||
|
||||
local s_Description1 = S("Concealed ")
|
||||
local s_Description2 = S(" Door")
|
||||
|
@ -256,7 +269,7 @@ hidden_doors.RegisterHiddenDoors = function(a_s_ModName, a_s_SubName,
|
|||
i_Y3 .. "=" .. s_TextureName
|
||||
|
||||
local s_PaintedTextureSuffix, s_PaintedTextureSuffixInventory =
|
||||
hidden_doors.get_painted_texture_suffix(false)
|
||||
hidden_doors.GetPaintedTextureSuffix(false)
|
||||
|
||||
doors.register("hidden_door_" .. a_s_SubName, {
|
||||
description = s_Description1 .. a_s_Description .. s_Description2,
|
||||
|
@ -302,7 +315,7 @@ hidden_doors.RegisterHiddenDoors = function(a_s_ModName, a_s_SubName,
|
|||
"16=" .. s_TextureName
|
||||
|
||||
local s_PaintedTextureSuffix, s_PaintedTextureSuffixInventory =
|
||||
hidden_doors.get_painted_texture_suffix(true)
|
||||
hidden_doors.GetPaintedTextureSuffix(true)
|
||||
|
||||
doors.register("hidden_door_" .. a_s_SubName, {
|
||||
|
||||
|
|
|
@ -23,6 +23,25 @@
|
|||
--]]
|
||||
|
||||
|
||||
--
|
||||
-- Variables
|
||||
--
|
||||
|
||||
-- Used for localization, choose either built-in or intllib.
|
||||
|
||||
local s_ModPath, S, NS = nil
|
||||
|
||||
if (minetest.get_modpath("intllib") == nil) then
|
||||
S = minetest.get_translator("hidden_doors")
|
||||
|
||||
else
|
||||
-- internationalization boilerplate
|
||||
s_ModPath = minetest.get_modpath(minetest.get_current_modname())
|
||||
S, NS = dofile(s_ModPath.."/intllib.lua")
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
|
||||
Stone based doors
|
||||
|
@ -31,93 +50,93 @@
|
|||
|
||||
]]--
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "stone", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "stone", s_RecipeItem1,
|
||||
"stairs:slab_stone", "stairs:slab_stone", S("Stone"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "cobble", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "cobble", s_RecipeItem1,
|
||||
"stairs:slab_cobble", "stairs:slab_cobble", S("Cobble"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "stone_brick", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "stone_brick", s_RecipeItem1,
|
||||
"stairs:slab_stonebrick", "stairs:slab_stonebrick", S("Stone Brick"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "stone_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "stone_block", s_RecipeItem1,
|
||||
"stairs:slab_stone_block", "stairs:slab_stone_block",
|
||||
S("Stone Block"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "mossycobble", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "mossycobble", s_RecipeItem1,
|
||||
"stairs:slab_mossycobble", "stairs:slab_mossycobble",
|
||||
S("Mossy Cobble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "desert_stone", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "desert_stone", s_RecipeItem1,
|
||||
"stairs:slab_desert_stone", "stairs:slab_desert_stone",
|
||||
S("Desert Stone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "desert_cobble", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "desert_cobble", s_RecipeItem1,
|
||||
"stairs:slab_desert_cobble", "stairs:slab_desert_cobble",
|
||||
S("Desert Cobble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "desert_stone_brick",
|
||||
hidden_doors.RegisterHiddenDoors("default", "desert_stone_brick",
|
||||
s_RecipeItem1, "stairs:slab_desert_stonebrick",
|
||||
"stairs:slab_desert_stonebrick", S("Desert Stone Brick"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "desert_stone_block",
|
||||
hidden_doors.RegisterHiddenDoors("default", "desert_stone_block",
|
||||
s_RecipeItem1, "stairs:slab_desert_stone_block",
|
||||
"stairs:slab_desert_stone_block", S("Desert Stone Block"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "sandstone", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "sandstone", s_RecipeItem1,
|
||||
"stairs:slab_sandstone", "stairs:slab_sandstone", S("Sandstone"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "sandstone_brick", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "sandstone_brick", s_RecipeItem1,
|
||||
"stairs:slab_sandstonebrick", "stairs:slab_sandstonebrick",
|
||||
S("Sandstone Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "sandstone_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "sandstone_block", s_RecipeItem1,
|
||||
"stairs:slab_sandstone_block", "stairs:slab_sandstone_block",
|
||||
S("Sandstone Block"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "desert_sandstone", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "desert_sandstone", s_RecipeItem1,
|
||||
"stairs:slab_desert_sandstone", "stairs:slab_desert_sandstone",
|
||||
S("Desert Sandstone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "desert_sandstone_brick",
|
||||
hidden_doors.RegisterHiddenDoors("default", "desert_sandstone_brick",
|
||||
s_RecipeItem1, "stairs:slab_desert_sandstone_brick",
|
||||
"stairs:slab_desert_sandstone_brick", S("Desert Sandstone Brick"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "desert_sandstone_block",
|
||||
hidden_doors.RegisterHiddenDoors("default", "desert_sandstone_block",
|
||||
s_RecipeItem1, "stairs:slab_desert_sandstone_block",
|
||||
