@ -31,7 +31,7 @@ function hbarmor.set_armor(player_name, ges_state, items)
lvl = 0
end
hbarmor.armor[player_name] = lvl* (items * (100 / max_items))
hbarmor.armor[player_name] = math.min(lvl* (items * (100 / max_items)), 100)