master-server/server.py
Auke Kok 772fc29cb8 Detect geo of server.
Using geolite2, we attempt to detect the continent of the server
and store the 'continent code' in the serverlist. This is reasonably
broad enough to help players in the client find truly "nearby" server.

The client will have to be changed to select a continent to change
ordering or filtering.
2019-07-17 12:33:48 +02:00

448 lines
12 KiB
Python
Executable File

#!/usr/bin/env python3
import os, re, sys, json, time, socket
from threading import Thread, RLock
from geolite2 import geolite2
from flask import Flask, request, send_from_directory
app = Flask(__name__, static_url_path = "")
# Load configuration
app.config.from_pyfile("config-example.py") # Use example for defaults
if os.path.isfile(os.path.join(app.root_path, "config.py")):
app.config.from_pyfile("config.py")
# Views
@app.route("/")
def index():
return app.send_static_file("index.html")
@app.route("/list")
def list():
# We have to make sure that the list isn't cached,
# since the list isn't really static.
return send_from_directory(app.static_folder, "list.json",
cache_timeout=0)
@app.route("/announce", methods=["GET", "POST"])
def announce():
ip = request.remote_addr
if ip.startswith("::ffff:"):
ip = ip[7:]
if ip in app.config["BANNED_IPS"]:
return "Banned (IP).", 403
data = request.values["json"]
if len(data) > 8192:
return "JSON data is too big.", 413
try:
server = json.loads(data)
except:
return "Unable to process JSON data.", 400
if type(server) != dict:
return "JSON data is not an object.", 400
if not "action" in server:
return "Missing action field.", 400
action = server["action"]
if action not in ("start", "update", "delete"):
return "Invalid action field.", 400
if action == "start":
server["uptime"] = 0
server["ip"] = ip
if not "port" in server:
server["port"] = 30000
#### Compatability code ####
# port was sent as a string instead of an integer
elif type(server["port"]) == str:
server["port"] = int(server["port"])
#### End compatability code ####
if "%s/%d" % (server["ip"], server["port"]) in app.config["BANNED_SERVERS"]:
return "Banned (Server).", 403
elif "address" in server and "%s/%d" % (server["address"].lower(), server["port"]) in app.config["BANNED_SERVERS"]:
return "Banned (Server).", 403
elif "address" in server and server["address"].lower() in app.config["BANNED_SERVERS"]:
return "Banned (Server).", 403
old = serverList.get(ip, server["port"])
if action == "delete":
if not old:
return "Server not found."
serverList.remove(old)
serverList.save()
return "Removed from server list."
elif not checkRequest(server):
return "Invalid JSON data.", 400
if action == "update" and not old:
if app.config["ALLOW_UPDATE_WITHOUT_OLD"]:
old = server
old["start"] = time.time()
old["clients_top"] = 0
old["updates"] = 0
old["total_clients"] = 0
else:
return "Server to update not found."
server["update_time"] = time.time()
server["start"] = time.time() if action == "start" else old["start"]
if "clients_list" in server:
server["clients"] = len(server["clients_list"])
server["clients_top"] = max(server["clients"], old["clients_top"]) if old else server["clients"]
if "url" in server:
url = server["url"]
if not any(url.startswith(p) for p in ["http://", "https://", "//"]):
del server["url"]
# Make sure that startup options are saved
if action == "update":
for field in ("dedicated", "rollback", "mapgen", "privs",
"can_see_far_names", "mods"):
if field in old:
server[field] = old[field]
# Popularity
if old:
server["updates"] = old["updates"] + 1
# This is actually a count of all the client numbers we've received,
# it includes clients that were on in the previous update.
server["total_clients"] = old["total_clients"] + server["clients"]
else:
server["updates"] = 1
server["total_clients"] = server["clients"]
server["pop_v"] = server["total_clients"] / server["updates"]
finishRequestAsync(server)
