Implement a LZB speed lookup table for the path and rewrite velocity controls

master
orwell96 2020-04-23 09:44:17 +02:00
parent a78ff65b31
commit b59b0d587d
7 changed files with 277 additions and 186 deletions

View File

@ -73,6 +73,7 @@ function advtrains.pcall(fun)
end
end)
if not succ then
error("pcall")
reload_saves()
else
return return1, return2, return3, return4

View File

@ -4,15 +4,22 @@
--[[
Documentation of train.lzb table
train.lzb = {
trav = Current index that the traverser has advanced so far
oncoming = table containing oncoming signals, in order of appearance on the path
trav_index = Current index that the traverser has advanced so far
checkpoints = table containing oncoming signals, in order of index
{
pos = position of the point
idx = where this is on the path
spd = speed allowed to pass
fun = function(pos, id, train, index, speed, lzbdata)
index = where this is on the path
speed = speed allowed to pass. nil = no effect
callback = function(pos, id, train, index, speed, lzbdata)
-- Function that determines what to do on the train in the moment it drives over that point.
-- When spd==0, called instead when train has stopped in front
-- nil = no effect
lzbdata = {}
-- Table of custom data filled in by approach callbacks
-- Whenever an approach callback inserts an LZB checkpoint with changed lzbdata,
-- all consecutive approach callbacks will see these passed as lzbdata table.
}
trav_lzbdata = currently active lzbdata table at traverser index
}
each step, for every item in "oncoming", we need to determine the location to start braking (+ some safety margin)
and, if we passed this point for at least one of the items, initiate brake.
@ -45,6 +52,16 @@ function advtrains.set_lzb_param(par, val)
end
end
local function resolve_latest_lzbdata(ckp, index)
local i = #ckp
local ckpi
while i>0 do
ckpi = ckp[i]
if ckpi.index <= index and ckpi.lzbdata then
return ckpi.lzbdata
end
end
end
local function look_ahead(id, train)
@ -56,29 +73,64 @@ local function look_ahead(id, train)
--local aware_i = advtrains.path_get_index_by_offset(train, brake_i, AWARE_ZONE)
local lzb = train.lzb
local trav = lzb.trav
--train.debug = lspd
local trav = lzb.trav_index
-- retrieve latest lzbdata
local lzbdata = lzb.trav_lzbdata
if lzbdata.off_track then
--previous position was off track, do not scan any further
end
while trav <= brake_i do
trav = trav + 1
local pos = advtrains.path_get(train, trav)
-- check offtrack
if trav > train.path_trk_f then
table.insert(lzb.oncoming, {
pos = pos,
idx = trav-1,
spd = 0,
})
if trav - 1 == train.path_trk_f then
lzbdata.off_track = true
advtrains.lzb_add_checkpoint(train, trav - 1, 0, nil, lzbdata)
else
-- run callbacks
-- Note: those callbacks are defined in trainlogic.lua for consistency with the other node callbacks
advtrains.tnc_call_approach_callback(pos, id, train, trav, lzb.data)
advtrains.tnc_call_approach_callback(pos, id, train, trav, lzb.trav_lzbdata)
end
trav = trav + 1
end
lzb.trav = trav
lzb.trav_index = trav
end
-- Flood-fills train.path_speed, based on this checkpoint
local function apply_checkpoint_to_path(train, checkpoint)
if not checkpoint.speed then
return
end
-- make sure path exists until checkpoint
local pos = advtrains.path_get(train, checkpoint.index)
local brake_accel = advtrains.get_acceleration(train, 11)
-- start with the checkpoint index at specified speed
local index = checkpoint.index
local p_speed -- speed in path_speed
local c_speed = checkpoint.speed -- calculated speed at current index
while true do
p_speed = train.path_speed[index]
if (p_speed and p_speed <= c_speed) or index < train.index then
--we're done. train already slower than wanted at this position
return
end
-- insert calculated target speed
train.path_speed[index] = c_speed
-- calculate c_speed at previous index
advtrains.path_get(train, index-1)
local eldist = train.path_dist[index] - train.path_dist[index-1]
