Kinda implement more fishing rood probabilities

master
Wuzzy 2017-01-12 04:06:50 +01:00
parent a387138b45
commit 8aca685d10
1 changed files with 73 additions and 4 deletions

View File

@ -307,11 +307,80 @@ minetest.register_tool("default:pole", {
if pointed_thing and pointed_thing.under then
local node = minetest.get_node(pointed_thing.under)
if string.find(node.name, "default:water") then
if math.random(1, 100) > 50 then
local inv = user:get_inventory()
if inv:room_for_item("main", {name="default:fish_raw", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="default:fish_raw", count=1, wear=0, metadata=""})
local itemname
local itemcount = 1
local r = math.random(1, 100)
if r <= 85 then
-- Fish
r = math.random(1, 100)
if r <= 60 then
itemname = "default:fish"
elseif r <= 85 then
itemname = "default:fish"
--itemname = "default:salmon"
elseif r <= 87 then
itemname = "default:fish"
--itemname = "default:clownfish"
else
itemname = "default:fish"
--itemname = "default:pufferfish"
end
elseif r <= 95 then
-- Junk
r = math.random(1, 83)
if r <= 10 then
itemname = "default:bowl"
elseif r <= 12 then
-- TODO: Damaged
itemname = "default:pole"
elseif r <= 22 then
itemname = "mobs:leather"
elseif r <= 32 then
itemname = "3d_armor:boots_leather"
elseif r <= 42 then
itemname = "mobs:rotten_flesh"
elseif r <= 47 then
itemname = "default:stick"
elseif r <= 52 then
itemname = "default:string"
elseif r <= 62 then
itemname = "vessels:glass_bottle"
--TODO itemname = "mcl_potions:bottle_water"
elseif r <= 72 then
itemname = "default:bone"
elseif r <= 73 then
itemname = "dye:black"
itemcount = 10
else
-- TODO: Tripwire hook
itemname = "default:stick"
end
else
-- Treasure
r = math.random(1, 6)
if r == 1 then
-- TODO: Enchanted and damaged
itemname = "throwing:bow"
elseif r == 2 then
-- TODO: Enchanted book
itemname = "default:book"
elseif r == 3 then
-- TODO: Enchanted and damaged
itemname = "default:pole"
elseif r == 4 then
itemname = "mobs:spider_eye"
-- TODO itemname = "mobs:naming_tag"
elseif r == 5 then
itemname = "flowers:dandelion"
-- TODO itemname = "mobs:saddle"
elseif r == 6 then
itemname = "flowers:tulip_orange"
-- TODO itemname = "flowers:waterlily"
end
end
local inv = user:get_inventory()
if inv:room_for_item("main", {name=itemname, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=itemname, count=1, wear=0, metadata=""})
end
itemstack:add_wear(66000/65) -- 65 uses
return itemstack