* Improved getPointedThing() The new algorithm checks every node exactly once. Now the point and normal vector of the collision is also returned in the PointedThing (currently they are not used outside of the function). Now the CNodeDefManager keeps the union of all possible nodeboxes, so the raycast won't miss any nodes. Also if there are only small nodeboxes, getPointedThing() is exceptionally fast. Also adds unit test for VoxelLineIterator. * Cleanup, code move This commit moves getPointedThing() and Client::getSelectedActiveObject() to ClientEnvironment. The map nodes now can decide which neighbors they are connecting to (MapNode::getNeighbors()).
3225 lines
77 KiB
C++
3225 lines
77 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "map.h"
|
|
#include "mapsector.h"
|
|
#include "mapblock.h"
|
|
#include "filesys.h"
|
|
#include "voxel.h"
|
|
#include "voxelalgorithms.h"
|
|
#include "porting.h"
|
|
#include "serialization.h"
|
|
#include "nodemetadata.h"
|
|
#include "settings.h"
|
|
#include "log.h"
|
|
#include "profiler.h"
|
|
#include "nodedef.h"
|
|
#include "gamedef.h"
|
|
#include "util/directiontables.h"
|
|
#include "util/mathconstants.h"
|
|
#include "util/basic_macros.h"
|
|
#include "rollback_interface.h"
|
|
#include "environment.h"
|
|
#include "reflowscan.h"
|
|
#include "emerge.h"
|
|
#include "mapgen_v6.h"
|
|
#include "mg_biome.h"
|
|
#include "config.h"
|
|
#include "server.h"
|
|
#include "database.h"
|
|
#include "database-dummy.h"
|
|
#include "database-sqlite3.h"
|
|
#include <deque>
|
|
#include <queue>
|
|
#if USE_LEVELDB
|
|
#include "database-leveldb.h"
|
|
#endif
|
|
#if USE_REDIS
|
|
#include "database-redis.h"
|
|
#endif
|
|
#if USE_POSTGRESQL
|
|
#include "database-postgresql.h"
|
|
#endif
|
|
|
|
|
|
/*
|
|
Map
|
|
*/
|
|
|
|
Map::Map(std::ostream &dout, IGameDef *gamedef):
|
|
m_dout(dout),
|
|
m_gamedef(gamedef),
|
|
m_sector_cache(NULL),
|
|
m_nodedef(gamedef->ndef()),
|
|
m_transforming_liquid_loop_count_multiplier(1.0f),
|
|
m_unprocessed_count(0),
|
|
m_inc_trending_up_start_time(0),
|
|
m_queue_size_timer_started(false)
|
|
{
|
|
}
|
|
|
|
Map::~Map()
|
|
{
|
|
/*
|
|
Free all MapSectors
|
|
*/
|
|
for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
|
|
i != m_sectors.end(); ++i)
|
|
{
|
|
delete i->second;
|
|
}
|
|
}
|
|
|
|
void Map::addEventReceiver(MapEventReceiver *event_receiver)
|
|
{
|
|
m_event_receivers.insert(event_receiver);
|
|
}
|
|
|
|
void Map::removeEventReceiver(MapEventReceiver *event_receiver)
|
|
{
|
|
m_event_receivers.erase(event_receiver);
|
|
}
|
|
|
|
void Map::dispatchEvent(MapEditEvent *event)
|
|
{
|
|
for(std::set<MapEventReceiver*>::iterator
|
|
i = m_event_receivers.begin();
|
|
i != m_event_receivers.end(); ++i)
|
|
{
|
|
(*i)->onMapEditEvent(event);
|
|
}
|
|
}
|
|
|
|
MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
|
|
{
|
|
if(m_sector_cache != NULL && p == m_sector_cache_p){
|
|
MapSector * sector = m_sector_cache;
|
|
return sector;
|
|
}
|
|
|
|
std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
|
|
|
|
if(n == m_sectors.end())
|
|
return NULL;
|
|
|
|
MapSector *sector = n->second;
|
|
|
|
// Cache the last result
|
|
m_sector_cache_p = p;
|
|
m_sector_cache = sector;
|
|
|
|
return sector;
|
|
}
|
|
|
|
MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
|
|
{
|
|
return getSectorNoGenerateNoExNoLock(p);
|
|
}
|
|
|
|
MapSector * Map::getSectorNoGenerate(v2s16 p)
|
|
{
|
|
MapSector *sector = getSectorNoGenerateNoEx(p);
|
|
if(sector == NULL)
|
|
throw InvalidPositionException();
|
|
|
|
return sector;
|
|
}
|
|
|
|
MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
|
|
{
|
|
v2s16 p2d(p3d.X, p3d.Z);
|
|
MapSector * sector = getSectorNoGenerateNoEx(p2d);
|
|
if(sector == NULL)
|
|
return NULL;
|
|
MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
return block;
|
|
}
|
|
|
|
MapBlock * Map::getBlockNoCreate(v3s16 p3d)
|
|
{
|
|
MapBlock *block = getBlockNoCreateNoEx(p3d);
|
|
if(block == NULL)
|
|
throw InvalidPositionException();
|
|
return block;
|
|
}
|
|
|
|
bool Map::isNodeUnderground(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
try{
|
|
MapBlock * block = getBlockNoCreate(blockpos);
|
|
return block->getIsUnderground();
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Map::isValidPosition(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
return (block != NULL);
|
|
}
|
|
|
|
// Returns a CONTENT_IGNORE node if not found
|
|
MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (block == NULL) {
|
|
if (is_valid_position != NULL)
|
|
*is_valid_position = false;
|
|
return MapNode(CONTENT_IGNORE);
|
|
}
|
|
|
|
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
|
bool is_valid_p;
|
|
MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
|
|
if (is_valid_position != NULL)
|
|
*is_valid_position = is_valid_p;
|
|
return node;
|
|
}
|
|
|
|
#if 0
|
|
// Deprecated
|
|
// throws InvalidPositionException if not found
|
|
// TODO: Now this is deprecated, getNodeNoEx should be renamed
|
|
MapNode Map::getNode(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (block == NULL)
|
|
throw InvalidPositionException();
|
|
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
|
bool is_valid_position;
|
|
MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
|
|
if (!is_valid_position)
|
|
throw InvalidPositionException();
|
|
return node;
|
|
}
|
|
#endif
|
|
|
|
// throws InvalidPositionException if not found
|
|
void Map::setNode(v3s16 p, MapNode & n)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock *block = getBlockNoCreate(blockpos);
|
|
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
|
// Never allow placing CONTENT_IGNORE, it fucks up stuff
|
|
if(n.getContent() == CONTENT_IGNORE){
|
|
bool temp_bool;
|
|
errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
|
|
<<" while trying to replace \""
|
|
<<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
|
|
<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
|
|
debug_stacks_print_to(infostream);
|
|
return;
|
|
}
|
|
block->setNodeNoCheck(relpos, n);
|
|
}
|
|
|
|
/*
|
|
Goes recursively through the neighbours of the node.
|
|
|
|
Alters only transparent nodes.
|
|
|
|
If the lighting of the neighbour is lower than the lighting of
|
|
the node was (before changing it to 0 at the step before), the
|
|
lighting of the neighbour is set to 0 and then the same stuff
|
|
repeats for the neighbour.
|
|
|
|
The ending nodes of the routine are stored in light_sources.
|
|
This is useful when a light is removed. In such case, this
|
|
routine can be called for the light node and then again for
|
|
light_sources to re-light the area without the removed light.
|
|
|
|
values of from_nodes are lighting values.
|
|
*/
|
|
void Map::unspreadLight(enum LightBank bank,
|
|
std::map<v3s16, u8> & from_nodes,
|
|
std::set<v3s16> & light_sources,
|
|
std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
v3s16 dirs[6] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
|
|
if(from_nodes.empty())
|
|
return;
|
|
|
|
u32 blockchangecount = 0;
|
|
|
|
std::map<v3s16, u8> unlighted_nodes;
|
|
|
|
/*
|
|
Initialize block cache
|
|
*/
|
|
v3s16 blockpos_last;
|
|
MapBlock *block = NULL;
|
|
// Cache this a bit, too
|
|
bool block_checked_in_modified = false;
|
|
|
|
for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
|
|
j != from_nodes.end(); ++j)
|
|
{
|
|
v3s16 pos = j->first;
|
|
v3s16 blockpos = getNodeBlockPos(pos);
|
|
|
|
// Only fetch a new block if the block position has changed
|
|
try{
|
|
if(block == NULL || blockpos != blockpos_last){
|
|
block = getBlockNoCreate(blockpos);
|
|
blockpos_last = blockpos;
|
|
|
|
block_checked_in_modified = false;
|
|
blockchangecount++;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(block->isDummy())
|
|
continue;
|
|
|
|
// Calculate relative position in block
|
|
//v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
|
|
|
|
// Get node straight from the block
|
|
//MapNode n = block->getNode(relpos);
|
|
|
|
u8 oldlight = j->second;
|
|
|
|
// Loop through 6 neighbors
|
|
for(u16 i=0; i<6; i++)
|
|
{
|
|
// Get the position of the neighbor node
|
|
v3s16 n2pos = pos + dirs[i];
|
|
|
|
// Get the block where the node is located
|
|
v3s16 blockpos, relpos;
|
|
getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
|
|
|
|
// Only fetch a new block if the block position has changed
|
|
try {
|
|
if(block == NULL || blockpos != blockpos_last){
|
|
block = getBlockNoCreate(blockpos);
|
|
blockpos_last = blockpos;
|
|
|
|
block_checked_in_modified = false;
|
|
blockchangecount++;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e) {
|
|
continue;
|
|
}
|
|
|
|
// Get node straight from the block
|
|
bool is_valid_position;
|
|
MapNode n2 = block->getNode(relpos, &is_valid_position);
|
|
if (!is_valid_position)
|
|
continue;
|
|
|
|
bool changed = false;
|
|
|
|
//TODO: Optimize output by optimizing light_sources?
|
|
|
|
/*
|
|
If the neighbor is dimmer than what was specified
|
|
as oldlight (the light of the previous node)
|
|
*/
|
|
if(n2.getLight(bank, m_nodedef) < oldlight)
|
|
{
|
|
/*
|
|
And the neighbor is transparent and it has some light
|
|
*/
|
|
if(m_nodedef->get(n2).light_propagates
|
|
&& n2.getLight(bank, m_nodedef) != 0)
|
|
{
|
|
/*
|
|
Set light to 0 and add to queue
|
|
*/
|
|
|
|
u8 current_light = n2.getLight(bank, m_nodedef);
|
|
n2.setLight(bank, 0, m_nodedef);
|
|
block->setNode(relpos, n2);
|
|
|
|
unlighted_nodes[n2pos] = current_light;
|
|
changed = true;
|
|
|
|
/*
|
|
Remove from light_sources if it is there
|
|
NOTE: This doesn't happen nearly at all
|
|
*/
|
|
/*if(light_sources.find(n2pos))
|
|
{
|
|
infostream<<"Removed from light_sources"<<std::endl;
|
|
light_sources.remove(n2pos);
|
|
}*/
|
|
}
|
|
|
|
/*// DEBUG
|
|
if(light_sources.find(n2pos) != NULL)
|
|
light_sources.remove(n2pos);*/
|
|
}
|
|
else{
|
|
light_sources.insert(n2pos);
|
|
}
|
|
|
|
// Add to modified_blocks
|
|
if(changed == true && block_checked_in_modified == false)
|
|
{
|
|
// If the block is not found in modified_blocks, add.