-- Calculate the start velocity the train would have if it had a end velocity of c_speed and accelerating with brake_accel, after a distance of eldist:
-- v0² = v1² - 2*a*s
c_speed = math.sqrt( (c_speed * c_speed) - (2 * brake_accel * eldist) )
index = index - 1
end
end
@ -90,102 +142,75 @@ s = v0 * ------- + - * | ------- | = -----------
a 2 \ a / 2*a
]]
local function apply_control(id, train)
local lzb = train.lzb
local i = 1
while i<=#lzb.oncoming do
if lzb.oncoming[i].idx < train.index then
local ent = lzb.oncoming[i]
if ent.fun then
ent.fun(ent.pos, id, train, ent.idx, ent.spd, lzb.data)
end
table.remove(lzb.oncoming, i)
else
i = i + 1
end
end
for i, it in ipairs(lzb.oncoming) do
local a = advtrains.get_acceleration(train, 1) --should be negative
local v0 = train.velocity
local v1 = it.spd
if v1 and v1 <= v0 then
local s = (v1*v1 - v0*v0) / (2*a)
local st = s + params.ADD_SLOW
if v0 > 3 then
st = s + params.ADD_FAST
end
if v0<=0 then
st = s + params.ADD_STAND
end
local i = advtrains.path_get_index_by_offset(train, it.idx, -st)
--train.debug = dump({v0f=v0*f, aff=a*f*f,v0=v0, v1=v1, f=f, a=a, s=s, st=st, i=i, idx=train.index})
if i <= train.index then
-- Gotcha! Braking...
train.ctrl.lzb = 1
--train.debug = train.debug .. "BRAKE!!!"
return
end
i = advtrains.path_get_index_by_offset(train, i, -params.ZONE_ROLL)
if i <= train.index and v0>1 then
-- roll control
train.ctrl.lzb = 2
return
end
i = advtrains.path_get_index_by_offset(train, i, -params.ZONE_HOLD)
if i <= train.index and v0>1 then
-- hold speed
train.ctrl.lzb = 3
return
end
end
end
train.ctrl.lzb = nil
end
local function invalidate(train)
-- Removes all LZB checkpoints and restarts the traverser at the current train index
function advtrains.lzb_invalidate(train)
train.lzb = {
trav = atround(train.index),
data = {},
oncoming = {},
trav_index = atround(train.index),
trav_lzbdata = {},
checkpoints = {},
}
end
function advtrains.lzb_invalidate(train)
invalidate(train)
-- LZB part of path_invalidate_ahead. Clears all checkpoints that are ahead of start_idx
-- in contrast to path_inv_ahead, doesn't complain if start_idx is behind train.index, clears everything then
function advtrains.lzb_invalidate_ahead(train, start_idx)
if train.lzb then
local idx = atfloor(start_idx)
local i = 1
while train.lzb.checkpoints[i] do
if train.lzb.checkpoints[i].idx >= idx then
table.remove(train.lzb.checkpoints, i)
else
i=i+1
end
end
-- re-apply all checkpoints to path_speed
train.path_speed = {}
for _,ckp in train.lzb.checkpoints do
apply_checkpoint_to_path(train, ckp)
end
end
end
-- Add LZB control point
-- udata: User-defined additional data
function advtrains.lzb_add_checkpoint(train, index, speed, callback, udata)
-- lzbdata: If you modify lzbdata in an approach callback, you MUST add a checkpoint AND pass the (modified) lzbdata into it.
-- If you DON'T modify lzbdata, you MUST pass nil as lzbdata. Always modify the lzbdata table in place, never overwrite it!
function advtrains.lzb_add_checkpoint(train, index, speed, callback, lzbdata)
local lzb = train.lzb
local pos = advtrains.path_get(train, index)
table.insert(lzb.oncoming, {
local lzbdata_c = nil
if lzbdata then
-- make a shallow copy of lzbdata
lzbdata_c = {}
for k,v in pairs(lzbdata) do lzbdata_c[k] = v end
end
local ckp = {
pos = pos,
idx = index,
spd = speed,
fun = callback,
udata = udata,
})
index = index,
speed = speed,
callback = callback,
lzbdata = lzbdata_c,
}
table.insert(lzb.checkpoints, ckp)
apply_checkpoint_to_path(train, ckp)
end
advtrains.te_register_on_new_path(function(id, train)
invalidate(train)
advtrains.lzb_invalidate(train)
look_ahead(id, train)
end)
advtrains.te_register_on_invalidate_ahead(function(id, train)
advtrains.lzb_invalidate_ahead(train, start_idx)
end)
advtrains.te_register_on_update(function(id, train)
if not train.path or not train.lzb then
atprint("LZB run: no path on train, skip step")
return
end
look_ahead(id, train)
apply_control(id, train)
--apply_control(id, train)
end, true)