"stairs:slab_desert_sandstone_block", S("Desert Sandstone Block"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "silver_sandstone", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "silver_sandstone", s_RecipeItem1,
|
||||
"stairs:slab_silver_sandstone", "stairs:slab_silver_sandstone",
|
||||
S("Silver Sandstone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "silver_sandstone_brick",
|
||||
hidden_doors.RegisterHiddenDoors("default", "silver_sandstone_brick",
|
||||
s_RecipeItem1, "stairs:slab_silver_sandstone_brick",
|
||||
"stairs:slab_silver_sandstone_brick", S("Silver Sandstone Brick"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "silver_sandstone_block",
|
||||
hidden_doors.RegisterHiddenDoors("default", "silver_sandstone_block",
|
||||
s_RecipeItem1, "stairs:slab_silver_sandstone_block",
|
||||
"stairs:slab_silver_sandstone_block", S("Silver Sandstone Block"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "obsidian", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "obsidian", s_RecipeItem1,
|
||||
"stairs:slab_obsidian", "stairs:slab_obsidian", S("Obsidian"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "obsidian_brick", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "obsidian_brick", s_RecipeItem1,
|
||||
"stairs:slab_obsidianbrick", "stairs:slab_obsidianbrick",
|
||||
S("Obsidian Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "obsidian_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "obsidian_block", s_RecipeItem1,
|
||||
"stairs:slab_obsidian_block", "stairs:slab_obsidian_block",
|
||||
S("Obsidian Block"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
|
@ -130,42 +149,42 @@ hidden_doors.register_hidden_doors("default", "obsidian_block", s_RecipeItem1,
|
|||
|
||||
]]--
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "tree", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "tree", s_RecipeItem1,
|
||||
"default:tree", nil, S("Tree"), t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "jungletree", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "jungletree", s_RecipeItem1,
|
||||
"default:jungletree", nil, S("Jungle Tree"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "pine_tree", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "pine_tree", s_RecipeItem1,
|
||||
"default:pine_tree", nil, S("Pine Tree"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "acacia_tree", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "acacia_tree", s_RecipeItem1,
|
||||
"default:acacia_tree", nil, S("Acacia Tree"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "aspen_tree", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "aspen_tree", s_RecipeItem1,
|
||||
"default:aspen_tree", nil, S("Aspen Tree"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "wood", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "wood", s_RecipeItem1,
|
||||
"stairs:slab_wood", "stairs:slab_wood", S("Wood"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "junglewood", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "junglewood", s_RecipeItem1,
|
||||
"stairs:slab_junglewood", "stairs:slab_junglewood", S("Jungle Wood"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "pine_wood", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "pine_wood", s_RecipeItem1,
|
||||
"stairs:slab_pine_wood", "stairs:slab_pine_wood", S("Pine Wood"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "acacia_wood", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "acacia_wood", s_RecipeItem1,
|
||||
"stairs:slab_acacia_wood", "stairs:slab_acacia_wood", S("Acacia Wood"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "aspen_wood", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "aspen_wood", s_RecipeItem1,
|
||||
"stairs:slab_aspen_wood", "stairs:slab_aspen_wood", S("Aspen Wood"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
|
@ -177,23 +196,23 @@ hidden_doors.register_hidden_doors("default", "aspen_wood", s_RecipeItem1,
|
|||
|
||||
]]--
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "bronze_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "bronze_block", s_RecipeItem1,
|
||||
"stairs:slab_bronzeblock", "stairs:slab_bronzeblock",
|
||||
S("Bronze Block"), t_MetalDefault, s_MetalOpen, s_MetalClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "copper_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "copper_block", s_RecipeItem1,
|
||||
"stairs:slab_copperblock", "stairs:slab_copperblock",
|
||||
S("Copper Block"), t_MetalDefault, s_MetalOpen, s_MetalClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "gold_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "gold_block", s_RecipeItem1,
|
||||
"stairs:slab_goldblock", "stairs:slab_goldblock", S("Gold Block"),
|
||||
t_MetalDefault, s_MetalOpen, s_MetalClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "steel_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "steel_block", s_RecipeItem1,
|
||||
"stairs:slab_steelblock", "stairs:slab_steelblock",
|
||||
S("Steel Block"), t_MetalDefault, s_MetalOpen, s_MetalClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "tin_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "tin_block", s_RecipeItem1,
|
||||
"stairs:slab_tinblock", "stairs:slab_tinblock",
|
||||