|
|
if(modified_blocks.find(blockpos) == modified_blocks.end())
|
|
{
|
|
modified_blocks[blockpos] = block;
|
|
}
|
|
block_checked_in_modified = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*infostream<<"unspreadLight(): Changed block "
|
|
<<blockchangecount<<" times"
|
|
<<" for "<<from_nodes.size()<<" nodes"
|
|
<<std::endl;*/
|
|
|
|
if(!unlighted_nodes.empty())
|
|
unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
Lights neighbors of from_nodes, collects all them and then
|
|
goes on recursively.
|
|
*/
|
|
void Map::spreadLight(enum LightBank bank,
|
|
std::set<v3s16> & from_nodes,
|
|
std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
const v3s16 dirs[6] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
|
|
if(from_nodes.empty())
|
|
return;
|
|
|
|
u32 blockchangecount = 0;
|
|
|
|
std::set<v3s16> lighted_nodes;
|
|
|
|
/*
|
|
Initialize block cache
|
|
*/
|
|
v3s16 blockpos_last;
|
|
MapBlock *block = NULL;
|
|
// Cache this a bit, too
|
|
bool block_checked_in_modified = false;
|
|
|
|
for(std::set<v3s16>::iterator j = from_nodes.begin();
|
|
j != from_nodes.end(); ++j)
|
|
{
|
|
v3s16 pos = *j;
|
|
v3s16 blockpos, relpos;
|
|
|
|
getNodeBlockPosWithOffset(pos, blockpos, relpos);
|
|
|
|
// Only fetch a new block if the block position has changed
|
|
try {
|
|
if(block == NULL || blockpos != blockpos_last){
|
|
block = getBlockNoCreate(blockpos);
|
|
blockpos_last = blockpos;
|
|
|
|
block_checked_in_modified = false;
|
|
blockchangecount++;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e) {
|
|
continue;
|
|
}
|
|
|
|
if(block->isDummy())
|
|
continue;
|
|
|
|
// Get node straight from the block
|
|
bool is_valid_position;
|
|
MapNode n = block->getNode(relpos, &is_valid_position);
|
|
|
|
u8 oldlight = is_valid_position ? n.getLight(bank, m_nodedef) : 0;
|
|
u8 newlight = diminish_light(oldlight);
|
|
|
|
// Loop through 6 neighbors
|
|
for(u16 i=0; i<6; i++){
|
|
// Get the position of the neighbor node
|
|
v3s16 n2pos = pos + dirs[i];
|
|
|
|
// Get the block where the node is located
|
|
v3s16 blockpos, relpos;
|
|
getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
|
|
|
|
// Only fetch a new block if the block position has changed
|
|
try {
|
|
if(block == NULL || blockpos != blockpos_last){
|
|
block = getBlockNoCreate(blockpos);
|
|
blockpos_last = blockpos;
|
|
|
|
block_checked_in_modified = false;
|
|
blockchangecount++;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e) {
|
|
continue;
|
|
}
|
|
|
|
// Get node straight from the block
|
|
MapNode n2 = block->getNode(relpos, &is_valid_position);
|
|
if (!is_valid_position)
|
|
continue;
|
|
|
|
bool changed = false;
|
|
/*
|
|
If the neighbor is brighter than the current node,
|
|
add to list (it will light up this node on its turn)
|
|
*/
|
|
if(n2.getLight(bank, m_nodedef) > undiminish_light(oldlight))
|
|
{
|
|
lighted_nodes.insert(n2pos);
|
|
changed = true;
|
|
}
|
|
/*
|
|
If the neighbor is dimmer than how much light this node
|
|
would spread on it, add to list
|
|
*/
|
|
if(n2.getLight(bank, m_nodedef) < newlight)
|
|
{
|
|
if(m_nodedef->get(n2).light_propagates)
|
|
{
|
|
n2.setLight(bank, newlight, m_nodedef);
|
|
block->setNode(relpos, n2);
|
|
lighted_nodes.insert(n2pos);
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
// Add to modified_blocks
|
|
if(changed == true && block_checked_in_modified == false)
|
|
{
|
|
// If the block is not found in modified_blocks, add.
|
|
if(modified_blocks.find(blockpos) == modified_blocks.end())
|
|
{
|
|
modified_blocks[blockpos] = block;
|
|
}
|
|
block_checked_in_modified = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*infostream<<"spreadLight(): Changed block "
|
|
<<blockchangecount<<" times"
|
|
<<" for "<<from_nodes.size()<<" nodes"
|
|
<<std::endl;*/
|
|
|
|
if(!lighted_nodes.empty())
|
|
spreadLight(bank, lighted_nodes, modified_blocks);
|
|
}
|
|
|
|
void Map::updateLighting(enum LightBank bank,
|
|
std::map<v3s16, MapBlock*> & a_blocks,
|
|
std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
/*m_dout<<"Map::updateLighting(): "
|
|
<<a_blocks.size()<<" blocks."<<std::endl;*/
|
|
|
|
//TimeTaker timer("updateLighting");
|
|
|
|
// For debugging
|
|
//bool debug=true;
|
|
//u32 count_was = modified_blocks.size();
|
|
|
|
//std::map<v3s16, MapBlock*> blocks_to_update;
|
|
|
|
std::set<v3s16> light_sources;
|
|
|
|
std::map<v3s16, u8> unlight_from;
|
|
|
|
int num_bottom_invalid = 0;
|
|
|
|
{
|
|
//TimeTaker t("first stuff");
|
|
|
|
for(std::map<v3s16, MapBlock*>::iterator i = a_blocks.begin();
|
|
i != a_blocks.end(); ++i)
|
|
{
|
|
MapBlock *block = i->second;
|
|
|
|
for(;;)
|
|
{
|
|
// Don't bother with dummy blocks.
|
|
if(block->isDummy())
|
|
break;
|
|
|
|
v3s16 pos = block->getPos();
|
|
v3s16 posnodes = block->getPosRelative();
|
|
modified_blocks[pos] = block;
|
|
//blocks_to_update[pos] = block;
|
|
|
|
/*
|
|
Clear all light from block
|
|
*/
|
|
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
|
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
|
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
bool is_valid_position;
|
|
MapNode n = block->getNode(p, &is_valid_position);
|
|
if (!is_valid_position) {
|
|
/* This would happen when dealing with a
|
|
dummy block.
|
|
*/
|
|
infostream<<"updateLighting(): InvalidPositionException"
|
|
<<std::endl;
|
|
continue;
|
|
}
|
|
u8 oldlight = n.getLight(bank, m_nodedef);
|
|
n.setLight(bank, 0, m_nodedef);
|
|
block->setNode(p, n);
|
|
|
|
// If node sources light, add to list
|
|
u8 source = m_nodedef->get(n).light_source;
|
|
if(source != 0)
|
|
light_sources.insert(p + posnodes);
|
|
|
|
// Collect borders for unlighting
|
|
if((x==0 || x == MAP_BLOCKSIZE-1
|
|
|| y==0 || y == MAP_BLOCKSIZE-1
|
|
|| z==0 || z == MAP_BLOCKSIZE-1)
|
|
&& oldlight != 0)
|
|
{
|
|
v3s16 p_map = p + posnodes;
|
|
unlight_from[p_map] = oldlight;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if(bank == LIGHTBANK_DAY)
|
|
{
|
|
bool bottom_valid = block->propagateSunlight(light_sources);
|
|
|
|
if(!bottom_valid)
|
|
num_bottom_invalid++;
|
|
|
|
// If bottom is valid, we're done.
|
|
if(bottom_valid)
|
|
break;
|
|
}
|
|
else if(bank == LIGHTBANK_NIGHT)
|
|
{
|
|
// For night lighting, sunlight is not propagated
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
assert("Invalid lighting bank" == NULL);
|
|
}
|
|
|
|
/*infostream<<"Bottom for sunlight-propagated block ("
|
|
<<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
|
|
<<std::endl;*/
|
|
|
|
// Bottom sunlight is not valid; get the block and loop to it
|
|
|
|
pos.Y--;
|
|
try{
|
|
block = getBlockNoCreate(pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
FATAL_ERROR("Invalid position");
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
Enable this to disable proper lighting for speeding up map
|
|
generation for testing or whatever
|
|
*/
|
|
#if 0
|
|
//if(g_settings->get(""))
|
|
{
|
|
core::map<v3s16, MapBlock*>::Iterator i;
|
|
i = blocks_to_update.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
v3s16 p = block->getPos();
|
|
block->setLightingExpired(false);
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
{
|
|
//TimeTaker timer("unspreadLight");
|
|
unspreadLight(bank, unlight_from, light_sources, modified_blocks);
|
|
}
|
|
|
|
/*if(debug)
|
|
{
|
|
u32 diff = modified_blocks.size() - count_was;
|
|
count_was = modified_blocks.size();
|
|
infostream<<"unspreadLight modified "<<diff<<std::endl;
|
|
}*/
|
|
|
|
{
|
|
//TimeTaker timer("spreadLight");
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
/*if(debug)
|
|
{
|
|
u32 diff = modified_blocks.size() - count_was;
|
|
count_was = modified_blocks.size();
|
|
infostream<<"spreadLight modified "<<diff<<std::endl;
|
|
}*/
|
|
#endif
|
|
|
|
#if 0
|
|
{
|
|
//MapVoxelManipulator vmanip(this);
|
|
|
|
// Make a manual voxel manipulator and load all the blocks
|
|
// that touch the requested blocks
|
|
ManualMapVoxelManipulator vmanip(this);
|
|
|
|
{
|
|
//TimeTaker timer("initialEmerge");
|
|
|
|
core::map<v3s16, MapBlock*>::Iterator i;
|
|
i = blocks_to_update.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
v3s16 p = block->getPos();
|
|
|
|
// Add all surrounding blocks
|
|
vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
|
|
|
|
/*
|
|
Add all surrounding blocks that have up-to-date lighting
|
|
NOTE: This doesn't quite do the job (not everything
|
|
appropriate is lighted)
|
|
*/
|
|
/*for(s16 z=-1; z<=1; z++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 x=-1; x<=1; x++)
|
|
{
|
|
v3s16 p2 = p + v3s16(x,y,z);
|
|
MapBlock *block = getBlockNoCreateNoEx(p2);
|
|
if(block == NULL)
|
|
continue;
|
|
if(block->isDummy())
|
|
continue;
|
|
if(block->getLightingExpired())
|
|
continue;
|
|
vmanip.initialEmerge(p2, p2);
|
|
}*/
|
|
|
|
// Lighting of block will be updated completely
|
|
block->setLightingExpired(false);
|
|
}
|
|
}
|
|
|
|
{
|
|
//TimeTaker timer("unSpreadLight");
|
|
vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
|
|
}
|
|
{
|
|
//TimeTaker timer("spreadLight");
|
|
vmanip.spreadLight(bank, light_sources, nodemgr);
|
|
}
|
|
{
|
|
//TimeTaker timer("blitBack");
|
|
vmanip.blitBack(modified_blocks);
|
|
}
|
|
/*infostream<<"emerge_time="<<emerge_time<<std::endl;
|
|
emerge_time = 0;*/
|
|
}
|
|
#endif
|
|
|
|
//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
|
|
}
|
|
|
|
void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
|
|
std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
|
|
updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
MapBlock *block = i->second;
|
|
block->expireDayNightDiff();
|
|
}
|
|
}
|
|
|
|
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
|
std::map<v3s16, MapBlock*> &modified_blocks,
|
|
bool remove_metadata)
|
|
{
|
|
// Collect old node for rollback
|
|
RollbackNode rollback_oldnode(this, p, m_gamedef);
|
|
|
|
// This is needed for updating the lighting
|
|
MapNode oldnode = getNodeNoEx(p);
|
|
|
|
// Remove node metadata
|
|
if (remove_metadata) {
|
|
removeNodeMetadata(p);
|
|
}
|
|
|
|
// Set the node on the map
|
|
// Ignore light (because calling voxalgo::update_lighting_nodes)
|
|
n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
|
|
n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
|
|
setNode(p, n);
|
|
|
|
// Update lighting
|
|
std::vector<std::pair<v3s16, MapNode> > oldnodes;
|
|
oldnodes.push_back(std::pair<v3s16, MapNode>(p, oldnode));
|
|
voxalgo::update_lighting_nodes(this, m_nodedef, oldnodes, modified_blocks);
|
|
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
i->second->expireDayNightDiff();
|
|
}
|
|
|
|
// Report for rollback
|
|
if(m_gamedef->rollback())
|
|
{
|
|
RollbackNode rollback_newnode(this, p, m_gamedef);
|
|
RollbackAction action;
|
|
action.setSetNode(p, rollback_oldnode, rollback_newnode);
|
|
m_gamedef->rollback()->reportAction(action);
|
|
}
|
|
|
|
/*
|
|
Add neighboring liquid nodes and this node to transform queue.
