Use ephemeral sounds

master
Wuzzy 2020-04-06 00:14:57 +02:00
parent 93cdfdff14
commit 932a1c59f9
1 changed files with 5 additions and 5 deletions

View File

@ -1104,23 +1104,23 @@ easyvend.get_joke = function(buysell, id)
end
easyvend.sound_error = function(playername)
minetest.sound_play("easyvend_error", {to_player = playername, gain = 0.25})
minetest.sound_play("easyvend_error", {to_player = playername, gain = 0.25}, false)
end
easyvend.sound_setup = function(pos)
minetest.sound_play("easyvend_activate", {pos = pos, gain = 0.5, max_hear_distance = 12,})
minetest.sound_play("easyvend_activate", {pos = pos, gain = 0.5, max_hear_distance = 12,}, false)
end
easyvend.sound_disable = function(pos)
minetest.sound_play("easyvend_disable", {pos = pos, gain = 0.9, max_hear_distance = 12,})
minetest.sound_play("easyvend_disable", {pos = pos, gain = 0.9, max_hear_distance = 12,}, false)
end
easyvend.sound_vend = function(pos)
minetest.sound_play("easyvend_vend", {pos = pos, gain = 0.4, max_hear_distance = 5,})
minetest.sound_play("easyvend_vend", {pos = pos, gain = 0.4, max_hear_distance = 5,}, false)
end
easyvend.sound_deposit = function(pos)
minetest.sound_play("easyvend_deposit", {pos = pos, gain = 0.4, max_hear_distance = 5,})
minetest.sound_play("easyvend_deposit", {pos = pos, gain = 0.4, max_hear_distance = 5,}, false)
end
--[[ Tower building ]]