View File

@ -19,6 +19,8 @@
-- When the day comes on that path!=node, these will only be set if this index represents a transition between rail nodes
-- path_dist - The total distance of this path element from path element 0
-- path_dir - The direction of this path item's transition to the next path item, which is the angle of conns[path_cn[i]].c
-- path_speed- Populated by the LZB system. The maximum speed (velocity) permitted in the moment this path item is passed.
-- (this saves brake distance calculations every step to determine LZB control). nil means no limit.
--Variables:
-- path_ext_f/b - how far path[i] is set
-- path_trk_f/b - how far the path extends along a track. beyond those values, paths are generated in a straight line.
@ -52,6 +54,8 @@ function advtrains.path_create(train, pos, connid, rel_index)
[0] = advtrains.conn_angle_median(conns[mconnid].c, conns[connid].c)
}
train.path_speed = { }
train.path_ext_f=0
train.path_ext_b=0
train.path_trk_f=0
@ -123,6 +127,7 @@ function advtrains.path_invalidate(train, ignore_lock)
train.path_cp = nil
train.path_cn = nil
train.path_dir = nil
train.path_speed = nil
train.path_ext_f=0
train.path_ext_b=0
train.path_trk_f=0
@ -131,6 +136,28 @@ function advtrains.path_invalidate(train, ignore_lock)
train.path_req_b=0
train.dirty = true
--atdebug(train.id, "Path invalidated")
end
-- Keeps the path intact, but invalidates all path nodes from the specified index (inclusive)
-- onwards. This has the advantage that we don't need to recalculate the whole path, and we can do it synchronously.
function advtrains.path_invalidate_ahead(train, start_idx)
local idx = atfloor(start_idx)
if(idx <= train.index) then
advtrains.path_print(train, atwarn)
error("Train "+train.id+": Cannot path_invalidate_ahead start_idx="+idx+" as train has already passed!")
end
local i = idx
while train.path[i] do
advtrains.occ.clear_item(train.id, advtrains.round_vector_floor_y(train.path[i]))
end
train.path_ext_f=idx - 1
train.path_trk_f=idx - 1
advtrains.run_callbacks_invahead(train.id, train, idx)
end
-- Prints a path using the passed print function
@ -141,12 +168,12 @@ function advtrains.path_print(train, printf)
printf("path_print: Path is invalidated/inexistant.")
return
end
printf("i: CP Position Dir CN Dist")
printf("i: CP Position Dir CN Dist Speed")
for i = train.path_ext_b, train.path_ext_f do
if i==train.path_trk_b then
printf("--Back on-track border here--")
end
printf(i,": ",train.path_cp[i]," ",train.path[i]," ",train.path_dir[i]," ",train.path_cn[i]," ",train.path_dist[i],"")
printf(i,": ",train.path_cp[i]," ",train.path[i]," ",train.path_dir[i]," ",train.path_cn[i]," ",train.path_dist[i]," ",train.path_speed[i])
if i==train.path_trk_f then
printf("--Front on-track border here--")
end
@ -350,6 +377,7 @@ function advtrains.path_clear_unused(train)
train.path_ext_b = i + 1
end
--[[ Why exactly are we clearing path from the front? This doesn't make sense!
for i = train.path_ext_f,train.path_req_f + PATH_CLEAR_KEEP,-1 do
advtrains.occ.clear_item(train.id, advtrains.round_vector_floor_y(train.path[i]))
train.path[i] = nil
@ -358,14 +386,16 @@ function advtrains.path_clear_unused(train)
train.path_cn[i] = nil
train.path_dir[i+1] = nil
train.path_ext_f = i - 1
end
end ]]
train.path_trk_b = math.max(train.path_trk_b, train.path_ext_b)
train.path_trk_f = math.min(train.path_trk_f, train.path_ext_f)
--train.path_trk_f = math.min(train.path_trk_f, train.path_ext_f)
train.path_req_f = math.ceil(train.index)
train.path_req_b = math.floor(train.end_index or train.index)
end
-- Scan the path of the train for position, without querying the occupation table
-- returns index, or nil if pos is not on the path
function advtrains.path_lookup(train, pos)
local cp = advtrains.round_vector_floor_y(pos)
for i = train.path_ext_b, train.path_ext_f do