|
|
(it's vital for the node itself to get updated last, if it was removed.)
|
|
*/
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
v3s16(0,0,0), // self
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
v3s16 p2 = p + dirs[i];
|
|
|
|
bool is_valid_position;
|
|
MapNode n2 = getNodeNoEx(p2, &is_valid_position);
|
|
if(is_valid_position &&
|
|
(m_nodedef->get(n2).isLiquid() ||
|
|
n2.getContent() == CONTENT_AIR))
|
|
m_transforming_liquid.push_back(p2);
|
|
}
|
|
}
|
|
|
|
void Map::removeNodeAndUpdate(v3s16 p,
|
|
std::map<v3s16, MapBlock*> &modified_blocks)
|
|
{
|
|
addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
|
|
}
|
|
|
|
bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
|
|
{
|
|
MapEditEvent event;
|
|
event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
|
|
event.p = p;
|
|
event.n = n;
|
|
|
|
bool succeeded = true;
|
|
try{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
|
|
|
|
// Copy modified_blocks to event
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
event.modified_blocks.insert(i->first);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){
|
|
succeeded = false;
|
|
}
|
|
|
|
dispatchEvent(&event);
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
bool Map::removeNodeWithEvent(v3s16 p)
|
|
{
|
|
MapEditEvent event;
|
|
event.type = MEET_REMOVENODE;
|
|
event.p = p;
|
|
|
|
bool succeeded = true;
|
|
try{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
removeNodeAndUpdate(p, modified_blocks);
|
|
|
|
// Copy modified_blocks to event
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
event.modified_blocks.insert(i->first);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){
|
|
succeeded = false;
|
|
}
|
|
|
|
dispatchEvent(&event);
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
bool Map::getDayNightDiff(v3s16 blockpos)
|
|
{
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edges
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Trailing edges
|
|
try{
|
|
v3s16 p = blockpos + v3s16(1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
return false;
|
|
}
|
|
|
|
struct TimeOrderedMapBlock {
|
|
MapSector *sect;
|
|
MapBlock *block;
|
|
|
|
TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
|
|
sect(sect),
|
|
block(block)
|
|
{}
|
|
|
|
bool operator<(const TimeOrderedMapBlock &b) const
|
|
{
|
|
return block->getUsageTimer() < b.block->getUsageTimer();
|
|
};
|
|
};
|
|
|
|
/*
|
|
Updates usage timers
|
|
*/
|
|
void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
|
|
std::vector<v3s16> *unloaded_blocks)
|
|
{
|
|
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
|
|
|
|
// Profile modified reasons
|
|
Profiler modprofiler;
|
|
|
|
std::vector<v2s16> sector_deletion_queue;
|
|
u32 deleted_blocks_count = 0;
|
|
u32 saved_blocks_count = 0;
|
|
u32 block_count_all = 0;
|
|
|
|
beginSave();
|
|
|
|
// If there is no practical limit, we spare creation of mapblock_queue
|
|
if (max_loaded_blocks == U32_MAX) {
|
|
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
|
si != m_sectors.end(); ++si) {
|
|
MapSector *sector = si->second;
|
|
|
|
bool all_blocks_deleted = true;
|
|
|
|
MapBlockVect blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for (MapBlockVect::iterator i = blocks.begin();
|
|
i != blocks.end(); ++i) {
|
|
MapBlock *block = (*i);
|
|
|
|
block->incrementUsageTimer(dtime);
|
|
|
|
if (block->refGet() == 0
|
|
&& block->getUsageTimer() > unload_timeout) {
|
|
v3s16 p = block->getPos();
|
|
|
|
// Save if modified
|
|
if (block->getModified() != MOD_STATE_CLEAN
|
|
&& save_before_unloading) {
|
|
modprofiler.add(block->getModifiedReasonString(), 1);
|
|
if (!saveBlock(block))
|
|
continue;
|
|
saved_blocks_count++;
|
|
}
|
|
|
|
// Delete from memory
|
|
sector->deleteBlock(block);
|
|
|
|
if (unloaded_blocks)
|
|
unloaded_blocks->push_back(p);
|
|
|
|
deleted_blocks_count++;
|
|
} else {
|
|
all_blocks_deleted = false;
|
|
block_count_all++;
|
|
}
|
|
}
|
|
|
|
if (all_blocks_deleted) {
|
|
sector_deletion_queue.push_back(si->first);
|
|
}
|
|
}
|
|
} else {
|
|
std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
|
|
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
|
si != m_sectors.end(); ++si) {
|
|
MapSector *sector = si->second;
|
|
|
|
MapBlockVect blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for(MapBlockVect::iterator i = blocks.begin();
|
|
i != blocks.end(); ++i) {
|
|
MapBlock *block = (*i);
|
|
|
|
block->incrementUsageTimer(dtime);
|
|
mapblock_queue.push(TimeOrderedMapBlock(sector, block));
|
|
}
|
|
}
|
|
block_count_all = mapblock_queue.size();
|
|
// Delete old blocks, and blocks over the limit from the memory
|
|
while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
|
|
|| mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
|
|
TimeOrderedMapBlock b = mapblock_queue.top();
|
|
mapblock_queue.pop();
|
|
|
|
MapBlock *block = b.block;
|
|
|
|
if (block->refGet() != 0)
|
|
continue;
|
|
|
|
v3s16 p = block->getPos();
|
|
|
|
// Save if modified
|
|
if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
|
|
modprofiler.add(block->getModifiedReasonString(), 1);
|
|
if (!saveBlock(block))
|
|
continue;
|
|
saved_blocks_count++;
|
|
}
|
|
|
|
// Delete from memory
|
|
b.sect->deleteBlock(block);
|
|
|
|
if (unloaded_blocks)
|
|
unloaded_blocks->push_back(p);
|
|
|
|
deleted_blocks_count++;
|
|
block_count_all--;
|
|
}
|
|
// Delete empty sectors
|
|
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
|
si != m_sectors.end(); ++si) {
|
|
if (si->second->empty()) {
|
|
sector_deletion_queue.push_back(si->first);
|
|
}
|
|
}
|
|
}
|
|
endSave();
|
|
|
|
// Finally delete the empty sectors
|
|
deleteSectors(sector_deletion_queue);
|
|
|
|
if(deleted_blocks_count != 0)
|
|
{
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Unloaded "<<deleted_blocks_count
|
|
<<" blocks from memory";
|
|
if(save_before_unloading)
|
|
infostream<<", of which "<<saved_blocks_count<<" were written";
|
|
infostream<<", "<<block_count_all<<" blocks in memory";
|
|
infostream<<"."<<std::endl;
|
|
if(saved_blocks_count != 0){
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Blocks modified by: "<<std::endl;
|
|
modprofiler.print(infostream);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
|
|
{
|
|
timerUpdate(0.0, -1.0, 0, unloaded_blocks);
|
|
}
|
|
|
|
void Map::deleteSectors(std::vector<v2s16> §orList)
|
|
{
|
|
for(std::vector<v2s16>::iterator j = sectorList.begin();
|
|
j != sectorList.end(); ++j) {
|
|
MapSector *sector = m_sectors[*j];
|
|
// If sector is in sector cache, remove it from there
|
|
if(m_sector_cache == sector)
|
|
m_sector_cache = NULL;
|
|
// Remove from map and delete
|
|
m_sectors.erase(*j);
|
|
delete sector;
|
|
}
|
|
}
|
|
|
|
void Map::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"Map: ";
|
|
}
|
|
|
|
#define WATER_DROP_BOOST 4
|
|
|
|
enum NeighborType {
|
|
NEIGHBOR_UPPER,
|
|
NEIGHBOR_SAME_LEVEL,
|
|
NEIGHBOR_LOWER
|
|
};
|
|
struct NodeNeighbor {
|
|
MapNode n;
|
|
NeighborType t;
|
|
v3s16 p;
|
|
bool l; //can liquid
|
|
|
|
NodeNeighbor()
|
|
: n(CONTENT_AIR)
|
|
{ }
|
|
|
|
NodeNeighbor(const MapNode &node, NeighborType n_type, v3s16 pos)
|
|
: n(node),
|
|
t(n_type),
|
|
p(pos)
|
|
{ }
|
|
};
|
|
|
|
void Map::transforming_liquid_add(v3s16 p) {
|
|
m_transforming_liquid.push_back(p);
|
|
}
|
|
|
|
s32 Map::transforming_liquid_size() {
|
|
return m_transforming_liquid.size();
|
|
}
|
|
|
|
void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
|
|
{
|
|
DSTACK(FUNCTION_NAME);
|
|
//TimeTaker timer("transformLiquids()");
|
|
|
|
u32 loopcount = 0;
|
|
u32 initial_size = m_transforming_liquid.size();
|
|
|
|
/*if(initial_size != 0)
|
|
infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
|
|
|
|
// list of nodes that due to viscosity have not reached their max level height
|
|
std::deque<v3s16> must_reflow;
|
|
|
|
std::vector<std::pair<v3s16, MapNode> > changed_nodes;
|
|
|
|
u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
|
|
u32 loop_max = liquid_loop_max;
|
|
|
|
#if 0
|
|
|
|
/* If liquid_loop_max is not keeping up with the queue size increase
|
|
* loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
|
|
*/
|
|
if (m_transforming_liquid.size() > loop_max * 2) {
|
|
// "Burst" mode
|
|
float server_step = g_settings->getFloat("dedicated_server_step");
|
|
if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
|
|
m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
|
|
} else {
|
|
m_transforming_liquid_loop_count_multiplier = 1.0;
|
|
}
|
|
|
|
loop_max *= m_transforming_liquid_loop_count_multiplier;
|
|
#endif
|
|
|
|
while (m_transforming_liquid.size() != 0)
|
|
{
|
|
// This should be done here so that it is done when continue is used
|
|
if (loopcount >= initial_size || loopcount >= loop_max)
|
|
break;
|
|
loopcount++;
|
|
|
|
/*
|
|
Get a queued transforming liquid node
|
|
*/
|
|
v3s16 p0 = m_transforming_liquid.front();
|
|
m_transforming_liquid.pop_front();
|
|
|
|
MapNode n0 = getNodeNoEx(p0);
|
|
|
|
/*
|
|
Collect information about current node
|
|
*/
|
|
s8 liquid_level = -1;
|
|
// The liquid node which will be placed there if
|
|
// the liquid flows into this node.
