settlements/init.lua

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package.cpath = package.cpath .. ";/usr/share/lua/5.2/?.so"
package.path = package.path .. ";/usr/share/zbstudio/lualibs/mobdebug/?.lua"
require('mobdebug').start()
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settlements = {}
settlements.modpath = minetest.get_modpath("settlements");
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dofile(settlements.modpath.."/roofs.lua")
dofile(settlements.modpath.."/utils.lua")
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dofile(settlements.modpath.."/foundation.lua")
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dofile(settlements.modpath.."/doors.lua")
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dofile(settlements.modpath.."/walls.lua")
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dofile(settlements.modpath.."/buildings.lua")
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local last_time = os.time()
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local function place_settlement(minp, maxp)
-- wait xx seconds until building a new settlement
last_time = os.time() + 30
-- find locations for buildings
local location_list = settlements.find_locations(minp, maxp)
if location_list then
-- for each location, build something
for i, mpos in ipairs(location_list) do
minetest.after(0.5, function()
settlements.build_house(mpos)
end)
end
end
end
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--
-- on map generation, try to build a settlement
--
minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y < 0 then
return
end
if math.random(0,10)<9 or os.time() < last_time then
return
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end
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place_settlement(minp, maxp)
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end)
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--
-- manually place buildings, for debugging
--
minetest.register_craftitem("settlements:tool", {
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description = "settlements build tool",
inventory_image = "default_tool_woodshovel.png",
on_use = function(itemstack, placer, pointed_thing)
local p = pointed_thing.under
if p then
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-- settlements.build_house(p)
settlements.build_blueprint(p)
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end
end
})