55 lines
1.6 KiB
Lua
55 lines
1.6 KiB
Lua
--
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-- material to replace cobblestone with
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--
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wallmaterial = {
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"default:junglewood",
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"default:pine_wood",
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"default:wood",
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"default:aspen_wood",
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"default:acacia_wood",
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"default:stonebrick",
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"default:cobble",
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"default:desert_stonebrick",
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"default:desert_cobble",
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"default:sandstone"
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}
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--
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-- path to schematics
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--
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schem_path = settlements.modpath.."/schematics/"
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--
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-- list of schematics
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--
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schematic_table = {
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{name = "well", mts = schem_path.."well.mts", hsize = 11, max_num = 0, rplc = "n"},
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{name = "hut", mts = schem_path.."hut.mts", hsize = 11, max_num = 0.9, rplc = "y"},
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{name = "garden", mts = schem_path.."garden.mts", hsize = 11, max_num = 0.1, rplc = "n"},
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{name = "lamp", mts = schem_path.."lamp.mts", hsize = 10, max_num = 0.1, rplc = "n"},
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{name = "tower", mts = schem_path.."tower.mts", hsize = 11, max_num = 0.055, rplc = "n"},
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{name = "church", mts = schem_path.."church.mts", hsize = 17, max_num = 0.050, rplc = "n"},
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{name = "blacksmith", mts = schem_path.."blacksmith.mts", hsize = 11, max_num = 0.055, rplc = "n"},
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}
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--
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-- baseplate material, to replace dirt with grass and where buildings can be built
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--
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surface_mat = {
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"default:dirt_with_grass",
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"default:dirt_with_snow",
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"default:dirt_with_dry_grass",
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"default:dirt_with_coniferous_litter",
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"default:sand",
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-- "default:snow"
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}
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--
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-- temporary info for currentliy built settlement (position of each building)
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--
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settlement_info = {}
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--
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-- list of settlements, load on server start up
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--
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settlements_in_world = {}
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--
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-- min_distance between settlements
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--
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min_dist_settlements = 150
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