|
|
content_t liquid_kind = CONTENT_IGNORE;
|
|
// The node which will be placed there if liquid
|
|
// can't flow into this node.
|
|
content_t floodable_node = CONTENT_AIR;
|
|
const ContentFeatures &cf = m_nodedef->get(n0);
|
|
LiquidType liquid_type = cf.liquid_type;
|
|
switch (liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
liquid_level = LIQUID_LEVEL_SOURCE;
|
|
liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing);
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
|
|
liquid_kind = n0.getContent();
|
|
break;
|
|
case LIQUID_NONE:
|
|
// if this node is 'floodable', it *could* be transformed
|
|
// into a liquid, otherwise, continue with the next node.
|
|
if (!cf.floodable)
|
|
continue;
|
|
floodable_node = n0.getContent();
|
|
liquid_kind = CONTENT_AIR;
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Collect information about the environment
|
|
*/
|
|
const v3s16 *dirs = g_6dirs;
|
|
NodeNeighbor sources[6]; // surrounding sources
|
|
int num_sources = 0;
|
|
NodeNeighbor flows[6]; // surrounding flowing liquid nodes
|
|
int num_flows = 0;
|
|
NodeNeighbor airs[6]; // surrounding air
|
|
int num_airs = 0;
|
|
NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
|
|
int num_neutrals = 0;
|
|
bool flowing_down = false;
|
|
bool ignored_sources = false;
|
|
for (u16 i = 0; i < 6; i++) {
|
|
NeighborType nt = NEIGHBOR_SAME_LEVEL;
|
|
switch (i) {
|
|
case 1:
|
|
nt = NEIGHBOR_UPPER;
|
|
break;
|
|
case 4:
|
|
nt = NEIGHBOR_LOWER;
|
|
break;
|
|
}
|
|
v3s16 npos = p0 + dirs[i];
|
|
NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
|
|
const ContentFeatures &cfnb = m_nodedef->get(nb.n);
|
|
switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
|
|
case LIQUID_NONE:
|
|
if (cfnb.floodable) {
|
|
airs[num_airs++] = nb;
|
|
// if the current node is a water source the neighbor
|
|
// should be enqueded for transformation regardless of whether the
|
|
// current node changes or not.
|
|
if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
|
|
m_transforming_liquid.push_back(npos);
|
|
// if the current node happens to be a flowing node, it will start to flow down here.
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
} else {
|
|
neutrals[num_neutrals++] = nb;
|
|
if (nb.n.getContent() == CONTENT_IGNORE) {
|
|
// If node below is ignore prevent water from
|
|
// spreading outwards and otherwise prevent from
|
|
// flowing away as ignore node might be the source
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
else
|
|
ignored_sources = true;
|
|
}
|
|
}
|
|
break;
|
|
case LIQUID_SOURCE:
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
if (liquid_kind == CONTENT_AIR)
|
|
liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
|
|
if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
// Do not count bottom source, it will screw things up
|
|
if(dirs[i].Y != -1)
|
|
sources[num_sources++] = nb;
|
|
}
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
if (liquid_kind == CONTENT_AIR)
|
|
liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
|
|
if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
flows[num_flows++] = nb;
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
decide on the type (and possibly level) of the current node
|
|
*/
|
|
content_t new_node_content;
|
|
s8 new_node_level = -1;
|
|
s8 max_node_level = -1;
|
|
|
|
u8 range = m_nodedef->get(liquid_kind).liquid_range;
|
|
if (range > LIQUID_LEVEL_MAX + 1)
|
|
range = LIQUID_LEVEL_MAX + 1;
|
|
|
|
if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
|
|
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
|
|
// or the flowing alternative of the first of the surrounding sources (if it's air), so
|
|
// it's perfectly safe to use liquid_kind here to determine the new node content.
|
|
new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source);
|
|
} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
|
|
// liquid_kind is set properly, see above
|
|
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
|
|
if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
new_node_content = liquid_kind;
|
|
else
|
|
new_node_content = floodable_node;
|
|
} else if (ignored_sources && liquid_level >= 0) {
|
|
// Maybe there are neighbouring sources that aren't loaded yet
|
|
// so prevent flowing away.
|
|
new_node_level = liquid_level;
|
|
new_node_content = liquid_kind;
|
|
} else {
|
|
// no surrounding sources, so get the maximum level that can flow into this node
|
|
for (u16 i = 0; i < num_flows; i++) {
|
|
u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
|
|
switch (flows[i].t) {
|
|
case NEIGHBOR_UPPER:
|
|
if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
|
|
max_node_level = LIQUID_LEVEL_MAX;
|
|
if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
|
|
max_node_level = nb_liquid_level + WATER_DROP_BOOST;
|
|
} else if (nb_liquid_level > max_node_level) {
|
|
max_node_level = nb_liquid_level;
|
|
}
|
|
break;
|
|
case NEIGHBOR_LOWER:
|
|
break;
|
|
case NEIGHBOR_SAME_LEVEL:
|
|
if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
|
|
nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
|
|
max_node_level = nb_liquid_level - 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
|
|
if (viscosity > 1 && max_node_level != liquid_level) {
|
|
// amount to gain, limited by viscosity
|
|
// must be at least 1 in absolute value
|
|
s8 level_inc = max_node_level - liquid_level;
|
|
if (level_inc < -viscosity || level_inc > viscosity)
|
|
new_node_level = liquid_level + level_inc/viscosity;
|
|
else if (level_inc < 0)
|
|
new_node_level = liquid_level - 1;
|
|
else if (level_inc > 0)
|
|
new_node_level = liquid_level + 1;
|
|
if (new_node_level != max_node_level)
|
|
must_reflow.push_back(p0);
|
|
} else {
|
|
new_node_level = max_node_level;
|
|
}
|
|
|
|
if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
new_node_content = liquid_kind;
|
|
else
|
|
new_node_content = floodable_node;
|
|
|
|
}
|
|
|
|
/*
|
|
check if anything has changed. if not, just continue with the next node.
|
|
*/
|
|
if (new_node_content == n0.getContent() &&
|
|
(m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
|
|
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
|
|
((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
|
|
== flowing_down)))
|
|
continue;
|
|
|
|
|
|
/*
|
|
update the current node
|
|
*/
|
|
MapNode n00 = n0;
|
|
//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
|
|
if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
|
|
// set level to last 3 bits, flowing down bit to 4th bit
|
|
n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
|
|
} else {
|
|
// set the liquid level and flow bit to 0
|
|
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
|
}
|
|
n0.setContent(new_node_content);
|
|
|
|
// Ignore light (because calling voxalgo::update_lighting_nodes)
|
|
n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
|
|
n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
|
|
|
|
// Find out whether there is a suspect for this action
|
|
std::string suspect;
|
|
if (m_gamedef->rollback())
|
|
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
|
|
|
|
if (m_gamedef->rollback() && !suspect.empty()) {
|
|
// Blame suspect
|
|
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
|
|
// Get old node for rollback
|
|
RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
|
// Set node
|
|
setNode(p0, n0);
|
|
// Report
|
|
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
|
RollbackAction action;
|
|
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
|
m_gamedef->rollback()->reportAction(action);
|
|
} else {
|
|
// Set node
|
|
setNode(p0, n0);
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p0);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (block != NULL) {
|
|
modified_blocks[blockpos] = block;
|
|
changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00));
|
|
}
|
|
|
|
/*
|
|
enqueue neighbors for update if neccessary
|
|
*/
|
|
switch (m_nodedef->get(n0.getContent()).liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
case LIQUID_FLOWING:
|
|
// make sure source flows into all neighboring nodes
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
if (flows[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
for (u16 i = 0; i < num_airs; i++)
|
|
if (airs[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(airs[i].p);
|
|
break;
|
|
case LIQUID_NONE:
|
|
// this flow has turned to air; neighboring flows might need to do the same
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
break;
|
|
}
|
|
}
|
|
//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
|
|
|
|
for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
|
|
m_transforming_liquid.push_back(*iter);
|
|
|
|
voxalgo::update_lighting_nodes(this, m_nodedef, changed_nodes, modified_blocks);
|
|
|
|
|
|
/* ----------------------------------------------------------------------
|
|
* Manage the queue so that it does not grow indefinately
|
|
*/
|
|
u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
|
|
|
|
if (time_until_purge == 0)
|
|
return; // Feature disabled
|
|
|
|
time_until_purge *= 1000; // seconds -> milliseconds
|
|
|
|
u32 curr_time = getTime(PRECISION_MILLI);
|
|
u32 prev_unprocessed = m_unprocessed_count;
|
|
m_unprocessed_count = m_transforming_liquid.size();
|
|
|
|
// if unprocessed block count is decreasing or stable
|
|
if (m_unprocessed_count <= prev_unprocessed) {
|
|
m_queue_size_timer_started = false;
|
|
} else {
|
|
if (!m_queue_size_timer_started)
|
|
m_inc_trending_up_start_time = curr_time;
|
|
m_queue_size_timer_started = true;
|
|
}
|
|
|
|
// Account for curr_time overflowing
|
|
if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
|
|
m_queue_size_timer_started = false;
|
|
|
|
/* If the queue has been growing for more than liquid_queue_purge_time seconds
|
|
* and the number of unprocessed blocks is still > liquid_loop_max then we
|
|
* cannot keep up; dump the oldest blocks from the queue so that the queue
|
|
* has liquid_loop_max items in it
|
|
*/
|
|
if (m_queue_size_timer_started
|
|
&& curr_time - m_inc_trending_up_start_time > time_until_purge
|
|
&& m_unprocessed_count > liquid_loop_max) {
|
|
|
|
size_t dump_qty = m_unprocessed_count - liquid_loop_max;
|
|
|
|
infostream << "transformLiquids(): DUMPING " << dump_qty
|
|
<< " blocks from the queue" << std::endl;
|
|
|
|
while (dump_qty--)
|
|
m_transforming_liquid.pop_front();
|
|
|
|
m_queue_size_timer_started = false; // optimistically assume we can keep up now
|
|
m_unprocessed_count = m_transforming_liquid.size();
|
|
}
|
|
}
|
|
|
|
std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
|
|
{
|
|
std::vector<v3s16> positions_with_meta;
|
|
|
|
sortBoxVerticies(p1, p2);
|
|
v3s16 bpmin = getNodeBlockPos(p1);
|
|
v3s16 bpmax = getNodeBlockPos(p2);
|
|
|
|
VoxelArea area(p1, p2);
|
|
|
|
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
|
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
|
|
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
|
|
v3s16 blockpos(x, y, z);
|
|
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (!block) {
|
|
verbosestream << "Map::getNodeMetadata(): Need to emerge "
|
|
<< PP(blockpos) << std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if (!block) {
|
|
infostream << "WARNING: Map::getNodeMetadata(): Block not found"
|
|
<< std::endl;
|
|
continue;
|
|
}
|
|
|
|
v3s16 p_base = blockpos * MAP_BLOCKSIZE;
|
|
std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
|
|
for (size_t i = 0; i != keys.size(); i++) {
|
|
v3s16 p(keys[i] + p_base);
|
|
if (!area.contains(p))
|
|
continue;
|
|
|
|
positions_with_meta.push_back(p);
|
|
}
|
|
}
|
|
|
|
return positions_with_meta;
|
|
}
|
|
|
|
NodeMetadata *Map::getNodeMetadata(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::getNodeMetadata(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::getNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return NULL;
|
|
}
|
|
NodeMetadata *meta = block->m_node_metadata.get(p_rel);
|
|
return meta;
|
|
}
|
|
|
|
bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::setNodeMetadata(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::setNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return false;
|
|
}
|
|
block->m_node_metadata.set(p_rel, meta);
|
|
return true;
|
|
}
|
|
|
|
void Map::removeNodeMetadata(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block == NULL)
|
|
{
|
|
warningstream<<"Map::removeNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_metadata.remove(p_rel);
|
|
}
|
|
|
|
NodeTimer Map::getNodeTimer(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::getNodeTimer(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::getNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return NodeTimer();
|
|
}
|
|
NodeTimer t = block->m_node_timers.get(p_rel);
|
|
NodeTimer nt(t.timeout, t.elapsed, p);
|
|
return nt;
|
|
}
|
|
|
|
void Map::setNodeTimer(const NodeTimer &t)
|
|
{
|
|
v3s16 p = t.position;
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::setNodeTimer(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::setNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
NodeTimer nt(t.timeout, t.elapsed, p_rel);
|
|
block->m_node_timers.set(nt);
|
|
}
|
|
|
|
void Map::removeNodeTimer(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block == NULL)
|
|
{
|
|
warningstream<<"Map::removeNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_timers.remove(p_rel);
|
|
}
|
|
|
|
/*
|
|
ServerMap
|
|
*/
|
|
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
|
|
Map(dout_server, gamedef),
|
|
settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
|
|
m_emerge(emerge),
|
|
m_map_metadata_changed(true)
|
|
{
|
|
verbosestream<<FUNCTION_NAME<<std::endl;
|
|
|
|
// Tell the EmergeManager about our MapSettingsManager
|
|
emerge->map_settings_mgr = &settings_mgr;
|
|
|
|
/*
|
|
Try to load map; if not found, create a new one.
