394 lines
9.6 KiB
Python
Executable File
394 lines
9.6 KiB
Python
Executable File
#!/usr/bin/env python3
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import os, sys, json, time, socket
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from threading import Thread, RLock
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from apscheduler.schedulers.background import BackgroundScheduler
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from flask import Flask, request, send_from_directory
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# Set up scheduler
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sched = BackgroundScheduler(timezone="UTC")
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sched.start()
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app = Flask(__name__, static_url_path = "")
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# Load configuration
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app.config.from_pyfile("config-example.py") # Use example for defaults
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if os.path.isfile(os.path.join(app.root_path, "config.py")):
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app.config.from_pyfile("config.py")
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# Views
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@app.route("/")
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def index():
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return app.send_static_file("index.html")
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@app.route("/list")
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def list():
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# We have to make sure that the list isn't cached,
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# since the list isn't really static.
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return send_from_directory(app.static_folder, "list.json",
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cache_timeout=0)
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@app.route("/announce", methods=["GET", "POST"])
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def announce():
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ip = request.remote_addr
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if ip.startswith("::ffff:"):
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ip = ip[7:]
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data = request.values["json"]
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if len(data) > 5000:
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return "JSON data is too big.", 413
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try:
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server = json.loads(data)
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except:
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return "Unable to process JSON data.", 400
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if type(server) != dict:
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return "JSON data is not an object.", 400
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if not "action" in server:
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return "Missing action field.", 400
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action = server["action"]
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if action not in ("start", "update", "delete"):
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return "Invalid action field.", 400
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if action == "start":
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server["uptime"] = 0
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server["ip"] = ip
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if not "port" in server:
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server["port"] = 30000
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#### Compatability code ####
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# port was sent as a string instead of an integer
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elif type(server["port"]) == str:
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server["port"] = int(server["port"])
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#### End compatability code ####
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old = serverList.get(ip, server["port"])
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if action == "delete":
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if not old:
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return "Server not found.", 500
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serverList.remove(old)
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serverList.save()
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return "Removed from server list."
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elif not checkRequest(server):
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return "Invalid JSON data.", 400
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if action == "update" and not old:
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if app.config["ALLOW_UPDATE_WITHOUT_OLD"]:
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old = server
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old["start"] = time.time()
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old["clients_top"] = 0
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old["updates"] = 0
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old["total_clients"] = 0
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else:
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return "Server to update not found.", 500
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server["update_time"] = time.time()
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server["start"] = time.time() if action == "start" else old["start"]
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if "clients_list" in server:
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server["clients"] = len(server["clients_list"])
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server["clients_top"] = max(server["clients"], old["clients_top"]) if old else server["clients"]
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# Make sure that startup options are saved
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if action == "update":
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for field in ("dedicated", "rollback", "mapgen", "privs",
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"can_see_far_names", "mods"):
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if field in old:
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server[field] = old[field]
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# Popularity
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if old:
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server["updates"] = old["updates"] + 1
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# This is actually a count of all the client numbers we've received,
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# it includes clients that were on in the previous update.
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server["total_clients"] = old["total_clients"] + server["clients"]
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else:
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server["updates"] = 1
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server["total_clients"] = server["clients"]
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server["pop_v"] = server["total_clients"] / server["updates"]
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finishRequestAsync(server)
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return "Thanks, your request has been filed.", 202
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sched.add_job(lambda: serverList.purgeOld(), "interval",
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seconds=60, coalesce=True, max_instances=1)
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# Utilities
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# Returns ping time in seconds (up), False (down), or None (error).
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def serverUp(info):
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try:
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sock = socket.socket(info[0], info[1], info[2])
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sock.settimeout(3)
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sock.connect(info[4])
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buf = b"\x4f\x45\x74\x03\x00\x00\x00\x01"
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sock.send(buf)
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start = time.time()
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data = sock.recv(1024)
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end = time.time()
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if not data:
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return False
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peer_id = data[12:14]
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buf = b"\x4f\x45\x74\x03" + peer_id + b"\x00\x00\x03"
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sock.send(buf)
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sock.close()
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return end - start
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except socket.timeout:
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return False
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except:
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return None
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# fieldName: (Required, Type, SubType)
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fields = {
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"action": (True, "str"),
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"address": (False, "str"),
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"port": (False, "int"),
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"clients": (True, "int"),
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"clients_max": (True, "int"),
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"uptime": (True, "int"),
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"game_time": (True, "int"),
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"lag": (False, "float"),
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"clients_list": (False, "list", "str"),
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"mods": (False, "list", "str"),
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"version": (True, "str"),
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"proto_min": (False, "int"),
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"proto_max": (False, "int"),
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"gameid": (True, "str"),
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"mapgen": (False, "str"),
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"url": (False, "str"),
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"privs": (False, "str"),
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"name": (True, "str"),
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"description": (True, "str"),
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# Flags
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"creative": (False, "bool"),
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"dedicated": (False, "bool"),
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"damage": (False, "bool"),
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"liquid_finite": (False, "bool"),
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"pvp": (False, "bool"),
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"password": (False, "bool"),
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"rollback": (False, "bool"),
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"can_see_far_names": (False, "bool"),
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}
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def checkRequest(server):
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for name, data in fields.items():
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if not name in server:
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if data[0]: return False
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else: continue
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#### Compatibility code ####
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# Accept strings in boolean fields but convert it to a
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# boolean, because old servers sent some booleans as strings.