View File

@ -63,6 +63,7 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
rules=advtrains.meseconrules,
["action_"..f.as] = function (pos, node)
advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2}, true)
advtrains.interlocking.signal_on_aspect_changed(pos)
end
}},
on_rightclick=function(pos, node, player)
@ -74,6 +75,7 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
advtrains.interlocking.show_ip_form(pos, pname)
elseif advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then
advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2}, true)
advtrains.interlocking.signal_on_aspect_changed(pos)
end
end,
-- new signal API
@ -120,6 +122,7 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
rules=advtrains.meseconrules,
["action_"..f.as] = function (pos, node)
advtrains.setstate(pos, f.als, node)
advtrains.interlocking.signal_on_aspect_changed(pos)
end
}},
on_rightclick=function(pos, node, player)
@ -131,6 +134,7 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
advtrains.interlocking.show_ip_form(pos, pname)
elseif advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then
advtrains.setstate(pos, f.als, node)
advtrains.interlocking.signal_on_aspect_changed(pos)
end
end,
-- new signal API

View File

@ -36,6 +36,7 @@ end
local t_accel_all={
[0] = -10,
[1] = -3,
[11] = -2, -- calculation base for LZB
[2] = -0.5,
[4] = 0.5,
}
@ -43,10 +44,19 @@ local t_accel_all={
local t_accel_eng={
[0] = 0,
[1] = 0,
[11] = 0,
[2] = 0,
[4] = 1.5,
}
local VLEVER_EMERG = 0
local VLEVER_BRAKE = 1
local VLEVER_LZBCALC = 11
local VLEVER_ROLL = 2
local VLEVER_HOLD = 3
local VLEVER_ACCEL = 4
tp_player_tmr = 0
advtrains.mainloop_trainlogic=function(dtime)
@ -190,6 +200,8 @@ end
function advtrains.get_acceleration(train, lever)
local acc_all = t_accel_all[lever]
if not acc_all then return 0 end
local acc_eng = t_accel_eng[lever]
local nwagons = #train.trainparts
if nwagons == 0 then
@ -215,14 +227,16 @@ local function mkcallback(name)
assertt(func, "function")
table.insert(callt, func)
end
return callt, function(id, train)
return callt, function(id, train, param1, param2, param3)
for _,f in ipairs(callt) do
f(id, train)
f(id, train, param1, param2, param3)
end
end
end
local callbacks_new_path, run_callbacks_new_path = mkcallback("new_path")
local callbacks_invahead
callbacks_invahead, advtrains.run_callbacks_invahead = mkcallback("invalidate_ahead") -- (id, train, start_idx)
local callbacks_update, run_callbacks_update = mkcallback("update")
local callbacks_create, run_callbacks_create = mkcallback("create")
local callbacks_remove, run_callbacks_remove = mkcallback("remove")
@ -304,6 +318,10 @@ function advtrains.train_ensure_init(id, train)
return true
end
local function v_target_apply(v_targets, lever, vel)
v_targets[lever] = v_targets[lever] and math.min(v_targets[lever], vel) or vel
end
function advtrains.train_step_b(id, train, dtime)
if train.no_step or train.wait_for_path or not train.path then return end
@ -311,18 +329,29 @@ function advtrains.train_step_b(id, train, dtime)
advtrains.path_get(train, atfloor(train.index + 2))
advtrains.path_get(train, atfloor(train.end_index - 1))
--[[ again, new velocity control:
There are two heterogenous means of control:
-> set a fixed acceleration and ignore speed (user)
-> steer towards a target speed, distance doesn't matter
-> needs to specify the maximum acceleration/deceleration values they are willing to accelerate/brake with
-> Reach a target speed after a certain distance (LZB, handled specially)
]]--
--- 3. handle velocity influences ---
-- Variables for "desired velocities" of various parts of the code
local v_targets = {} --Table keys: VLEVER_*
local train_moves=(train.velocity~=0)
local tarvel_cap = train.speed_restriction
