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minetest/src/script/common
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ShadowNinja d75a0a7394 Don't use luaL_checkstring to read node names, it's only for arguments
This caused confusing error messages like "argument #4 to set_node is not a string."
2015-03-07 20:04:01 -05:00
..
c_content.cpp
Don't use luaL_checkstring to read node names, it's only for arguments
2015-03-07 20:04:01 -05:00
c_content.h
Move get_schematic and read_schematic to l_mapgen.cpp
2014-12-10 01:49:57 -05:00
c_converter.cpp
Redefine NodeResolver interface and replace with callback mechanism
2014-12-27 02:12:21 -05:00
c_converter.h
Add NodeResolver and clean up node name -> content ID resolution system
2014-10-26 23:55:45 -04:00
c_internal.cpp
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
c_internal.h
Add proper lua api deprecated handling
2014-04-29 22:49:04 +02:00
c_types.cpp
Remove lua_State parameter from LuaError::LuaError
2014-03-15 16:28:59 -04:00
c_types.h
Remove lua_State parameter from LuaError::LuaError
2014-03-15 16:28:59 -04:00
CMakeLists.txt
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
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