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if data[1] == "bool" and type(server[name]).__name__ == "str":
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server[name] = True if server[name].lower() in ("true", "1") else False
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continue
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# clients_max was sent as a string instead of an integer
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if name == "clients_max" and type(server[name]).__name__ == "str":
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server[name] = int(server[name])
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continue
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#### End compatibility code ####
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if type(server[name]).__name__ != data[1]:
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return False
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if len(data) >= 3:
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for item in server[name]:
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if type(item).__name__ != data[2]:
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return False
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return True
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def finishRequestAsync(server):
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th = Thread(name = "ServerListThread",
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target = asyncFinishThread,
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args = (server,))
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th.start()
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def asyncFinishThread(server):
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checkAddress = False
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if not "address" in server or not server["address"]:
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server["address"] = server["ip"]
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else:
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checkAddress = True
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try:
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info = socket.getaddrinfo(server["address"],
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server["port"],
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type=socket.SOCK_DGRAM,
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proto=socket.SOL_UDP)
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except socket.gaierror:
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app.logger.warning("Unable to get address info for %s." % (server["address"],))
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return
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if checkAddress:
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addresses = set(data[4][0] for data in info)
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if not server["ip"] in addresses:
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app.logger.warning("Invalid IP %s for address %s (address valid for %s)."
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% (server["ip"], server["address"], addresses))
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return
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server["ping"] = serverUp(info[0])
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if not server["ping"]:
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app.logger.warning("Server %s:%d has no ping."
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% (server["address"], server["port"]))
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return
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del server["action"]
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serverList.update(server)
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class ServerList:
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def __init__(self):
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self.list = []
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self.maxServers = 0
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self.maxClients = 0
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self.lock = RLock()
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self.load()
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self.purgeOld()
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def getWithIndex(self, ip, port):
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with self.lock:
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for i, server in enumerate(self.list):
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if server["ip"] == ip and server["port"] == port:
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return (i, server)
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return (None, None)
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def get(self, ip, port):
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i, server = self.getWithIndex(ip, port)
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return server
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def remove(self, server):
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with self.lock:
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try:
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self.list.remove(server)
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except:
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pass
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def sort(self):
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def server_points(server):
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points = 0
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# 1 per client, but only 1/8 per client with a guest
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# or all-numeric name.
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if "clients_list" in server:
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for name in server["clients_list"]:
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if name.startswith("Guest") or \
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name.isdigit():
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points += 1/8
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else:
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points += 1
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else:
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# Old server
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points = server["clients"] / 4
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# Penalize highly loaded servers to improve player distribution.
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# Note: This doesn't just make more than 16 players stop
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# increasing your points, it can actually reduce your points
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# if you have guests/all-numerics.
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if server["clients"] > 16:
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points -= server["clients"] - 16
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# 1 per month of age, limited to 8
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points += min(8, server["game_time"] / (60*60*24*30))
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# 1/2 per average client, limited to 4
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points += min(4, server["pop_v"] / 2)
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# -8 for unrealistic max_clients
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if server["clients_max"] >= 128:
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points -= 8
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# -8 per second of ping over 0.4s
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if server["ping"] > 0.4:
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points -= (server["ping"] - 0.4) * 8
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# Up to -8 for less than an hour of uptime (penalty linearly decreasing)
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HOUR_SECS = 60 * 60
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uptime = server["uptime"]
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if uptime < HOUR_SECS:
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points -= ((HOUR_SECS - uptime) / HOUR_SECS) * 8
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return points
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with self.lock:
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self.list.sort(key=server_points, reverse=True)
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def purgeOld(self):
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with self.lock:
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for server in self.list:
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if server["update_time"] < time.time() - app.config["PURGE_TIME"]:
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self.list.remove(server)
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self.save()
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def load(self):
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try:
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with open(os.path.join("static", "list.json"), "r") as fd:
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data = json.load(fd)
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except FileNotFoundError:
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return
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if not data:
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return
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with self.lock:
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self.list = data["list"]
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self.maxServers = data["total_max"]["servers"]
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self.maxClients = data["total_max"]["clients"]
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def save(self):
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with self.lock:
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servers = len(self.list)
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clients = 0
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for server in self.list:
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clients += server["clients"]
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self.maxServers = max(servers, self.maxServers)
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self.maxClients = max(clients, self.maxClients)
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with open(os.path.join("static", "list.json"), "w") as fd:
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json.dump({
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"total": {"servers": servers, "clients": clients},
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"total_max": {"servers": self.maxServers, "clients": self.maxClients},
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"list": self.list
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},
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fd,
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indent = "\t" if app.config["DEBUG"] else None
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)
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def update(self, server):
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with self.lock:
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i, old = self.getWithIndex(server["ip"], server["port"])
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if i is not None:
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self.list[i] = server
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else:
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self.list.append(server)
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self.sort()
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self.save()
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serverList = ServerList()
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if __name__ == "__main__":
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app.run(host = app.config["HOST"], port = app.config["PORT"])
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