if train.recently_collided_with_env then
tarvel_cap=0
if not train_moves then
train.recently_collided_with_env=nil--reset status when stopped
end
v_target_apply(v_targets, VLEVER_EMERG, 0)
end
if train.locomotives_in_train==0 then
tarvel_cap=0
v_target_apply(v_targets, VLEVER_ROLL, 0)
end
--- 3a. this can be useful for debugs/warnings and is used for check_trainpartload ---
@ -337,27 +366,17 @@ function advtrains.train_step_b(id, train, dtime)
local back_off_track=train.end_index<train.path_trk_b
train.off_track = front_off_track or back_off_track
if front_off_track then
tarvel_cap=0
end
if back_off_track then -- eventually overrides front_off_track restriction
tarvel_cap=1
if back_off_track then
v_target_apply(v_targets, VLEVER_EMERG, 1)
else
if front_off_track then
v_target_apply(v_targets, VLEVER_EMERG, 0)
end
end
-- Driving control rework:
--[[
Items are only defined when something is controlling them.
In order of precedence.
train.ctrl = {
lzb = restrictive override from LZB
user = User input from driverstand
atc = ATC command override (determined here)
}
The code here determines the precedence and writes the final control into train.lever
]]
--interpret ATC command and apply auto-lever control when not actively controlled
local trainvelocity = train.velocity
local v0 = train.velocity
if train.ctrl.user then
advtrains.atc.train_reset_command(train)
@ -368,7 +387,7 @@ function advtrains.train_step_b(id, train, dtime)
braketar = 0
emerg = true
end
if braketar and braketar>=trainvelocity then
if braketar and braketar>=v0 then
train.atc_brake_target=nil
braketar = nil
end
@ -391,87 +410,96 @@ function advtrains.train_step_b(id, train, dtime)
end
train.ctrl.atc = nil
if train.tarvelocity and train.tarvelocity>trainvelocity then
train.ctrl.atc=4
if train.tarvelocity and train.tarvelocity>v0 then
v_target_apply(v_targets, VLEVER_ACCEL, train.tarvelocity)
end
if train.tarvelocity and train.tarvelocity<trainvelocity then
if (braketar and braketar<trainvelocity) then
if train.tarvelocity and train.tarvelocity<v0 then
if (braketar and braketar<v0) then
if emerg then
train.ctrl.atc = 0
v_target_apply(v_targets, VLEVER_EMERG, 0)
else
train.ctrl.atc=1
v_target_apply(v_targets, VLEVER_EMERG, braketar)
end
else
train.ctrl.atc=2
v_target_apply(v_targets, VLEVER_BRAKE, braketar)
end
end
end
--if tarvel_cap and train.tarvelocity and tarvel_cap<train.tarvelocity then
-- train.tarvelocity=tarvel_cap
--end
local tmp_lever
for _, lev in pairs(train.ctrl) do
-- use the most restrictive of all control overrides
tmp_lever = math.min(tmp_lever or 4, lev)
--- 2b. look at v_target, determine the effective v_target and desired acceleration ---
local tv_target, tv_lever
for _,lever in ipairs({VLEVER_EMERG, VLEVER_BRAKE, VLEVER_ROLL, VLEVER_ACCEL}) do
if v_targets[lever] then
tv_target = v_targets[lever]
tv_lever = lever
break
end
end
--- 2c. If no tv_lever set, honor the user control ---
local a_lever = tv_lever
if not tv_lever then
a_lever = train.ctrl.user
if not a_lever then
-- default to holding current speed
a_lever = VLEVER_HOLD
end
end
if not tmp_lever then
-- if there was no control at all, default to 3
tmp_lever = 3
end
train.lever = a_lever
if tarvel_cap and trainvelocity>tarvel_cap then
tmp_lever = 0
end
train.lever = tmp_lever
--- 3a. actually calculate new velocity ---
if tmp_lever~=3 then
local accel = advtrains.get_acceleration(train, tmp_lever)
local vdiff = accel*dtime
-- This should only be executed when we are accelerating
-- I suspect that this causes the braking bugs
if tmp_lever == 4 then
-- ATC control exception: don't cross tarvelocity if
-- atc provided a target_vel
if train.tarvelocity then
local tvdiff = train.tarvelocity - trainvelocity
