Update and improve a couple of schematics

master
Wuzzy 2017-09-03 06:38:50 +02:00
parent 4cfb278187
commit ebacdd4e22
9 changed files with 6 additions and 99 deletions

View File

@ -195,66 +195,14 @@ end
mcl_structures.generate_boulder = function(pos)
-- Choose between 2 boulder sizes (2×2×2 or 3×3×3)
local r = math.random(1, 10)
local w
local path
if r <= 3 then
w = 2
path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder_small.mts"
else
w = 3
end
local data, yslice_prob
if w == 2 then
local a = { name = "mcl_core:mossycobble" }
local p = { name = "mcl_core:mossycobble", prob = 127 }
data = {
a, a,
p, p,
a, a,
p, p,
}
elseif w == 3 then
local a = { name = "mcl_core:mossycobble" } -- bottom layer
local x = { name = "mcl_core:mossycobble", prob = 192 } -- corner in middle layer
local b, c -- middle and top layer
local e = { name = "air", prob = 0 } -- empty
-- This selects the amount of erosion (random removal of blocks)
if r == 10 then
-- Erosion occours on top 2 layers
-- Top layer is completely eroded and middle layer is randomly eroded
b = { name = "mcl_core:mossycobble", prob = 127 }
x.prob = 127
c = e
else
-- Erosion occours randomly on top layer only
b = a
c = { name = "mcl_core:mossycobble", prob = 127 }
end
local e = { name = "air", prob = 0 }
data = {
e, a, e,
x, b, x,
e, c, e,
a, a, a,
b, b, b,
c, c, c,
e, a, e,
x, b, x,
e, c, e,
}
-- Chance to destroy the bottom slice
yslice_prob = { { ypos=1, prob=140 } }
path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder.mts"
end
local schematic = {
size = { x=w, y=w, z=w},
data = data,
yslice_prob = yslice_prob,
}
minetest.place_schematic(pos, schematic)
minetest.place_schematic(pos, path)
end
mcl_structures.generate_witch_hut = function(pos)
@ -268,49 +216,8 @@ mcl_structures.generate_ice_spike_small = function(pos)
end
mcl_structures.generate_ice_spike_large = function(pos)
local h = math.random(20, 40)
local r = math.random(1,3)
local top = false
local simple_spike_bonus = 2
-- Decide between MTS file-based top or simple top
if r == 1 then
-- MTS file
top = true
else
-- Simple top, just some stacked nodes
h = h + simple_spike_bonus
end
local w = 3
local data = {}
local middle = 2
for z=1, w do
for y=1, h do
for x=1, w do
local prob
-- This creates a simple 1 node wide spike top
if not top and ((y > h - simple_spike_bonus) and (x==1 or x==w or z==1 or z==w)) then
prob = 0
-- Chance to leave out ice spike piece at corners, but never at bottom
elseif y~=1 and ((x==1 and z==1) or (x==1 and z==w) or (x==w and z==1) or (x==w and z==w)) then
prob = 140 -- 54.6% chance to stay
end
table.insert(data, {name = "mcl_core:packed_ice", prob = prob })
end
end
end
local base_schematic = {
size = { x=w, y=h, z=w},
data = data,
}
minetest.place_schematic(pos, base_schematic)
if top then
local toppos = {x=pos.x-1, y=pos.y+h, z=pos.z-1}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large_top.mts"
minetest.place_schematic(toppos, path, "random")
end
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
minetest.place_schematic(pos, path, "random", nil, false)
end
mcl_structures.generate_fossil = function(pos)