Fix "now playing" message sometimes being confused

master
Wuzzy 2017-08-03 15:10:11 +02:00
parent 27988ecf84
commit c8eeef3e23
1 changed files with 28 additions and 8 deletions

View File

@ -1,7 +1,16 @@
-- Player name-indexed table containing the currently heard track
local active_tracks = {}
-- Player name-indexed table containing the current used HUD ID for the “Now playing” message.
local active_huds = {}
-- Player name-indexed table for the “Now playing” message.
-- Used to make sure that minetest.after only applies to the latest HUD change event
local hud_sequence_numbers = {}
-- List of music
local recorddata = {
-- { title, author, identifier }
{ "The Evil Sister (Jordach's Mix)", "SoundHelix", "13" } ,
{ "The Energetic Rat (Jordach's Mix)", "SoundHelix", "wait" },
{ "Eastern Feeling", "Jordach", "blocks"},
@ -37,12 +46,20 @@ for r=1, records do
end
local function now_playing(player, track_id)
local hud = active_huds[player:get_player_name()]
local playername = player:get_player_name()
local hud = active_huds[playername]
local text = "Now playing: " .. recorddata[track_id][2] .. "" .. recorddata[track_id][1]
if not hud_sequence_numbers[playername] then
hud_sequence_numbers[playername] = 1
else
hud_sequence_numbers[playername] = hud_sequence_numbers[playername] + 1
end
local id
if hud ~= nil then
player:hud_change(active_huds[player:get_player_name()], "text", text)
id = hud
player:hud_change(id, "text", text)
else
id = player:hud_add({
hud_elem_type = "text",
@ -52,25 +69,28 @@ local function now_playing(player, track_id)
number = 0x55FFFF,
text = text,
})
active_huds[player:get_player_name()] = id
active_huds[playername] = id
end
minetest.after(5, function(tab)
local player = tab[1]
local playername = player:get_player_name()
local id = tab[2]
if not player or not player:is_player() or not active_huds[player:get_player_name()] then
local seq = tab[3]
if not player or not player:is_player() or not active_huds[playername] or not hud_sequence_numbers[playername] or seq ~= hud_sequence_numbers[playername] then
return
end
if id == active_huds[player:get_player_name()] then
player:hud_remove(active_huds[player:get_player_name()])
active_huds[player:get_player_name()] = nil
if id == active_huds[playername] then
player:hud_remove(active_huds[playername])
active_huds[playername] = nil
end
end, {player, id})
end, {player, id, hud_sequence_numbers[playername]})
end
minetest.register_on_leaveplayer(function(player)
active_tracks[player:get_player_name()] = nil
active_huds[player:get_player_name()] = nil
hud_sequence_numbers[player:get_player_name()] = nil
end)
-- Jukebox crafting