if tvdiff~=0 and math.abs(vdiff) > math.abs(tvdiff) then
--applying this change would cross tarvelocity
--atdebug("In Tvdiff condition, clipping",vdiff,"to",tvdiff)
--atdebug("vel=",trainvelocity,"tvel=",train.tarvelocity)
vdiff=tvdiff
end
--- 3a. calculate the acceleration required to reach the speed restriction in path_speed (LZB) ---
-- Iterates over the path nodes we WOULD pass if we were continuing with the speed assumed by actual_lever
-- and determines the MINIMUM of path_speed in this range.
-- Then, determines acceleration so that we can reach this 'overridden' target speed in this step (but short-circuited)
if not a_lever or a_lever > VLEVER_BRAKE then
-- only needs to run if we're not yet braking anyway
local tv_vdiff = advtrains.get_acceleration(train, tv_lever) * dtime
local dst_curr_v = (v0 + tv_vdiff) * dtime
local nindex_curr_v = advtrains.path_get_index_by_offset(train, train.index, dst_curr_v)
local i = atfloor(train.index)
local lzb_target
local psp
while true do
psp = train.path_speed[i]
if psp then
lzb_target = lzb_target and math.min(lzb_target, psp) or psp
end
if tarvel_cap and trainvelocity<=tarvel_cap and trainvelocity+vdiff>tarvel_cap then
vdiff = tarvel_cap - train.velocity
end
local mspeed = (train.max_speed or 10)
if trainvelocity+vdiff > mspeed then
vdiff = mspeed - trainvelocity
if i > nindex_curr_v then
break
end
i = i + 1
end
if trainvelocity+vdiff < 0 then
vdiff = - trainvelocity
local dv
if lzb_target and lzb_target <= v0 then
-- apply to tv_target after the actual calculation happened
a_lever = VLEVER_BRAKE
tv_target = tv_target and math.min(tv_target, lzb_target) or lzb_target
end
train.acceleration=vdiff
train.velocity=train.velocity+vdiff
--if train.ctrl.user then
-- train.tarvelocity = train.velocity
--end
end
--- 3b. now that we know tv_target and a_lever, calculate effective new v and change it on train
local dv = advtrains.get_acceleration(train, a_lever) * dtime
local v1
local tv_effective = false
if tv_target and (math.abs(dv) > math.abs(tv_target - v0)) then
v1 = tv_target
tv_effective = true
else
train.acceleration = 0
v1 = v0 +dv
end
if v1 > train.max_speed then
v1 = train.max_speed
end
if v1 < 0 then
v1 = 0
end
train.acceleration = v1 - v0
train.velocity = v1
--- 4. move train ---
local idx_floor = math.floor(train.index)
@ -479,7 +507,10 @@ function advtrains.train_step_b(id, train, dtime)
local distance = (train.velocity*dtime) / pdist
--debugging code
--train.debug = atdump(train.ctrl).."step_dist: "..math.floor(distance*1000)
--local debutg = advtrains.print_concat_table({"v0=",v0,"v1=",v1,"a_lever",a_lever,"tv_target",tv_target,"tv_eff",tv_effective})
--train.debug = debutg
if advtrains.DFLAG and v1>0 then error("DFLAG") end
train.index=train.index+distance

View File

@ -990,7 +990,7 @@ function wagon:show_bordcom(pname)
if advtrains.interlocking and train.lzb and #train.lzb.oncoming > 0 then
local i=1
while train.lzb.oncoming[i] do
local oci = train.lzb.oncoming[i]
local oci = train.lzb.oncoming[i] --TODO repair this
if oci.udata and oci.udata.signal_pos then
if advtrains.interlocking.db.get_sigd_for_signal(oci.udata.signal_pos) then
form = form .. "button[4.5,8;5,1;ilrs;Remote Routesetting]"

View File

@ -111,11 +111,11 @@ advtrains.tnc_register_on_approach(function(pos, id, train, index, lzbdata)
local udata = {signal_pos = spos}
local callback = get_over_function(lspd, travsht)
advtrains.lzb_add_checkpoint(train, index, lspd, callback, udata)
lzbdata.travsht = travsht
lzbdata.travspd = travspd
lzbdata.travwspd = travwspd
advtrains.lzb_add_checkpoint(train, index, lspd, callback, lzbdata)
end
lzbdata.travsht = travsht
lzbdata.travspd = travspd
lzbdata.travwspd = travwspd
end)
-- Set the ars_disable flag to the value passed