|
|
*/
|
|
|
|
// Determine which database backend to use
|
|
std::string conf_path = savedir + DIR_DELIM + "world.mt";
|
|
Settings conf;
|
|
bool succeeded = conf.readConfigFile(conf_path.c_str());
|
|
if (!succeeded || !conf.exists("backend")) {
|
|
// fall back to sqlite3
|
|
conf.set("backend", "sqlite3");
|
|
}
|
|
std::string backend = conf.get("backend");
|
|
dbase = createDatabase(backend, savedir, conf);
|
|
|
|
if (!conf.updateConfigFile(conf_path.c_str()))
|
|
errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
|
|
|
|
m_savedir = savedir;
|
|
m_map_saving_enabled = false;
|
|
|
|
try
|
|
{
|
|
// If directory exists, check contents and load if possible
|
|
if(fs::PathExists(m_savedir))
|
|
{
|
|
// If directory is empty, it is safe to save into it.
|
|
if(fs::GetDirListing(m_savedir).size() == 0)
|
|
{
|
|
infostream<<"ServerMap: Empty save directory is valid."
|
|
<<std::endl;
|
|
m_map_saving_enabled = true;
|
|
}
|
|
else
|
|
{
|
|
|
|
if (settings_mgr.loadMapMeta()) {
|
|
infostream << "ServerMap: Metadata loaded from "
|
|
<< savedir << std::endl;
|
|
} else {
|
|
infostream << "ServerMap: Metadata could not be loaded "
|
|
"from " << savedir << ", assuming valid save "
|
|
"directory." << std::endl;
|
|
}
|
|
|
|
m_map_saving_enabled = true;
|
|
// Map loaded, not creating new one
|
|
return;
|
|
}
|
|
}
|
|
// If directory doesn't exist, it is safe to save to it
|
|
else{
|
|
m_map_saving_enabled = true;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
warningstream<<"ServerMap: Failed to load map from "<<savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
infostream<<"Please remove the map or fix it."<<std::endl;
|
|
warningstream<<"Map saving will be disabled."<<std::endl;
|
|
}
|
|
|
|
infostream<<"Initializing new map."<<std::endl;
|
|
|
|
// Create zero sector
|
|
emergeSector(v2s16(0,0));
|
|
|
|
// Initially write whole map
|
|
save(MOD_STATE_CLEAN);
|
|
}
|
|
|
|
ServerMap::~ServerMap()
|
|
{
|
|
verbosestream<<FUNCTION_NAME<<std::endl;
|
|
|
|
try
|
|
{
|
|
if(m_map_saving_enabled)
|
|
{
|
|
// Save only changed parts
|
|
save(MOD_STATE_WRITE_AT_UNLOAD);
|
|
infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
infostream<<"ServerMap: Map not saved"<<std::endl;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
infostream<<"ServerMap: Failed to save map to "<<m_savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
}
|
|
|
|
/*
|
|
Close database if it was opened
|
|
*/
|
|
delete dbase;
|
|
|
|
#if 0
|
|
/*
|
|
Free all MapChunks
|
|
*/
|
|
core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapChunk *chunk = i.getNode()->getValue();
|
|
delete chunk;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
MapgenParams *ServerMap::getMapgenParams()
|
|
{
|
|
// getMapgenParams() should only ever be called after Server is initialized
|
|
assert(settings_mgr.mapgen_params != NULL);
|
|
return settings_mgr.mapgen_params;
|
|
}
|
|
|
|
u64 ServerMap::getSeed()
|
|
{
|
|
return getMapgenParams()->seed;
|
|
}
|
|
|
|
s16 ServerMap::getWaterLevel()
|
|
{
|
|
return getMapgenParams()->water_level;
|
|
}
|
|
|
|
bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
|
|
{
|
|
s16 csize = getMapgenParams()->chunksize;
|
|
v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
|
|
v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
|
|
|
|
bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
|
|
EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
|
|
|
|
v3s16 extra_borders(1, 1, 1);
|
|
v3s16 full_bpmin = bpmin - extra_borders;
|
|
v3s16 full_bpmax = bpmax + extra_borders;
|
|
|
|
// Do nothing if not inside limits (+-1 because of neighbors)
|
|
if (blockpos_over_limit(full_bpmin) ||
|
|
blockpos_over_limit(full_bpmax))
|
|
return false;
|
|
|
|
data->seed = getSeed();
|
|
data->blockpos_min = bpmin;
|
|
data->blockpos_max = bpmax;
|
|
data->blockpos_requested = blockpos;
|
|
data->nodedef = m_nodedef;
|
|
|
|
/*
|
|
Create the whole area of this and the neighboring blocks
|
|
*/
|
|
for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
|
|
for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
|
|
v2s16 sectorpos(x, z);
|
|
// Sector metadata is loaded from disk if not already loaded.
|
|
ServerMapSector *sector = createSector(sectorpos);
|
|
FATAL_ERROR_IF(sector == NULL, "createSector() failed");
|
|
|
|
for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
|
|
v3s16 p(x, y, z);
|
|
|
|
MapBlock *block = emergeBlock(p, false);
|
|
if (block == NULL) {
|
|
block = createBlock(p);
|
|
|
|
// Block gets sunlight if this is true.
|
|
// Refer to the map generator heuristics.
|
|
bool ug = m_emerge->isBlockUnderground(p);
|
|
block->setIsUnderground(ug);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Now we have a big empty area.
|
|
|
|
Make a ManualMapVoxelManipulator that contains this and the
|
|
neighboring blocks
|
|
*/
|
|
|
|
data->vmanip = new MMVManip(this);
|
|
data->vmanip->initialEmerge(full_bpmin, full_bpmax);
|
|
|
|
// Note: we may need this again at some point.
|
|
#if 0
|
|
// Ensure none of the blocks to be generated were marked as
|
|
// containing CONTENT_IGNORE
|
|
for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
|
|
for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
|
|
for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
|
|
core::map<v3s16, u8>::Node *n;
|
|
n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
|
|
if (n == NULL)
|
|
continue;
|
|
u8 flags = n->getValue();
|
|
flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
|
|
n->setValue(flags);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Data is ready now.
|
|
return true;
|
|
}
|
|
|
|
void ServerMap::finishBlockMake(BlockMakeData *data,
|
|
std::map<v3s16, MapBlock*> *changed_blocks)
|
|
{
|
|
v3s16 bpmin = data->blockpos_min;
|
|
v3s16 bpmax = data->blockpos_max;
|
|
|
|
v3s16 extra_borders(1, 1, 1);
|
|
v3s16 full_bpmin = bpmin - extra_borders;
|
|
v3s16 full_bpmax = bpmax + extra_borders;
|
|
|
|
bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
|
|
EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
|
|
|
|
/*
|
|
Set lighting to non-expired state in all of them.
|
|
This is cheating, but it is not fast enough if all of them
|
|
would actually be updated.
|
|
*/
|
|
for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
|
|
for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++)
|
|
for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
|
|
MapBlock *block = emergeBlock(v3s16(x, y, z), false);
|
|
if (!block)
|
|
continue;
|
|
|
|
block->setLightingExpired(false);
|
|
}
|
|
|
|
/*
|
|
Blit generated stuff to map
|
|
NOTE: blitBackAll adds nearly everything to changed_blocks
|
|
*/
|
|
data->vmanip->blitBackAll(changed_blocks);
|
|
|
|
EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
|
|
<< changed_blocks->size());
|
|
|
|
/*
|
|
Copy transforming liquid information
|
|
*/
|
|
while (data->transforming_liquid.size()) {
|
|
m_transforming_liquid.push_back(data->transforming_liquid.front());
|
|
data->transforming_liquid.pop_front();
|
|
}
|
|
|
|
for (std::map<v3s16, MapBlock *>::iterator
|
|
it = changed_blocks->begin();
|
|
it != changed_blocks->end(); ++it) {
|
|
MapBlock *block = it->second;
|
|
if (!block)
|
|
continue;
|
|
/*
|
|
Update day/night difference cache of the MapBlocks
|
|
*/
|
|
block->expireDayNightDiff();
|
|
/*
|
|
Set block as modified
|
|
*/
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_EXPIRE_DAYNIGHTDIFF);
|
|
}
|
|
|
|
/*
|
|
Set central blocks as generated
|
|
*/
|
|
for (s16 x = bpmin.X; x <= bpmax.X; x++)
|
|
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
|
for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
|
|
MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
|
|
if (!block)
|
|
continue;
|
|
|
|
block->setGenerated(true);
|
|
}
|
|
|
|
/*
|
|
Save changed parts of map
|
|
NOTE: Will be saved later.
