townhall as new center
parent
8a98e4566e
commit
8f3da4406f
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@ -35,14 +35,10 @@ function settlements.build_schematic(pos, building, replace_wall, name)
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local rotation = possible_rotations[ math.random( #possible_rotations ) ]
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settlements.foundation(pos, width, depth, height, rotation)
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-- place schematic
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minetest.after(3, function()
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minetest.after(4, function()
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minetest.place_schematic(pos, schematic, rotation, nil, true)
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-- fill chest
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if name == "hut" then
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minetest.after(2,settlements.fill_chest,pos)
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elseif name == "blacksmith" then
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minetest.after(2,settlements.initialize_furnace,pos)
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end
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-- initialize special nodes (chests, furnace)
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minetest.after(2,settlements.initialize_nodes, pos, width, depth, height)
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end)
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end
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--
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@ -21,7 +21,8 @@ schem_path = settlements.modpath.."/schematics/"
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-- list of schematics
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--
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schematic_table = {
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{name = "well", mts = schem_path.."well.mts", hsize = 11, max_num = 0, rplc = "n"},
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{name = "townhall", mts = schem_path.."townhall.mts", hsize = 20, max_num = 0, rplc = "n"},
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{name = "well", mts = schem_path.."well.mts", hsize = 11, max_num = 0.055, rplc = "n"},
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{name = "hut", mts = schem_path.."hut.mts", hsize = 11, max_num = 0.9, rplc = "y"},
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{name = "garden", mts = schem_path.."garden.mts", hsize = 11, max_num = 0.1, rplc = "n"},
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{name = "lamp", mts = schem_path.."lamp.mts", hsize = 10, max_num = 0.1, rplc = "n"},
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24
utils.lua
24
utils.lua
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@ -141,6 +141,30 @@ function settlements.initialize_furnace(pos)
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end
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end
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--
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-- initialize furnace, chests, bookshelves
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--
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function settlements.initialize_nodes(pos, width, depth, height)
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local p = settlements.shallowCopy(pos)
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for yi = 1,height do
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for xi = 0,width do
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for zi = 0,depth do
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local ptemp = {x=p.x+xi, y=p.y+yi, z=p.z+zi}
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local node = minetest.get_node(ptemp)
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if node.name == "default:furnace" or
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node.name == "default:chest" or
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node.name == "default:bookshelf"
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then
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minetest.registered_nodes[node.name].on_construct(ptemp)
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end
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-- when chest is found -> fill with stuff
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if node.name == "default:chest" then
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minetest.after(3,settlements.fill_chest,pos)
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end
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end
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end
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end
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end
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--
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-- randomize table
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--
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function shuffle(tbl)
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