2014-12-02 21:50:29 +01:00

146 lines
3.9 KiB
Lua

--[[
Copyright (c) 2014, Robert 'Bobby' Zenz
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
--- The Scatterer is a (simple) object that allows to scatter objects in
-- a 2D plane.
Scatterer = {}
function Scatterer:new()
local instance = {
height = 0,
items_counter = 0,
items = {},
minx = 0,
miny = 0,
offset = 0,
scattered_items = nil,
source = nil,
width = 0
}
setmetatable(instance, self)
self.__index = self
return instance
end
function Scatterer:check(origin_x, origin_y, item)
if item.min_distance == nil and item.max_distance == nil then
return true
end
local distance = item.min_distance or 0
if item.max_distance ~= nil then
distance = math.random(distance, item.max_distance)
end
for x = origin_x - distance, origin_x + distance, 1 do
for y = origin_y - distance, origin_y + distance, 1 do
if x ~= origin_x or y ~= origin_y then
local index = noiseutil.index2d(x, y, self.width)
if self.scattered_items[index] == item then
return false
end
end
end
end
return true
end
function Scatterer:get(x, y)
x = math.abs(x - self.minx)
y = math.abs(y - self.miny)
return self.scattered_items[noiseutil.index2d(x, y, self.width) + self.offset]
end
function Scatterer:get_item(x, y, value)
for idx = 0, self.items_counter - 1, 1 do
local item = self.items[idx]
if (item.threshold == nil or value >= item.threshold)
and (item.probability == nil or self:next_random_probability() <= item.probability)
and self:check(x, y, item) then
return item
end
end
return nil
end
function Scatterer:init(source, minx, miny, width, height, offset)
self.source = source
self.minx = minx or 0
self.miny = miny or 0
self.width = width or 112
self.height = height or 112
self.offset = offset or 0
self.scattered_items = {}
local max_counter = self.width * self.height - 1
local numbers = {}
for counter = self.offset, max_counter + self.offset, 1 do
numbers[counter] = counter
end
for counter = self.offset, max_counter + self.offset, 1 do
local swap_index = math.random(counter, max_counter + self.offset)
local temp = numbers[counter]
numbers[counter] = numbers[swap_index]
numbers[swap_index] = temp
local number = numbers[counter]
local x = math.fmod(number, self.width)
local y = math.floor(number / self.width)
local index = noiseutil.index2d(x, y, self.width)
local value = 1
if self.source ~= nil then
value = self.source[index]
end
self.scattered_items[index] = self:get_item(x, y, value)
end
end
function Scatterer:next_random_probability()
return (10000 - math.random(0, 10000)) / 10000
end
function Scatterer:register(item)
self.items[self.items_counter] = item
self.items_counter = self.items_counter + 1
end