re-implement train collisions

master
orwell96 2016-06-01 11:24:39 +02:00
parent 8954740dd7
commit a7bd6e96af
1 changed files with 50 additions and 25 deletions

View File

@ -172,7 +172,7 @@ function advtrains.train_step(id, train, dtime)
for _,v in pairs(objrefs) do
local le=v:get_luaentity()
if le and le.is_wagon and le.initialized and le.train_id~=id then
advtrains.try_connect_trains(id, le.train_id)
advtrains.try_connect_trains_and_check_collision(id, le.train_id)
end
end
end
@ -182,7 +182,7 @@ function advtrains.train_step(id, train, dtime)
for _,v in pairs(objrefs) do
local le=v:get_luaentity()
if le and le.is_wagon and le.initialized and le.train_id~=id then
advtrains.try_connect_trains(id, le.train_id)
advtrains.try_connect_trains_and_check_collision(id, le.train_id)
end
end
end
@ -231,7 +231,7 @@ function advtrains.train_step(id, train, dtime)
end
end
end
train.check_trainpartload=1
train.check_trainpartload=2
end
@ -523,37 +523,62 @@ end
--->backpos's will match
--4. R<->F F<->R flip one of these trains and take it as new parent
--->frontpos's will match
function advtrains.try_connect_trains(id1, id2)
function advtrains.try_connect_trains_and_check_collision(id1, id2)
local train1=advtrains.trains[id1]
local train2=advtrains.trains[id2]
if not train1 or not train2 then return end
if not train1.path or not train2.path then return end
if train1.traintype~=train2.traintype then
--TODO implement collision without connection
return
end
if #train1.trainparts==0 or #train2.trainparts==0 then return end
local frontpos1=advtrains.get_real_index_position(train1.path, train1.index)
local backpos1=advtrains.get_real_index_position(train1.path, train1.index-(train1.trainlen or 2))
local frontpos2=advtrains.get_real_index_position(train2.path, train2.index)
local backpos2=advtrains.get_real_index_position(train2.path, train2.index-(train2.trainlen or 2))
if not frontpos1 or not frontpos2 or not backpos1 or not backpos2 then return end
--case 1 (first train is front)
if vector.distance(frontpos2, backpos1)<0.5 then
advtrains.spawn_couple_if_neccessary(backpos1, frontpos2, id1, id2, true, false)
--case 2 (second train is front)
elseif vector.distance(frontpos1, backpos2)<0.5 then
advtrains.spawn_couple_if_neccessary(backpos2, frontpos1, id2, id1, true, false)
--case 3
elseif vector.distance(backpos2, backpos1)<0.5 then
advtrains.spawn_couple_if_neccessary(backpos1, backpos2, id1, id2, true, true)
--case 4
elseif vector.distance(frontpos2, frontpos1)<0.5 then
advtrains.spawn_couple_if_neccessary(frontpos1, frontpos2, id1, id2, false, false)
--couple logic
if train1.traintype==train2.traintype then
local frontpos2=advtrains.get_real_index_position(train2.path, train2.index)
local backpos2=advtrains.get_real_index_position(train2.path, train2.index-(train2.trainlen or 2))
if not frontpos1 or not frontpos2 or not backpos1 or not backpos2 then return end
--case 1 (first train is front)
if vector.distance(frontpos2, backpos1)<0.5 then
advtrains.spawn_couple_if_neccessary(backpos1, frontpos2, id1, id2, true, false)
--case 2 (second train is front)
elseif vector.distance(frontpos1, backpos2)<0.5 then
advtrains.spawn_couple_if_neccessary(backpos2, frontpos1, id2, id1, true, false)
--case 3
elseif vector.distance(backpos2, backpos1)<0.5 then
advtrains.spawn_couple_if_neccessary(backpos1, backpos2, id1, id2, true, true)
--case 4
elseif vector.distance(frontpos2, frontpos1)<0.5 then
advtrains.spawn_couple_if_neccessary(frontpos1, frontpos2, id1, id2, false, false)
end
end
--check if one train invaded another's critical path area...
if not train1.recently_collided_with_env and not train2.recently_collided_with_env then
--try to find one of these inside the other train's path
--iterated start and end numbers are decimal values, since lua should count i up by one each iteration, this should be no problem.
--0.5: some grace interval, since else the couple entity does not appear
for i=(train2.index-(train2.trainlen or 2))+0.5,train2.index-0.5 do
local testpos=advtrains.get_real_index_position(train2.path,i)
if vector.distance(testpos, backpos1) < 0.5 then
--TODO physics
train1.velocity=1
train2.velocity=-1
train1.recently_collided_with_env=true
train2.recently_collided_with_env=true
return
end
if vector.distance(testpos, frontpos1) < 0.5 then
train1.velocity=-1
train2.velocity=1
train1.recently_collided_with_env=true
train2.recently_collided_with_env=true
return
end
end
end
end
--order of trains may be irrelevant in some cases. check opposite cases. TODO does this work?
--pos1 and pos2 are just needed to form a median.