2014-04-15 16:11:41 -04:00
2014-03-05 21:49:08 +01:00
2014-03-05 21:49:08 +01:00
2014-04-26 15:03:32 +02:00
2012-09-02 19:25:15 +02:00
2012-09-01 16:17:58 +02:00
2014-04-26 15:03:32 +02:00
2014-07-08 15:08:07 +02:00

Minetest Mapper C++
===================

A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util

Requirements
------------

* libgd
* sqlite3
* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)

Compilation
-----------

::

    cmake .
    make

Usage
-----

Binary `minetestmapper` has two mandatory paremeters, `-i` (input world path)
and `-o` (output image path).

::

    ./minetestmapper -i ~/.minetest/worlds/my_world/ -o ~/map.png


Parameters
^^^^^^^^^^

bgcolor:
    Background color of image, `--bgcolor #ffffff`

scalecolor:
    Color of scale, `--scalecolor #000000`

playercolor:
    Color of player indicators, `--playercolor #ff0000`

origincolor:
    Color of origin indicator, `--origincolor #ff0000`

drawscale:
    Draw tick marks, `--drawscale`

drawplayers:
    Draw player indicators, `--drawplayers`

draworigin:
    Draw origin indicator, `--draworigin`

drawalpha:
    Allow blocks to be drawn with transparency, `--drawalpha`

noshading:
    Don't draw shading on nodes, `--noshading`

min-y:
    Don't draw nodes below this y value, `--min-y -25`

max-y:
    Don't draw nodes above this y value, `--max-y 75`

backend:
    Use specific map backend, supported: sqlite3, leveldb, redis, `--backend leveldb`

geometry:
    Limit area to specific geometry, `--geometry -800:-800+1600+1600`

Description
No description provided
Readme 426 KiB
Languages
C++ 79.9%
CMake 7.1%
Python 5.7%
Roff 3.3%
Shell 2.1%
Other 1.9%