return "Request has been filed.", 202
# Utilities
# Returns ping time in seconds (up), False (down), or None (error).
def serverUp(info):
try:
sock = socket.socket(info[0], info[1], info[2])
sock.settimeout(3)
sock.connect(info[4])
# send packet of type ORIGINAL, with no data
# this should prompt the server to assign us a peer id
# [0] u32 protocol_id (PROTOCOL_ID)
# [4] session_t sender_peer_id (PEER_ID_INEXISTENT)
# [6] u8 channel
# [7] u8 type (PACKET_TYPE_ORIGINAL)
buf = b"\x4f\x45\x74\x03\x00\x00\x00\x01"
sock.send(buf)
start = time.time()
# receive reliable packet of type CONTROL, subtype SET_PEER_ID,
# with our assigned peer id as data
# [0] u32 protocol_id (PROTOCOL_ID)
# [4] session_t sender_peer_id
# [6] u8 channel
# [7] u8 type (PACKET_TYPE_RELIABLE)
# [8] u16 seqnum
# [10] u8 type (PACKET_TYPE_CONTROL)
# [11] u8 controltype (CONTROLTYPE_SET_PEER_ID)
# [12] session_t peer_id_new
data = sock.recv(1024)
end = time.time()
if not data:
return False
peer_id = data[12:14]
# send packet of type CONTROL, subtype DISCO,
# to cleanly close our server connection
# [0] u32 protocol_id (PROTOCOL_ID)
# [4] session_t sender_peer_id
# [6] u8 channel
# [7] u8 type (PACKET_TYPE_CONTROL)
# [8] u8 controltype (CONTROLTYPE_DISCO)
buf = b"\x4f\x45\x74\x03" + peer_id + b"\x00\x00\x03"
sock.send(buf)
sock.close()
return end - start
except socket.timeout:
return False
except:
return None
# fieldName: (Required, Type, SubType)
fields = {
"action": (True, "str"),
"address": (False, "str"),
"port": (False, "int"),
"clients": (True, "int"),
"clients_max": (True, "int"),
"uptime": (True, "int"),
"game_time": (True, "int"),
"lag": (False, "float"),
"clients_list": (False, "list", "str"),
"mods": (False, "list", "str"),
"version": (True, "str"),
"proto_min": (False, "int"),
"proto_max": (False, "int"),
"gameid": (True, "str"),
"mapgen": (False, "str"),
"url": (False, "str"),
"privs": (False, "str"),
"name": (True, "str"),
"description": (True, "str"),
# Flags
"creative": (False, "bool"),
"dedicated": (False, "bool"),
"damage": (False, "bool"),
"liquid_finite": (False, "bool"),
"pvp": (False, "bool"),
"password": (False, "bool"),
"rollback": (False, "bool"),
"can_see_far_names": (False, "bool"),
}
def checkRequest(server):
for name, data in fields.items():
if not name in server:
if data[0]: return False
else: continue
#### Compatibility code ####
# Accept strings in boolean fields but convert it to a
# boolean, because old servers sent some booleans as strings.
if data[1] == "bool" and type(server[name]).__name__ == "str":
server[name] = True if server[name].lower() in ("true", "1") else False
continue
# Accept strings in integer fields but convert it to an
# integer, for interoperability with e.g. minetest.write_json.
if data[1] == "int" and type(server[name]).__name__ == "str":
server[name] = int(server[name])
continue
#### End compatibility code ####
if type(server[name]).__name__ != data[1]:
return False
if len(data) >= 3:
for item in server[name]:
if type(item).__name__ != data[2]:
return False
return True
def finishRequestAsync(server):
th = Thread(name = "ServerListThread",
target = asyncFinishThread,
args = (server,))
th.start()
def asyncFinishThread(server):
checkAddress = False
if not "address" in server or not server["address"]:
server["address"] = server["ip"]
else:
checkAddress = True
try:
info = socket.getaddrinfo(server["address"],
server["port"],
type=socket.SOCK_DGRAM,
proto=socket.SOL_UDP)
except socket.gaierror:
app.logger.warning("Unable to get address info for %s." % (server["address"],))
return
if checkAddress:
addresses = set(data[4][0] for data in info)
if not server["ip"] in addresses:
app.logger.warning("Invalid IP %s for address %s (address valid for %s)."