|
|
*/
|
|
//save(MOD_STATE_WRITE_AT_UNLOAD);
|
|
}
|
|
|
|
ServerMapSector *ServerMap::createSector(v2s16 p2d)
|
|
{
|
|
DSTACKF("%s: p2d=(%d,%d)",
|
|
FUNCTION_NAME,
|
|
p2d.X, p2d.Y);
|
|
|
|
/*
|
|
Check if it exists already in memory
|
|
*/
|
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
|
if(sector != NULL)
|
|
return sector;
|
|
|
|
/*
|
|
Try to load it from disk (with blocks)
|
|
*/
|
|
//if(loadSectorFull(p2d) == true)
|
|
|
|
/*
|
|
Try to load metadata from disk
|
|
*/
|
|
#if 0
|
|
if(loadSectorMeta(p2d) == true)
|
|
{
|
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
|
if(sector == NULL)
|
|
{
|
|
infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
|
|
throw InvalidPositionException("");
|
|
}
|
|
return sector;
|
|
}
|
|
#endif
|
|
/*
|
|
Do not create over-limit
|
|
*/
|
|
const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
|
|
g_settings->getU16("map_generation_limit"));
|
|
if(p2d.X < -map_gen_limit / MAP_BLOCKSIZE
|
|
|| p2d.X > map_gen_limit / MAP_BLOCKSIZE
|
|
|| p2d.Y < -map_gen_limit / MAP_BLOCKSIZE
|
|
|| p2d.Y > map_gen_limit / MAP_BLOCKSIZE)
|
|
throw InvalidPositionException("createSector(): pos. over limit");
|
|
|
|
/*
|
|
Generate blank sector
|
|
*/
|
|
|
|
sector = new ServerMapSector(this, p2d, m_gamedef);
|
|
|
|
// Sector position on map in nodes
|
|
//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
|
|
|
|
/*
|
|
Insert to container
|
|
*/
|
|
m_sectors[p2d] = sector;
|
|
|
|
return sector;
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
This is a quick-hand function for calling makeBlock().
|
|
*/
|
|
MapBlock * ServerMap::generateBlock(
|
|
v3s16 p,
|
|
std::map<v3s16, MapBlock*> &modified_blocks
|
|
)
|
|
{
|
|
DSTACKF("%s: p=(%d,%d,%d)", FUNCTION_NAME, p.X, p.Y, p.Z);
|
|
|
|
/*infostream<<"generateBlock(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;*/
|
|
|
|
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
|
|
|
|
TimeTaker timer("generateBlock");
|
|
|
|
//MapBlock *block = original_dummy;
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
|
|
|
|
/*
|
|
Do not generate over-limit
|
|
*/
|
|
if(blockpos_over_limit(p))
|
|
{
|
|
infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
|
|
throw InvalidPositionException("generateBlock(): pos. over limit");
|
|
}
|
|
|
|
/*
|
|
Create block make data
|
|
*/
|
|
BlockMakeData data;
|
|
initBlockMake(&data, p);
|
|
|
|
/*
|
|
Generate block
|
|
*/
|
|
{
|
|
TimeTaker t("mapgen::make_block()");
|
|
mapgen->makeChunk(&data);
|
|
//mapgen::make_block(&data);
|
|
|
|
if(enable_mapgen_debug_info == false)
|
|
t.stop(true); // Hide output
|
|
}
|
|
|
|
/*
|
|
Blit data back on map, update lighting, add mobs and whatever this does
|
|
*/
|
|
finishBlockMake(&data, modified_blocks);
|
|
|
|
/*
|
|
Get central block
|
|
*/
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
|
|
#if 0
|
|
/*
|
|
Check result
|
|
*/
|
|
if(block)
|
|
{
|
|
bool erroneus_content = false;
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
{
|
|
v3s16 p(x0,y0,z0);
|
|
MapNode n = block->getNode(p);
|
|
if(n.getContent() == CONTENT_IGNORE)
|
|
{
|
|
infostream<<"CONTENT_IGNORE at "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
erroneus_content = true;
|
|
assert(0);
|
|
}
|
|
}
|
|
if(erroneus_content)
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
/*
|
|
Generate a completely empty block
|
|
*/
|
|
if(block)
|
|
{
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
{
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
{
|
|
MapNode n;
|
|
n.setContent(CONTENT_AIR);
|
|
block->setNode(v3s16(x0,y0,z0), n);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if(enable_mapgen_debug_info == false)
|
|
timer.stop(true); // Hide output
|
|
|
|
return block;
|
|
}
|
|
#endif
|
|
|
|
MapBlock * ServerMap::createBlock(v3s16 p)
|
|
{
|
|
DSTACKF("%s: p=(%d,%d,%d)",
|
|
FUNCTION_NAME, p.X, p.Y, p.Z);
|
|
|
|
/*
|
|
Do not create over-limit
|
|
*/
|
|
if (blockpos_over_limit(p))
|
|
throw InvalidPositionException("createBlock(): pos. over limit");
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
s16 block_y = p.Y;
|
|
/*
|
|
This will create or load a sector if not found in memory.
|
|
If block exists on disk, it will be loaded.
|
|
|
|
NOTE: On old save formats, this will be slow, as it generates
|
|
lighting on blocks for them.
|
|
*/
|
|
ServerMapSector *sector;
|
|
try {
|
|
sector = (ServerMapSector*)createSector(p2d);
|
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
infostream<<"createBlock: createSector() failed"<<std::endl;
|
|
throw e;
|
|
}
|
|
/*
|
|
NOTE: This should not be done, or at least the exception
|
|
should not be passed on as std::exception, because it
|
|
won't be catched at all.
|
|
*/
|
|
/*catch(std::exception &e)
|
|
{
|
|
infostream<<"createBlock: createSector() failed: "
|
|
<<e.what()<<std::endl;
|
|
throw e;
|
|
}*/
|
|
|
|
/*
|
|
Try to get a block from the sector
|
|
*/
|
|
|
|
MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
|
|
if(block)
|
|
{
|
|
if(block->isDummy())
|
|
block->unDummify();
|
|
return block;
|
|
}
|
|
// Create blank
|
|
block = sector->createBlankBlock(block_y);
|
|
|
|
return block;
|
|
}
|
|
|
|
MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
|
|
{
|
|
DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
|
|
FUNCTION_NAME,
|
|
p.X, p.Y, p.Z, create_blank);
|
|
|
|
{
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
if(block && block->isDummy() == false)
|
|
return block;
|
|
}
|
|
|
|
{
|
|
MapBlock *block = loadBlock(p);
|
|
if(block)
|
|
return block;
|
|
}
|
|
|
|
if (create_blank) {
|
|
ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
|
|
MapBlock *block = sector->createBlankBlock(p.Y);
|
|
|
|
return block;
|
|
}
|
|
|
|
#if 0
|
|
if(allow_generate)
|
|
{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
MapBlock *block = generateBlock(p, modified_blocks);
|
|
if(block)
|
|
{
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
event.p = p;
|
|
|
|
// Copy modified_blocks to event
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
event.modified_blocks.insert(i->first);
|
|
}
|
|
|
|
// Queue event
|
|
dispatchEvent(&event);
|
|
|
|
return block;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return NULL;
|
|
}
|
|
|
|
MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
|
|
{
|
|
MapBlock *block = getBlockNoCreateNoEx(p3d);
|
|
if (block == NULL)
|
|
m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
|
|
|
|
return block;
|
|
}
|
|
|
|
void ServerMap::prepareBlock(MapBlock *block) {
|
|
}
|
|
|
|
// N.B. This requires no synchronization, since data will not be modified unless
|
|
// the VoxelManipulator being updated belongs to the same thread.
|
|
void ServerMap::updateVManip(v3s16 pos)
|
|
{
|
|
Mapgen *mg = m_emerge->getCurrentMapgen();
|
|
if (!mg)
|
|
return;
|
|
|
|
MMVManip *vm = mg->vm;
|
|
if (!vm)
|
|
return;
|
|
|
|
if (!vm->m_area.contains(pos))
|
|
return;
|
|
|
|
s32 idx = vm->m_area.index(pos);
|
|
vm->m_data[idx] = getNodeNoEx(pos);
|
|
vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
|
|
|
|
vm->m_is_dirty = true;
|
|
}
|
|
|
|
s16 ServerMap::findGroundLevel(v2s16 p2d)
|
|
{
|
|
#if 0
|
|
/*
|
|
Uh, just do something random...
|
|
*/
|
|
// Find existing map from top to down
|
|
s16 max=63;
|
|
s16 min=-64;
|
|
v3s16 p(p2d.X, max, p2d.Y);
|
|
for(; p.Y>min; p.Y--)
|
|
{
|
|
MapNode n = getNodeNoEx(p);
|
|
if(n.getContent() != CONTENT_IGNORE)
|
|
break;
|
|
}
|
|
if(p.Y == min)
|
|
goto plan_b;
|
|
// If this node is not air, go to plan b
|
|
if(getNodeNoEx(p).getContent() != CONTENT_AIR)
|
|
goto plan_b;
|
|
// Search existing walkable and return it
|
|
for(; p.Y>min; p.Y--)
|
|
{
|
|
MapNode n = getNodeNoEx(p);
|
|
if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
|
|
return p.Y;
|
|
}
|
|
|
|
// Move to plan b
|
|
plan_b:
|
|
#endif
|
|
|
|
/*
|
|
Determine from map generator noise functions
|
|
*/
|
|
|
|
s16 level = m_emerge->getGroundLevelAtPoint(p2d);
|
|
return level;
|
|
|
|
//double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
|
|
//return (s16)level;
|
|
}
|
|
|
|
bool ServerMap::loadFromFolders() {
|
|
if (!dbase->initialized() &&
|
|
!fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void ServerMap::createDirs(std::string path)
|
|
{
|
|
if(fs::CreateAllDirs(path) == false)
|
|
{
|
|
m_dout<<"ServerMap: Failed to create directory "
|
|
<<"\""<<path<<"\""<<std::endl;
|
|
throw BaseException("ServerMap failed to create directory");
|
|
}
|
|
}
|
|
|
|
std::string ServerMap::getSectorDir(v2s16 pos, int layout)
|
|
{
|
|
char cc[9];
|
|
switch(layout)
|
|
{
|
|
case 1:
|
|
snprintf(cc, 9, "%.4x%.4x",
|
|
(unsigned int) pos.X & 0xffff,
|
|
(unsigned int) pos.Y & 0xffff);
|
|
|
|
return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
|
|
case 2:
|
|
snprintf(cc, 9, (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
|
|
(unsigned int) pos.X & 0xfff,
|
|
(unsigned int) pos.Y & 0xfff);
|
|
|
|
return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
|
|
default:
|
|
assert(false);
|
|
return "";
|
|
}
|
|
}
|
|
|
|
v2s16 ServerMap::getSectorPos(std::string dirname)
|
|
{
|
|
unsigned int x = 0, y = 0;
|
|
int r;
|
|
std::string component;
|
|
fs::RemoveLastPathComponent(dirname, &component, 1);
|
|
if(component.size() == 8)
|
|
{
|
|
// Old layout
|
|
r = sscanf(component.c_str(), "%4x%4x", &x, &y);
|
|
}
|
|
else if(component.size() == 3)
|
|
{
|
|
// New layout
|
|
fs::RemoveLastPathComponent(dirname, &component, 2);
|
|
r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
|
|
// Sign-extend the 12 bit values up to 16 bits...
