Rename /spawnstruct parameters

master
Wuzzy 2017-05-19 15:06:21 +02:00
parent 8c4c2e20d3
commit 8e77c897e6
1 changed files with 13 additions and 13 deletions

View File

@ -223,15 +223,15 @@ end
-- The call of Struct
random_struct.call_struct= function(pos, struct_style)
-- 1 : City , 2 : Temple Sand
-- 1: Village , 2: Desert temple
if struct_style == 1 then
random_struct.generatecity(pos)
random_struct.geerate_village(pos)
elseif struct_style == 2 then
random_struct.generate_sand_temple(pos)
random_struct.generate_desert_temple(pos)
end
end
random_struct.generatecity = function(pos)
random_struct.generate_village = function(pos)
-- No Generating for the moment only place it :D
local city = random_struct.get_struct("pnj_town_1.we")
local newpos = {x=pos.x,y=pos.y,z=pos.z}
@ -241,7 +241,7 @@ random_struct.generatecity = function(pos)
random_struct.deserialise_WE(newpos, city )
end
random_struct.generate_sand_temple = function(pos)
random_struct.generate_desert_temple = function(pos)
-- No Generating for the temple ... Why using it ? No Change
local temple = random_struct.get_struct("desert_temple.we")
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
@ -254,7 +254,7 @@ end
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "town | sand_temple",
params = "desert_temple | village",
description = "Generate a pre-defined structure near your position.",
privs = {debug = true},
func = function(name, param)
@ -264,15 +264,15 @@ minetest.register_chatcommand("spawnstruct", {
end
if param == "" or param == "help" then
minetest.chat_send_player(name, "Please use “/spawnstruct <type>”.")
minetest.chat_send_player(name, "Avaiable types: town, sand_temple")
minetest.chat_send_player(name, "Avaiable types: desert_temple, village")
end
if param == "town" then
random_struct.generatecity(pos)
minetest.chat_send_player(name, "Town created.")
if param == "village" then
random_struct.generate_village(pos)
minetest.chat_send_player(name, "Village created.")
end
if param == "sand_temple" then
random_struct.generate_sand_temple(pos)
minetest.chat_send_player(name, "Sand temple created")
if param == "desert_temple" then
random_struct.generate_desert_temple(pos)
minetest.chat_send_player(name, "Desert temple created.")
end
end
})