orwell96 a224027b16 Add 'serialize_lib/' from commit 'a6e8b8b4353863ad563a4d5187f40fea702ea2de'
git-subtree-dir: serialize_lib
git-subtree-mainline: b82e10051d69730b7459cceae4e4e8719b4445d0
git-subtree-split: a6e8b8b4353863ad563a4d5187f40fea702ea2de
2021-03-13 11:29:44 +01:00

## ADVTRAINS ## realistic trains in Minetest!
by orwell96 and contributors(see below)

For up-to-date information, visit https://advtrains.de/

License of code: GNU AGPL version 3
License of media: CC-BY-SA 3.0

(up to commit 1bb1d8, the license has been LGPL 2.1)

Contributions:

Coding:
Various features and bugfixes have been contributed by:
- gpcf
- Blockhead
- ywang
Small code contributions:
- h-v-smacker
- NaruTrey

Assets:
Gravel Texture              : from Minetest Game
Initial rail model/texture  : DS-minetest
Models for signals/bumpers  : mbb
Steam engine / wagon texture: mbb
Detailed Steam engine       : mbb / Krokoschlange(animation)
Industrial engine/wagons    : mbb
Inventory images            : mbb
Mod Description             : hajo
Sounds:
advtrains_crossing_bell     : Codesound
advtrains_japan_horn        : Codesound
advtrains_steam_whistle     : googol 
advtrains_subway_horn       : https://freesound.org/people/Mullumbimby/sounds/385283/
advtrains_subway_*          : Gabriel (gbl08ma)
45 degree platforms design  : Och_Noe

Testers:
gpcf (Linuxworks server)
imcasper (tss Branch)


If I forgot someone please punish me for that. Also see the Git commit log.

You can see this mod in action on Linuxworks Next Generation server.
Description
No description provided
Readme 64 MiB
Languages
PostScript 97.5%
Lua 2.1%
HTML 0.2%
TeX 0.1%