151 lines
4.7 KiB
Lua
151 lines
4.7 KiB
Lua
--[[
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Copyright (c) 2014, Robert 'Bobby' Zenz
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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--]]
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--- Various functions and constants for working with the facedir value.
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facedirutil = {
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--- Attached to the node in the negative x direction.
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NEGATIVE_X = 3,
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--- Attached to the node in the negative z direction.
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NEGATIVE_Z = 2,
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--- The vector for the negative x direction.
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NEGATIVE_X_VECTOR = {
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x = -1,
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y = 0,
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z = 0
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},
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--- The vector for the negative z direction.
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NEGATIVE_Z_VECTOR = {
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x = 0,
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y = 0,
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z = -1
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},
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--- Attached to the node in the positive x direction.
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POSITIVE_X = 1,
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--- Attached to the node in the positive z direction.
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POSITIVE_Z = 0,
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--- The vector for the positive x direction.
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POSITIVE_X_VECTOR = {
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x = 1,
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y = 0,
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z = 0
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},
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--- The vector for the positive z direction.
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POSITIVE_Z_VECTOR = {
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x = 0,
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y = 0,
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z = 1
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}
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}
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--- Gets the vector for the given ID.
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--
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-- @param id The ID for which to get the vector.
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-- @return The vector for the given ID.
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function facedirutil.get_vector(id)
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if id == facedirutil.NEGATIVE_X then
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return facedirutil.NEGATIVE_X_VECTOR
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elseif id == facedirutil.NEGATIVE_Z then
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return facedirutil.NEGATIVE_Z_VECTOR
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elseif id == facedirutil.POSITIVE_X then
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return facedirutil.POSITIVE_X_VECTOR
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elseif id == facedirutil.POSITIVE_Z then
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return facedirutil.POSITIVE_Z_VECTOR
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end
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return facedirutil.NEGATIVE_X_VECTOR
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end
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--- Turns the placed node upside down if the placer was looking at
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-- the underside of another node or did look steep upwards. This function is
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-- supposed to be attached to the after_node_place callback of a node
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-- definition.
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--
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-- @param pos The position of the placed node.
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-- @param placer The placed, a Player object.
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-- @param itemstack The user ItemStack.
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-- @param pointed_thing The nodes that the placed pointed at.
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function facedirutil.make_upsidedown(pos, placer, itemstack, pointed_thing)
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-- Check if the placer did look at the underside of a node
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-- or looked quite steep up.
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if (pos.y == pointed_thing.under.y - 1
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and pos.x == pointed_thing.under.x
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and pos.z == pointed_thing.under.z)
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or placer:get_look_pitch() > 0.45 then
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local placed_node = minetest.get_node(pos)
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placed_node.param2 = facedirutil.upsidedown(placed_node.param2)
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minetest.set_node(pos, placed_node)
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end
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end
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--- Gets the corresponding wallmounted value for the given facedir value.
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--
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-- @param facedir_id The facedir value/ID.
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-- @return The wallmounted value/ID.
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function facedirutil.to_wallmounted(facedir_id)
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if facedir_id == facedirutil.NEGATIVE_X then
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return wallmountedutil.NEGATIVE_X
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elseif facedir_id == facedirutil.NEGATIVE_Z then
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return wallmountedutil.NEGATIVE_Z
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elseif facedir_id == facedirutil.POSITIVE_X then
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return wallmountedutil.POSITIVE_X
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elseif facedir_id == facedirutil.POSITIVE_Z then
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return wallmountedutil.POSITIVE_Z
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end
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return wallmountedutil.NEGATIVE_Y
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end
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--- Gets the facedir for the given rotation as upside down.
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--
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-- @param facedir The facedir value.
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-- @return The facedir value upside down.
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function facedirutil.upsidedown(facedir)
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local upsidedown_facedir = facedir
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-- We need to rotate the node by 180 degrees for these values,
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-- this is because of how the rotation works.
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if upsidedown_facedir == facedirutil.POSITIVE_X
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or upsidedown_facedir == facedirutil.NEGATIVE_X then
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upsidedown_facedir = rotationutil.increment(upsidedown_facedir)
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upsidedown_facedir = rotationutil.increment(upsidedown_facedir)
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end
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return upsidedown_facedir + rotationutil.NEG_Y
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end
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