Improved HUD textures
Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 714 B |
Before Width: | Height: | Size: 239 B After Width: | Height: | Size: 355 B |
Before Width: | Height: | Size: 525 B After Width: | Height: | Size: 718 B |
Before Width: | Height: | Size: 788 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 719 B After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 408 B After Width: | Height: | Size: 618 B |
Before Width: | Height: | Size: 243 B After Width: | Height: | Size: 376 B |
Before Width: | Height: | Size: 678 B |
Before Width: | Height: | Size: 195 B After Width: | Height: | Size: 274 B |
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 322 B |
Before Width: | Height: | Size: 913 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 890 B After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 572 B After Width: | Height: | Size: 793 B |
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@ -206,7 +206,7 @@ function advtrains.hud_train_format(train, flip)
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if train.door_open == -1 then
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if train.door_open == -1 then
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ht[#ht+1] = "100,60=(advtrains_hud_left_door.png^[resize\\:100x20)"
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ht[#ht+1] = "100,60=(advtrains_hud_left_door.png^[resize\\:100x20)"
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elseif train.door_open == 1 then
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elseif train.door_open == 1 then
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ht[#ht+1] = "200,60=(advtrains_hud_right_door.png^[resize\\:100x20)"
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ht[#ht+1] = "200,60=(advtrains_hud_right_door.png^[resize\\:100x24)"
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end
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end
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local lzb = train.lzb
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local lzb = train.lzb
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if lzb and lzb.oncoming then
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if lzb and lzb.oncoming then
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