S("Tin Block"), t_MetalDefault, s_MetalOpen, s_MetalClose)
|
||||
|
||||
|
@ -205,38 +224,67 @@ hidden_doors.register_hidden_doors("default", "tin_block", s_RecipeItem1,
|
|||
|
||||
]]--
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "dirt", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "dirt", s_RecipeItem1,
|
||||
"default:dirt", nil, S("Dirt"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "brick", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "brick", s_RecipeItem1,
|
||||
"stairs:slab_brick", "stairs:slab_brick", S("Brick"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "ice", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "ice", s_RecipeItem1,
|
||||
"stairs:slab_ice", "stairs:slab_ice", S("Ice"),
|
||||
t_GemDefault, s_GemOpen, s_GemClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "diamond_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "diamond_block", s_RecipeItem1,
|
||||
"default:diamondblock", nil, S("Diamond Block"),
|
||||
t_GemDefault, s_GemOpen, s_GemClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "mese_block", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "mese_block", s_RecipeItem1,
|
||||
"default:mese", nil, S("Mese Block"),
|
||||
t_GemDefault, s_GemOpen, s_GemClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "bookshelf", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "bookshelf", s_RecipeItem1,
|
||||
"default:bookshelf", nil, S("Bookshelf"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "sand", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "sand", s_RecipeItem1,
|
||||
"default:sand", nil, S("Sand"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "silver_sand", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "silver_sand", s_RecipeItem1,
|
||||
"default:silver_sand", nil, S("Silver Sand"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "desert_sand", s_RecipeItem1,
|
||||
hidden_doors.RegisterHiddenDoors("default", "desert_sand", s_RecipeItem1,
|
||||
"default:desert_sand", nil, S("Desert Sand"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
|
||||
--
|
||||
-- Support for Minetest Game v5.x node(s)
|
||||
--
|
||||
|
||||
-- Scan for the new node(s)
|
||||
local t_NodesFound = minetest.registered_nodes
|
||||
local b_PermafrostAvailable = false
|
||||
|
||||
for _, value in pairs(t_NodesFound) do
|
||||
if (value.name == "default:permafrost") then
|
||||
b_PermafrostAvailable = true
|
||||
end
|
||||
end
|
||||
|
||||
if (b_PermafrostAvailable == true) then
|
||||
hidden_doors.RegisterHiddenDoors("default", "permafrost", s_RecipeItem1,
|
||||
"default:permafrost", nil, S("Permafrost"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Flush the variables
|
||||
--
|
||||
|
||||
t_NodesFound = nil
|
||||
b_PermafrostAvailable = nil
|
||||
|
|
|
@ -22,143 +22,162 @@
|
|||
--]]
|
||||
|
||||
|
||||
--
|
||||
-- Variables
|
||||
--
|
||||
|
||||
-- Used for localization, choose either built-in or intllib.
|
||||
|
||||
local s_ModPath, S, NS = nil
|
||||
|
||||
if (minetest.get_modpath("intllib") == nil) then
|
||||
S = minetest.get_translator("hidden_doors")
|
||||
|
||||
else
|
||||
-- internationalization boilerplate
|
||||
s_ModPath = minetest.get_modpath(minetest.get_current_modname())
|
||||
S, NS = dofile(s_ModPath.."/intllib.lua")
|
||||
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Moreblocks module support
|
||||
--
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "jungletree_top",
|
||||
hidden_doors.RegisterHiddenDoors("default", "jungletree_top",
|
||||
s_RecipeItem1, "moreblocks:slab_all_faces_jungle_tree",
|
||||
"moreblocks:slab_all_faces_jungle_tree", S("All-faces Jungle Tree"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("default", "tree_top",
|
||||
hidden_doors.RegisterHiddenDoors("default", "tree_top",
|
||||
s_RecipeItem1, "moreblocks:slab_all_faces_tree",
|
||||
"moreblocks:slab_all_faces_tree", S("All-faces Tree"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "cactus_brick",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "cactus_brick",
|
||||
s_RecipeItem1, "moreblocks:slab_cactus_brick",
|
||||
"moreblocks:slab_cactus_brick", S("Cactus Brick"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
--[[ Disabled due to additional texture manipulation required
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "cactus_checker",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "cactus_checker",
|
||||
s_RecipeItem1, "moreblocks:slab_cactus_checker",
|
||||
"moreblocks:slab_cactus_checker", S("Cactus Checker"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
]]--
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "circle_stone_bricks",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "circle_stone_bricks",
|
||||
s_RecipeItem1, "moreblocks:slab_circle_stone_bricks",
|
||||
"moreblocks:slab_circle_stone_bricks", S("Circle Stone Bricks"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
--[[ Disabled due to additional texture manipulation required
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "coal_checker",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "coal_checker",
|
||||
s_RecipeItem1, "moreblocks:slab_coal_checker",