|
|
if(x & 0x800) x |= 0xF000;
|
|
if(y & 0x800) y |= 0xF000;
|
|
}
|
|
else
|
|
{
|
|
r = -1;
|
|
}
|
|
|
|
FATAL_ERROR_IF(r != 2, "getSectorPos()");
|
|
v2s16 pos((s16)x, (s16)y);
|
|
return pos;
|
|
}
|
|
|
|
v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
|
|
{
|
|
v2s16 p2d = getSectorPos(sectordir);
|
|
|
|
if(blockfile.size() != 4){
|
|
throw InvalidFilenameException("Invalid block filename");
|
|
}
|
|
unsigned int y;
|
|
int r = sscanf(blockfile.c_str(), "%4x", &y);
|
|
if(r != 1)
|
|
throw InvalidFilenameException("Invalid block filename");
|
|
return v3s16(p2d.X, y, p2d.Y);
|
|
}
|
|
|
|
std::string ServerMap::getBlockFilename(v3s16 p)
|
|
{
|
|
char cc[5];
|
|
snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
|
|
return cc;
|
|
}
|
|
|
|
void ServerMap::save(ModifiedState save_level)
|
|
{
|
|
DSTACK(FUNCTION_NAME);
|
|
if(m_map_saving_enabled == false) {
|
|
warningstream<<"Not saving map, saving disabled."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
if(save_level == MOD_STATE_CLEAN)
|
|
infostream<<"ServerMap: Saving whole map, this can take time."
|
|
<<std::endl;
|
|
|
|
if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
|
|
if (settings_mgr.saveMapMeta())
|
|
m_map_metadata_changed = false;
|
|
}
|
|
|
|
// Profile modified reasons
|
|
Profiler modprofiler;
|
|
|
|
u32 sector_meta_count = 0;
|
|
u32 block_count = 0;
|
|
u32 block_count_all = 0; // Number of blocks in memory
|
|
|
|
// Don't do anything with sqlite unless something is really saved
|
|
bool save_started = false;
|
|
|
|
for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
|
|
i != m_sectors.end(); ++i) {
|
|
ServerMapSector *sector = (ServerMapSector*)i->second;
|
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
|
|
|
if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) {
|
|
saveSectorMeta(sector);
|
|
sector_meta_count++;
|
|
}
|
|
|
|
MapBlockVect blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for(MapBlockVect::iterator j = blocks.begin();
|
|
j != blocks.end(); ++j) {
|
|
MapBlock *block = *j;
|
|
|
|
block_count_all++;
|
|
|
|
if(block->getModified() >= (u32)save_level) {
|
|
// Lazy beginSave()
|
|
if(!save_started) {
|
|
beginSave();
|
|
save_started = true;
|
|
}
|
|
|
|
modprofiler.add(block->getModifiedReasonString(), 1);
|
|
|
|
saveBlock(block);
|
|
block_count++;
|
|
|
|
/*infostream<<"ServerMap: Written block ("
|
|
<<block->getPos().X<<","
|
|
<<block->getPos().Y<<","
|
|
<<block->getPos().Z<<")"
|
|
<<std::endl;*/
|
|
}
|
|
}
|
|
}
|
|
|
|
if(save_started)
|
|
endSave();
|
|
|
|
/*
|
|
Only print if something happened or saved whole map
|
|
*/
|
|
if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
|
|
|| block_count != 0) {
|
|
infostream<<"ServerMap: Written: "
|
|
<<sector_meta_count<<" sector metadata files, "
|
|
<<block_count<<" block files"
|
|
<<", "<<block_count_all<<" blocks in memory."
|
|
<<std::endl;
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Blocks modified by: "<<std::endl;
|
|
modprofiler.print(infostream);
|
|
}
|
|
}
|
|
|
|
void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
|
|
{
|
|
if (loadFromFolders()) {
|
|
errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
|
|
<< "all blocks that are stored in flat files." << std::endl;
|
|
}
|
|
dbase->listAllLoadableBlocks(dst);
|
|
}
|
|
|
|
void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
|
|
{
|
|
for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
|
si != m_sectors.end(); ++si)
|
|
{
|
|
MapSector *sector = si->second;
|
|
|
|
MapBlockVect blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for(MapBlockVect::iterator i = blocks.begin();
|
|
i != blocks.end(); ++i) {
|
|
v3s16 p = (*i)->getPos();
|
|
dst.push_back(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServerMap::saveSectorMeta(ServerMapSector *sector)
|
|
{
|
|
DSTACK(FUNCTION_NAME);
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST_WRITE;
|
|
// Get destination
|
|
v2s16 pos = sector->getPos();
|
|
std::string dir = getSectorDir(pos);
|
|
createDirs(dir);
|
|
|
|
std::string fullpath = dir + DIR_DELIM + "meta";
|
|
std::ostringstream ss(std::ios_base::binary);
|
|
|
|
sector->serialize(ss, version);
|
|
|
|
if(!fs::safeWriteToFile(fullpath, ss.str()))
|
|
throw FileNotGoodException("Cannot write sector metafile");
|
|
|
|
sector->differs_from_disk = false;
|
|
}
|
|
|
|
MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
|
|
{
|
|
DSTACK(FUNCTION_NAME);
|
|
// Get destination
|
|
v2s16 p2d = getSectorPos(sectordir);
|
|
|
|
ServerMapSector *sector = NULL;
|
|
|
|
std::string fullpath = sectordir + DIR_DELIM + "meta";
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
{
|
|
// If the directory exists anyway, it probably is in some old
|
|
// format. Just go ahead and create the sector.
|
|
if(fs::PathExists(sectordir))
|
|
{
|
|
/*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
|
|
<<fullpath<<" doesn't exist but directory does."
|
|
<<" Continuing with a sector with no metadata."
|
|
<<std::endl;*/
|
|
sector = new ServerMapSector(this, p2d, m_gamedef);
|
|
m_sectors[p2d] = sector;
|
|
}
|
|
else
|
|
{
|
|
throw FileNotGoodException("Cannot open sector metafile");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sector = ServerMapSector::deSerialize
|
|
(is, this, p2d, m_sectors, m_gamedef);
|
|
if(save_after_load)
|
|
saveSectorMeta(sector);
|
|
}
|
|
|
|
sector->differs_from_disk = false;
|
|
|
|
return sector;
|
|
}
|
|
|
|
bool ServerMap::loadSectorMeta(v2s16 p2d)
|
|
{
|
|
DSTACK(FUNCTION_NAME);
|
|
|
|
// The directory layout we're going to load from.
|
|
// 1 - original sectors/xxxxzzzz/
|
|
// 2 - new sectors2/xxx/zzz/
|
|
// If we load from anything but the latest structure, we will
|
|
// immediately save to the new one, and remove the old.
|
|
int loadlayout = 1;
|
|
std::string sectordir1 = getSectorDir(p2d, 1);
|
|
std::string sectordir;
|
|
if(fs::PathExists(sectordir1))
|
|
{
|
|
sectordir = sectordir1;
|
|
}
|
|
else
|
|
{
|
|
loadlayout = 2;
|
|
sectordir = getSectorDir(p2d, 2);
|
|
}
|
|
|
|
try{
|
|
loadSectorMeta(sectordir, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#if 0
|
|
bool ServerMap::loadSectorFull(v2s16 p2d)
|
|
{
|
|
DSTACK(FUNCTION_NAME);
|
|
|
|
MapSector *sector = NULL;
|
|
|
|
// The directory layout we're going to load from.
|
|
// 1 - original sectors/xxxxzzzz/
|
|
// 2 - new sectors2/xxx/zzz/
|
|
// If we load from anything but the latest structure, we will
|
|
// immediately save to the new one, and remove the old.