% (server["ip"], server["address"], addresses))
return
reader = geolite2.reader()
try:
geo = reader.get(server["ip"])
except geoip2.errors.GeoIP2Error:
app.logger.warning("GeoIP lookup failure for %s." % (server["address"],))
if "continent" in geo and "code" in geo["continent"]:
server["geo_continent"] = geo["continent"]["code"]
else:
app.logger.warning("Unable to get GeoIP Continent data for %s."
% (server["address"],))
server["ping"] = serverUp(info[0])
if not server["ping"]:
app.logger.warning("Server %s:%d has no ping."
% (server["address"], server["port"]))
return
del server["action"]
serverList.update(server)
class ServerList:
def __init__(self):
self.list = []
self.maxServers = 0
self.maxClients = 0
self.lock = RLock()
self.load()
self.purgeOld()
def getWithIndex(self, ip, port):
with self.lock:
for i, server in enumerate(self.list):
if server["ip"] == ip and server["port"] == port:
return (i, server)
return (None, None)
def get(self, ip, port):
i, server = self.getWithIndex(ip, port)
return server
def remove(self, server):
with self.lock:
try:
self.list.remove(server)
except:
pass
def sort(self):
def server_points(server):
points = 0
# 1 per client, but only 1/8 per "guest" client
if "clients_list" in server:
for name in server["clients_list"]:
if re.match(r"[A-Z][a-z]{3,}[1-9][0-9]{2,3}", name):
points += 1/8
else:
points += 1
else:
# Old server (1/4 per client)
points = server["clients"] / 4
# Penalize highly loaded servers to improve player distribution.
# Note: This doesn't just make more than 80% of max players stop
# increasing your points, it can actually reduce your points
# if you have guests.
cap = int(server["clients_max"] * 0.80)
if server["clients"] > cap:
points -= server["clients"] - cap
# 1 per month of age, limited to 8
points += min(8, server["game_time"] / (60*60*24*30))
# 1/2 per average client, limited to 4
points += min(4, server["pop_v"] / 2)
# -8 for unrealistic max_clients
if server["clients_max"] > 200:
points -= 8
# -8 per second of ping over 0.4s
if server["ping"] > 0.4:
points -= (server["ping"] - 0.4) * 8
# Up to -8 for less than an hour of uptime (penalty linearly decreasing)
HOUR_SECS = 60 * 60
uptime = server["uptime"]
if uptime < HOUR_SECS:
points -= ((HOUR_SECS - uptime) / HOUR_SECS) * 8
return points
with self.lock:
self.list.sort(key=server_points, reverse=True)
def purgeOld(self):
with self.lock:
self.list = [server for server in self.list if time.time() <= server["update_time"] + app.config["PURGE_TIME"]]
self.save()
def load(self):
with self.lock:
try:
with open(os.path.join(app.static_folder, "list.json"), "r") as fd:
data = json.load(fd)
except FileNotFoundError:
return
if not data:
return
self.list = data["list"]
self.maxServers = data["total_max"]["servers"]
self.maxClients = data["total_max"]["clients"]
def save(self):
with self.lock:
servers = len(self.list)
clients = 0
for server in self.list:
clients += server["clients"]
self.maxServers = max(servers, self.maxServers)
self.maxClients = max(clients, self.maxClients)
list_path = os.path.join(app.static_folder, "list.json")
with open(list_path + "~", "w") as fd:
json.dump({
"total": {"servers": servers, "clients": clients},
"total_max": {"servers": self.maxServers, "clients": self.maxClients},
"list": self.list
},
fd,
indent = "\t" if app.config["DEBUG"] else None,
separators = (', ', ': ') if app.config["DEBUG"] else (',', ':')
)
os.replace(list_path + "~", list_path)
def update(self, server):
with self.lock:
i, old = self.getWithIndex(server["ip"], server["port"])
if i is not None:
self.list[i] = server
else:
self.list.append(server)
self.sort()
self.save()
class PurgeThread(Thread):
def __init__(self):
Thread.__init__(self)
self.daemon = True
def run(self):
while True:
time.sleep(60)
serverList.purgeOld()
serverList = ServerList()
PurgeThread().start()
if __name__ == "__main__":
app.run(host = app.config["HOST"], port = app.config["PORT"])