|
||||
"moreblocks:slab_coal_checker", S("Coal Checker"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
]]--
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "coal_stone",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "coal_stone",
|
||||
s_RecipeItem1, "moreblocks:slab_coal_stone",
|
||||
"moreblocks:slab_coal_stone", S("Coal Stone"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "cobble_compressed",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "cobble_compressed",
|
||||
s_RecipeItem1, "moreblocks:slab_cobble_compressed",
|
||||
"moreblocks:slab_cobble_compressed", S("Cobble Compressed"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "copperpatina",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "copperpatina",
|
||||
s_RecipeItem1, "moreblocks:slab_copperpatina",
|
||||
"moreblocks:slab_copperpatina", S("Copper Patina"),
|
||||
t_MetalDefault, s_MetalOpen, s_MetalClose)
|
||||
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "empty_shelf",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "empty_shelf",
|
||||
s_RecipeItem1, "moreblocks:empty_shelf", nil, S("Empty Shelf"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "grey_bricks",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "grey_bricks",
|
||||
s_RecipeItem1, "moreblocks:slab_grey_bricks",
|
||||
"moreblocks:slab_grey_bricks", S("Stone Bricks"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
--[[ Disabled due to additional texture manipulation required
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "iron_checker",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "iron_checker",
|
||||
s_RecipeItem1, "moreblocks:slab_iron_checker",
|
||||
"moreblocks:slab_iron_checker", S("Iron Checker"),
|
||||
t_MetalDefault, s_MetalOpen, s_MetalClose)
|
||||
|
||||
]]--
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "iron_stone",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "iron_stone",
|
||||
s_RecipeItem1, "moreblocks:slab_iron_stone",
|
||||
"moreblocks:slab_iron_stone", S("Iron Stone"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "iron_stone_bricks",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "iron_stone_bricks",
|
||||
s_RecipeItem1, "moreblocks:slab_iron_stone_bricks",
|
||||
"moreblocks:slab_iron_stone_bricks", S("Iron Stone Bricks"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "plankstone",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "plankstone",
|
||||
s_RecipeItem1, "moreblocks:slab_plankstone", "moreblocks:slab_plankstone",
|
||||
S("Plankstone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "split_stone_tile",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "split_stone_tile",
|
||||
s_RecipeItem1, "moreblocks:slab_split_stone_tile",
|
||||
"moreblocks:slab_split_stone_tile", S("Split Stone Tile"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "stone_tile",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "stone_tile",
|
||||
s_RecipeItem1, "moreblocks:slab_stone_tile",
|
||||
"moreblocks:slab_stone_tile", S("Stone Tile"),
|
||||
t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "tar",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "tar",
|
||||
s_RecipeItem1, "moreblocks:slab_tar", "moreblocks:slab_tar",
|
||||
S("Tar"), t_StoneDefault, t_StoneOpen, t_StoneClose)
|
||||
|
||||
--[[ Disabled due to additional texture manipulation required
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "wood_tile",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile",
|
||||
s_RecipeItem1, "moreblocks:slab_wood_tile", "moreblocks:slab_wood_tile",
|
||||
S("Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_center",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_center",
|
||||
s_RecipeItem1, "moreblocks:slab_wood_tile_center",
|
||||
"moreblocks:slab_wood_tile_center", S("Centered Wooden Tile"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_down",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_down",
|
||||
s_RecipeItem1, "moreblocks:wood_tile_down", nil,
|
||||
S("Downwards Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
]]--
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_full",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_full",
|
||||
s_RecipeItem1, "moreblocks:slab_wood_tile_full",
|
||||
"moreblocks:slab_wood_tile_full", S("Full Wooden Tile"),
|
||||
t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
--[[ Disabled due to additional texture manipulation required
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_left",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_left",
|
||||
s_RecipeItem1, "moreblocks:wood_tile_left", nil,
|
||||
S("Leftwards Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_right",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_right",
|
||||
s_RecipeItem1, "moreblocks:wood_tile_right", nil,
|
||||
S("Rightwards Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_up",
|
||||
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_up",
|
||||
s_RecipeItem1, "moreblocks:wood_tile_up", nil,
|
||||
S("Upwards Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
|
||||
|
||||
|
|
Loading…
Reference in New Issue