Convert game controller to use entity attachment instead of a physics override

This should make it get along better with other mods that affect physics overrides, and also prevent the "walking in place" when using it.
master
cheapie 2021-02-21 18:36:09 -06:00
parent a5ca8f19b7
commit b16d25c828
3 changed files with 28 additions and 14 deletions

View File

@ -14,6 +14,15 @@ local players_on_controller = {}
local last_seen_inputs = {}
local function removeEntity(pos)
local entitiesNearby = minetest.get_objects_inside_radius(pos,0.5)
for _,i in pairs(entitiesNearby) do
if i:get_luaentity() and i:get_luaentity().name == "digistuff:controller_entity" then
i:remove()
end
end
end
local function process_inputs(pos)
local meta = minetest.get_meta(pos)
local hash = minetest.hash_node_position(pos)
@ -36,14 +45,6 @@ local function process_inputs(pos)
players_on_controller[hash] = nil
return
end
local distance = vector.distance(pos,player:get_pos())
if distance > 1 then
digiline:receptor_send(pos,digiline_rules,meta:get_string("channel"),"player_left")
minetest.get_meta(pos):set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
player:set_physics_override({speed = 1,jump = 1,})
players_on_controller[hash] = nil
return
end
local inputs = player:get_player_control()
inputs.pitch = player:get_look_vertical()
inputs.yaw = player:get_look_horizontal()
@ -71,11 +72,15 @@ end
local function release_player(pos)
local hash = minetest.hash_node_position(pos)
local player = minetest.get_player_by_name(players_on_controller[hash])
if player then
player:set_physics_override({speed = 1,jump = 1,})
player:set_pos(vector.add(pos,vector.new(0.25,0,0.25)))
if player and player:get_properties()._is_gamecontroller then
local parent = player:get_attach()
print(dump(parent:get_properties()))
if parent then
player:set_detach()
end
minetest.chat_send_player(players_on_controller[hash],"You are now free to move.")
end
removeEntity(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
last_seen_inputs[players_on_controller[hash]] = nil
@ -92,8 +97,8 @@ local function trap_player(pos,player)
return
else
players_on_controller[hash] = newname
player:set_pos(vector.add(pos,vector.new(0,-0.4,0)))
player:set_physics_override({speed = 0,jump = 0,})
local entity = minetest.add_entity(pos,"digistuff:controller_entity")
player:set_attach(entity,"",vector.new(0,0,0),vector.new(0,0,0))
minetest.chat_send_player(newname,"You are now using a digilines game controller. Right-click the controller again to be released.")
local meta = minetest.get_meta(pos)
meta:set_string("infotext","Digilines Game Controller\nIn use by: "..newname)
@ -202,6 +207,16 @@ minetest.register_node("digistuff:controller_programmed", {
},
})
minetest.register_entity("digistuff:controller_entity",{
initial_properties = {
visual = "sprite",
physical = false,
collisionbox = {0,0,0,0,0,0,},
textures = {"digistuff_transparent.png",},
_is_gamecontroller = true,
},
})
local acc_dtime = 0
minetest.register_globalstep(function(dtime)

View File

@ -5,5 +5,4 @@ When a player leaves a controller, the string "player_left" is sent.
In addition to right-clicking the controller in use to stop using it, the following will also cause a player to stop using the controller:
* The controller is moved or removed
* The player leaves the game
* The player is teleported away from the controller
* The controller receives the string "release" on its digilines channel

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