Check the machine status on common events

master
Wuzzy 2016-09-02 06:15:35 +02:00
parent 5c1e37bc5c
commit 6c567d92a8
2 changed files with 82 additions and 2 deletions

View File

@ -71,7 +71,7 @@ easyvend.machine_disable = function(pos, node, playername)
elseif node.name == "easyvend:depositor_on" then
easyvend.sound_disable(pos)
minetest.swap_node(pos, {name="easyvend:depositor", param2 = node.param2})
else
elseif playername ~= nil then
easyvend.sound_error(playername)
end
end
@ -86,6 +86,81 @@ easyvend.machine_enable = function(pos, node)
end
end
easyvend.machine_check = function(pos, node)
local active = true
local status = "Ready."
local chest = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local meta = minetest.get_meta(pos)
if chest.name=="default:chest_locked" then
local chest_meta = minetest.get_meta({x=pos.x,y=pos.y-1,z=pos.z})
local chest_inv = chest_meta:get_inventory()
if ( chest_meta:get_string("owner") == meta:get_string("owner") and chest_inv ~= nil ) then
local buysell = "sell"
if ( node.name == "easyvend:depositor" or node.name == "easyvend:depositor_on" ) then
buysell = "buy"
end
local number = meta:get_int("number")
local cost = meta:get_int("cost")
local inv = meta:get_inventory()
local itemstack = inv:get_stack("item",1)
local number_stack_max = itemstack:get_stack_max()
local maxnumber = number_stack_max * slots_max
local itemname=meta:get_string("itemname")
local stack = {name=itemname, count=number, wear=0, metadata=""}
local price = {name=currency, count=cost, wear=0, metadata=""}
local chest_has, chest_free
if buysell == "sell" then
chest_has = chest_inv:contains_item("main", stack)
chest_free = chest_inv:room_for_item("main", price)
if chest_has and chest_free then
if cost <= cost_stack_max and number <= number_stack_max then
active = true
end
elseif not chest_has then
active = false
status = "Vending machine has insufficient materials!"
elseif not chest_free then
active = false
status = "No room in the locked chest's inventory!"
end
elseif buysell == "buy" then
chest_has = chest_inv:contains_item("main", price)
chest_free = chest_inv:room_for_item("main", stack)
if chest_has and chest_free then
if cost <= cost_stack_max and number <= number_stack_max then
active = true
end
elseif not chest_has then
active = false
status = "Depositing machine has insufficient money!"
elseif not chest_free then
active = false
status = "No room in the locked chest's inventory!"
end
end
else
active = false
status = "The locked chest can't be accessed because it is owned by a different person!"
end
else
active = false
status = "Storage is missing. The machine requires a locked chest below it to function."
end
if node.name == "easyvend:vendor" or node.name == "easyvend:depositor" then
if active then easyvend.machine_enable(pos, node) end
elseif node.name == "easyvend:vendor_on" or node.name == "easyvend:depositor_on" then
if not active then easyvend.machine_disable(pos, node) end
end
end
easyvend.on_receive_fields_owner = function(pos, formname, fields, sender)
if not fields.save then
return
@ -149,7 +224,7 @@ easyvend.on_receive_fields_owner = function(pos, formname, fields, sender)
end
meta:set_string("infotext", d)
easyvend.machine_enable(pos, node)
easyvend.machine_check(pos, node)
end
easyvend.on_receive_fields_customer = function(pos, formname, fields, sender)
@ -197,6 +272,7 @@ easyvend.on_receive_fields_customer = function(pos, formname, fields, sender)
player_free = player_inv:room_for_item("main", price)
if chest_has and player_has and chest_free and player_free then
if cost <= cost_stack_max and number <= number_stack_max then
easyvend.machine_enable(pos, node)
player_inv:remove_item("main", price)
stack = chest_inv:remove_item("main", stack)
chest_inv:add_item("main", price)
@ -224,6 +300,7 @@ easyvend.on_receive_fields_customer = function(pos, formname, fields, sender)
minetest.chat_send_player(sendername, "No room in the chest's inventory!")
easyvend.machine_disable(pos, node, sendername)
else
easyvend.machine_enable(pos, node)
for i=1, coststacks do
price.count = cost_stack_max
player_inv:remove_item("main", price)
@ -292,6 +369,7 @@ easyvend.on_receive_fields_customer = function(pos, formname, fields, sender)
player_free = chest_inv:room_for_item("main", stack)
if chest_has and player_has and chest_free and player_free then
if cost <= cost_stack_max and number <= number_stack_max then
easyvend.machine_enable(pos, node)
stack = player_inv:remove_item("main", stack)
chest_inv:remove_item("main", price)
chest_inv:add_item("main", stack)
@ -321,6 +399,7 @@ easyvend.on_receive_fields_customer = function(pos, formname, fields, sender)
minetest.chat_send_player(sendername, "No room in the chest's inventory!")
easyvend.machine_disable(pos, node, sendername)
else
easyvend.machine_enable(pos, node)
for i=1, coststacks do
price.count = cost_stack_max
chest_inv:remove_item("main", price)

View File

@ -44,6 +44,7 @@ local machine_template = {
allow_metadata_inventory_put = easyvend.allow_metadata_inventory_put,
allow_metadata_inventory_take = easyvend.allow_metadata_inventory_take,
allow_metadata_inventory_move = easyvend.allow_metadata_inventory_move,
on_punch = easyvend.machine_check,
}
local vendor_on = table.copy(machine_template)