|
|
int loadlayout = 1;
|
|
std::string sectordir1 = getSectorDir(p2d, 1);
|
|
std::string sectordir;
|
|
if(fs::PathExists(sectordir1))
|
|
{
|
|
sectordir = sectordir1;
|
|
}
|
|
else
|
|
{
|
|
loadlayout = 2;
|
|
sectordir = getSectorDir(p2d, 2);
|
|
}
|
|
|
|
try{
|
|
sector = loadSectorMeta(sectordir, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
Load blocks
|
|
*/
|
|
std::vector<fs::DirListNode> list2 = fs::GetDirListing
|
|
(sectordir);
|
|
std::vector<fs::DirListNode>::iterator i2;
|
|
for(i2=list2.begin(); i2!=list2.end(); i2++)
|
|
{
|
|
// We want files
|
|
if(i2->dir)
|
|
continue;
|
|
try{
|
|
loadBlock(sectordir, i2->name, sector, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
// This catches unknown crap in directory
|
|
}
|
|
}
|
|
|
|
if(loadlayout != 2)
|
|
{
|
|
infostream<<"Sector converted to new layout - deleting "<<
|
|
sectordir1<<std::endl;
|
|
fs::RecursiveDelete(sectordir1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
Database *ServerMap::createDatabase(
|
|
const std::string &name,
|
|
const std::string &savedir,
|
|
Settings &conf)
|
|
{
|
|
if (name == "sqlite3")
|
|
return new Database_SQLite3(savedir);
|
|
if (name == "dummy")
|
|
return new Database_Dummy();
|
|
#if USE_LEVELDB
|
|
else if (name == "leveldb")
|
|
return new Database_LevelDB(savedir);
|
|
#endif
|
|
#if USE_REDIS
|
|
else if (name == "redis")
|
|
return new Database_Redis(conf);
|
|
#endif
|
|
#if USE_POSTGRESQL
|
|
else if (name == "postgresql")
|
|
return new Database_PostgreSQL(conf);
|
|
#endif
|
|
else
|
|
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
|
}
|
|
|
|
void ServerMap::beginSave()
|
|
{
|
|
dbase->beginSave();
|
|
}
|
|
|
|
void ServerMap::endSave()
|
|
{
|
|
dbase->endSave();
|
|
}
|
|
|
|
bool ServerMap::saveBlock(MapBlock *block)
|
|
{
|
|
return saveBlock(block, dbase);
|
|
}
|
|
|
|
bool ServerMap::saveBlock(MapBlock *block, Database *db)
|
|
{
|
|
v3s16 p3d = block->getPos();
|
|
|
|
// Dummy blocks are not written
|
|
if (block->isDummy()) {
|
|
warningstream << "saveBlock: Not writing dummy block "
|
|
<< PP(p3d) << std::endl;
|
|
return true;
|
|
}
|
|
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST_WRITE;
|
|
|
|
/*
|
|
[0] u8 serialization version
|
|
[1] data
|
|
*/
|
|
std::ostringstream o(std::ios_base::binary);
|
|
o.write((char*) &version, 1);
|
|
block->serialize(o, version, true);
|
|
|
|
std::string data = o.str();
|
|
bool ret = db->saveBlock(p3d, data);
|
|
if (ret) {
|
|
// We just wrote it to the disk so clear modified flag
|
|
block->resetModified();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
|
|
MapSector *sector, bool save_after_load)
|
|
{
|
|
DSTACK(FUNCTION_NAME);
|
|
|
|
std::string fullpath = sectordir + DIR_DELIM + blockfile;
|
|
try {
|
|
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
throw FileNotGoodException("Cannot open block file");
|
|
|
|
v3s16 p3d = getBlockPos(sectordir, blockfile);
|
|
v2s16 p2d(p3d.X, p3d.Z);
|
|
|
|
assert(sector->getPos() == p2d);
|
|
|
|
u8 version = SER_FMT_VER_INVALID;
|
|
is.read((char*)&version, 1);
|
|
|
|
if(is.fail())
|
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
|
" to read MapBlock version");
|
|
|
|
/*u32 block_size = MapBlock::serializedLength(version);
|
|
SharedBuffer<u8> data(block_size);
|
|
is.read((char*)*data, block_size);*/
|
|
|
|
// This will always return a sector because we're the server
|
|
//MapSector *sector = emergeSector(p2d);
|
|
|
|
MapBlock *block = NULL;
|
|
bool created_new = false;
|
|
block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
if(block == NULL)
|
|
{
|
|
block = sector->createBlankBlockNoInsert(p3d.Y);
|
|
created_new = true;
|
|
}
|
|
|
|
// Read basic data
|
|
block->deSerialize(is, version, true);
|
|
|
|
// If it's a new block, insert it to the map
|
|
if (created_new) {
|
|
sector->insertBlock(block);
|
|
ReflowScan scanner(this, m_emerge->ndef);
|
|
scanner.scan(block, &m_transforming_liquid);
|
|
}
|
|
|
|
/*
|
|
Save blocks loaded in old format in new format
|
|
*/
|
|
|
|
if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
|
|
{
|
|
saveBlock(block);
|
|
|
|
// Should be in database now, so delete the old file
|
|
fs::RecursiveDelete(fullpath);
|
|
}
|
|
|
|
// We just loaded it from the disk, so it's up-to-date.
|
|
block->resetModified();
|
|
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
warningstream<<"Invalid block data on disk "
|
|
<<"fullpath="<<fullpath
|
|
<<" (SerializationError). "
|
|
<<"what()="<<e.what()
|
|
<<std::endl;
|
|
// Ignoring. A new one will be generated.
|
|
abort();
|
|
|
|
// TODO: Backup file; name is in fullpath.
|
|
}
|
|
}
|
|
|
|
void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
|
|
{
|
|
DSTACK(FUNCTION_NAME);
|
|
|
|
try {
|
|
std::istringstream is(*blob, std::ios_base::binary);
|
|
|
|
u8 version = SER_FMT_VER_INVALID;
|
|
is.read((char*)&version, 1);
|
|
|
|
if(is.fail())
|
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
|
" to read MapBlock version");
|
|
|
|
/*u32 block_size = MapBlock::serializedLength(version);
|
|
SharedBuffer<u8> data(block_size);
|
|
is.read((char*)*data, block_size);*/
|
|
|
|
// This will always return a sector because we're the server
|
|
//MapSector *sector = emergeSector(p2d);
|
|
|
|
MapBlock *block = NULL;
|
|
bool created_new = false;
|
|
block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
if(block == NULL)
|
|
{
|
|
block = sector->createBlankBlockNoInsert(p3d.Y);
|
|
created_new = true;
|
|
}
|
|
|
|
// Read basic data
|
|
block->deSerialize(is, version, true);
|
|
|
|
// If it's a new block, insert it to the map
|
|
if (created_new) {
|
|
sector->insertBlock(block);
|
|
ReflowScan scanner(this, m_emerge->ndef);
|
|
scanner.scan(block, &m_transforming_liquid);
|
|
}
|
|
|
|
/*
|
|
Save blocks loaded in old format in new format
|
|
*/
|
|
|
|
//if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
|
|
// Only save if asked to; no need to update version
|
|
if(save_after_load)
|
|
saveBlock(block);
|
|
|
|
// We just loaded it from, so it's up-to-date.
|
|
block->resetModified();
|
|
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
errorstream<<"Invalid block data in database"
|
|
<<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
|
|
<<" (SerializationError): "<<e.what()<<std::endl;
|
|
|
|
// TODO: Block should be marked as invalid in memory so that it is
|
|
// not touched but the game can run
|
|
|
|
if(g_settings->getBool("ignore_world_load_errors")){
|
|
errorstream<<"Ignoring block load error. Duck and cover! "
|
|
<<"(ignore_world_load_errors)"<<std::endl;
|
|
} else {
|
|
throw SerializationError("Invalid block data in database");
|
|
}
|
|
}
|
|
}
|
|
|
|
MapBlock* ServerMap::loadBlock(v3s16 blockpos)
|
|
{
|
|
DSTACK(FUNCTION_NAME);
|
|
|
|
v2s16 p2d(blockpos.X, blockpos.Z);
|
|
|
|
std::string ret;
|
|
dbase->loadBlock(blockpos, &ret);
|
|
if (ret != "") {
|
|
loadBlock(&ret, blockpos, createSector(p2d), false);
|
|
return getBlockNoCreateNoEx(blockpos);
|
|
}
|
|
// Not found in database, try the files
|
|
|
|
// The directory layout we're going to load from.
|
|
// 1 - original sectors/xxxxzzzz/
|
|
// 2 - new sectors2/xxx/zzz/
|
|
// If we load from anything but the latest structure, we will
|
|
// immediately save to the new one, and remove the old.
|
|
int loadlayout = 1;
|
|
std::string sectordir1 = getSectorDir(p2d, 1);
|
|
std::string sectordir;
|
|
if(fs::PathExists(sectordir1))
|
|
{
|
|
sectordir = sectordir1;
|
|
}
|
|
else
|
|
{
|
|
loadlayout = 2;
|
|
sectordir = getSectorDir(p2d, 2);
|
|
}
|
|
|
|
/*
|
|
Make sure sector is loaded
|
|
*/
|
|
|
|
MapSector *sector = getSectorNoGenerateNoEx(p2d);
|
|
if(sector == NULL)
|
|
{
|
|
try{
|
|
sector = loadSectorMeta(sectordir, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return NULL;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return NULL;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Make sure file exists
|
|
*/
|
|
|
|
std::string blockfilename = getBlockFilename(blockpos);
|
|
if(fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
|
|
return NULL;
|
|
|
|
/*
|
|
Load block and save it to the database
|
|
*/
|
|
loadBlock(sectordir, blockfilename, sector, true);
|
|
return getBlockNoCreateNoEx(blockpos);
|
|
}
|
|
|
|
bool ServerMap::deleteBlock(v3s16 blockpos)
|
|
{
|
|
if (!dbase->deleteBlock(blockpos))
|
|
return false;
|
|
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (block) {
|
|
v2s16 p2d(blockpos.X, blockpos.Z);
|
|
MapSector *sector = getSectorNoGenerateNoEx(p2d);
|
|
if (!sector)
|
|
return false;
|
|
sector->deleteBlock(block);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ServerMap::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"ServerMap: ";
|
|
}
|
|
|
|
MMVManip::MMVManip(Map *map):
|
|
VoxelManipulator(),
|
|
m_is_dirty(false),
|
|
m_create_area(false),
|
|
m_map(map)
|
|
{
|
|
}
|
|
|
|
MMVManip::~MMVManip()
|
|
{
|
|
}
|
|
|
|
void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
|
|
bool load_if_inexistent)
|
|
{
|
|
TimeTaker timer1("initialEmerge", &emerge_time);
|
|
|
|
// Units of these are MapBlocks
|
|
v3s16 p_min = blockpos_min;
|
|
v3s16 p_max = blockpos_max;
|
|
|
|
VoxelArea block_area_nodes
|
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
|
|
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
|
|
if(size_MB >= 1)
|
|
{
|
|
infostream<<"initialEmerge: area: ";
|
|
block_area_nodes.print(infostream);
|
|
infostream<<" ("<<size_MB<<"MB)";
|
|
infostream<<std::endl;
|
|
}
|
|
|
|
addArea(block_area_nodes);
|
|
|
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
|
{
|
|
u8 flags = 0;
|
|
MapBlock *block;
|
|
v3s16 p(x,y,z);
|
|
std::map<v3s16, u8>::iterator n;
|
|
n = m_loaded_blocks.find(p);
|
|
if(n != m_loaded_blocks.end())
|
|
continue;
|
|
|
|
bool block_data_inexistent = false;
|
|
try
|
|
{
|
|
TimeTaker timer1("emerge load", &emerge_load_time);
|
|
|
|
block = m_map->getBlockNoCreate(p);
|
|
if(block->isDummy())
|
|
block_data_inexistent = true;
|
|
else
|
|
block->copyTo(*this);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
block_data_inexistent = true;
|
|
}
|
|
|
|
if(block_data_inexistent)
|
|
{
|
|
|
|
if (load_if_inexistent) {
|
|
ServerMap *svrmap = (ServerMap *)m_map;
|
|
block = svrmap->emergeBlock(p, false);
|
|
if (block == NULL)
|
|
block = svrmap->createBlock(p);
|
|
block->copyTo(*this);
|
|
} else {
|
|
flags |= VMANIP_BLOCK_DATA_INEXIST;
|
|
|
|
/*
|
|
Mark area inexistent
|
|
*/
|
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
// Fill with VOXELFLAG_NO_DATA
|
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
|
{
|
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
|
memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
|
|
}
|
|
}
|
|
}
|
|
/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
|
|
{
|
|
// Mark that block was loaded as blank
|
|
flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
|
|
}*/
|
|
|
|
m_loaded_blocks[p] = flags;
|
|
}
|
|
|
|
m_is_dirty = false;
|
|
}
|
|
|
|
void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
|
|
bool overwrite_generated)
|
|
{
|
|
if(m_area.getExtent() == v3s16(0,0,0))
|
|
return;
|
|
|
|
/*
|
|
Copy data of all blocks
|
|
*/
|
|
for(std::map<v3s16, u8>::iterator
|
|
i = m_loaded_blocks.begin();
|
|
i != m_loaded_blocks.end(); ++i)
|
|
{
|
|
v3s16 p = i->first;
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
|
|
if ((existed == false) || (block == NULL) ||
|
|
(overwrite_generated == false && block->isGenerated() == true))
|
|
continue;
|
|
|
|
block->copyFrom(*this);
|
|
|
|
if(modified_blocks)
|
|
(*modified_blocks)[p] = block;
|
|
}
|
|
}
|
|
|
|
//END
|