Make buckets work correctly in the Nether

* Water bucket can't place water in Nether
* Empty bucket can take Nether lava
* Lava bucket places Nether lava in Nether
master
Wuzzy 2017-08-16 18:49:46 +02:00
parent c429d1af83
commit f9e880e210
1 changed files with 68 additions and 47 deletions

View File

@ -1,8 +1,6 @@
-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water")
minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
@ -39,18 +37,29 @@ local sound_take = function(itemname, pos)
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- source_place = a string or function.
-- * string: name of the node to place
-- * function(pos): will returns name of the node to place with pos being the placement position
-- source_take = table of liquid source node names to take
-- itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp)
mcl_buckets.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
mcl_buckets.liquids[flowing] = mcl_buckets.liquids[source]
-- name = user-visible bucket description
-- longdesc = long explanatory description (for help)
-- usagehelp = short usage explanation (for help)
-- extra_check = optional function(pos) which can returns false to avoid placing the liquid
--
-- This function can be called from any mod (which depends on this one)
function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, extra_check)
for i=1, #source_take do
mcl_buckets.liquids[source_take[i]] = {
source_place = source_place,
source_take = source_take[i],
itemname = itemname,
}
if type(source_place) == "string" then
mcl_buckets.liquids[source_place] = mcl_buckets.liquids[source_take[i]]
end
end
if itemname ~= nil then
minetest.register_craftitem(itemname, {
@ -67,43 +76,38 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
end
local node = minetest.get_node(pointed_thing.under)
local place_pos = pointed_thing.under
local nn = node.name
-- Call on_rightclick if the pointed node defines it
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack
end
end
local place_liquid = function(pos, node, source, flowing, fullness)
sound_place(source, pos)
if math.floor(fullness/128) == 1 or (not minetest.settings:get_bool("liquid_finite")) then
minetest.add_node(pos, {name=source, param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.add_node(pos, {name=source, param2=LIQUID_MAX})
else
minetest.add_node(pos, {name=flowing, param2=fullness})
end
local place_liquid = function(pos, itemstring)
local fullness = minetest.registered_nodes[itemstring].liquid_range
sound_place(itemstring, pos)
minetest.add_node(pos, {name=itemstring, param2=fullness})
end
local node_place
if type(source_place) == "function" then
node_place = source_place(place_pos)
else
node_place = source_place
end
-- Check if pointing to a buildable node
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
local item = itemstack:get_name()
if item == "mcl_buckets:bucket_water" and
if extra_check and extra_check(place_pos) == false then
-- Fail placement of liquid
elseif item == "mcl_buckets:bucket_water" and
(nn == "mcl_cauldrons:cauldron" or
nn == "mcl_cauldrons:cauldron_1" or
nn == "mcl_cauldrons:cauldron_2") then
-- Put water into cauldron
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
minetest.set_node(place_pos, {name="mcl_cauldrons:cauldron_3"})
sound_place("mcl_core:water_source", pos)
elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
@ -111,12 +115,12 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
-- buildable; replace the node
local pns = user:get_player_name()
if minetest.is_protected(pointed_thing.under, pns) then
if minetest.is_protected(place_pos, pns) then
return itemstack
end
place_liquid(pointed_thing.under, node, source, flowing, fullness)
if mod_doc and doc.entry_exists("nodes", source) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source)
place_liquid(place_pos, node_place)
if mod_doc and doc.entry_exists("nodes", node_place) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
end
else
-- not buildable to; place the liquid above
@ -127,9 +131,9 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
if minetest.is_protected(pointed_thing.above, pn) then
return itemstack
end
place_liquid(pointed_thing.above, node, source, flowing, fullness)
if mod_doc and doc.entry_exists("nodes", source) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source)
place_liquid(pointed_thing.above, node_place)
if mod_doc and doc.entry_exists("nodes", node_place) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
end
else
-- do not remove the bucket with the liquid
@ -188,8 +192,7 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
-- Check if pointing to a liquid source
liquiddef = mcl_buckets.liquids[nn]
local new_bucket
if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
(nn == liquiddef.flowing and minetest.settings:get_bool("liquid_finite"))) then
if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source_take) then
-- Fill bucket, but not in Creative Mode
if not minetest.settings:get_bool("creative_mode") then
@ -234,19 +237,37 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
})
if mod_mcl_core then
-- Water bucket
mcl_buckets.register_liquid(
"mcl_core:water_source",
"mcl_core:water_flowing",
{"mcl_core:water_source"},
"mcl_buckets:bucket_water",
"bucket_water.png",
"Water Bucket",
"A bucket can be used to collect and release liquids. This one is filled with water.",
"Right-click on any block to empty the bucket and put a water source on this spot."
"Right-click on any block to empty the bucket and put a water source on this spot.",
function(pos)
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
return false
else
return true
end
end
)
-- Lava bucket
mcl_buckets.register_liquid(
"mcl_core:lava_source",
"mcl_core:lava_flowing",
function(pos)
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" then
return "mcl_nether:nether_lava_source"
else
return "mcl_core:lava_source"
end
end,
{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
"mcl_buckets:bucket_lava",
"bucket_lava.png",
"Lava Bucket",