Blockhead
96236c04dc
Add perpendicular and 45/90 degree crossing rails
Add a set of new models for crossings to make some new track arrangements possible. This commit adds perpendicular crossigns that can be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two rotations. In future, further crossing types can be added to the blender file. Add the blender file in rail_crossings.blend that is the source of these files and which refers to the texture inside advtrains_train_track. Add a set of prototypes for rail crossings to advtrains/tracks.lua and register the new crossings in advtrains_train_track.
Fix protection regarding tracks (track_builder and railway_operator) and documentation on privileges
## ADVTRAINS ## realistic trains in Minetest! by orwell96 and contributors(see below) For up-to-date information, visit https://advtrains.de/ License of code: GNU AGPL version 3 License of media: CC-BY-SA 3.0 (up to commit 1bb1d8, the license has been LGPL 2.1) Contributions: Coding: Various features and bugfixes have been contributed by: - gpcf - Blockhead - ywang Small code contributions: - h-v-smacker - NaruTrey Assets: Gravel Texture : from Minetest Game Initial rail model/texture : DS-minetest Models for signals/bumpers : mbb Steam engine / wagon texture: mbb Detailed Steam engine : mbb / Krokoschlange(animation) Industrial engine/wagons : mbb Inventory images : mbb Mod Description : hajo Sounds: advtrains_crossing_bell : Codesound advtrains_japan_horn : Codesound advtrains_steam_whistle : googol advtrains_subway_horn : https://freesound.org/people/Mullumbimby/sounds/385283/ advtrains_subway_* : Gabriel (gbl08ma) Testers: gpcf (Linuxworks server) imcasper (tss Branch) If I forgot someone please punish me for that. Also see the Git commit log. You can see this mod in action on Linuxworks Next Generation server.
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