Add mcl_util wrapper, like minetest.rotate_node

master
Wuzzy 2017-02-11 04:33:06 +01:00
parent bf60a42341
commit 614c2fae98
2 changed files with 11 additions and 4 deletions

View File

@ -30,9 +30,7 @@ minetest.register_node("mcl_end:purpur_pillar", {
stack_max = 64,
paramtype2 = "facedir",
is_ground_content = false,
on_place = function(itemstack, player, pointed_thing)
mcl_util.axis_place(itemstack, player, pointed_thing, minetest.setting_getbool("creative_mode"), player:get_player_control().sneak)
end,
on_place = mcl_util.rotate_axis,
tiles = {"mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar.png"},
groups = {cracky=3,building_block=1},
sounds = mcl_core.node_sound_stone_defaults(),

View File

@ -16,7 +16,7 @@ This function is a simplified version of minetest.rotate_and_place.
The Minetest function is seen as inappropriate because this includes mirror
images of possible orientations, causing problems with pillar shadings.
]]
function mcl_util.axis_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
local unode = minetest.get_node_or_nil(pointed_thing.under)
if not unode then
return
@ -88,3 +88,12 @@ function mcl_util.axis_place(itemstack, placer, pointed_thing, infinitestacks, i
end
end
-- Wrapper of above function for use as `on_place` callback (Recommended).
-- Similar to minetest.rotate_node.
function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
core.setting_getbool("creative_mode"),
placer:get_player_control().sneak)
return itemstack
end